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Showing below up to 250 results in range #1 to #250.

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  1. (hist) ‎Bughunters League Table ‎[51,483 bytes]
  2. (hist) ‎Henceforth VM ‎[39,628 bytes]
  3. (hist) ‎Plotlite.hsd ‎[29,617 bytes]
  4. (hist) ‎Free Sprites ‎[27,272 bytes]
  5. (hist) ‎News ‎[27,253 bytes]
  6. (hist) ‎Plan for script multitasking ‎[26,746 bytes]
  7. (hist) ‎GEN ‎[26,366 bytes]
  8. (hist) ‎Battles ‎[25,260 bytes]
  9. (hist) ‎Android Port ‎[24,473 bytes]
  10. (hist) ‎Plan for gfx directx ‎[23,521 bytes]
  11. (hist) ‎HSP2HF ‎[23,393 bytes]
  12. (hist) ‎Guide to source files ‎[23,237 bytes]
  13. (hist) ‎Script dump ‎[21,804 bytes]
  14. (hist) ‎Plan for dynamic types in HamsterSpeak ‎[21,715 bytes]
  15. (hist) ‎Batalhas ‎[21,257 bytes]
  16. (hist) ‎How do I make title options like Start Game, Continue Game, etc.? ‎[21,222 bytes]
  17. (hist) ‎HUD Scripting Tutorial ‎[20,251 bytes]
  18. (hist) ‎DT6 ‎[20,227 bytes]
  19. (hist) ‎Plotscripting Tutorial ‎[19,977 bytes]
  20. (hist) ‎Slices Tutorial ‎[19,592 bytes]
  21. (hist) ‎HSZ ‎[19,550 bytes]
  22. (hist) ‎Novidade ‎[19,277 bytes]
  23. (hist) ‎Licenca-binario ‎[18,794 bytes]
  24. (hist) ‎How do I make a "fake inn"? ‎[18,603 bytes]
  25. (hist) ‎HamsterSpeak Specification ‎[18,584 bytes]
  26. (hist) ‎Licenca ‎[18,411 bytes]
  27. (hist) ‎How do I make an Inn? ‎[18,282 bytes]
  28. (hist) ‎Making Complex Attacks ‎[16,886 bytes]
  29. (hist) ‎Plan for achievements ‎[15,952 bytes]
  30. (hist) ‎Slice Collection Editor Tutorial ‎[15,557 bytes]
  31. (hist) ‎BMR's Portrait Tutorial ‎[15,545 bytes]
  32. (hist) ‎Part 1 - Maptiles ‎[15,360 bytes]
  33. (hist) ‎Chefes ‎[15,075 bytes]
  34. (hist) ‎Bosses ‎[14,762 bytes]
  35. (hist) ‎BMR's Step-by-Step Balrog ‎[14,741 bytes]
  36. (hist) ‎Plan for an Editor Editor ‎[14,667 bytes]
  37. (hist) ‎How do I make a "Save Point"? ‎[14,314 bytes]
  38. (hist) ‎How do I make one, two, or three NPCs follow the hero? ‎[14,287 bytes]
  39. (hist) ‎Contests ‎[14,133 bytes]
  40. (hist) ‎Plan for new graphics rendering ‎[14,086 bytes]
  41. (hist) ‎Contributors/Relicensing ‎[14,050 bytes]
  42. (hist) ‎Stun, Regen, Poison, and Mute ‎[13,897 bytes]
  43. (hist) ‎Plan for converting special screens to slices ‎[13,815 bytes]
  44. (hist) ‎RSAV ‎[13,789 bytes]
  45. (hist) ‎GrafX2 ‎[13,590 bytes]
  46. (hist) ‎Git ‎[13,301 bytes]
  47. (hist) ‎NPCs ‎[13,282 bytes]
  48. (hist) ‎Map Construction ‎[13,229 bytes]
  49. (hist) ‎2007 Epic Marathon Contest ‎[13,161 bytes]
  50. (hist) ‎How do I make choices in a dialog box? ‎[12,736 bytes]
  51. (hist) ‎RPG format ‎[12,619 bytes]
  52. (hist) ‎RELOAD ‎[12,381 bytes]
  53. (hist) ‎Portable GNU-Linux binaries ‎[12,284 bytes]
  54. (hist) ‎Chapter 3 - Artwork ‎[12,105 bytes]
  55. (hist) ‎Can I "evolve" a hero into another? ‎[12,045 bytes]
  56. (hist) ‎Terrible Game Contests ‎[11,977 bytes]
  57. (hist) ‎Slicetree n n.reld ‎[11,941 bytes]
  58. (hist) ‎How do I make choices in a dialogue box and use them for different NPCs? ‎[11,802 bytes]
  59. (hist) ‎How do I make an NPC say something different later? ‎[11,754 bytes]
  60. (hist) ‎Chapter 2 - Getting Started ‎[10,983 bytes]
  61. (hist) ‎General.reld ‎[10,625 bytes]
  62. (hist) ‎Como usar NPCs e etiquetas ‎[10,557 bytes]
  63. (hist) ‎How to use NPCs and Tags ‎[10,556 bytes]
  64. (hist) ‎BMR's Step-by-Step Cyclops ‎[10,347 bytes]
  65. (hist) ‎Windows compiling requirements ‎[10,159 bytes]
  66. (hist) ‎How do I make a Bank where you can store money/items? ‎[10,158 bytes]
  67. (hist) ‎How do I use string to update dialogues? ‎[10,094 bytes]
  68. (hist) ‎How do I learn to draw better graphics? ‎[9,984 bytes]
  69. (hist) ‎How do I make several NPCs say something different later? ‎[9,943 bytes]
  70. (hist) ‎Free Animations ‎[9,890 bytes]
  71. (hist) ‎Ohrrpgce config.ini ‎[9,873 bytes]
  72. (hist) ‎Compiling for Android ‎[9,800 bytes]
  73. (hist) ‎Achievements ‎[9,728 bytes]
  74. (hist) ‎Items ‎[9,574 bytes]
  75. (hist) ‎Developer Notes ‎[9,536 bytes]
  76. (hist) ‎F.A.Q. ‎[9,411 bytes]
  77. (hist) ‎How do I implement pause outside battles/ in my battle system? ‎[9,364 bytes]
  78. (hist) ‎Vectors ‎[9,314 bytes]
  79. (hist) ‎Keyboard Shortcuts ‎[9,120 bytes]
  80. (hist) ‎Creating Cutscenes ‎[9,102 bytes]
  81. (hist) ‎Distributing a Game ‎[9,076 bytes]
  82. (hist) ‎Tontura, Regeneração, Veneno, e Mudez ‎[8,977 bytes]
  83. (hist) ‎What are the limits on various things? ‎[8,913 bytes]
  84. (hist) ‎What are HamsterSpeak flow control commands? ‎[8,882 bytes]
  85. (hist) ‎Tags ‎[8,760 bytes]
  86. (hist) ‎Plan for slice tree ‎[8,709 bytes]
  87. (hist) ‎How do I make a "Save Point using strings & slices"? ‎[8,705 bytes]
  88. (hist) ‎Plan for raising sprite frame limits ‎[8,705 bytes]
  89. (hist) ‎Ways to refer to a hero in a script ‎[8,602 bytes]
  90. (hist) ‎Uploading your OHRRPGCE game to Android app stores ‎[8,449 bytes]
  91. (hist) ‎How do I implement mouse input in my game? ‎[8,441 bytes]
  92. (hist) ‎Subversion Guide ‎[8,438 bytes]
  93. (hist) ‎Free Sound Effects ‎[8,285 bytes]
  94. (hist) ‎How do I make an escape item? ‎[8,224 bytes]
  95. (hist) ‎Appendix A - Keyboard Conventions ‎[8,207 bytes]
  96. (hist) ‎Graphics Utilities ‎[8,176 bytes]
  97. (hist) ‎Free Tilemaps ‎[8,173 bytes]
  98. (hist) ‎Heart of the OHR 2012 ‎[8,110 bytes]
  99. (hist) ‎48 Hour Contests ‎[8,059 bytes]
  100. (hist) ‎Plan for per-vertex transformation ‎[8,019 bytes]
  101. (hist) ‎How do I get more control over the display of map names? ‎[7,942 bytes]
  102. (hist) ‎Free Music ‎[7,826 bytes]
  103. (hist) ‎Vehicle Use ‎[7,730 bytes]
  104. (hist) ‎How do I update shop items? ‎[7,698 bytes]
  105. (hist) ‎Heart of the OHR 2018 ‎[7,517 bytes]
  106. (hist) ‎Plan for In-App-Purchase Support ‎[7,501 bytes]
  107. (hist) ‎How do I make the screen fade out but not the hero? ‎[7,435 bytes]
  108. (hist) ‎Improving the engine ‎[7,401 bytes]
  109. (hist) ‎Top 30 ‎[7,334 bytes]
  110. (hist) ‎Leiame ‎[7,286 bytes]
  111. (hist) ‎Chapter 4 - Map Construction ‎[7,283 bytes]
  112. (hist) ‎Beginning Pixels - All About Colors ‎[7,276 bytes]
  113. (hist) ‎Graphics Wizardry ‎[7,271 bytes]
  114. (hist) ‎Plan for battle formation improvements ‎[7,244 bytes]
  115. (hist) ‎Heart of the OHR 2018/HeartBugs ‎[7,240 bytes]
  116. (hist) ‎Backends ‎[7,201 bytes]
  117. (hist) ‎HSP ‎[7,147 bytes]
  118. (hist) ‎Text Boxes ‎[7,062 bytes]
  119. (hist) ‎Getting FreeBASIC ‎[7,038 bytes]
  120. (hist) ‎Uso de veículos ‎[7,036 bytes]
  121. (hist) ‎STT ‎[7,014 bytes]
  122. (hist) ‎Moving on to Map Construction ‎[6,998 bytes]
  123. (hist) ‎OHRRPGCE Source Ports ‎[6,992 bytes]
  124. (hist) ‎SEZ ‎[6,986 bytes]
  125. (hist) ‎Making Android games ‎[6,950 bytes]
  126. (hist) ‎Part 2 - Walkabouts ‎[6,944 bytes]
  127. (hist) ‎How do I make a text box using slices? ‎[6,938 bytes]
  128. (hist) ‎Heroes.reld ‎[6,876 bytes]
  129. (hist) ‎BAM Format ‎[6,868 bytes]
  130. (hist) ‎How do I prevent the screen from fading in too early? ‎[6,804 bytes]
  131. (hist) ‎User-Interface Colors ‎[6,675 bytes]
  132. (hist) ‎RGFX ‎[6,648 bytes]
  133. (hist) ‎Halloween Contests ‎[6,645 bytes]
  134. (hist) ‎How do I make dialogues with letter that has accents or in a foreign language? ‎[6,501 bytes]
  135. (hist) ‎How do I make a church? ‎[6,440 bytes]
  136. (hist) ‎How do I start a battle automatically? ‎[6,385 bytes]
  137. (hist) ‎Creating Dungeons ‎[6,367 bytes]
  138. (hist) ‎Music Code ‎[6,352 bytes]
  139. (hist) ‎SAV ‎[6,331 bytes]
  140. (hist) ‎How do I save up both text boxes and strings? ‎[6,270 bytes]
  141. (hist) ‎What is the 3rd Party HSI? ‎[6,197 bytes]
  142. (hist) ‎How do I prevent a dead hero from reviving at the Inn? ‎[6,195 bytes]
  143. (hist) ‎Making Maptiles ‎[6,134 bytes]
  144. (hist) ‎Quick-Start: Maps ‎[6,074 bytes]
  145. (hist) ‎Compiling in Mac OS X ‎[6,058 bytes]
  146. (hist) ‎STF ‎[6,047 bytes]
  147. (hist) ‎Plan for new RPG format ‎[6,040 bytes]
  148. (hist) ‎Movendo-se na construção do mapa ‎[6,018 bytes]
  149. (hist) ‎Ridiculous Games Contests ‎[5,994 bytes]
  150. (hist) ‎Plan for source file cleanup ‎[5,936 bytes]
  151. (hist) ‎Heart of the OHR 2010 ‎[5,932 bytes]
  152. (hist) ‎How do I use plotscripts to make an NPC disappear permanently? ‎[5,887 bytes]
  153. (hist) ‎Random Collab Contests ‎[5,860 bytes]
  154. (hist) ‎HOWTO ‎[5,743 bytes]
  155. (hist) ‎How do I check if a slice collection is opened or closed? ‎[5,670 bytes]
  156. (hist) ‎How do I make a Teleport to town item? ‎[5,669 bytes]
  157. (hist) ‎How do I make an inn in which you can also save the party? ‎[5,662 bytes]
  158. (hist) ‎Jeremy Jacobs ‎[5,602 bytes]
  159. (hist) ‎Using Map Layers ‎[5,601 bytes]
  160. (hist) ‎Part 1 - Using Map Layers ‎[5,572 bytes]
  161. (hist) ‎SAY ‎[5,571 bytes]
  162. (hist) ‎Plan for input recording and playback ‎[5,527 bytes]
  163. (hist) ‎Side scrolling games ‎[5,481 bytes]
  164. (hist) ‎History of Release Dates ‎[5,478 bytes]
  165. (hist) ‎How does script-debug mode work? ‎[5,478 bytes]
  166. (hist) ‎Why not make better password protection for RPG files? ‎[5,472 bytes]
  167. (hist) ‎Getting Started ‎[5,453 bytes]
  168. (hist) ‎How do I make a merchant offer you discount on goods? ‎[5,401 bytes]
  169. (hist) ‎Community Graphics Resources ‎[5,399 bytes]
  170. (hist) ‎Plan for plotscripting plugins ‎[5,366 bytes]
  171. (hist) ‎DT1 ‎[5,330 bytes]
  172. (hist) ‎Plan for turn-based battles ‎[5,286 bytes]
  173. (hist) ‎How do I implement autosave? ‎[5,272 bytes]
  174. (hist) ‎How do I restore my hero's stats during a plotscript? ‎[5,243 bytes]
  175. (hist) ‎Downloads ‎[5,197 bytes]
  176. (hist) ‎What are the Debugging keys? ‎[5,164 bytes]
  177. (hist) ‎Chapter 17 - Distributing a Game ‎[5,142 bytes]
  178. (hist) ‎Fazendo gráficos de caminhada ‎[5,141 bytes]
  179. (hist) ‎How do I increase or decrease the value of a global variable? ‎[5,109 bytes]
  180. (hist) ‎8-bit Game Contests ‎[5,086 bytes]
  181. (hist) ‎How do I make an animated title screen? ‎[5,066 bytes]
  182. (hist) ‎What is a script argument for? ‎[5,033 bytes]
  183. (hist) ‎Music and Sound Utilities ‎[5,000 bytes]
  184. (hist) ‎How can I make it so that an inn restores HP, but not MP? ‎[4,933 bytes]
  185. (hist) ‎Compiling ‎[4,918 bytes]
  186. (hist) ‎HRO ‎[4,902 bytes]
  187. (hist) ‎Tiras de mapa animadas ‎[4,889 bytes]
  188. (hist) ‎Plan for textboxes in battles ‎[4,864 bytes]
  189. (hist) ‎RPG ‎[4,860 bytes]
  190. (hist) ‎Permanent Stat-Boosters ‎[4,845 bytes]
  191. (hist) ‎OHR++ ‎[4,822 bytes]
  192. (hist) ‎Plan for enemy AI improvements ‎[4,789 bytes]
  193. (hist) ‎XRPG Format ‎[4,761 bytes]
  194. (hist) ‎How do I store several tags in a variable? ‎[4,758 bytes]
  195. (hist) ‎Plans ‎[4,735 bytes]
  196. (hist) ‎Heart of the OHR 2014 ‎[4,686 bytes]
  197. (hist) ‎How do I end the demo, 1rst version, 2nd version of my game? ‎[4,671 bytes]
  198. (hist) ‎How do I add screens before my title game screen? ‎[4,653 bytes]
  199. (hist) ‎What is a variable? ‎[4,598 bytes]
  200. (hist) ‎What are the advantages and drawbacks of the different music programs? ‎[4,582 bytes]
  201. (hist) ‎Making Walkabout Graphics ‎[4,574 bytes]
  202. (hist) ‎How do I make a presentation for my save point or my restore point? ‎[4,559 bytes]
  203. (hist) ‎Plan for unicode support ‎[4,546 bytes]
  204. (hist) ‎Interesting Fights and Combat Situations ‎[4,539 bytes]
  205. (hist) ‎Animating Maptiles ‎[4,517 bytes]
  206. (hist) ‎How do I keep MS Paint from messing up my colors? ‎[4,515 bytes]
  207. (hist) ‎Gentoo Linux Installation Notes ‎[4,411 bytes]
  208. (hist) ‎How do I add cheats to my game? ‎[4,370 bytes]
  209. (hist) ‎Customizing Menus ‎[4,369 bytes]
  210. (hist) ‎How does level MP increase when levelling up? ‎[4,365 bytes]
  211. (hist) ‎How do I make an NPC that gives you hints all along the game? ‎[4,315 bytes]
  212. (hist) ‎Plan for network support ‎[4,300 bytes]
  213. (hist) ‎Hamster Wrench ‎[4,287 bytes]
  214. (hist) ‎Tabulate.py ‎[4,282 bytes]
  215. (hist) ‎Items.reld ‎[4,275 bytes]
  216. (hist) ‎How do I change the resources Windows assigns to my soundcard? ‎[4,244 bytes]
  217. (hist) ‎How to add a new script command ‎[4,214 bytes]
  218. (hist) ‎Plan for a joystick config menu ‎[4,214 bytes]
  219. (hist) ‎FIXBITS.BIN ‎[4,212 bytes]
  220. (hist) ‎Plan for improved mouse support ‎[4,196 bytes]
  221. (hist) ‎FOE ‎[4,192 bytes]
  222. (hist) ‎Script for managing items ‎[4,155 bytes]
  223. (hist) ‎Heart of the OHR 2016 ‎[4,136 bytes]
  224. (hist) ‎How do I change the borders of the text boxes? ‎[4,116 bytes]
  225. (hist) ‎How do I use plotscripts to make an NPC created through plotscripting stay on the map? ‎[4,095 bytes]
  226. (hist) ‎Hamster Republic ‎[4,095 bytes]
  227. (hist) ‎How do I implement new keys for the player with hero jumps as an example? ‎[4,061 bytes]
  228. (hist) ‎Timeline ‎[4,043 bytes]
  229. (hist) ‎Maintaining compatibility ‎[4,033 bytes]
  230. (hist) ‎Contributors ‎[4,026 bytes]
  231. (hist) ‎What is the formula for how much experience it takes for a levelup? ‎[4,007 bytes]
  232. (hist) ‎Why did you pick an acronym that is so hard to pronounce? ‎[3,986 bytes]
  233. (hist) ‎Plan for implementing battlescripting ‎[3,975 bytes]
  234. (hist) ‎ATK ‎[3,973 bytes]
  235. (hist) ‎How do I make "fake" doors? ‎[3,968 bytes]
  236. (hist) ‎How do I make a teleporter that transports you to an "HQ" thoughout the whole game? ‎[3,925 bytes]
  237. (hist) ‎Coding Standards ‎[3,905 bytes]
  238. (hist) ‎Application for Hamster Republic Citizenship ‎[3,894 bytes]
  239. (hist) ‎Plan for more flexible stats ‎[3,891 bytes]
  240. (hist) ‎Linux Notes ‎[3,882 bytes]
  241. (hist) ‎Free Backdrops ‎[3,878 bytes]
  242. (hist) ‎Plan for shop improvements ‎[3,866 bytes]
  243. (hist) ‎How do I restart my game after the player had lost? ‎[3,834 bytes]
  244. (hist) ‎What do the run-time script errors mean? ‎[3,834 bytes]
  245. (hist) ‎DT0 ‎[3,792 bytes]
  246. (hist) ‎Plan for new save format ‎[3,762 bytes]
  247. (hist) ‎About Formal Specs ‎[3,698 bytes]
  248. (hist) ‎How do I securely backup my work? ‎[3,682 bytes]
  249. (hist) ‎How do I prevent the player from popping up the menu? ‎[3,674 bytes]
  250. (hist) ‎How do I link plotscripts together? ‎[3,633 bytes]

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