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Showing below up to 50 results in range #1 to #50.

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  1. (hist) ‎Ido:Ohrrpgce en Ido ‎[0 bytes]
  2. (hist) ‎Id:Novi ‎[3 bytes]
  3. (hist) ‎Can you add different animations in battle for a hero's different attacks ‎[10 bytes]
  4. (hist) ‎Why are the files not showing up in Windows Explorer? ‎[22 bytes]
  5. (hist) ‎Broaste (VoM) ‎[27 bytes]
  6. (hist) ‎Ai news ‎[41 bytes]
  7. (hist) ‎MulticoloredWizard ‎[47 bytes]
  8. (hist) ‎Developer mailing list ‎[67 bytes]
  9. (hist) ‎Mouse ‎[86 bytes]
  10. (hist) ‎Can you recommend an alternative to HSSED.exe that has the same Help feature that HSSED does? ‎[86 bytes]
  11. (hist) ‎Mailing list ‎[92 bytes]
  12. (hist) ‎What do each of the preference bitsets do? ‎[92 bytes]
  13. (hist) ‎Ruin/walkthrough ‎[93 bytes]
  14. (hist) ‎Is the Windows version compatible with games made using the DOS version? ‎[104 bytes]
  15. (hist) ‎What do each of the bitsets in the general game data do? ‎[117 bytes]
  16. (hist) ‎Quick-Start ‎[121 bytes]
  17. (hist) ‎Id:News ‎[122 bytes]
  18. (hist) ‎Id:Ohr ido ‎[122 bytes]
  19. (hist) ‎Ido:Main ‎[122 bytes]
  20. (hist) ‎Will the O.H.R.RPG.C.E. ever use alpha transparency? ‎[123 bytes]
  21. (hist) ‎Id:Main ‎[129 bytes]
  22. (hist) ‎What stats does an inn restore? ‎[131 bytes]
  23. (hist) ‎How do I use data from my existing game to make another game? ‎[133 bytes]
  24. (hist) ‎How do I make the player callibrate the joystick? ‎[151 bytes]
  25. (hist) ‎Is it possible to change the background (animation) when prompted by an Attack? ‎[151 bytes]
  26. (hist) ‎Unnamed future release ‎[152 bytes]
  27. (hist) ‎How many games are hosted by Castle Paradox? ‎[154 bytes]
  28. (hist) ‎Fraidy-Plip ‎[157 bytes]
  29. (hist) ‎How can I compile my plotscripts under windows? ‎[162 bytes]
  30. (hist) ‎How do I prevent a monster from attacking when the heros are choosing their attack? ‎[163 bytes]
  31. (hist) ‎Wiki/ohrrpgce/wiki/ohrrpgce/wiki/ohrrpgce/index.php ‎[165 bytes]
  32. (hist) ‎I would like to make my game all in black and white. How can I fill the master palette with various shades of grey? ‎[167 bytes]
  33. (hist) ‎Part 5 - Constructing your Map ‎[168 bytes]
  34. (hist) ‎Part 2 - Adding, Removing, Swapping, Heroes ‎[170 bytes]
  35. (hist) ‎When will the show load menu command be implemented? ‎[171 bytes]
  36. (hist) ‎Ido:Novi ‎[171 bytes]
  37. (hist) ‎A hamster is the symbol of Google’s new programming language. What does it mean? ‎[171 bytes]
  38. (hist) ‎Part 1 - Tags and NPCs ‎[171 bytes]
  39. (hist) ‎Chapter 10 - Battles ‎[171 bytes]
  40. (hist) ‎Part 2 - Animating Maptiles ‎[172 bytes]
  41. (hist) ‎Part 1 - Enemies ‎[172 bytes]
  42. (hist) ‎Part 1 - Introduction to Slices ‎[172 bytes]
  43. (hist) ‎How do I add new quotes for Bob in the main page of the website? ‎[173 bytes]
  44. (hist) ‎Will the O.H.R.RPG.C.E. ever support rotating/scaling like the Super Nintendo's MODE7? ‎[173 bytes]
  45. (hist) ‎Part 1 - General Items ‎[173 bytes]
  46. (hist) ‎Part 2 - Making Your Attacks Interesting ‎[174 bytes]
  47. (hist) ‎Chapter 16 - Plotscripting ‎[174 bytes]
  48. (hist) ‎How do I prevent the player from calibrating the joystick? ‎[175 bytes]
  49. (hist) ‎Chapter 8 - Attacks ‎[175 bytes]
  50. (hist) ‎Part 2 - Variables and Strings ‎[175 bytes]

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