https://rpg.hamsterrepublic.com/ohrrpgce/api.php?action=feedcontributions&user=Fenrir-Lunaris&feedformat=atomOHRRPGCE-Wiki - User contributions [en]2024-03-29T14:31:28ZUser contributionsMediaWiki 1.39.7https://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Talk:Free_Sound_Effects&diff=24605Talk:Free Sound Effects2009-10-21T07:42:50Z<p>Fenrir-Lunaris: </p>
<hr />
<div>[[User:Kizul Emeraldfire|Kizul]]: I can't seem to upload sound effects — I keep getting '".ogg" is not a recommended image file format.' and '".mp3" is not a recommended image file format.' errors. :/<br />
<br />
[[User:Bob the Hamster|Bob the Hamster]]: Oops! I need to update $wgFileExtensions<br />
<br />
[[User:Kizul Emeraldfire|Kizul]]: I see you trimmed the descriptions for the Confirm and Cancel sound effects — I suppose I did make them just a ''tad'' long-winded. ^_^;<br />
<br />
== Categorizing? ==<br />
<br />
[[User:Kizul Emeraldfire|Kizul]]: Eventually there's gonna be a ton of SFX here, submitted by people other than me (at least, I ''hope'' that more than just me'll submit 'em), and I was just thinking, “Why not categorize 'em?” Have like a section for Menu SFX, a section for Map SFX and a section for Battle SFX.<br />
There'd probably be submenus and stuff for each menu so that it'd be a little easier to find stuff, like ''Battle SFX —> Attack SFX'' or ''Map SFX —> Ambient SFX''.<br />
I know that it's a little soon to be thinking about this, seeing as I'm the only one submitting SFX right at the moment, but I just thought I'd say it now rather than wait'll it's too late 'cause I didn't mention it and forgot. :)<br />
<br />
==Formatting==<br />
<br />
[[User:Pkmnfrk|Mike C.]] Is it just me, or is the formatting on this page totally fubar? (that was me, stupid random cookie deletions)<br />
<br />
== Accessibility (or lack thereof)? ==<br />
<br />
[[User:Kizul Emeraldfire|Kizul]]: I just realized — this page seems to only be linked to via the FAQ. Methinks this should go into the 'Downloads' section of the Wiki, but I don't really know where on that page it should be stuck. :|<br />
<br />
[[User:Bob the Hamster|Bob the Hamster]]: I agree. I was just waiting until after ubersetzung releases to put it there.<br />
<br />
[[User:Kizul Emeraldfire|Kizul]]: Okay, cool. It'll be nice being able to access it a lot easier. :D<br />
<br />
== sfxr ==<br />
<br />
[[User:Bob the Hamster|Bob the Hamster]]: [http://www.imitationpickles.org/ludum/2007/12/13/sfxr-sound-effects-for-all/ sfxr] is awesome! I love it!<br />
<br />
[[User:The Mad Cacti|The Mad Cacti]]: Spiffy Spiffy!<br />
<br />
[[User:Kizul Emeraldfire|Kizul]]: the download link's dead; I had to Google for another one — behold, [http://forums.indiegamer.com/showpost.php?p=151489 a forum post with a non-dead link.] :)<br />
<br />
[[User:NeoTA|NeoTA]]: the original download link works fine for me. Are you behind a proxy or in some other situation that might cause strict servers to spit you out?<br />
<br />
[[User:The Mad Cacti|The Mad Cacti]]: The link was down yesterday. I had to get it from another source too.<br />
<br />
== Public Domain SFX? ==<br />
<br />
[[User:Fenrir-Lunaris|Fenrir-Lunaris]]: I thought I should put this here, since I can't seem to think of anywhere else appropriate. We need the "Wilhelm Scream" in the archive of free Public Domain SFX. Badly. Any objections?</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=18355Game:Vikings of Midgard/Bugs2008-11-12T04:50:36Z<p>Fenrir-Lunaris: Cleaned up confirmed and fixed bugs, moved around a few others</p>
<hr />
<div>{{spoiler}}<br />
<br />
{{incomplete}}<br />
<br />
===This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.===<br />
<br />
* Spellchecking!<br />
<br />
<br />
===This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.===<br />
* In the cave where you get the mithril:<br />
** You can walk on the water at the dead-end with ... water. Expected behaviour: Take a drink, or a bath, or something ;) (Edit - There should be a "mana fountain" back here explaining that certain pools, fountains, and wells can restore HP/MP. The fact that the Mithril Cave is almost EXACTLY like the Wind Cave in FF3J practically makes it mandatory!)<br />
* Is the room above that another unfinished healing spring? (Edit - Unfinished yes. I may have a "spirit of the spring" like the fairies from Legend of Zelda. The placing seems appropriate.)<br />
* (maybe not a bug) I effortlessly learned Nurse+ from level-ups well before I found the mini-quest that taught Frumpy Nurse (Edit - Not a bug, Nurse+ has no sidequest to learn it - yet!)<br />
* Spellchecking!<br />
** "Anchient"<br />
** "Infinate"<br />
*Requires more play-testing before and after the scenes from Alfheim onwards, there is not enough data concerning following scenes.<br />
* Weapon and armor smiths in the first town still complain about not having mithril when when they have it<br />
* Styrge's "Owl's Eye" spell always shows zero<br />
* Confrontation with Housemaster still needs a battle remix of Clorinda False Adieu :{{{\<br />
* The Pubkeeper doesn't say anything<br />
* Bad layer transparency on two trees in the top right corner of Nidavellir field<br />
* Bob the Hamster is not visible in the Thule cutscene. Is he missing, or is he supposed to be speaking from behind the door?<br />
* At the end of the Thule Cutscene the leader can walk around when Chewie is leaving right before the cutscene ends.<br />
* Back door in Bi-Anthro Tavern is a dead-end?<br />
* At the end of the cutscene where Styrge reminisces about the Axe, she refers to Eric as Bram<br />
* Purple cultist in the room with a crystal ball in the evil fortress has no text box<br />
* Can't talk to or examine Dracula<br />
<br />
===This is a list of questions for Fenrir-Lunaris===<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]<br />
* Any plans to make wrecked barstools and broken bottle sprites for the Pub when Olaf "wrecks" the place? <br />
[Answer: Yes, perhaps even a passed out villager in the corner.]<br />
* Am I correct to assume that the "Rescue the dwarf" quest in the coral undersea is just not completeable yet in the Werewaffle version? <br />
[Answer: The dwarf is found at the bottom of the lake hidden in a passage to the immediate left of the entrance of the coral lake. Defeat the Gru, then simply talk to the dwarf. Return to Thor with Night in your party and he'll bestow a powerful spell on her] ['''[[User:Bob the Hamster|Bob the Hamster]]''': Hmmm... may have missed an update. I am playing the version that is included in werewaffle, but I can't for the life of me find any Gru. I can see the dwarf, but I can't reach him. I did find a non-functional staircase in the north part of map]<br />
* Is the pushed block barrier blocking the dwarves' treasure a solvable puzzle? <br />
(Edit - Yes! There are two ways to solve it. You can enter the wall north of the puzzle, walk through a hidden maze and emerge on the left side of the block puzzle, OR, walk down and around the crates to the left. Added "hints" when Styrge is leading, due to her elven vision.)</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=17813Game:Vikings of Midgard/Bugs2008-09-02T01:23:01Z<p>Fenrir-Lunaris: </p>
<hr />
<div>{{spoiler}}<br />
<br />
{{incomplete}}<br />
<br />
===This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.===<br />
<br />
* Spellchecking!<br />
** "Anchient"<br />
*Requires more play-testing before and after the scenes from Alfheim onwards, there is not enough data concerning following scenes.<br />
* Weapon and armor smiths in the first town still complain about not having mithril when when they have it<br />
* Styrge's "Owl's Eye" spell always shows zero<br />
* Confrontation with Housemaster still needs a battle remix of Clorinda False Adieu :{{{\<br />
* The Pubkeeper doesn't say anything<br />
* Bad layer transparency on two trees in the top right corner of Nidavellir field<br />
<br />
===This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.===<br />
* In the cave where you get the mithril:<br />
** You can walk on the water at the dead-end with ... water. Expected behaviour: Take a drink, or a bath, or something ;) (Edit - There should be a "mana fountain" back here explaining that certain pools, fountains, and wells can restore HP/MP. The fact that the Mithril Cave is almost EXACTLY like the Wind Cave in FF3J practically makes it mandatory!)<br />
** No random battles with skeletons for Frumpy to test out his new skill (no random battles at all in here!) (Edit - Fixed, skeletons, Zombies, and weak undead now prowl its halls!)<br />
* Adamant hammer in Elvish village weapon shop is free (Edit - Bug related to Azerith's shop not giving out cider. All stores should now reflect the current prices/costs for weapons and armor.)<br />
* Incomplete overhead tiles covering the secret passages in the underwater level (Dwarf Rescue) (Edit - Fixed, confusing tile layering, problem should no longer present itself.)<br />
* Azerith's shop takes you directly to "Sell" without giving you the option to buy (Cider?) [Edit - Forgot to add the buy command, can now exchange cider at the shop. Also noticed an unconfirmed bug, the shops are not using the default price for any items they sell? Need confirmation. Are you seeing [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603]? Or are you seeing the fact that defauly prices are only applied when you add an item to a shop, not when you edit the price for an item that is already in shops? ] [Comment - It is apparently [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603] since I'm using a version of the nightly that predates it] (Need confirmation on fix?)<br />
* Frumpy's "Banish" works on Plips and Mushrooms (Edit - Fixed, along with other monsters lacking an Ememy type. Banish/Force should now only be effective against undead)<br />
* Blank signpost near entrance to Alfheim (Edit - Fixed?)<br />
* Empty house on the west side of Alfheim. Is that Styrge's house? (Edit - Yes, you return here later as part of the main quest to defend Midgard's cities.)<br />
* At some point during my quest to the Great tree, my stone of returning vanished. (I didn't notice until I got back to Valhalla and noticed it sitting in the middle of the great hall) (Edit - The stone of returning vanishes during certain key plot events to force the player to encounter various extra bosses on their way *out* of the game's dungeons.)<br />
* After Eric is in the party, Bena the Muse talks to the leader as if they were a minstrel, even if Eric is not the leader (Edit - Fixed, he just has to be in the active party now)<br />
* Bena does not actually play any music, and the same thing happens regardless of what you say about it. (Edit - Fixed, but the game assumes you're being honest about his playing and you only get the item once.)<br />
* Dwarf outside the dwarf cave doesn't talk (Edit - This issue should have been fixed for a previous update)<br />
* Shadows next to the rail tracks in the Dwarf cave ought not to be impassible. (Edit - This issue has been fixed)<br />
* Is the room above that another unfinished healing spring? (Edit - Unfinished yes. I may have a "spirit of the spring" like the fairies from Legend of Zelda. The placing seems appropriate.)<br />
* Is the pushed block barrier blocking the dwarves' treasure a solvable puzzle? (Edit - Yes! There are two ways to solve it. You can enter the wall north of the puzzle, walk through a hidden maze and emerge on the left side of the block puzzle, OR, walk down and around the crates to the left. Added "hints" when Styrge is leading, due to her elven vision.)<br />
* Those pushable blocks look a heck of a lot like treasure themselves (Edit - Fixed, changed to rocks)<br />
* (maybe not a bug) I effortlessly learned Nurse+ from level-ups well before I found the mini-quest that taught Frumpy Nurse (Edit - Not a bug, Nurse+ has no sidequest to learn it - yet!)<br />
* The battle with Rachel is difficult, because if you do nothing, thje battle does not progress because of "Wait on all battle menus" mode. I can't think of a fix for this without some new engine feature. (Edit - Changed the game to wait only on battle submenus. This increaces the difficulty slightly)<br />
* Eric's "Inspire" is astonishingly effective. Maybe it should restore a bit less. or maybe it should be targeted to "Ally not self" (Edit - Changed to use his magic stat, and spread effectiveness)<br />
* Eric's "Idun Poem" is barely effective. 2 HP? The fact that battle is in "Wait" mode contributes to this problem (Edit - Changed to use his magic stat, and spread effectiveness)<br />
<br />
<br />
<br />
===This is a list of questions for Fenrir-Lunaris===<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]<br />
* Any plans to make wrecked barstools and broken bottle sprites for the Pub when Olaf "wrecks" the place? <br />
[Answer: Yes, perhaps even a passed out villager in the corner.]<br />
* Am I correct to assume that the "Rescue the dwarf" quest in the coral undersea is just not completeable yet in the Werewaffle version? <br />
[Answer: The dwarf is found at the bottom of the lake hidden in a passage to the immediate left of the entrance of the coral lake. Defeat the Gru, then simply talk to the dwarf. Return to Thor with Night in your party and he'll bestow a powerful spell on her]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=17802Game:Vikings of Midgard/Bugs2008-08-30T08:35:53Z<p>Fenrir-Lunaris: </p>
<hr />
<div>{{spoiler}}<br />
<br />
{{incomplete}}<br />
<br />
===This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.===<br />
<br />
* Spellchecking!<br />
*Requires more play-testing before and after the scenes from Alfheim onwards, there is not enough data concerning following scenes.<br />
* Weapon and armor smiths in the first town still complain about not having mithril when when they have it<br />
* Styrge's "Owl's Eye" spell always shows zero<br />
* Confrontation with Housemaster still needs a battle remix of Clorinda False Adieu :{{{<br />
<br />
===This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.===<br />
* In the cave where you get the mithril:<br />
** You can walk on the water at the dead-end with ... water. Expected behaviour: Take a drink, or a bath, or something ;) (Edit - There should be a "mana fountain" back here explaining that certain pools, fountains, and wells can restore HP/MP. The fact that the Mithril Cave is almost EXACTLY like the Wind Cave in FF3J practically makes it mandatory!)<br />
** No random battles with skeletons for Frumpy to test out his new skill (no random battles at all in here!) (Edit - Fixed, skeletons, Zombies, and weak undead now prowl its halls!)<br />
* Adamant hammer in Elvish village weapon shop is free (Edit - Bug related to Azerith's shop not giving out cider. All stores should now reflect the current prices/costs for weapons and armor.)<br />
* Incomplete overhead tiles covering the secret passages in the underwater level (Dwarf Rescue) (Edit - Fixed, confusing tile layering, problem should no longer present itself.)<br />
* Azerith's shop takes you directly to "Sell" without giving you the option to buy (Cider?) [Edit - Forgot to add the buy command, can now exchange cider at the shop. Also noticed an unconfirmed bug, the shops are not using the default price for any items they sell? Need confirmation. Are you seeing [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603]? Or are you seeing the fact that defauly prices are only applied when you add an item to a shop, not when you edit the price for an item that is already in shops? ] [Comment - It is apparently [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603] since I'm using a version of the nightly that predates it] (Need confirmation on fix?)<br />
<br />
===This is a list of questions for Fenrir-Lunaris===<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=17452Game:Vikings of Midgard/Bugs2008-06-04T00:03:06Z<p>Fenrir-Lunaris: Removed obsolete comments that were fixed in today's Vikings upload</p>
<hr />
<div>{{spoiler}}<br />
<br />
{{incomplete}}<br />
<br />
===This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.===<br />
<br />
* Spellchecking!<br />
*Requires more play-testing before and after the scenes from Alfheim onwards, there is not enough data concerning following scenes.<br />
<br />
===This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.===<br />
<br />
* The overhead columns of rock in Surt's Lair look like obstructions. I wandered around for a long time in frustration before I even ''attempted'' to walk through one. (facepalm!) [Edit - I thought they looked like mineshaft trusses! Fixed in two ways: Adding a shadow underneath the 'horizontal' trusses to indicate depth, and also added a scene earlier on in a previous cave that clearly displays being able to walk under them]<br />
* Azerith's shop takes you directly to "Sell" without giving you the option to buy (Cider?) [Edit - Forgot to add the buy command, can now exchange cider at the shop. Also noticed an unconfirmed bug, the shops are not using the default price for any items they sell? Need confirmation. Are you seeing [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603]? Or are you seeing the fact that defauly prices are only applied when you add an item to a shop, not when you edit the price for an item that is already in shops? ] [Comment - It is apparently [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603] since I'm using a version of the nightly that predates it]<br />
<br />
===This is a list of questions for Fenrir-Lunaris===<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=17443Game:Vikings of Midgard/Bugs2008-05-30T05:57:58Z<p>Fenrir-Lunaris: </p>
<hr />
<div>{{spoiler}}<br />
<br />
{{incomplete}}<br />
<br />
===This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.===<br />
<br />
* Spellchecking!<br />
<br />
===This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.===<br />
<br />
* After beating the first boss and restoring the forest, there is a place just south of the tree where you can walk left behind a tree and get into an area where you shouldn't be. Continue left, and the map wraps and looks funky. [Edit - Fixed]<br />
* Black corners around the Cactus on the beach south of the forest [Edit - Fixed, was a layer issue. Still need confirmation on the other cacti in Musphel Desert] -- All Cacti in Musphel Desert look great to me [[User:Bob the Hamster|Bob the Hamster]] 03:19, 24 May 2008 (UTC)<br />
* The treasure chest on the hill in Nidavellir Field that Surlaw whalepunches you to does not contain anything. [Edit - Fixed, it now contains the proper item]<br />
* From the aforementioned hill you can see over the right edge of the map [Edit - Fixed by making the map wrap around]<br />
* The signpost outside of the cave in Nidavellir Field doesn't say anything [Edit - Fixed, now displays the entrance to the dwarf town, claiming 50% more dwarf]<br />
* Many map name display times are too short. 5 ticks is long enough for a short name like "Midgard" but not for longer names. A delay of 2 ticks is too fast to even see due to the fade in (which should probably count as an engine bug) [Edit - Workaround - No longer displays area names, mostly cosmetic]<br />
* The hole in the ground in Surt's layer looks more like a graphical glitch than a hole [Edit - Slight change to the surrounding tiles. It DOES look for all the world like a glitch]<br />
* Lava in Lower level of Surt's Lair is not harm tile [Edit - Not sure how I missed that one. Fixed now]<br />
* Lava fountain on the lower right of the lower level of Surt's Lair is not an obstruction [Edit - Also fixed now. Although exploring the forbidden black areas of the map is nifty, I'd rather not encourage it!]<br />
* The overhead columns of rock in Surt's Lair look like obstructions. I wandered around for a long time in frustration before I even ''attempted'' to walk through one. (facepalm!) [Edit - I thought they looked like mineshaft trusses! Fixed in two ways: Adding a shadow underneath the 'horizontal' trusses to indicate depth, and also added a scene earlier on in a previous cave that clearly displays being able to walk under them]<br />
* The Red Dwarf advises me not to try to take the treasure because the red dragon will attack me... I did not find this to be the case... Although i did see a Red Dragon in what I thought was a random encounter (I ran) [Edit - Changed the surrounding foe map in the dragon's treasure hall to only consist of red dragon encounters, since they're the strongest non-boss encounter in the dungeon]<br />
* If you try to walk from Ironwood Forrest north to Thule Village, a wolf blocks the gate, but if you go to Thule village from Niffleheim Glacier, you can then walk south from Thule into Ironwood without being blocked, even though the wolf is still there. [Edit - A second NPC has been added at the western entrance who'll block your access until AFTER Niffleheim's dungeon is completed. Both NPCs will disappear once the dungeon is complete.]<br />
* Azerith's shop takes you directly to "Sell" without giving you the option to buy (Cider?) [Edit - Forgot to add the buy command, can now exchange cider at the shop. Also noticed an unconfirmed bug, the shops are not using the default price for any items they sell? Need confirmation. Are you seeing [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603]? Or are you seeing the fact that defauly prices are only applied when you add an item to a shop, not when you edit the price for an item that is already in shops? ] [Comment - It is apparently [http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=603 bug 603] since I'm using a version of the nightly that predates it]<br />
<br />
===This is a list of questions for Fenrir-Lunaris===<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=17441Game:Vikings of Midgard/Bugs2008-05-28T01:17:07Z<p>Fenrir-Lunaris: </p>
<hr />
<div>{{spoiler}}<br />
<br />
{{incomplete}}<br />
<br />
===This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.===<br />
<br />
* Spellchecking!<br />
<br />
===This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.===<br />
<br />
* After beating the first boss and restoring the forest, there is a place just south of the tree where you can walk left behind a tree and get into an area where you shouldn't be. Continue left, and the map wraps and looks funky. [Edit - Fixed]<br />
* Black corners around the Cactus on the beach south of the forest [Edit - Fixed, was a layer issue. Still need confirmation on the other cacti in Musphel Desert] -- All Cacti in Musphel Desert look great to me [[User:Bob the Hamster|Bob the Hamster]] 03:19, 24 May 2008 (UTC)<br />
* The treasure chest on the hill in Nidavellir Field that Surlaw whalepunches you to does not contain anything. [Edit - Fixed, it now contains the proper item]<br />
* From the aforementioned hill you can see over the right edge of the map [Edit - Fixed by making the map wrap around]<br />
* The signpost outside of the cave in Nidavellir Field doesn't say anything [Edit - Fixed, now displays the entrance to the dwarf town, claiming 50% more dwarf]<br />
* Many map name display times are too short. 5 ticks is long enough for a short name like "Midgard" but not for longer names. A delay of 2 ticks is too fast to even see due to the fade in (which should probably count as an engine bug) [Edit - Workaround - No longer displays area names, mostly cosmetic]<br />
* The hole in the ground in Surt's layer looks more like a graphical glitch than a hole [Edit - Slight change to the surrounding tiles. It DOES look for all the world like a glitch]<br />
* Lava in Lower level of Surt's Lair is not harm tile [Edit - Not sure how I missed that one. Fixed now]<br />
* Lava fountain on the lower right of the lower level of Surt's Lair is not an obstruction [Edit - Also fixed now. Although exploring the forbidden black areas of the map is nifty, I'd rather not encourage it!]<br />
* The overhead columns of rock in Surt's Lair look like obstructions. I wandered around for a long time in frustration before I even ''attempted'' to walk through one. (facepalm!) [Edit - I thought they looked like mineshaft trusses! Fixed in two ways: Adding a shadow underneath the 'horizontal' trusses to indicate depth, and also added a scene earlier on in a previous cave that clearly displays being able to walk under them]<br />
* The Red Dwarf advises me not to try to take the treasure because the red dragon will attack me... I did not find this to be the case... Although i did see a Red Dragon in what I thought was a random encounter (I ran) [Edit - Changed the surrounding foe map in the dragon's treasure hall to only consist of red dragon encounters, since they're the strongest non-boss encounter in the dungeon]<br />
* If you try to walk from Ironwood Forrest north to Thule Village, a wolf blocks the gate, but if you go to Thule village from Niffleheim Glacier, you can then walk south from Thule into Ironwood without being blocked, even though the wolf is still there. [Edit - A second NPC has been added at the western entrance who'll block your access until AFTER Niffleheim's dungeon is completed. Both NPCs will disappear once the dungeon is complete.]<br />
* Azerith's shop takes you directly to "Sell" without giving you the option to buy (Cider?) [Edit - Forgot to add the buy command, can now exchange cider at the shop. Also noticed an unconfirmed bug, the shops are not using the default price for any items they sell? Need confirmation.]<br />
<br />
===This is a list of questions for Fenrir-Lunaris===<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game_Talk:Vikings_of_Midgard/Bugs&diff=17438Game Talk:Vikings of Midgard/Bugs2008-05-27T23:18:48Z<p>Fenrir-Lunaris: </p>
<hr />
<div>[[User:Bob the Hamster|Bob the Hamster]]: On the subject of the excitement of getting cool items, did anybody else obsess over the rare summons from Final Fantasy 4? The &bull;Imp summon is not to hard to find for anyone who level-grinds a little at the beginning of the game, but when I found it, my jaw dropped. Was it possible that ''other'' monsters might be summonable? I spent crazy amounts of time fighting in diverse places, and netted &bull;Bomb, and eventually &bull;Mage. Then I read in Nintendo Power that &bull;Cockatrice was available too, so I spent unholy swaths of time walking left and right and left and right and left and right and left and right on Fabul mountain. I did give up before I reached level 99, but it was a looong time. Very frustrating. I wrote a letter to nintendo power (this was before the prevalence of e-mail) asking them what I was doing wrong. They wrote me back and told me to keep trying. The also told me that I could get the &bull;Tofu summon by fighting tofus on the moon. There, I did reach level 99, and grinded far beyond that, before again giving up in frustration. Years later, when I was playing the game with a game genie code that let me cycle the item ID number of one of my inventory slots, I learned that the cockatrice summon was now the &bull;Dummy summon, having been present in the Japanese version, but removed from the US version at some point before the translation was done. The &bull;Tofu summon was a bald-faced lie. Some day I will find the nintendo power employee who thought it was funny to waste 90 hours of a 13 year old kid's summer and extract my terrible revenge >:)<br />
<br />
== Item Stealing Balance ==<br />
<br />
[[User:Bob the Hamster|Bob the Hamster]]: ''Subjective Balance Suggestion: Acquiring good weapons and armor by stealing is a little too easy. Treasure chests are rarely exciting because "Bah, I already have three of those", and stealing cool equipment lacks some of the the "ZOMG! I 'm so lucky! I found something cool!" excitement that James is nostalgic for''<br />
<br />
[[User:Fenrir-Lunaris|Fenrir-Lunaris]]: Counter-suggestion - create an alchemy lab somewhere in the game that requires monster components to produce rare equipment, and have the monsters drop/possess these alchemical components. Secondary alternative - lower the success rate of stealing<br />
<br />
[[User:Bob the Hamster|Bob the Hamster]]: I love the alchemy idea. My top priority after the Werewaffle release is to increase the available items to > 255. The shop trading features are probably all that you need to make a decent alchemy system, although if you have any suggestions for engine improvements that would make alchemy easier to implement, let me know.<br />
<br />
[[User:Fenrir-Lunaris|Fenrir-Lunaris]]: Increasing the item limit would give me a LOT of options I had been wanting to do for a long time, but couldn't due to the 255 limit. Firstly of course is the whole alchemy thing, but I'd also want to include in-game "books" that would give detailed information about each character, along with giving a list of their spells, equip-able items, and statistics (like Ends of the Earth did). I would also love to add a monster compendium that lists statistics of different monster types, including useful information like drop rates, elemental strengths and weaknesses, and some strategies (like the PSX and GBA Final Fantasy remakes). The monster compendiums would likely only list some monsters at a time, but would "upgrade" to include more encounter-able monsters as the game progresses. Of course, this'll mean the game's file size would become huge. It'd be very very impressive though.</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=17435Game:Vikings of Midgard/Bugs2008-05-26T16:18:58Z<p>Fenrir-Lunaris: </p>
<hr />
<div>{{spoiler}}<br />
<br />
{{incomplete}}<br />
<br />
===This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.===<br />
<br />
* ''Subjective Balance Suggestion: Acquiring good weapons and armor by stealing is a little too easy. Treasure chests are rarely exciting because "Bah, I already have three of those", and stealing cool equipment lacks some of the the "ZOMG! I 'm so lucky! I found something cool!" excitement that James is nostalgic for'' [Counter-suggestion - create an alchemy lab somewhere in the game that requires monster components to produce rare equipment, and have the monsters drop/possess these alchemical components] [Secondary alternative - lower the success rate of stealing]<br />
<br />
===This is a list if issues present in the current version which have already been fixed by Fenrir-Lunaris for the next release.===<br />
<br />
* After beating the first boss and restoring the forest, there is a place just south of the tree where you can walk left behind a tree and get into an area where you shouldn't be. Continue left, and the map wraps and looks funky. [Edit - Fixed]<br />
* Black corners around the Cactus on the beach south of the forest [Edit - Fixed, was a layer issue. Still need confirmation on the other cacti in Musphel Desert] -- All Cacti in Musphel Desert look great to me [[User:Bob the Hamster|Bob the Hamster]] 03:19, 24 May 2008 (UTC)<br />
* The treasure chest on the hill in Nidavellir Field that Surlaw whalepunches you to does not contain anything. [Edit - Fixed, it now contains the proper item]<br />
* From the aforementioned hill you can see over the right edge of the map [Edit - Fixed by making the map wrap around]<br />
* The signpost outside of the cave in Nidavellir Field doesn't say anything [Edit - Fixed, now displays the entrance to the dwarf town, claiming 50% more dwarf]<br />
* Many map name display times are too short. 5 ticks is long enough for a short name like "Midgard" but not for longer names. A delay of 2 ticks is too fast to even see due to the fade in (which should probably count as an engine bug) [Edit - Workaround - No longer displays area names, mostly cosmetic]<br />
* The hole in the ground in Surt's layer looks more like a graphical glitch than a hole [Edit - Slight change to the surrounding tiles. It DOES look for all the world like a glitch]<br />
* Lava in Lower level of Surt's Lair is not harm tile [Edit - Not sure how I missed that one. Fixed now]<br />
* Lava fountain on the lower right of the lower level of Surt's Lair is not an obstruction [Edit - Also fixed now. Although exploring the forbidden black areas of the map is nifty, I'd rather not encourage it!]<br />
* The overhead columns of rock in Surt's Lair look like obstructions. I wandered around for a long time in frustration before I even ''attempted'' to walk through one. (facepalm!) [Edit - I thought they looked like mineshaft trusses! Fixed in two ways: Adding a shadow underneath the 'horizontal' trusses to indicate depth, and also added a scene earlier on in a previous cave that clearly displays being able to walk under them]<br />
* The Red Dwarf advises me not to try to take the treasure because the red dragon will attack me... I did not find this to be the case... Although i did see a Red Dragon in what I thought was a random encounter (I ran) [Edit - Changed the surrounding foe map in the dragon's treasure hall to only consist of red dragon encounters, since they're the strongest non-boss encounter in the dungeon]<br />
<br />
===This is a list of questions for Fenrir-Lunaris===<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Bugs&diff=17407Game:Vikings of Midgard/Bugs2008-05-18T19:18:40Z<p>Fenrir-Lunaris: </p>
<hr />
<div>{{incomplete}}<br />
<br />
This is a list of known issues with the [http://www.castleparadox.com/gamelist-display.php?game=768 current version] of Vikings of Midgard.<br />
<br />
* After beating the first boss and restoring the forest, there is a place just south of the tree where you can walk left behind a tree and get into an area where you shouldn't be. Continue left, and the map wraps and looks funky. [Edit - Fixed]<br />
* Black corners around the Cactus on the beach south of the forest [Edit - Fixed, was a layer issue. Still need confirmation on the other cacti in Musphel Desert]<br />
* The treasure chest on the hill in Nidavellir Field that Surlaw whalepunches you to does not contain anything. [Edit - Fixed, it now contains the proper item]<br />
* From the aforementioned hill you can see over the right edge of the map [Edit - Fixed by making the map wrap around]<br />
* The signpost outside of the cave in Nidavellir Field doesn't say anything [Edit - Fixed, now displays the entrance to the dwarf town, claiming 50% more dwarf]<br />
* Many map name display times are too short. 5 ticks is long enough for a short name like "Midgard" but not for longer names. A delay of 2 ticks is too fast to even see due to the fade in (which should probably count as an engine bug) [Edit - Workaround - No longer displays area names, mostly cosmetic]<br />
<br />
This is a list of questions for Fenrir-Lunaris<br />
<br />
* Is there actually a way to prove Loki's innocence? <br />
[Answer: Yes! Investigate the artwork in the town of Thule, then go talk to Freki, then Geri. After speaking with them, you should be able to speak with Loki and receive the Laevetein Staff for Night]<br />
* Does Frigga actually give different advice later in the game <br />
[Answer: Not yet! Her advice should be to tell you precisely where to go to trigger each new scene, which will require at least several dozen text boxes. Accordingly, it should be one of the last things finished.]<br />
* Is Night supposed to be in the lead to be able to talk to animals? Because I can talk to them even when she is in the reserve. <br />
[Answer: No, all you should need is to meet the Ranger. Simply having her around should make animals start talking. This should be fixed to where they talk only if she's leading, similar to her elven vision revealing hidden passageways.]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard/Enemy_name&diff=16435Game:Vikings of Midgard/Enemy name2007-11-27T05:20:04Z<p>Fenrir-Lunaris: New page: This is a page dedicated to listing enemies found in Vikings of Midgard. For now, this is just a test!</p>
<hr />
<div>This is a page dedicated to listing enemies found in Vikings of Midgard. For now, this is just a test!</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Talk:Vikings_of_Midgard_Enemies&diff=16434Talk:Vikings of Midgard Enemies2007-11-27T05:15:40Z<p>Fenrir-Lunaris: </p>
<hr />
<div>[[User:The Mad Cacti|The Mad Cacti]]: This is a rather late observation, but prehaps it would be much cleaner to put enemies on subpages for game pages. James? You wouldn't happen to have a mass-move button, would you?<br />
<br />
[[User:Bob the Hamster|Bob the Hamster]]: Nope, sorry. No mass-move :(<br />
<br />
'''Fenrir-Lunaris''': It seemed simpler to add a "(VoM)" to the end of each enemy's name to help indicate what game they're from. Now at least other people will be able to add their own monsters.<br />
<br />
[[User:James Paige|James Paige]]: The advantage to [[Game:Vikings of Midgard/Enemy name]] is that it would be a magic subpage, and you could make links from one VoM enemy to another with syntax like ''<nowiki>[[/Troll]]</nowiki>'' or ''<nowiki>[[/Midgardsorm]]</nowiki>''<br />
<br />
[[User:The Mad Cacti|The Mad Cacti]]: Now that each page is marked with (VoM), would it be possible to write a script to re-move them? I know nothing about mediawiki bots. Whether they're not/fine where they are, we should move the other monsters to subpages.<br />
<br />
I would do this manually, but I have no idea how to do so. Any hints I can use?</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Halloween_Quest&diff=16181Game:Halloween Quest2007-10-31T04:23:37Z<p>Fenrir-Lunaris: New page: __NOTOC__ {{Infobox| title = Halloween Quest |image = center |developers = Red maverick Zero |website = [http://www.castleparadox.com/gamelist-display.ph...</p>
<hr />
<div>__NOTOC__<br />
{{Infobox| title = Halloween Quest<br />
|image = [[Image:HalloweenFight.PNG|320px|center]]<br />
|developers = Red maverick Zero<br />
|website = [http://www.castleparadox.com/gamelist-display.php?game=309 Page on Castle Paradox]<br/>[http://www.slimesalad.com/forum/viewtopic.php?t=80 Page on Slime Salad]<br />
|released = October 31, 2003<br />
|genre = RPG<br />
|downloadlink = [http://www.castleparadox.com/download.php?game=309 Download at Castle Paradox]<br/>[http://www.slimesalad.com/forum/download.php?id=77 Download at Slime Salad]<br />
}}<br />
<br />
You'd think Josh had it bad enough. First having to break his date with the beautiful Rachel. Then on top of that he's forced to take his annoying little brother trick or treating. When they find out Josh's best friend is trapped in a Haunted House they decide to rescue him. From there, Josh, his little brother Max, and his best friend embark on a mission on why things happened that shouldn't have. Why certain people do the things they do. This game brings back all those good feelings you've ever had for Halloween using laughter and clever puzzles to inspire you to wonna go trick or treating (even if you're too old). Features music from some of your favorite punk/ska bands. And if you look hard enough you may find a cameo from Bob... errr... an undead hamster! Enjoy! This will make you love Halloween all over again! <br />
<br />
= Hype Line =<br />
Trick or Treat! Smell my feet! Give me something good to eat!<br />
<br />
= Plot Synopsis =<br />
The game begins with the main character [[Character:Josh|Josh]] being forced to take his little brother Max out trick-or-treating. Wandering around town, the pair meet up with various themed characters and Josh's girlfriend, before coming across a purportedly haunted mansion. The two brothers investigate the mansion, where they encounter Josh's best friend Clyde, and learn that a vampire has recently been seen stalking the mansion and the surrounding area. After a lengthy chase, the trio eventually faces down and defeat the vampire, learning a bit about each other and the meaning of friendship.<br />
<br />
= Updates =<br />
The game itself was updated in November of 2003 with an extra hour of gameplay, and a tie-in to the game's sequel [[Game:Halloween Quest II|Halloween Quest II]].<br />
<br />
= Notable Features and History=<br />
<br />
Halloween Quest received second place in the [[Contest:Halloween Contest|Halloween Contest]] for 2003.<br />
<br />
=Reviews=<br />
* [[http://www.castleparadox.com/review-display.php?review=109 Review by Shadowiii ]]<br />
* [[http://www.castleparadox.com/review-display.php?review=114 Review by Eggie ]]<br />
* [[http://www.castleparadox.com/review-display.php?review=192 Review by Uncommon ]]<br />
* [[http://www.castleparadox.com/review-display.php?review=237 Review by KainMinter ]]<br />
* [[http://superwalrusland.com/ohr/issue8/index.html Retrospective in Hamsterspeak ]]<br />
<br />
[[Category:Games]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=File:HalloweenFight.PNG&diff=16180File:HalloweenFight.PNG2007-10-31T04:22:09Z<p>Fenrir-Lunaris: Screen from Halloween Quest</p>
<hr />
<div>Screen from Halloween Quest</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vampire%27s_Curse&diff=16179Game:Vampire's Curse2007-10-31T03:46:15Z<p>Fenrir-Lunaris: New page: __NOTOC__ {{Infobox| title = Vampire's Curse |image = center |developers = Fenrir-Lunaris |website = [http://www.castleparadox.com/gamelist-display.php?game=306...</p>
<hr />
<div>__NOTOC__<br />
{{Infobox| title = Vampire's Curse<br />
|image = [[Image:AKUMAJO.PNG|320px|center]]<br />
|developers = Fenrir-Lunaris<br />
|website = [http://www.castleparadox.com/gamelist-display.php?game=306 Page on Castle Paradox]<br/>[http://www.slimesalad.com/forum/viewtopic.php?t=94 Page on Slime Salad]<br />
|released = October 30, 2007<br />
|genre = RPG<br />
|downloadlink = [http://www.castleparadox.com/download.php?game=306 Download for OGG version at Castle Paradox]<br/>[http://www.slimesalad.com/forum/download.php?id=122 Download for Midi version on Slime Salad]<br />
}}<br />
<br />
Vampire's Curse was developed for the [[Halloween Contest]] of 2007 by [[User:Fenrir-Lunaris|Fenrir-Lunaris]]. The name Vampire's Curse is derived from the SNES Castlevania game "Vampire's Kiss", and the filename of Akumajo is a direct reference to the Akumajo Dracula / Castlevania series. In a sense, Vampire's Curse is an homage to these series of vampire slaying games, and shares many similar elements with them.<br />
<br />
= Hype Line =<br />
What is a man?! A miserable little pile of secrets!<br />
<br />
= Plot Synopsis =<br />
Vampire's Kiss follows a lone protagonist named [[Character:Baron Orlock|Baron Orlock]], who after his vampiric transformation resembles Max Schrek (who is perhaps best known for a similar character in movies). Orlock's wife is slain in an attack by Dracula, and goes to Dracula's demonic castle hoping to put an end to the vampire's reign. Orlock fails, and is turned into one of the undead. Swearing revenge, Orlock then proceeds to track down the vampire so he can put an end to his dark unlife, hopefully redeeming himself in the process.<br />
<br />
Along the way, Orlock repeatedly encounters a mysterious entity who reveals himself as Dante, a cloaked being with a glowing red eye seen under his hood. Dante assists Orlock in learning about his newfound vampiric strengths, and pushes him in the right direction to defeat Dracula, warning that if along the way Orlock kills too many creatures, he will remain a vampire forever. Orlock is then given virtually free reign to explore the castle; defeating monsters, fighting Dracula's minions, and sinking deeper into the depths of madness with each kill. <br />
<br />
At Dracula's keep, Dante and Orlock confront Dracula about his crimes against humanity, and Dracula likewise scoffs at Orlock's wish for vengeance on behalf of his deceased wife. The two trade insults until Dracula grows tired of the charade, and posits the question "What is a man?" - the theme of the game itself. The game's plot diverges in four directions after Dracula's demise, each depending on the player's ability to make it to the end with as few kills as possible. In one ending, Orlock's humanity is returned to him, and he goes out to great the morning sun, his sins forgiven. Most of the game's endings follow this chain of progression, except the final, hidden ending; where Dante's true identity is revealed, and a final battle for the fate of the world must be waged.<br />
<br />
= Updates =<br />
The game itself has no plans to be upgraded, unless of course a game-breaking bug is found, or the engine itself is updated significantly.<br />
<br />
= Notable Features and History=<br />
Vampire's Curse started development in mid September of 2007 after Fenrir saw a Youtube video about the opening scene for Castlevania - Symphony of the Night, and another featuring a remix of the song "Bloody Tears". Development quickly began, with Fenrir stating that the game itself would feature multiple endings based solely around a player's performance in the game. It makes heavy use of downsampled MP3 music from various Castlevania games as well as a full range of sound effects and heavy use of plotscripting for the game's 100+ unique battles. A second version featuring midi music in lieu of the MP3 soundtrack was simultaneously released pending any unforseen problems with uploading the game to Castle Paradox or Slime Salad.<br />
<br />
A quasi-hidden encounter with [[Character:Cthulhu|Cthulhu]] from [[Game:Vikings of Midgard|Vikings of Midgard]] can also be fought, if certain conditions are met.<br />
<br />
=Reviews=<br />
* None yet! Go write some!<br />
<br />
= See Also =<br />
* [[Game:BLB|BLB]]<br />
* [[Game:Final Fantasy H|Final Fantasy H]]<br />
* [[Game:Legend of Cale|Legend of Cale]]<br />
* [[Game:OHRadius|OHRadius]]<br />
* [[Game:Timestream Saga|Timestream Saga]]<br />
* [[Game:Vikings of Midgard|Vikings of Midgard]]<br />
<br />
[[Category:Games]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=File:AKUMAJO.PNG&diff=16178File:AKUMAJO.PNG2007-10-31T03:43:55Z<p>Fenrir-Lunaris: Title screen for Vampire's Curse</p>
<hr />
<div>Title screen for Vampire's Curse</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Final_Fantasy_H&diff=16116Game:Final Fantasy H2007-10-18T07:29:45Z<p>Fenrir-Lunaris: </p>
<hr />
<div>__NOTOC__<br />
{{Infobox| title = Final Fantasy H<br />
|image = [[Image:Ffh.jpg|320px|center]]<br />
|developers = Fenrir-Lunaris<br />
|website = [http://www.castleparadox.com/gamelist-display.php?game=37 Gamelisting on Castle Paradox] [http://www.slimesalad.com/forum/viewtopic.php?t=30 Gamelisting on Slimesalad]<br />
|released = December 25, 2001<br />
|genre = RPG<br />
|downloadlink = [http://www.castleparadox.com/download.php?game=37 Download from Castle Paradox] [http://www.slimesalad.com/forum/download.php?id=39 Download from Slimesalad]<br />
}}<br />
<br />
<br />
= Hype Line =<br />
Final Fantasy, reconstructed for the OHRRPGCE, with new additions and expansions not seen in the original. <br />
<br />
= Plot Synopsis =<br />
Final Fantasy H follows the general storyline of the original NES Final Fantasy, with a number of notable changes and alterations. The game's backstory takes place within the frame of the [[Game:Timestream Saga|Timestream Saga]] multiverse, drawing upon a number of chracters from the multiverse's games. The player begins the game by selecting an initially nameless hero, followed soon after by picking the remaining three - this process culminating in the formation of the game's party of four warriors. The player controlled party must then journey throughout the land, taking part in an anchient prophecy that is said to bring about a new age for the world's various peoples. Helping them through their quest is the gender-ambiguous Sorceror Seraph, a powerful magician of mixed ancestry, who at one time served the world's clergy. As the party releases the essences from the world's elemental crystals, Seraph begins to understand that the religion he/she served is a farce constructed by a demon named Chaos. Towards the end, it is revealed that the prophecy surrounding the crystals is a sham, and that freeing the world's crystals will in turn unseal the demon to ravage the world. Seraph then withdraws to the northern pole to summon a being from another dimension, to purge the planet of all life, only to be stopped by the player controlled party.<br />
<br />
= Updates =<br />
Final Fantasy H has been updated numerous times, often with gameplay additions and minor tweeks to the gameplay. It has been mostly complete since May of 2003, when the official bugtesting period stopped. At about that time, a 'Hardtype' version was released, in part due to public demand. Future updates are not planned.<br />
<br />
Sometime in October of 2007, Fenrir made a minor update to the game's file, allowing it to be played on the Ubersetzung version of the OHRRPGCE. While not adding any new content, this minor update would allow new players to experience the game's soundtrack without having to install VDMS.<br />
<br />
= Sequel =<br />
A second Final Fantasy H began development on October 1st, 2003, for the yearly community [[Halloween Contest]]. Called [[Game:Final Fantasy H-2|Final Fantasy H-2]], it was cancelled shortly after the contest deadline. Officially, the reasons given for its cancellation included the difficulty in constructing an RPG in such a short amount of time, and the game concept itself. To this date, no information has been released concerning the revival of the sequel.<br />
<br />
= Notable Features and History=<br />
==Class System==<br />
Final Fantasy H was notable for being one of few OHR games to actually incorporate a player selection screen. More notable was this this was achieved without the use of plotscriting. The classic 'Final Fantasy' classes were taken, and the player allowed to choose one of four races to combine these with. While the game's author commented this was to allow party customization, many such pairings were simply unplayable (see: Dwarven Wizard)<br />
==Publicity==<br />
Soon after the game's initial release, it was publicized on notable RPG gaming boards including RPGamer, FF.net, and others. For some time, Google.com also displayed search results for Castle Paradox when searching for FFH, often in the top displayed position. It is widely believed that the "Silver Age" of the OHRRPGCE community and [[Castle Paradox]]'s rise to prominence in the OHR Community is in part tied to the game's publicity. <br />
==Amanobob==<br />
The title screen was notable for using an image of the iconic [[Bob the Hamster]] OHR mascot incorporated into the logo.<br />
<br />
=Reviews=<br />
Final Fantasy H has been reviewed multiple times, in part due to its high download count. <br />
<br />
[http://www.castleparadox.com/review-display.php?review=36 Multicolored Wiz's review]<br />
[http://www.castleparadox.com/review-display.php?review=66 JSH357's review]<br />
[http://www.castleparadox.com/review-display.php?review=86 Shadowiii's review]<br />
[http://www.castleparadox.com/review-display.php?review=187 The Drizzle's review]<br />
<br />
=Links=<br />
*[http://www.castleparadox.com/gamelist-display.php?game=37 Game's website]<br />
*[http://www.castleparadox.com/gamelist-display.php?game=133 Final Fantasy H Hardtype]<br />
<br />
= See Also =<br />
* [[Game:BLB|BLB]]<br />
* [[Game:Final Fantasy H-2|Final Fantasy H-2]]<br />
* [[Game:Legend of Cale|Legend of Cale]]<br />
* [[Game:OHRadius|OHRadius]]<br />
* [[Game:Timestream Saga|Timestream Saga]]<br />
<br />
<br />
[[Category:Games]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard&diff=16115Game:Vikings of Midgard2007-10-18T07:24:00Z<p>Fenrir-Lunaris: </p>
<hr />
<div>__NOTOC__<br />
{{Infobox| title = Vikings of Midgard<br />
|image = [[Image:Welcome-rpg-Viking6.png]]<br />
|developers = Fenrir Lunaris & Artimus Bena<br />
|website = <br />
|released = Aug 28, 2007<br />
|genre = RPG<br />
|downloadlink = [http://www.castleparadox.com/gamelist-display.php?game=768 on castleparadox] [http://www.slimesalad.com/forum/viewtopic.php?p=248#248 on Slimesalad] (will be included in [[Ubersetzung]])<br />
}}<br />
<br />
=About=<br />
<br />
''Vikings of Midgard'' was originally developed to introduce new users to the capabilities of the engine. It is written by [[User:Fenrir-Lunaris|Fenrir-Lunaris]] and Artimus Bena, with some additional support from Moogle1 and Gizmog1. It has a ''Norse Mythology'' theme.<br />
<br />
=Story=<br />
<br />
The viking Gods have been too lax in their rulership of the world,<br />
and a shadowy menace prepares to usurp power from them. It will<br />
take all your strength, courage, and wits to stop this dastardly<br />
plan!<br />
<br />
=Characters=<br />
<br />
Vikings of Midgard has a total of 8 playable characters to choose<br />
from, and each one of them may be recruited at the village of <br />
Midgard's Tavern. They each have their own strengths and weaknesses,<br />
many of which you will no doubt discover during the course of the <br />
game!<br />
<br />
==Warrior==<br />
:<font color=green>Excellent stat growth</font><br />
:<font color=green>Can use most weapons and armor</font><br />
:<font color=green>Decent selection of skills</font><br />
:<font color=red>Low MP</font><br />
:<font color=red>Can be expensive to equip</font><br />
:*You're more likely to find Gold when walking around<br />
:*After battles, you get a little extra exp<br />
<br />
==Valkyrie==<br />
:<font color=green>High HP and strength</font><br />
:<font color=green>Has defensive spells</font><br />
:<font color=green>Can jump to avoid all damage</font><br />
:<font color=red>Low MP and magic ability</font><br />
:<font color=red>Limited selection of weaponry</font><br />
:*You're more likely to find Equipment when walking around<br />
:*Your HP is restored after a levelup<br />
<br />
==Ranger==<br />
:<font color=green>Extremely high accuracy rating</font><br />
:<font color=green>Can target enemy weaknesses</font><br />
:<font color=green>Has some healing spells</font><br />
:<font color=red>Low selection of equipment</font><br />
:<font color=red>Low magic ratings</font><br />
:*You can see hidden passages when walking around<br />
:*Has the ability to speak with animals<br />
<br />
==Berserker==<br />
:<font color=green>Excellent HP and strength growth</font><br />
:<font color=green>Can shunt unused stats to boost strength more</font><br />
:<font color=green>Naturally immune to death spells</font><br />
:<font color=red>Extremely limited selection of weapons and armor</font><br />
:<font color=red>Abyssmal spellcasting ability</font><br />
:*Before bosses, your HP and MP are refilled<br />
<br />
==Brigand==<br />
:<font color=green>Fastest character in the game</font><br />
:<font color=green>Can speed up or slow down other characters</font><br />
:<font color=green>Only character that can steal from enemies</font><br />
:<font color=red>Low maximum statistics</font><br />
:<font color=red>Limited selection of equipment</font><br />
:*Opens locked doors and chests<br />
:*Runs faster on the world map<br />
<br />
==Skald==<br />
:<font color=green>Balanced stats</font><br />
:<font color=green>Can bestow positive status on the whole party</font><br />
:<font color=green>Can restore diminished MP of other party members</font><br />
:<font color=red>Few offensive spells</font><br />
:<font color=red>Extremely limited equipment selection</font><br />
:*Obtains certain discounts at some stores<br />
<br />
==Shaman==<br />
:<font color=green>Excellent spellcasting abilities</font><br />
:<font color=green>Large maximum MP</font><br />
:<font color=green>Large selection of useful spells and abilities</font><br />
:<font color=red>Very low combat statistics</font><br />
:<font color=red>Low armor selection</font><br />
:*Your MP is restored after a levelup<br />
<br />
==Missionary==<br />
:<font color=green>Can heal the entire party's HP and other status</font><br />
:<font color=green>Fairly good defense for a spellcaster</font><br />
:<font color=green>Excellent anti-undead capabilities</font><br />
:<font color=red>Very few non-undead damaging spells</font><br />
:<font color=red>Limited selection of equipment to wear</font><br />
:*Clergymen ALWAYS give you life items<br />
<br />
=See Also=<br />
* [http://www.castleparadox.com/ohr/viewtopic.php?t=4016 Discussion thread in which WELCOME.RPG is originally proposed]<br />
* [http://www.castleparadox.com/ohr/viewtopic.php?t=4034 Discussion thread in which Fenrir shows of artwork for WELCOME.RPG]<br />
* [http://www.castleparadox.com/ohr/viewtopic.php?p=58664 Discussion thread in which Fenrir anounces the demo]<br />
* [[Vikings of Midgard Enemies|Vikings of Midgard Enemies]]<br />
[[Category:Games]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Game:Vikings_of_Midgard&diff=16008Game:Vikings of Midgard2007-09-30T06:52:13Z<p>Fenrir-Lunaris: </p>
<hr />
<div>__NOTOC__<br />
{{Infobox| title = Vikings of Midgard<br />
|image = [[Image:Welcome-rpg-Viking6.png]]<br />
|developers = Fenrir Lunaris & Artimus Bena<br />
|website = <br />
|released = Aug 28, 2007<br />
|genre = RPG<br />
|downloadlink = [http://www.castleparadox.com/gamelist-display.php?game=768 on castleparadox] (will be included in [[Ubersetzung]])<br />
}}<br />
<br />
=About=<br />
<br />
''Vikings of Midgard'' was originally developed to introduce new users to the capabilities of the engine. It is written by [[User:Fenrir-Lunaris|Fenrir-Lunaris]] and Artimus Bena, with some additional support from Moogle1 and Gizmog1. It has a ''Norse Mythology'' theme.<br />
<br />
=Story=<br />
<br />
The viking Gods have been too lax in their rulership of the world,<br />
and a shadowy menace prepares to usurp power from them. It will<br />
take all your strength, courage, and wits to stop this dastardly<br />
plan!<br />
<br />
=Characters=<br />
<br />
Vikings of Midgard has a total of 8 playable characters to choose<br />
from, and each one of them may be recruited at the village of <br />
Midgard's Tavern. They each have their own strengths and weaknesses,<br />
many of which you will no doubt discover during the course of the <br />
game!<br />
<br />
==Warrior==<br />
:<font color=green>Excellent stat growth</font><br />
:<font color=green>Can use most weapons and armor</font><br />
:<font color=green>Decent selection of skills</font><br />
:<font color=red>Low MP</font><br />
:<font color=red>Can be expensive to equip</font><br />
:*You're more likely to find Gold when walking around<br />
:*After battles, you get a little extra exp<br />
<br />
==Valkyrie==<br />
:<font color=green>High HP and strength</font><br />
:<font color=green>Has defensive spells</font><br />
:<font color=green>Can jump to avoid all damage</font><br />
:<font color=red>Low MP and magic ability</font><br />
:<font color=red>Limited selection of weaponry</font><br />
:*You're more likely to find Equipment when walking around<br />
:*Your HP is restored after a levelup<br />
<br />
==Ranger==<br />
:<font color=green>Extremely high accuracy rating</font><br />
:<font color=green>Can target enemy weaknesses</font><br />
:<font color=green>Has some healing spells</font><br />
:<font color=red>Low selection of equipment</font><br />
:<font color=red>Low magic ratings</font><br />
:*You can see hidden passages when walking around<br />
:*Has the ability to speak with animals<br />
<br />
==Berserker==<br />
:<font color=green>Excellent HP and strength growth</font><br />
:<font color=green>Can shunt unused stats to boost strength more</font><br />
:<font color=green>Naturally immune to death spells</font><br />
:<font color=red>Extremely limited selection of weapons and armor</font><br />
:<font color=red>Abyssmal spellcasting ability</font><br />
:*Before bosses, your HP and MP are refilled<br />
<br />
==Brigand==<br />
:<font color=green>Fastest character in the game</font><br />
:<font color=green>Can speed up or slow down other characters</font><br />
:<font color=green>Only character that can steal from enemies</font><br />
:<font color=red>Low maximum statistics</font><br />
:<font color=red>Limited selection of equipment</font><br />
:*Opens locked doors and chests<br />
:*Runs faster on the world map<br />
<br />
==Skald==<br />
:<font color=green>Balanced stats</font><br />
:<font color=green>Can bestow positive status on the whole party</font><br />
:<font color=green>Can restore diminished MP of other party members</font><br />
:<font color=red>Few offensive spells</font><br />
:<font color=red>Extremely limited equipment selection</font><br />
:*Obtains certain discounts at some stores<br />
<br />
==Shaman==<br />
:<font color=green>Excellent spellcasting abilities</font><br />
:<font color=green>Large maximum MP</font><br />
:<font color=green>Large selection of useful spells and abilities</font><br />
:<font color=red>Very low combat statistics</font><br />
:<font color=red>Low armor selection</font><br />
:*Your MP is restored after a levelup<br />
<br />
==Missionary==<br />
:<font color=green>Can heal the entire party's HP and other status</font><br />
:<font color=green>Fairly good defense for a spellcaster</font><br />
:<font color=green>Excellent anti-undead capabilities</font><br />
:<font color=red>Very few non-undead damaging spells</font><br />
:<font color=red>Limited selection of equipment to wear</font><br />
:*Clergymen ALWAYS give you life items<br />
<br />
=See Also=<br />
* [http://www.castleparadox.com/ohr/viewtopic.php?t=4016 Discussion thread in which WELCOME.RPG is originally proposed]<br />
* [http://www.castleparadox.com/ohr/viewtopic.php?t=4034 Discussion thread in which Fenrir shows of artwork for WELCOME.RPG]<br />
* [http://www.castleparadox.com/ohr/viewtopic.php?p=58664 Discussion thread in which Fenrir anounces the demo]<br />
* [[Vikings of Midgard Enemies|Vikings of Midgard Enemies]]<br />
[[Category:Games]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=User:Fenrir-Lunaris&diff=16007User:Fenrir-Lunaris2007-09-30T06:50:48Z<p>Fenrir-Lunaris: New page: =Who is he?= Fenrir-Lunaris is "Furry" and an OHRRPGCE game creator, who has been working with the engine since at least September of 1999. He's old enough to remember a game called "[[G...</p>
<hr />
<div>=Who is he?=<br />
<br />
Fenrir-Lunaris is "Furry" and an OHRRPGCE game creator, who has been working with the engine since at least September of 1999. He's old enough to remember a game called "[[Game:Attack of the Saiyans|Attack of the Saiyans]]", an early OHRRPGCE game starring Dragonball characters and shoddy graphics. Not that Fen's early work was anything to write home about. He spends most of his spare time either working on one of his many OHRRPGCE projects, drawing comics or artwork for various magazines or other fans of his style, and working as a customer service rep for a national office supply company. <br />
<br />
=Early Career=<br />
<br />
Throughout his early career, Fenrir made it a point to produce one game a year, starting with his first "Newbie Game" [[Game:Legend of Cale|Legend of Cale]], and later [[Game:Legend of Cale 2|Legend of Cale 2]], which introduced his most famous video game character [[Character:Kyle Kitatain|Kyle Kitatain]]. Kyle has shown up in many, if not all of Fenrir's games, usually serving as the main character, or at least as an important NPC. The game which he is most well known for is the OHRRPGCE classic [[Game:Final Fantasy H|Final Fantasy H]], a remake of the original Final Fantasy. This game was released shortly after [[Castle Paradox]] was founded, and had at the time of this writing accumulated more downloads than any other game on the website.<br />
<br />
Fenrir-Lunaris did not participate in many community activities for most of his early OHR years, instead working on his games - a lost art in this day and age. He first attempted to promote one of his games at the Zantetsuken OHR boards, making only one post before the boards collapsed in on themselves like some kind of neutron star. He secretly blames himself for this event, and has never fully recovered.<br />
<br />
=Castle Paradox Work=<br />
Fenrir joined the main OHRRPGCE community website, Castle Paradox, in early 2003. During his stay at Castle Paradox, Fenrir-Lunaris gradually developed a reputation as a talented pixel artist, a stark contrast to his days of FFH and previous games where ripped graphics were used. He has hosted the [[Terrible Game Contest]] numerous times, and is also well known for his hilarious cartoons poking fun of OHR related silliness, many of which can be found scattered around the community's websites. We highly recommend you view them with a tongue-in-cheek attitude. He is presently a global moderator of the website, and a dedicated moderator of the art forum, but has described his duties as being much like a "janitor" who highlights important threads like contests, announcements, and other important topics he feels are important to game design. <br />
<br />
=Current Projects=<br />
Fenrir is presently working on a number of OHRRPGCE related projects; among them the comics for the Hamsterspeak magazine, the introductory game [[Game:Vikings of Midgard|Vikings of Midgard]], along with a Furry-themed video game he'd rather not speak about, and his long term project [[Game:Timestream Saga|Timestream Saga]]. He may also be working on a contest game at any given moment, but it's usually obvious what he has planned, since he's an egotistical show-off.<br />
<br />
<br />
<br />
= See Also =<br />
* [[Game:BLB|BLB]]<br />
* [[Game:Final Fantasy H|Final Fantasy H]]<br />
* [[Game:Legend of Cale|Legend of Cale]]<br />
* [[Game:OHRadius|OHRadius]]<br />
* [[Game:Timestream Saga|Timestream Saga]]<br />
* [[Game:Vikings of Midgard|Vikings of Midgard]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=File:Image-~plipvom.PNG&diff=15219File:Image-~plipvom.PNG2007-06-11T05:16:58Z<p>Fenrir-Lunaris: Image of a Plip from Vikings of Midgard</p>
<hr />
<div>Image of a Plip from Vikings of Midgard</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=File:Image-~PlipVOM.PNG&diff=15214File:Image-~PlipVOM.PNG2007-06-11T01:10:01Z<p>Fenrir-Lunaris: </p>
<hr />
<div></div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Plip_(VoM)&diff=15213Plip (VoM)2007-06-11T01:09:13Z<p>Fenrir-Lunaris: New page: {{BestiaryEntry|Plip (VoM)|~PlipVOM.PNG|Monster|Vikings of Midgard|Plips are small, relatively harmless monsters formed out of slime. They are sought out by beastmasters for their poisono...</p>
<hr />
<div>{{BestiaryEntry|Plip (VoM)|~PlipVOM.PNG|Monster|Vikings of Midgard|Plips are small, relatively harmless monsters formed out of slime. They are sought out by beastmasters for their poisonous touch. The Plips that have appeared in the world of Midgard seem to especially resilliant to being squashed by hammers and other blunt objects, a trait that recently evolved in this particular sub-species. Perhaps magic will do? |20|0|50|100|999|0|0|0|10|0|0|0|[[Plip]]}}<br />
<br />
[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Talk:Vikings_of_Midgard_Enemies&diff=15170Talk:Vikings of Midgard Enemies2007-05-31T01:46:53Z<p>Fenrir-Lunaris: </p>
<hr />
<div>[[User:The Mad Cacti|The Mad Cacti]]: This is a rather late observation, but prehaps it would be much cleaner to put enemies on subpages for game pages. James? You wouldn't happen to have a mass-move button, would you?<br />
<br />
[[User:Bob the Hamster|Bob the Hamster]]: Nope, sorry. No mass-move :(<br />
<br />
It seemed simpler to add a "(VoM)" to the end of each enemy's name to help indicate what game they're from. Now at least other people will be able to add their own monsters.</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Vikings_of_Midgard_Enemies&diff=15169Vikings of Midgard Enemies2007-05-31T01:44:33Z<p>Fenrir-Lunaris: </p>
<hr />
<div>This page is a listing of various enemies that appear in [[Game:Vikings of Midgard|Vikings of Midgard]], though may be expanded at a later date as part of a complete walkthrough!<br />
<br />
<br />
= Enemies encountered in Ironwood Forest =<br />
* [[Drake (VoM)]]<br />
* [[Kirpa (VoM)]]<br />
* [[Mushroomer (VoM)]]<br />
* [[Ogre (VoM)]]<br />
* [[Ornithopter (VoM)]]<br />
* [[Zombie (VoM)]]<br />
== Bosses ==<br />
* [[Chainsaw Jack (VoM)]]<br />
* [[Niddhogg (VoM)]]<br />
* [[Shub-Niggurath (VoM)]]<br />
<br />
= Enemies encountered in Musphel Desert = <br />
* [[Drake (VoM)]]<br />
* [[Flame Giant (VoM)]]<br />
* [[Gullinbursti (VoM)]]<br />
* [[Mage (VoM)]]<br />
* [[Ogre (VoM)]]<br />
* [[Troll (VoM)]]<br />
* [[Vagabond (VoM)]]<br />
* [[Wight (VoM)]]<br />
== Bosses ==<br />
* [[Crimson Berserk (VoM)]]<br />
* [[Rell (VoM)]]<br />
<br />
= Enemies found in Surt's Lair =<br />
* [[Drake (VoM)]]<br />
* [[Flame Giant (VoM)]]<br />
* [[Gullinbursti (VoM)]]<br />
* [[Mage (VoM)]]<br />
== Bosses ==<br />
* [[Josh of the Dead (VoM)]]<br />
* [[Tulzcha (VoM)]]<br />
<br />
= Enemies encountered in Niffleheim Glacier = <br />
* [[Flame Giant (VoM)]]<br />
* [[Frost Giant (VoM)]]<br />
* [[Hoarfrost (VoM)]]<br />
* [[Kirpa (VoM)]]<br />
* [[Mage (VoM)]]<br />
* [[Ogre (VoM)]]<br />
* [[Privateer (VoM)]]<br />
* [[Shade (VoM)]]<br />
* [[Skidbladnir (VoM)]]<br />
* [[Snow Dragon (VoM)]]<br />
* [[Vagabond (VoM)]]<br />
* [[Zombie (VoM)]]<br />
== Bosses ==<br />
* [[Bob the Hamster (VoM)]]<br />
* [[Chewie (VoM)]]<br />
* [[NEO-Skidbladnir (VoM)]]<br />
<br />
= Enemies found in the Ice Cavern =<br />
* [[Frost Giant (VoM)]]<br />
* [[Hoarfrost (VoM)]]<br />
* [[Privateer (VoM)]]<br />
* [[Shade (VoM)]]<br />
* [[Snow Dragon (VoM)]]<br />
* [[Vagabond (VoM)]]<br />
* [[Zombie (VoM)]]<br />
== Bosses ==<br />
* [[Dagon (VoM)]]<br />
* [[Mr. Triangle (VoM)]]<br />
* [[Super Walrus (VoM)]]<br />
* [[Walthrosian Fish (VoM)]]<br />
<br />
= Enemies encountered on Mt. Jotun = <br />
* [[Frost Giant (VoM)]]<br />
* [[Troll (VoM)]]<br />
* [[Vederfolnir (VoM)]]<br />
== Bosses ==<br />
* [[Hati (VoM)]]<br />
* [[Skoll (VoM)]]<br />
<br />
= Enemies encountered in Vile Castle =<br />
* [[Dragon Kinght (VoM)]]<br />
* [[Ettin (VoM)]]<br />
* [[Lich (VoM)]]<br />
* [[Necromancer (VoM)]]<br />
* [[Red Dragon (VoM)]]<br />
* [[Shadow Ninja (VoM)]]<br />
* [[Snow Dragon (VoM)]]<br />
* [[Tindalos (VoM)]]<br />
== Bosses ==<br />
* [[Cthulhu (VoM)]]<br />
* [[Managarm (VoM)]]<br />
* [[Minion (VoM)]]<br />
* [[Yog-Sothoth (VoM)]]<br />
<br />
= Enemies encountered in Hellheim =<br />
* [[Enforcer (VoM)]]<br />
* [[Patroller (VoM)]]<br />
* [[Sapient (VoM)]]<br />
== Bosses ==<br />
* [[Fenrisulf (VoM)]]<br />
* [[Garm (VoM)]]<br />
* [[Hel (VoM)]]<br />
* [[Midgardsorm (VoM)]]<br />
* [[Sericyon (VoM)]]<br />
<br />
= Enemies encountered in the Panopticon Tower =<br />
* [[Alex (VoM)]]<br />
* [[Delvire (VoM)]]<br />
* [[Dogero (VoM)]]<br />
* [[Johan (VoM)]]<br />
* [[Kotaru (VoM)]]<br />
* [[Mi'La (VoM)]]<br />
* [[Pyrus (VoM)]]<br />
* [[Sasha (VoM)]]<br />
* [[Siva (VoM)]]<br />
* [[Velius (VoM)]]<br />
== Bosses ==<br />
* [[Kyle (VoM)]]<br />
* [[Naglfar (VoM)]]<br />
<br />
= Enemies in the Crystal Abyss =<br />
* [[Azathoth (VoM)]]<br />
* [[Broaste (VoM)]]<br />
* [[Button (VoM)]]<br />
* [[Gahn (VoM)]]<br />
* [[Joseph (VoM)]]<br />
* [[Neke (VoM)]]<br />
* [[Seraph (VoM)]]<br />
* [[Slither (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Vikings_of_Midgard_Enemies&diff=15168Vikings of Midgard Enemies2007-05-31T01:42:23Z<p>Fenrir-Lunaris: </p>
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<div>This page is a listing of various enemies that appear in [[Game:Vikings of Midgard|Vikings of Midgard]], though may be expanded at a later date as part of a complete walkthrough!<br />
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<br />
= Enemies encountered in Ironwood Forest =<br />
* [[Drake (VoM)]]<br />
* [[Kirpa (VoM)]]<br />
* [[Mushroomer (VoM)]]<br />
* [[Ogre (VoM)]]<br />
* [[Ornithopter (VoM)]]<br />
* [[Zombie (VoM)]]<br />
== Bosses ==<br />
* [[Chainsaw Jack (VoM)]]<br />
* [[Niddhogg (VoM)]]<br />
* [[Shub-Niggurath (VoM)]]<br />
<br />
= Enemies encountered in Musphel Desert = <br />
* [[Drake]]<br />
* [[Flame Giant]]<br />
* [[Gullinbursti]]<br />
* [[Mage]]<br />
* [[Ogre]]<br />
* [[Troll]]<br />
* [[Vagabond]]<br />
* [[Wight]]<br />
== Bosses ==<br />
* [[Crimson Berserk]]<br />
* [[Rell]]<br />
<br />
= Enemies found in Surt's Lair =<br />
* [[Drake]]<br />
* [[Flame Giant]]<br />
* [[Gullinbursti]]<br />
* [[Mage]]<br />
== Bosses ==<br />
* [[Josh of the Dead]]<br />
* [[Tulzcha]]<br />
<br />
= Enemies encountered in Niffleheim Glacier = <br />
* [[Flame Giant]]<br />
* [[Frost Giant]]<br />
* [[Hoarfrost]]<br />
* [[Kirpa]]<br />
* [[Mage]]<br />
* [[Ogre]]<br />
* [[Privateer]]<br />
* [[Shade]]<br />
* [[Skidbladnir]]<br />
* [[Snow Dragon]]<br />
* [[Vagabond]]<br />
* [[Zombie]]<br />
== Bosses ==<br />
* [[Bob the Hamster]]<br />
* [[Chewie]]<br />
* [[NEO-Skidbladnir]]<br />
<br />
= Enemies found in the Ice Cavern =<br />
* [[Frost Giant]]<br />
* [[Hoarfrost]]<br />
* [[Privateer|Privateer]]<br />
* [[Shade|Shade]]<br />
* [[Snow Dragon|Snow Dragon]]<br />
* [[Vagabond|Vagabond]]<br />
* [[Zombie|Zombie]]<br />
== Bosses ==<br />
* [[Dagon]]<br />
* [[Mr. Triangle]]<br />
* [[Super Walrus]]<br />
* [[Walthrosian Fish]]<br />
<br />
= Enemies encountered on Mt. Jotun = <br />
* [[Frost Giant]]<br />
* [[Troll]]<br />
* [[Vederfolnir]]<br />
== Bosses ==<br />
* [[Hati]]<br />
* [[Skoll]]<br />
<br />
= Enemies encountered in Vile Castle =<br />
* [[Dragon Kinght]]<br />
* [[Ettin]]<br />
* [[Lich]]<br />
* [[Necromancer]]<br />
* [[Red Dragon]]<br />
* [[Shadow Ninja]]<br />
* [[Snow Dragon]]<br />
* [[Tindalos]]<br />
== Bosses ==<br />
* [[Cthulhu]]<br />
* [[Managarm]]<br />
* [[Minion]]<br />
* [[Yog-Sothoth]]<br />
<br />
= Enemies encountered in Hellheim =<br />
* [[Enforcer]]<br />
* [[Patroller]]<br />
* [[Sapient]]<br />
== Bosses ==<br />
* [[Fenrisulf]]<br />
* [[Garm]]<br />
* [[Hel]]<br />
* [[Midgardsorm]]<br />
* [[Sericyon]]<br />
<br />
= Enemies encountered in the Panopticon Tower =<br />
* [[Alex]]<br />
* [[Delvire]]<br />
* [[Dogero]]<br />
* [[Johan]]<br />
* [[Kotaru]]<br />
* [[Mi'La]]<br />
* [[Pyrus]]<br />
* [[Sasha]]<br />
* [[Siva]]<br />
* [[Velius]]<br />
== Bosses ==<br />
* [[Kyle]]<br />
* [[Naglfar]]<br />
<br />
= Enemies in the Crystal Abyss =<br />
* [[Azathoth]]<br />
* [[Broaste EX]]<br />
* [[Button]]<br />
* [[Gahn]]<br />
* [[Joseph]]<br />
* [[Neke]]<br />
* [[Seraph]]<br />
* [[Slither]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Yog-Sothoth&diff=15167Yog-Sothoth2007-05-31T01:40:43Z<p>Fenrir-Lunaris: Yog-Sothoth moved to Yog-Sothoth (VoM)</p>
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<div>#REDIRECT [[Yog-Sothoth (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Yog-Sothoth_(VoM)&diff=15166Yog-Sothoth (VoM)2007-05-31T01:40:43Z<p>Fenrir-Lunaris: Yog-Sothoth moved to Yog-Sothoth (VoM)</p>
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<div>{{BestiaryEntry|Yog-Sothoth|~yogsothoth.PNG|Extradimensional Entity|Vikings of Midgard|An Extradimensional Entity like Shub-Niggurath, Tulzcha, and Dagon, the final of the four Elements Animus has multiple parts which all must be defeated to kill it. Red for Fire, Blue for Ice, Yellow for Lightning, Green for physical attacks, Cyan for healing, and Black for Death Magic. If adequately prepared, this boss is a cakewalk, but each part is weak only to specific types of attacks. You have to think carefully!|100|999|100|200|(C/G-0) 999|0|100|(G-999) 50|4|0|0|0|[[Shub-Niggurath]] [[Tulzcha]] [[Dagon]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Wight&diff=15165Wight2007-05-31T01:40:27Z<p>Fenrir-Lunaris: Wight moved to Wight (VoM)</p>
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<div>#REDIRECT [[Wight (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Wight_(VoM)&diff=15164Wight (VoM)2007-05-31T01:40:27Z<p>Fenrir-Lunaris: Wight moved to Wight (VoM)</p>
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<div>{{BestiaryEntry|Wight|~wight.PNG|Undead|Vikings of Midgard|Wights are ghosts that have escaped from Helheim, wrapping themselves in firey cloaks of darkness to hide their horrible appearance. The flames may be extinguished with cold winds, and the wight will evaporate without the cloak. They attack with fire and can sacrifice a few precious points of their life force to attack if need be. |70|20|20|20|0|0|10|0|9|0|0|0|[[Zombie]] [[Shade]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Vagabond&diff=15163Vagabond2007-05-31T01:40:16Z<p>Fenrir-Lunaris: Vagabond moved to Vagabond (VoM)</p>
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<div>#REDIRECT [[Vagabond (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Vagabond_(VoM)&diff=15162Vagabond (VoM)2007-05-31T01:40:16Z<p>Fenrir-Lunaris: Vagabond moved to Vagabond (VoM)</p>
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<div>{{BestiaryEntry|Vagabond|~vagabond.PNG|Mage|Vikings of Midgard|A Dark Elf in training to become a thief, the Vagabond knows a few small tricks to aid in stealing from unsuspecting heroes. If encountered in a group, she can drain a few small HPs from one of her allies. Her rogue's clothing can be easily taken from her, and loud noises accompanied by flashes of light scare her easily. She often fights in groups.|100|50|35|40|0|80|80|0|15|0|0|0|[[Privateer]] [[Mage]] [[Hoarfrost]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Tulzcha&diff=15161Tulzcha2007-05-31T01:40:04Z<p>Fenrir-Lunaris: Tulzcha moved to Tulzcha (VoM)</p>
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<div>#REDIRECT [[Tulzcha (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Tulzcha_(VoM)&diff=15160Tulzcha (VoM)2007-05-31T01:40:04Z<p>Fenrir-Lunaris: Tulzcha moved to Tulzcha (VoM)</p>
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<div>{{BestiaryEntry|Tulzcha|~tulzcha.PNG|Monster|Vikings of Midgard|An embodiment of living flame, Tulzcha hails from another dimension entirely. Weak against the cold, she draws strength from the molten lava she makes her home in. Tulzcha also apparently hates flowers. When angered, she can call up green, demonic flames to wash over all her enemies with alaming frequency.|1000|160|55|75|0|20|30|20|13|0|0|0|[[Shub-Niggurath]] [[Dagon]] [[Yog-Sothoth]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Troll&diff=15159Troll2007-05-31T01:39:52Z<p>Fenrir-Lunaris: Troll moved to Troll (VoM)</p>
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<div>#REDIRECT [[Troll (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Troll_(VoM)&diff=15158Troll (VoM)2007-05-31T01:39:52Z<p>Fenrir-Lunaris: Troll moved to Troll (VoM)</p>
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<div>{{BestiaryEntry|Troll|~troll.PNG|Giant|Vikings of Midgard|A mischevious being from the desert of Musphel, Trolls spend their time playing tricks on passerbys. Though they live in hot climates, fire frightens them. They are often found with Ogres, their larger cousins. Beware their attack though, for they grow stronger the weaker they get!|50|10|10|5|5|5|5|5|9|0|0|0|[[Ogre]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Tindalos&diff=15157Tindalos2007-05-31T01:39:40Z<p>Fenrir-Lunaris: Tindalos moved to Tindalos (VoM)</p>
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<div>#REDIRECT [[Tindalos (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Tindalos_(VoM)&diff=15156Tindalos (VoM)2007-05-31T01:39:40Z<p>Fenrir-Lunaris: Tindalos moved to Tindalos (VoM)</p>
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<div>{{BestiaryEntry|Tindalos|~tindalos.PNG|Wolf|Vikings of Midgard|An otherworldly lupine that can emerge from any angle in an wall or object, belching fire and smoke as they appear. They're actually rather weak against fire, but are very fast to attack. Their fangs make excellent knives. |80|160|16|40|0|40|80|16|14|0|0|0|}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Snow_Dragon&diff=15155Snow Dragon2007-05-31T01:39:28Z<p>Fenrir-Lunaris: Snow Dragon moved to Snow Dragon (VoM)</p>
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<div>#REDIRECT [[Snow Dragon (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Snow_Dragon_(VoM)&diff=15154Snow Dragon (VoM)2007-05-31T01:39:28Z<p>Fenrir-Lunaris: Snow Dragon moved to Snow Dragon (VoM)</p>
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<div>{{BestiaryEntry|Snow Dragon|~snowdragon.PNG|Dragon|Vikings of Midgard|A mature dragon that has adapted to living in a polar environment, the Snow Dragon is perfectly suited for fighting in a blizzard. Lightning strikes are effective at shattering their icy armor, since fire takes too long to do the job. Their talons are prized for making spears of dragon-slaying, effective against other members of its family. |500|100|60|40|20|0|20|0|9|0|0|0|[[Drake]] [[Red Dragon]] [[Midgardsorm]] [[Niddhogg]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Skoll&diff=15153Skoll2007-05-31T01:39:08Z<p>Fenrir-Lunaris: Skoll moved to Skoll (VoM)</p>
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<div>#REDIRECT [[Skoll (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Skoll_(VoM)&diff=15152Skoll (VoM)2007-05-31T01:39:08Z<p>Fenrir-Lunaris: Skoll moved to Skoll (VoM)</p>
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<div>{{BestiaryEntry|Skoll|~skoll.PNG|Wolf|Vikings of Midgard|The Fenrisulf's musically inclined offspring was born with a short pelt, and shivered in the cold of his father's home. If only he could catch the sun - then he would never be cold again! The sundog is fearful of loud noises and wizards' chanting though, so he's learned to drown it out with his musical howling! Bring cotton earplugs and cool him off somehow. |2600|9999|140|120|40|40|40|200|14|0|0|0|}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Skidbladnir&diff=15151Skidbladnir2007-05-31T01:38:55Z<p>Fenrir-Lunaris: Skidbladnir moved to Skidbladnir (VoM)</p>
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<div>#REDIRECT [[Skidbladnir (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Skidbladnir_(VoM)&diff=15150Skidbladnir (VoM)2007-05-31T01:38:55Z<p>Fenrir-Lunaris: Skidbladnir moved to Skidbladnir (VoM)</p>
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<div>{{BestiaryEntry|Skidbladnir|~skidbladnir.PNG|Mechanical|Vikings of Midgard|A magically enchanted raiding vessel, the Skidbladnir's sole purpose is to deploy more and more Privateers into combat. Defeating the boat is the only way to stop the flow of pirates, Fire or Thunder should do the trick, but not Ice. |400|0|20|20|0|20|0|50|9|0|0|0|[[Privateer]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Zombie&diff=15149Zombie2007-05-31T01:38:44Z<p>Fenrir-Lunaris: Zombie moved to Zombie (VoM)</p>
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<div>#REDIRECT [[Zombie (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Zombie_(VoM)&diff=15148Zombie (VoM)2007-05-31T01:38:44Z<p>Fenrir-Lunaris: Zombie moved to Zombie (VoM)</p>
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<div>{{BestiaryEntry|Zombie|~zombie.PNG|Undead|Vikings of Midgard|Zombies, like many undead, rise in many different methods - dark magic, viral infection, even the curse of demonic gods. Regardless of how they're brought to life (or unlife), Zombies are relatively weak, if nothing else a minor pest. Though death no longer holds any power over them, flame quickly deteriorates their bodies, and should be used liberally.|30|5|7|7|0|0|0|0|5|0|0|0|}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Shub-Niggurath&diff=15147Shub-Niggurath2007-05-31T01:38:32Z<p>Fenrir-Lunaris: Shub-Niggurath moved to Shub-Niggurath (VoM)</p>
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<div>#REDIRECT [[Shub-Niggurath (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Shub-Niggurath_(VoM)&diff=15146Shub-Niggurath (VoM)2007-05-31T01:38:32Z<p>Fenrir-Lunaris: Shub-Niggurath moved to Shub-Niggurath (VoM)</p>
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<div>{{BestiaryEntry|Shub-Niggurath|~shubniggurath.PNG|Undead|Vikings of Midgard|A false goddess from another dimension, Shub-Niggurath has been called the "Black Goat of the Woods", spewing forth monstrosities and corrupting the soil with poisons. Apparently she is undead, masking her weakness to the holy sun by protecting her physical manifestation with a putrid cloud. Flames and holy light should be able to penetrate it, but beware her deadly 'Purple Haze'.|500|80|35|55|0|10|20|5|12|0|0|0|[[Tulzcha]] [[Dagon]] [[Yog-Sothoth]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Shade&diff=15145Shade2007-05-31T01:38:20Z<p>Fenrir-Lunaris: Shade moved to Shade (VoM)</p>
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<div>#REDIRECT [[Shade (VoM)]]</div>Fenrir-Lunarishttps://rpg.hamsterrepublic.com/ohrrpgce/index.php?title=Shade_(VoM)&diff=15144Shade (VoM)2007-05-31T01:38:20Z<p>Fenrir-Lunaris: Shade moved to Shade (VoM)</p>
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<div>{{BestiaryEntry|Shade|~shade.PNG|Undead|Vikings of Midgard|An undead phantom that is unable to let go of things that were important during its lifetime. Fire and Thor's holy wrath will dispel it, but it grows strong in the cold, so ice attacks are to be avoided. Its primary attack is to slow down attackers, then pummel them with repeated attacks. |120|200|28|28|0|30|10|0|9|0|0|0|[[Zombie]] [[Wight]]}}<br />
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[[Category:Complete OHR Bestiary]]</div>Fenrir-Lunaris