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Showing below up to 250 results in range #1 to #250.
- (hist) Bughunters League Table [51,483 bytes]
- (hist) Henceforth VM [39,628 bytes]
- (hist) Plotlite.hsd [29,617 bytes]
- (hist) Free Sprites [27,272 bytes]
- (hist) News [27,253 bytes]
- (hist) Plan for script multitasking [26,746 bytes]
- (hist) GEN [26,366 bytes]
- (hist) Battles [25,260 bytes]
- (hist) Android Port [24,473 bytes]
- (hist) Plan for gfx directx [23,521 bytes]
- (hist) HSP2HF [23,393 bytes]
- (hist) Guide to source files [23,237 bytes]
- (hist) Script dump [21,804 bytes]
- (hist) Plan for dynamic types in HamsterSpeak [21,715 bytes]
- (hist) Batalhas [21,257 bytes]
- (hist) How do I make title options like Start Game, Continue Game, etc.? [21,222 bytes]
- (hist) HUD Scripting Tutorial [20,251 bytes]
- (hist) DT6 [20,227 bytes]
- (hist) Plotscripting Tutorial [19,977 bytes]
- (hist) Slices Tutorial [19,592 bytes]
- (hist) HSZ [19,550 bytes]
- (hist) Novidade [19,277 bytes]
- (hist) Licenca-binario [18,794 bytes]
- (hist) How do I make a "fake inn"? [18,603 bytes]
- (hist) HamsterSpeak Specification [18,584 bytes]
- (hist) Licenca [18,411 bytes]
- (hist) How do I make an Inn? [18,282 bytes]
- (hist) Making Complex Attacks [16,886 bytes]
- (hist) Plan for achievements [15,952 bytes]
- (hist) Slice Collection Editor Tutorial [15,557 bytes]
- (hist) BMR's Portrait Tutorial [15,545 bytes]
- (hist) Part 1 - Maptiles [15,360 bytes]
- (hist) Chefes [15,075 bytes]
- (hist) Bosses [14,762 bytes]
- (hist) BMR's Step-by-Step Balrog [14,741 bytes]
- (hist) Plan for an Editor Editor [14,667 bytes]
- (hist) How do I make a "Save Point"? [14,314 bytes]
- (hist) How do I make one, two, or three NPCs follow the hero? [14,287 bytes]
- (hist) Contests [14,133 bytes]
- (hist) Plan for new graphics rendering [14,086 bytes]
- (hist) Contributors/Relicensing [14,050 bytes]
- (hist) Stun, Regen, Poison, and Mute [13,897 bytes]
- (hist) Plan for converting special screens to slices [13,815 bytes]
- (hist) RSAV [13,789 bytes]
- (hist) GrafX2 [13,590 bytes]
- (hist) Git [13,301 bytes]
- (hist) NPCs [13,282 bytes]
- (hist) Map Construction [13,229 bytes]
- (hist) 2007 Epic Marathon Contest [13,161 bytes]
- (hist) How do I make choices in a dialog box? [12,736 bytes]
- (hist) RPG format [12,619 bytes]
- (hist) RELOAD [12,381 bytes]
- (hist) Portable GNU-Linux binaries [12,284 bytes]
- (hist) Chapter 3 - Artwork [12,105 bytes]
- (hist) Can I "evolve" a hero into another? [12,045 bytes]
- (hist) Terrible Game Contests [11,977 bytes]
- (hist) Slicetree n n.reld [11,941 bytes]
- (hist) How do I make choices in a dialogue box and use them for different NPCs? [11,802 bytes]
- (hist) How do I make an NPC say something different later? [11,754 bytes]
- (hist) Chapter 2 - Getting Started [10,983 bytes]
- (hist) General.reld [10,625 bytes]
- (hist) Como usar NPCs e etiquetas [10,557 bytes]
- (hist) How to use NPCs and Tags [10,556 bytes]
- (hist) BMR's Step-by-Step Cyclops [10,347 bytes]
- (hist) Windows compiling requirements [10,159 bytes]
- (hist) How do I make a Bank where you can store money/items? [10,158 bytes]
- (hist) How do I use string to update dialogues? [10,094 bytes]
- (hist) How do I learn to draw better graphics? [9,984 bytes]
- (hist) How do I make several NPCs say something different later? [9,943 bytes]
- (hist) Free Animations [9,890 bytes]
- (hist) Ohrrpgce config.ini [9,873 bytes]
- (hist) Compiling for Android [9,800 bytes]
- (hist) Achievements [9,728 bytes]
- (hist) Items [9,574 bytes]
- (hist) Developer Notes [9,536 bytes]
- (hist) F.A.Q. [9,411 bytes]
- (hist) How do I implement pause outside battles/ in my battle system? [9,364 bytes]
- (hist) Vectors [9,314 bytes]
- (hist) Keyboard Shortcuts [9,120 bytes]
- (hist) Creating Cutscenes [9,102 bytes]
- (hist) Distributing a Game [9,076 bytes]
- (hist) Tontura, Regeneração, Veneno, e Mudez [8,977 bytes]
- (hist) What are the limits on various things? [8,913 bytes]
- (hist) What are HamsterSpeak flow control commands? [8,882 bytes]
- (hist) Tags [8,760 bytes]
- (hist) Plan for slice tree [8,709 bytes]
- (hist) How do I make a "Save Point using strings & slices"? [8,705 bytes]
- (hist) Plan for raising sprite frame limits [8,705 bytes]
- (hist) Ways to refer to a hero in a script [8,602 bytes]
- (hist) Uploading your OHRRPGCE game to Android app stores [8,449 bytes]
- (hist) How do I implement mouse input in my game? [8,441 bytes]
- (hist) Subversion Guide [8,438 bytes]
- (hist) Free Sound Effects [8,285 bytes]
- (hist) How do I make an escape item? [8,224 bytes]
- (hist) Appendix A - Keyboard Conventions [8,207 bytes]
- (hist) Graphics Utilities [8,176 bytes]
- (hist) Free Tilemaps [8,173 bytes]
- (hist) Heart of the OHR 2012 [8,110 bytes]
- (hist) 48 Hour Contests [8,059 bytes]
- (hist) Plan for per-vertex transformation [8,019 bytes]
- (hist) How do I get more control over the display of map names? [7,942 bytes]
- (hist) Free Music [7,826 bytes]
- (hist) Vehicle Use [7,730 bytes]
- (hist) How do I update shop items? [7,698 bytes]
- (hist) Heart of the OHR 2018 [7,517 bytes]
- (hist) Plan for In-App-Purchase Support [7,501 bytes]
- (hist) How do I make the screen fade out but not the hero? [7,435 bytes]
- (hist) Improving the engine [7,401 bytes]
- (hist) Top 30 [7,334 bytes]
- (hist) Leiame [7,286 bytes]
- (hist) Chapter 4 - Map Construction [7,283 bytes]
- (hist) Beginning Pixels - All About Colors [7,276 bytes]
- (hist) Graphics Wizardry [7,271 bytes]
- (hist) Plan for battle formation improvements [7,244 bytes]
- (hist) Heart of the OHR 2018/HeartBugs [7,240 bytes]
- (hist) Backends [7,201 bytes]
- (hist) HSP [7,147 bytes]
- (hist) Text Boxes [7,062 bytes]
- (hist) Getting FreeBASIC [7,038 bytes]
- (hist) Uso de veículos [7,036 bytes]
- (hist) STT [7,014 bytes]
- (hist) Moving on to Map Construction [6,998 bytes]
- (hist) OHRRPGCE Source Ports [6,992 bytes]
- (hist) SEZ [6,986 bytes]
- (hist) Making Android games [6,950 bytes]
- (hist) Part 2 - Walkabouts [6,944 bytes]
- (hist) How do I make a text box using slices? [6,938 bytes]
- (hist) Heroes.reld [6,876 bytes]
- (hist) BAM Format [6,868 bytes]
- (hist) How do I prevent the screen from fading in too early? [6,804 bytes]
- (hist) User-Interface Colors [6,675 bytes]
- (hist) RGFX [6,648 bytes]
- (hist) Halloween Contests [6,645 bytes]
- (hist) How do I make dialogues with letter that has accents or in a foreign language? [6,501 bytes]
- (hist) How do I make a church? [6,440 bytes]
- (hist) How do I start a battle automatically? [6,385 bytes]
- (hist) Creating Dungeons [6,367 bytes]
- (hist) Music Code [6,352 bytes]
- (hist) SAV [6,331 bytes]
- (hist) How do I save up both text boxes and strings? [6,270 bytes]
- (hist) What is the 3rd Party HSI? [6,197 bytes]
- (hist) How do I prevent a dead hero from reviving at the Inn? [6,195 bytes]
- (hist) Making Maptiles [6,134 bytes]
- (hist) Quick-Start: Maps [6,074 bytes]
- (hist) Compiling in Mac OS X [6,058 bytes]
- (hist) STF [6,047 bytes]
- (hist) Plan for new RPG format [6,040 bytes]
- (hist) Movendo-se na construção do mapa [6,018 bytes]
- (hist) Ridiculous Games Contests [5,994 bytes]
- (hist) Plan for source file cleanup [5,936 bytes]
- (hist) Heart of the OHR 2010 [5,932 bytes]
- (hist) How do I use plotscripts to make an NPC disappear permanently? [5,887 bytes]
- (hist) Random Collab Contests [5,860 bytes]
- (hist) HOWTO [5,743 bytes]
- (hist) How do I check if a slice collection is opened or closed? [5,670 bytes]
- (hist) How do I make a Teleport to town item? [5,669 bytes]
- (hist) How do I make an inn in which you can also save the party? [5,662 bytes]
- (hist) Jeremy Jacobs [5,602 bytes]
- (hist) Using Map Layers [5,601 bytes]
- (hist) Part 1 - Using Map Layers [5,572 bytes]
- (hist) SAY [5,571 bytes]
- (hist) Plan for input recording and playback [5,527 bytes]
- (hist) Side scrolling games [5,481 bytes]
- (hist) History of Release Dates [5,478 bytes]
- (hist) How does script-debug mode work? [5,478 bytes]
- (hist) Why not make better password protection for RPG files? [5,472 bytes]
- (hist) Getting Started [5,453 bytes]
- (hist) How do I make a merchant offer you discount on goods? [5,401 bytes]
- (hist) Community Graphics Resources [5,399 bytes]
- (hist) Plan for plotscripting plugins [5,366 bytes]
- (hist) DT1 [5,330 bytes]
- (hist) Plan for turn-based battles [5,286 bytes]
- (hist) How do I implement autosave? [5,272 bytes]
- (hist) How do I restore my hero's stats during a plotscript? [5,243 bytes]
- (hist) Downloads [5,197 bytes]
- (hist) What are the Debugging keys? [5,164 bytes]
- (hist) Chapter 17 - Distributing a Game [5,142 bytes]
- (hist) Fazendo gráficos de caminhada [5,141 bytes]
- (hist) How do I increase or decrease the value of a global variable? [5,109 bytes]
- (hist) 8-bit Game Contests [5,086 bytes]
- (hist) How do I make an animated title screen? [5,066 bytes]
- (hist) What is a script argument for? [5,033 bytes]
- (hist) Music and Sound Utilities [5,000 bytes]
- (hist) How can I make it so that an inn restores HP, but not MP? [4,933 bytes]
- (hist) Compiling [4,918 bytes]
- (hist) HRO [4,902 bytes]
- (hist) Tiras de mapa animadas [4,889 bytes]
- (hist) Plan for textboxes in battles [4,864 bytes]
- (hist) RPG [4,860 bytes]
- (hist) Permanent Stat-Boosters [4,845 bytes]
- (hist) OHR++ [4,822 bytes]
- (hist) Plan for enemy AI improvements [4,789 bytes]
- (hist) XRPG Format [4,761 bytes]
- (hist) How do I store several tags in a variable? [4,758 bytes]
- (hist) Plans [4,735 bytes]
- (hist) Heart of the OHR 2014 [4,686 bytes]
- (hist) How do I end the demo, 1rst version, 2nd version of my game? [4,671 bytes]
- (hist) How do I add screens before my title game screen? [4,653 bytes]
- (hist) What is a variable? [4,598 bytes]
- (hist) What are the advantages and drawbacks of the different music programs? [4,582 bytes]
- (hist) Making Walkabout Graphics [4,574 bytes]
- (hist) How do I make a presentation for my save point or my restore point? [4,559 bytes]
- (hist) Plan for unicode support [4,546 bytes]
- (hist) Interesting Fights and Combat Situations [4,539 bytes]
- (hist) Animating Maptiles [4,517 bytes]
- (hist) How do I keep MS Paint from messing up my colors? [4,515 bytes]
- (hist) Gentoo Linux Installation Notes [4,411 bytes]
- (hist) How do I add cheats to my game? [4,370 bytes]
- (hist) Customizing Menus [4,369 bytes]
- (hist) How does level MP increase when levelling up? [4,365 bytes]
- (hist) How do I make an NPC that gives you hints all along the game? [4,315 bytes]
- (hist) Plan for network support [4,300 bytes]
- (hist) Hamster Wrench [4,287 bytes]
- (hist) Tabulate.py [4,282 bytes]
- (hist) Items.reld [4,275 bytes]
- (hist) How do I change the resources Windows assigns to my soundcard? [4,244 bytes]
- (hist) How to add a new script command [4,214 bytes]
- (hist) Plan for a joystick config menu [4,214 bytes]
- (hist) FIXBITS.BIN [4,212 bytes]
- (hist) Plan for improved mouse support [4,196 bytes]
- (hist) FOE [4,192 bytes]
- (hist) Script for managing items [4,155 bytes]
- (hist) Heart of the OHR 2016 [4,136 bytes]
- (hist) How do I change the borders of the text boxes? [4,116 bytes]
- (hist) How do I use plotscripts to make an NPC created through plotscripting stay on the map? [4,095 bytes]
- (hist) Hamster Republic [4,095 bytes]
- (hist) How do I implement new keys for the player with hero jumps as an example? [4,061 bytes]
- (hist) Timeline [4,043 bytes]
- (hist) Maintaining compatibility [4,033 bytes]
- (hist) Contributors [4,026 bytes]
- (hist) What is the formula for how much experience it takes for a levelup? [4,007 bytes]
- (hist) Why did you pick an acronym that is so hard to pronounce? [3,986 bytes]
- (hist) Plan for implementing battlescripting [3,975 bytes]
- (hist) ATK [3,973 bytes]
- (hist) How do I make "fake" doors? [3,968 bytes]
- (hist) How do I make a teleporter that transports you to an "HQ" thoughout the whole game? [3,925 bytes]
- (hist) Coding Standards [3,905 bytes]
- (hist) Application for Hamster Republic Citizenship [3,894 bytes]
- (hist) Plan for more flexible stats [3,891 bytes]
- (hist) Linux Notes [3,882 bytes]
- (hist) Free Backdrops [3,878 bytes]
- (hist) Plan for shop improvements [3,866 bytes]
- (hist) How do I restart my game after the player had lost? [3,834 bytes]
- (hist) What do the run-time script errors mean? [3,834 bytes]
- (hist) DT0 [3,792 bytes]
- (hist) Plan for new save format [3,762 bytes]
- (hist) About Formal Specs [3,698 bytes]
- (hist) How do I securely backup my work? [3,682 bytes]
- (hist) How do I prevent the player from popping up the menu? [3,674 bytes]
- (hist) How do I link plotscripts together? [3,633 bytes]