The map editor is in Zone mapping mode, zone viewing/browsing submode.

You can place each tile in multiple zones (up to 15) and you can create 9999 zones per map; this submode is for seeing each zones each tile belongs to and where zones have been placed. 

{{mapedit_basic_controls}}

Press Z to switch to zone editing submode.

Move the cursor around the map to see which zones each tile is in. Up to 8 zones can be displayed at once. Other, nonvisible, zones are displayed with a haze that fades in and out. Press S to disable this effect.

Press < and > to move the cursor in the menu at the side of the screen. PGUP, PGDOWN, HOME, END keys also work. Selected zones can be hidden or locked.

You can draw the zone on the map (with the Draw tool) if it is selected and lock by pressing SPACE or LEFT CLICKING. (You can't change the tool.)
SPACE or LEFT CLICK automatically locks the selected zone.

Zones are automatically made visible when you move the cursor over them. Press A to disable this. (If you disable it, you need to lock zones to see them.)

Press H to hide a zone if it is too distracting. Hidden zones are made nonvisible. This has no in-game effect.

Press L to `lock' a zone so that it'll continue to be displayed regardless of where you move the cursor, and so that you can edit it.

Press E to go to the zone info editor, where you can edit the triggers attached to this zone.

Press G to change the graphics used to indicate where zones are. There are 3 available styles.

Pressing TAB toggles a minimap showing the selected zone, and what part of the map you are currently looking at.

CTRL+Z undoes a change to the tilemap, wallmap, foemap or zonemap. Changes to NPCs and doors are not undoable. The undo history buffer is near-infinite, but certain things cause it to be cleared: resizing the map, deleting or swapping map layers, erasing map data, and leaving the map editor.

CTRL+Y redoes an undone change.

CTRL+N toggles whethers NPCs are visible.
