MENUITEM.BIN
MENUITEM.BIN stores data about individual menu items for custom menus. This lump only contains data applicable to an individual item on a menu. Data about the menus into which these menuitems are grouped is stored in MENUS.BIN. The record size is stored in BINSIZE.BIN
Offset | Data | Meaning |
---|---|---|
0 | INT | Menu Membership (ID number +1 in MENUS.BIN that this item belongs to, 0 for orphaned) |
1-20 | VSTR(1i+38b=20i) | Menu item caption. If blank, it will be given a default based on type and subtype (menu width is automatically adjusted so all items fit) |
21 | INT | Sort order |
22 | INT | Menu type. See #Menu Item Types |
23 | INT | Menu subtype. See #Menu Item Types |
24 | INT | Tag conditional 1 |
25 | INT | Tag conditional 2 (logical AND with tag 1) |
26 | INT | Set tag (positive ON negative OFF) |
27 | INT | Toggle tag |
28 | INT | Bitsets. See #Menu Item Bitsets |
29 | INT | Extra 0 (For your own menu scripting purposes) |
30 | INT | Extra 1 |
31 | INT | Extra 2 |
32 | INT | Text color - 0 means use the menu's default, 1 to 255 is a color index in master palette, -n - 1 means UI color n |
33 | INT | Text color when disabled - 0 means use the menu's default, 1 to 255 is a color index in master palette, -n - 1 means UI color n |
Menu Item Types[edit]
Negative type numbers are reserved for engine-internal stuff. They are not permitted in user-defined menus.
- Type 0=Label
- Subtype 0=Selectable (change tags)
- Subtype 1=Disabled (previously called Unselectable)
- Subtype 2=Can't be selected
- Type 1=Special screen
- Subtype 0=Items
- Subtype 1=Spells
- Subtype 2=Status
- Subtype 3=Equip
- Subtype 4=Order
- Subtype 5=Team
- Subtype 6=Order or Team (depending on "Hero swapping always available" global bitset)
- Subtype 7=Map (if enabled on this map)
- Subtype 8=Save (if enabled on this map)
- Subtype 9=Load
- Subtype 10=Quit
- Subtype 11=Volume (music volume and builtin volume menu)
- Subtype 12=Map (Always)
- Subtype 13=Save (Always)
- Subtype 14=Margins (if supported on current platform)
- Subtype 15=Purchases (if configured for current platform)
- Subtype 16=Windowed (if available and fullscreen)
- Subtype 17=Fullscreen (if available and windowed)
- Subtype 18=Music Volume
- Subtype 19=Sound FX Volume
- Type 2=Go to menu
- Subtype = menu ID
- Type 3=Show text box
- Subtype = Text Box ID
- Type 4=Run Script
- Script trigger/ID
Menu Item Bitsets[edit]
- 0=Hide when disabled
- 1=Close menu when activated
- 2=Don't run on-close script
- 3-15=Unused
See Also[edit]
ARCHINYM.LMP
. ATTACK.BIN
. BINSIZE.BIN
. BROWSE.TXT
. DEFPAL#.BIN
. DEFPASS.BIN
. distrib.reld
. FIXBITS.BIN
. general.reld
. heroes.reld
. heroform.reld
. LOOKUP1.BIN
. MENUITEM.BIN
. MENUS.BIN
. PALETTES.BIN
. PLOTSCR.LST
. SFXDATA.BIN
. SLICELOOKUP.TXT
. slicetree_#_#.reld
. SONGDATA.BIN
. UICOLORS.BIN
Map Format :
E
. D
. L
. N
. P
. T
. Z
BAM
. DOR
. DOX
. DT0
. DT1
. DT6
. EFS
. FNT
. FOR
. GEN
. HSP
. HSZ
. ITM
. MAP
. MAS
. MN
. MXS
. PAL
. PT0 ... PT8
. RGFX
. SAY
. SHO
. SNG
. STF
. STT
. TAP
. TIL
. TMN
. VEH