What are the correct sizes for each type of graphics?

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If you are planning on making your graphics in an external program and saving them as 4-bit (16-color) BMP files to import into your game, it is helpful to know the correct dimensions for each type of graphics.

   Heroes...........32x40
   Walkabout........20x20
   Portraits........50x50
   Small Enemies....34x34
   Large Enemies....50x50
   Huge Enemies.....80x80
   Attacks..........50x50
   Weapons..........24x24
   Box borders......16x16
   Backdrops......320x200
   Tilesets.......320x200

Note that you do not have to get the size exactly right. If you are off by a little, you will still be able to import your pictures

Remember that a BMP file must be saved with only 16-colors (4-bit color depth) if you want to be able to import it, except for backgrounds and tilesets which must be saved in 24-bit or 8-bit color depth.

If you are importing in full-spriteset mode (CTRL+F) here are the sizes for spritesets.

   Heroes...........256x40
   Walkabout........160x20
   Attacks..........150x50
   Weapons..........48x24
   Box borders......256x16

See Also[edit]