Are you going to make a version that supports hi-res graphics, 3D, etc...?

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Short Answer[edit]

Yes, and Not really.

Hi-Res[edit]

The default resolution for games is 320x200, which is very... retro, so you may want to increase it in General Game Settings -> Graphics -> Window-Size Options. You might have seen that plenty of non-RPG OHR games already use higher resolutions.

However, running at higher resolution is still a somewhat unfinished feature because battles will remain at 320x200 (with bars around the sides) by default, unless you turn off the "Battles display at 320x200" Battle Preference bit. That's because resultions much higher than 320x200 will cause graphical glitches aroudn the screen edges.

You can also enable a smoothing filter (enabled by using the -s option at the command-line) when playing at 2x or 3x zoom, which makes things look a little nicer. We may eventually support other graphics scaling algorithms such as 2xsai too.

Hi-Color[edit]

For an authentic retro look, games currently default to 8-bit color depth, meaning they are limited to a master palette of 256 colors. However, you can increase this to 24-bit color depth in the General Game Settings menu. This results in smooth transparency/blending effects, but for now you're still limited to a single 256-color master palette, and sprites (heroes, walkabouts, enemies, etc) are limited to 16 colors each.

3D[edit]

Real 3D graphics are very far outside the scope of what the OHRRPGCE is designed to do. But graphical effects such as drawing the walls of a first-person dungeon crawler in perspective are useful even in 2D games. This is in fact a work in progress.

...A few people have managed to script various forms of 3D graphics. For example, TwirlySocrates managed to successfully implement a simple 3D system using plotscripting in his BoulderBeast Demo.

See Also[edit]