File:Slime-back.png
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Slime-back.png (64 × 64 pixels, file size: 4 KB, MIME type: image/png)
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 08:08, 21 May 2013 | 64 × 64 (4 KB) | BMR (talk | contribs) | ||
08:03, 21 May 2013 | 50 × 35 (2 KB) | BMR (talk | contribs) |
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File usage
The following 64 pages use this file:
- Appendix A - Keyboard Conventions
- Appendix B - Sample Scripts
- Chapter 10 - Battles
- Chapter 11 - Vehicle Use
- Chapter 12 - Sound and Music
- Chapter 13 - Text Boxes
- Chapter 14 - Custom Menus
- Chapter 15 - Slices
- Chapter 16 - Plotscripting
- Chapter 17 - Distributing a Game
- Chapter 2 - Getting Started
- Chapter 3 - Artwork
- Chapter 4 - Map Construction
- Chapter 5 - NPCs
- Chapter 6 - Tags
- Chapter 7 - Making a Hero
- Chapter 8 - Attacks
- Chapter 9 - Items
- Part 1 - Copyright Issues
- Part 1 - Enemies
- Part 1 - General Items
- Part 1 - Hero Stats
- Part 1 - Introduction
- Part 1 - Introduction to Slices
- Part 1 - Maptiles
- Part 1 - Portrait Boxes
- Part 1 - Special Attacks
- Part 1 - Tags and NPCs
- Part 1 - Using Map Layers
- Part 1 - Using NPCs to Trigger Events
- Part 2 - Adding, Removing, Swapping, Heroes
- Part 2 - Animating Maptiles
- Part 2 - Arms and Armor
- Part 2 - Collections
- Part 2 - Composing Music
- Part 2 - Formations
- Part 2 - Linking Text Boxes
- Part 2 - Making Your Attacks Interesting
- Part 2 - Making interesting NPCs
- Part 2 - Tags and Maps
- Part 2 - Variables and Strings
- Part 2 - Walkabouts
- Part 3 - Balancing
- Part 3 - Conditionals
- Part 3 - Doors
- Part 3 - Healing Items
- Part 3 - Hero Sprites
- Part 3 - Slice Families
- Part 3 - Stun, Regen, Poison, and Mute
- Part 3 - Tags and Enemies
- Part 3 - Using an External Editor
- Part 4 - Enemy Sprites
- Part 4 - Flow control
- Part 4 - Making Interesting Battles
- Part 4 - Map Design
- Part 4 - Slice Types
- Part 5 - Attacks and Weapons
- Part 5 - Balancing Battles
- Part 5 - Constructing your Map
- Part 5 - Working with Slices
- Part 6 - Importing BMP graphics
- Part 6 - Mechanics of Battle
- Part 6 - Tweaking Maps
- Part 7 - Advanced