Long pages

Jump to navigation Jump to search

Showing below up to 100 results in range #1 to #100.

View (previous 100 | ) (20 | 50 | 100 | 250 | 500)

  1. (hist) ‎Bughunters League Table ‎[51,483 bytes]
  2. (hist) ‎Henceforth VM ‎[39,628 bytes]
  3. (hist) ‎Plotlite.hsd ‎[29,617 bytes]
  4. (hist) ‎Free Sprites ‎[27,272 bytes]
  5. (hist) ‎News ‎[27,253 bytes]
  6. (hist) ‎Plan for script multitasking ‎[26,746 bytes]
  7. (hist) ‎GEN ‎[26,366 bytes]
  8. (hist) ‎Battles ‎[25,260 bytes]
  9. (hist) ‎Android Port ‎[24,473 bytes]
  10. (hist) ‎Plan for gfx directx ‎[23,521 bytes]
  11. (hist) ‎HSP2HF ‎[23,393 bytes]
  12. (hist) ‎Guide to source files ‎[23,237 bytes]
  13. (hist) ‎Script dump ‎[21,804 bytes]
  14. (hist) ‎Plan for dynamic types in HamsterSpeak ‎[21,715 bytes]
  15. (hist) ‎Batalhas ‎[21,257 bytes]
  16. (hist) ‎How do I make title options like Start Game, Continue Game, etc.? ‎[21,222 bytes]
  17. (hist) ‎HUD Scripting Tutorial ‎[20,251 bytes]
  18. (hist) ‎DT6 ‎[20,227 bytes]
  19. (hist) ‎Plotscripting Tutorial ‎[19,977 bytes]
  20. (hist) ‎Slices Tutorial ‎[19,592 bytes]
  21. (hist) ‎HSZ ‎[19,550 bytes]
  22. (hist) ‎Novidade ‎[19,277 bytes]
  23. (hist) ‎Licenca-binario ‎[18,794 bytes]
  24. (hist) ‎How do I make a "fake inn"? ‎[18,603 bytes]
  25. (hist) ‎HamsterSpeak Specification ‎[18,584 bytes]
  26. (hist) ‎Licenca ‎[18,411 bytes]
  27. (hist) ‎How do I make an Inn? ‎[18,282 bytes]
  28. (hist) ‎Making Complex Attacks ‎[16,886 bytes]
  29. (hist) ‎Plan for achievements ‎[15,952 bytes]
  30. (hist) ‎Slice Collection Editor Tutorial ‎[15,557 bytes]
  31. (hist) ‎BMR's Portrait Tutorial ‎[15,545 bytes]
  32. (hist) ‎Part 1 - Maptiles ‎[15,360 bytes]
  33. (hist) ‎Chefes ‎[15,075 bytes]
  34. (hist) ‎Bosses ‎[14,762 bytes]
  35. (hist) ‎BMR's Step-by-Step Balrog ‎[14,741 bytes]
  36. (hist) ‎Plan for an Editor Editor ‎[14,667 bytes]
  37. (hist) ‎How do I make a "Save Point"? ‎[14,314 bytes]
  38. (hist) ‎How do I make one, two, or three NPCs follow the hero? ‎[14,287 bytes]
  39. (hist) ‎Contests ‎[14,133 bytes]
  40. (hist) ‎Plan for new graphics rendering ‎[14,086 bytes]
  41. (hist) ‎Contributors/Relicensing ‎[14,050 bytes]
  42. (hist) ‎Stun, Regen, Poison, and Mute ‎[13,897 bytes]
  43. (hist) ‎Plan for converting special screens to slices ‎[13,815 bytes]
  44. (hist) ‎RSAV ‎[13,789 bytes]
  45. (hist) ‎GrafX2 ‎[13,590 bytes]
  46. (hist) ‎Git ‎[13,301 bytes]
  47. (hist) ‎NPCs ‎[13,282 bytes]
  48. (hist) ‎Map Construction ‎[13,229 bytes]
  49. (hist) ‎2007 Epic Marathon Contest ‎[13,161 bytes]
  50. (hist) ‎How do I make choices in a dialog box? ‎[12,736 bytes]
  51. (hist) ‎RPG format ‎[12,619 bytes]
  52. (hist) ‎RELOAD ‎[12,381 bytes]
  53. (hist) ‎Portable GNU-Linux binaries ‎[12,284 bytes]
  54. (hist) ‎Chapter 3 - Artwork ‎[12,105 bytes]
  55. (hist) ‎Can I "evolve" a hero into another? ‎[12,045 bytes]
  56. (hist) ‎Terrible Game Contests ‎[11,977 bytes]
  57. (hist) ‎Slicetree n n.reld ‎[11,941 bytes]
  58. (hist) ‎How do I make choices in a dialogue box and use them for different NPCs? ‎[11,802 bytes]
  59. (hist) ‎How do I make an NPC say something different later? ‎[11,754 bytes]
  60. (hist) ‎Chapter 2 - Getting Started ‎[10,983 bytes]
  61. (hist) ‎General.reld ‎[10,625 bytes]
  62. (hist) ‎Como usar NPCs e etiquetas ‎[10,557 bytes]
  63. (hist) ‎How to use NPCs and Tags ‎[10,556 bytes]
  64. (hist) ‎BMR's Step-by-Step Cyclops ‎[10,347 bytes]
  65. (hist) ‎Windows compiling requirements ‎[10,159 bytes]
  66. (hist) ‎How do I make a Bank where you can store money/items? ‎[10,158 bytes]
  67. (hist) ‎How do I use string to update dialogues? ‎[10,094 bytes]
  68. (hist) ‎How do I learn to draw better graphics? ‎[9,984 bytes]
  69. (hist) ‎How do I make several NPCs say something different later? ‎[9,943 bytes]
  70. (hist) ‎Free Animations ‎[9,890 bytes]
  71. (hist) ‎Ohrrpgce config.ini ‎[9,873 bytes]
  72. (hist) ‎Compiling for Android ‎[9,800 bytes]
  73. (hist) ‎Achievements ‎[9,728 bytes]
  74. (hist) ‎Items ‎[9,574 bytes]
  75. (hist) ‎Developer Notes ‎[9,536 bytes]
  76. (hist) ‎F.A.Q. ‎[9,411 bytes]
  77. (hist) ‎How do I implement pause outside battles/ in my battle system? ‎[9,364 bytes]
  78. (hist) ‎Vectors ‎[9,314 bytes]
  79. (hist) ‎Keyboard Shortcuts ‎[9,120 bytes]
  80. (hist) ‎Creating Cutscenes ‎[9,102 bytes]
  81. (hist) ‎Distributing a Game ‎[9,076 bytes]
  82. (hist) ‎Tontura, Regeneração, Veneno, e Mudez ‎[8,977 bytes]
  83. (hist) ‎What are the limits on various things? ‎[8,913 bytes]
  84. (hist) ‎What are HamsterSpeak flow control commands? ‎[8,882 bytes]
  85. (hist) ‎Tags ‎[8,760 bytes]
  86. (hist) ‎Plan for slice tree ‎[8,709 bytes]
  87. (hist) ‎How do I make a "Save Point using strings & slices"? ‎[8,705 bytes]
  88. (hist) ‎Plan for raising sprite frame limits ‎[8,705 bytes]
  89. (hist) ‎Ways to refer to a hero in a script ‎[8,602 bytes]
  90. (hist) ‎Uploading your OHRRPGCE game to Android app stores ‎[8,449 bytes]
  91. (hist) ‎How do I implement mouse input in my game? ‎[8,441 bytes]
  92. (hist) ‎Subversion Guide ‎[8,438 bytes]
  93. (hist) ‎Free Sound Effects ‎[8,285 bytes]
  94. (hist) ‎How do I make an escape item? ‎[8,224 bytes]
  95. (hist) ‎Appendix A - Keyboard Conventions ‎[8,207 bytes]
  96. (hist) ‎Graphics Utilities ‎[8,176 bytes]
  97. (hist) ‎Free Tilemaps ‎[8,173 bytes]
  98. (hist) ‎Heart of the OHR 2012 ‎[8,110 bytes]
  99. (hist) ‎48 Hour Contests ‎[8,059 bytes]
  100. (hist) ‎Plan for per-vertex transformation ‎[8,019 bytes]

View (previous 100 | ) (20 | 50 | 100 | 250 | 500)