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		<id>http://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>OHRRPGCE-Wiki  - Recent changes [en]</title>
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		<updated>2012-05-17T06:48:34Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
		<generator>MediaWiki 1.20alpha</generator>

	<entry>
		<id>http://rpg.hamsterrepublic.com/ohrrpgce/User:DarkRPGAngel</id>
		<title>User:DarkRPGAngel</title>
		<link rel="alternate" type="text/html" href="http://rpg.hamsterrepublic.com/ohrrpgce/User:DarkRPGAngel"/>
				<updated>2012-05-17T06:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/ohrrpgce/index.php?title=User:DarkRPGAngel&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DarkRPGAngel (page does not exist)&quot;&gt;DarkRPGAngel&lt;/a&gt; created a user account&lt;/p&gt;
</summary>
		<author><name>DarkRPGAngel</name></author>	</entry>

	<entry>
		<id>http://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Will_there_ever_be_Items/Attacks/Spells_that_can_summon_enemies_in_battle_as_allies%3F&amp;diff=26636&amp;oldid=25922</id>
		<title>Will there ever be Items/Attacks/Spells that can summon enemies in battle as allies?</title>
		<link rel="alternate" type="text/html" href="http://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Will_there_ever_be_Items/Attacks/Spells_that_can_summon_enemies_in_battle_as_allies%3F&amp;diff=26636&amp;oldid=25922"/>
				<updated>2012-05-14T21:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:11, 14 May 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is not currently any support for summoning enemies in battle. It is possible that a future version might support this feature, but no specific plans have been made yet&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is not currently any support for summoning enemies in battle. It is possible that a future version might support this feature, but no specific plans have been made yet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fortunately, you CAN make this (sorta) happen! You will need to sacrifice an enemy slot on EVERY formation. Make an enemy called&amp;#160; &amp;#160;  or terrain, make it untargetable by enemies, make it have 1 hp, no speed at all, no attacks, and change it's bitsets to &amp;quot;Ignored for alone AI&amp;quot; and &amp;quot;win battle even if alive&amp;quot;, and place it on EVERY freakin formation, right in front of your allies, in slot 7. Then, change EVERY attack and spell that any ally or enemy will EVER use to &amp;quot;Cannot target enemy slot 7&amp;quot;, Except the spells that summon the monster. Make these spells Transmogrificate that enemy in slot 7 to whatever monster you want it to become. Make sure that when the summon disappears or dies that it spawns the &amp;quot;terrain&amp;quot; enemy again, or you'll only be able to summon once per battle. Yes, it is a HUGE pain in the rear, but it works perfectly, if you're willing to put in the time to actually do it. And hey, no messy plotscripting! Sorry newbs, if you don't have a clue what I'm talking about. This ones for the Pro's...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fortunately, you CAN make this (sorta) happen! You will need to sacrifice an enemy slot on EVERY formation. Make an enemy called&amp;#160; &amp;#160;  or terrain, make it untargetable by enemies, make it have 1 hp, no speed at all, no attacks, and change it's bitsets to &amp;quot;Ignored for alone AI&amp;quot; and &amp;quot;win battle even if alive&amp;quot;, and place it on EVERY freakin formation, right in front of your allies, in slot 7. Then, change EVERY attack and spell that any ally or enemy will EVER use to &amp;quot;Cannot target enemy slot 7&amp;quot;, Except the spells that summon the monster. Make these spells Transmogrificate that enemy in slot 7 to whatever monster you want it to become&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. You will probably need to make a speacial &amp;quot;Summon Specific&amp;quot; version of anything you summon, with attacks that target it's allies, or heal it's foes, as the game will not actually recognize the summoned monster as part of your party&lt;/ins&gt;. Make sure that when the summon disappears or dies that it spawns the &amp;quot;terrain&amp;quot; enemy again, or you'll only be able to summon once per battle. Yes, it is a HUGE pain in the rear, but it works perfectly, if you're willing to put in the time to actually do it. And hey, no messy plotscripting! Sorry newbs, if you don't have a clue what I'm talking about. This ones for the Pro's...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Stuff that can't be done]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Stuff that can't be done]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>12.186.57.213</name></author>	</entry>

	<entry>
		<id>http://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=DT1&amp;diff=26635&amp;oldid=26055</id>
		<title>DT1</title>
		<link rel="alternate" type="text/html" href="http://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=DT1&amp;diff=26635&amp;oldid=26055"/>
				<updated>2012-05-12T13:56:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Formal Specs: &lt;/span&gt; typo (FIXME: Note 1 missing)&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:56, 12 May 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|127-182||INT (56)||Counter attack to elementals 8-63. atk_id + 1, 0=none&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|127-182||INT (56)||Counter attack to elementals 8-63. atk_id + 1, 0=none&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|183-238||INT (56)||Enemy to Spawn on Elemental 9-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;16 &lt;/del&gt;Hit + 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|183-238||INT (56)||Enemy to Spawn on Elemental 9-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;64 &lt;/ins&gt;Hit + 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|239-366||FLOAT (64)||Damage taken from elemental 1-64 (1.0 is 100%) [[#Note 1]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|239-366||FLOAT (64)||Damage taken from elemental 1-64 (1.0 is 100%) [[#Note 1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>The Mad Cacti</name></author>	</entry>

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