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Showing below up to 500 results in range #1 to #500.
- (hist) Bughunters League Table [51,483 bytes]
- (hist) Henceforth VM [39,628 bytes]
- (hist) Plotlite.hsd [29,617 bytes]
- (hist) Free Sprites [27,272 bytes]
- (hist) News [27,253 bytes]
- (hist) Plan for script multitasking [26,746 bytes]
- (hist) GEN [26,366 bytes]
- (hist) Battles [25,260 bytes]
- (hist) Android Port [24,473 bytes]
- (hist) Plan for gfx directx [23,521 bytes]
- (hist) HSP2HF [23,393 bytes]
- (hist) Guide to source files [23,237 bytes]
- (hist) Script dump [21,804 bytes]
- (hist) Plan for dynamic types in HamsterSpeak [21,715 bytes]
- (hist) Batalhas [21,257 bytes]
- (hist) How do I make title options like Start Game, Continue Game, etc.? [21,222 bytes]
- (hist) HUD Scripting Tutorial [20,251 bytes]
- (hist) DT6 [20,227 bytes]
- (hist) Plotscripting Tutorial [19,977 bytes]
- (hist) Slices Tutorial [19,592 bytes]
- (hist) HSZ [19,550 bytes]
- (hist) Novidade [19,277 bytes]
- (hist) Licenca-binario [18,794 bytes]
- (hist) How do I make a "fake inn"? [18,603 bytes]
- (hist) HamsterSpeak Specification [18,584 bytes]
- (hist) Licenca [18,411 bytes]
- (hist) How do I make an Inn? [18,282 bytes]
- (hist) Making Complex Attacks [16,886 bytes]
- (hist) Plan for achievements [15,952 bytes]
- (hist) Slice Collection Editor Tutorial [15,557 bytes]
- (hist) BMR's Portrait Tutorial [15,545 bytes]
- (hist) Part 1 - Maptiles [15,360 bytes]
- (hist) Chefes [15,075 bytes]
- (hist) Bosses [14,762 bytes]
- (hist) BMR's Step-by-Step Balrog [14,741 bytes]
- (hist) Plan for an Editor Editor [14,667 bytes]
- (hist) How do I make a "Save Point"? [14,314 bytes]
- (hist) How do I make one, two, or three NPCs follow the hero? [14,287 bytes]
- (hist) Contests [14,133 bytes]
- (hist) Plan for new graphics rendering [14,086 bytes]
- (hist) Contributors/Relicensing [14,050 bytes]
- (hist) Stun, Regen, Poison, and Mute [13,897 bytes]
- (hist) Plan for converting special screens to slices [13,815 bytes]
- (hist) RSAV [13,789 bytes]
- (hist) GrafX2 [13,590 bytes]
- (hist) Git [13,301 bytes]
- (hist) NPCs [13,282 bytes]
- (hist) Map Construction [13,229 bytes]
- (hist) 2007 Epic Marathon Contest [13,161 bytes]
- (hist) How do I make choices in a dialog box? [12,736 bytes]
- (hist) RPG format [12,619 bytes]
- (hist) RELOAD [12,381 bytes]
- (hist) Portable GNU-Linux binaries [12,284 bytes]
- (hist) Chapter 3 - Artwork [12,105 bytes]
- (hist) Can I "evolve" a hero into another? [12,045 bytes]
- (hist) Terrible Game Contests [11,977 bytes]
- (hist) Slicetree n n.reld [11,941 bytes]
- (hist) How do I make choices in a dialogue box and use them for different NPCs? [11,802 bytes]
- (hist) How do I make an NPC say something different later? [11,754 bytes]
- (hist) Chapter 2 - Getting Started [10,983 bytes]
- (hist) General.reld [10,625 bytes]
- (hist) Como usar NPCs e etiquetas [10,557 bytes]
- (hist) How to use NPCs and Tags [10,556 bytes]
- (hist) BMR's Step-by-Step Cyclops [10,347 bytes]
- (hist) Windows compiling requirements [10,159 bytes]
- (hist) How do I make a Bank where you can store money/items? [10,158 bytes]
- (hist) How do I use string to update dialogues? [10,094 bytes]
- (hist) How do I learn to draw better graphics? [9,984 bytes]
- (hist) How do I make several NPCs say something different later? [9,943 bytes]
- (hist) Free Animations [9,890 bytes]
- (hist) Ohrrpgce config.ini [9,873 bytes]
- (hist) Compiling for Android [9,800 bytes]
- (hist) Achievements [9,728 bytes]
- (hist) Items [9,574 bytes]
- (hist) Developer Notes [9,536 bytes]
- (hist) F.A.Q. [9,411 bytes]
- (hist) How do I implement pause outside battles/ in my battle system? [9,364 bytes]
- (hist) Vectors [9,314 bytes]
- (hist) Keyboard Shortcuts [9,120 bytes]
- (hist) Creating Cutscenes [9,102 bytes]
- (hist) Distributing a Game [9,076 bytes]
- (hist) Tontura, Regeneração, Veneno, e Mudez [8,977 bytes]
- (hist) What are the limits on various things? [8,913 bytes]
- (hist) What are HamsterSpeak flow control commands? [8,882 bytes]
- (hist) Tags [8,760 bytes]
- (hist) Plan for slice tree [8,709 bytes]
- (hist) How do I make a "Save Point using strings & slices"? [8,705 bytes]
- (hist) Plan for raising sprite frame limits [8,705 bytes]
- (hist) Ways to refer to a hero in a script [8,602 bytes]
- (hist) Uploading your OHRRPGCE game to Android app stores [8,449 bytes]
- (hist) How do I implement mouse input in my game? [8,441 bytes]
- (hist) Subversion Guide [8,438 bytes]
- (hist) Free Sound Effects [8,285 bytes]
- (hist) How do I make an escape item? [8,224 bytes]
- (hist) Appendix A - Keyboard Conventions [8,207 bytes]
- (hist) Graphics Utilities [8,176 bytes]
- (hist) Free Tilemaps [8,173 bytes]
- (hist) Heart of the OHR 2012 [8,110 bytes]
- (hist) 48 Hour Contests [8,059 bytes]
- (hist) Plan for per-vertex transformation [8,019 bytes]
- (hist) How do I get more control over the display of map names? [7,942 bytes]
- (hist) Free Music [7,826 bytes]
- (hist) Vehicle Use [7,730 bytes]
- (hist) How do I update shop items? [7,698 bytes]
- (hist) Heart of the OHR 2018 [7,517 bytes]
- (hist) Plan for In-App-Purchase Support [7,501 bytes]
- (hist) How do I make the screen fade out but not the hero? [7,435 bytes]
- (hist) Improving the engine [7,401 bytes]
- (hist) Top 30 [7,334 bytes]
- (hist) Leiame [7,286 bytes]
- (hist) Chapter 4 - Map Construction [7,283 bytes]
- (hist) Beginning Pixels - All About Colors [7,276 bytes]
- (hist) Graphics Wizardry [7,271 bytes]
- (hist) Plan for battle formation improvements [7,244 bytes]
- (hist) Heart of the OHR 2018/HeartBugs [7,240 bytes]
- (hist) Backends [7,201 bytes]
- (hist) HSP [7,147 bytes]
- (hist) Text Boxes [7,062 bytes]
- (hist) Getting FreeBASIC [7,038 bytes]
- (hist) Uso de veículos [7,036 bytes]
- (hist) STT [7,014 bytes]
- (hist) Moving on to Map Construction [6,998 bytes]
- (hist) OHRRPGCE Source Ports [6,992 bytes]
- (hist) SEZ [6,986 bytes]
- (hist) Making Android games [6,950 bytes]
- (hist) Part 2 - Walkabouts [6,944 bytes]
- (hist) How do I make a text box using slices? [6,938 bytes]
- (hist) Heroes.reld [6,876 bytes]
- (hist) BAM Format [6,868 bytes]
- (hist) How do I prevent the screen from fading in too early? [6,804 bytes]
- (hist) User-Interface Colors [6,675 bytes]
- (hist) RGFX [6,648 bytes]
- (hist) Halloween Contests [6,645 bytes]
- (hist) How do I make dialogues with letter that has accents or in a foreign language? [6,501 bytes]
- (hist) How do I make a church? [6,440 bytes]
- (hist) How do I start a battle automatically? [6,385 bytes]
- (hist) Creating Dungeons [6,367 bytes]
- (hist) Music Code [6,352 bytes]
- (hist) SAV [6,331 bytes]
- (hist) How do I save up both text boxes and strings? [6,270 bytes]
- (hist) What is the 3rd Party HSI? [6,197 bytes]
- (hist) How do I prevent a dead hero from reviving at the Inn? [6,195 bytes]
- (hist) Making Maptiles [6,134 bytes]
- (hist) Quick-Start: Maps [6,074 bytes]
- (hist) Compiling in Mac OS X [6,058 bytes]
- (hist) STF [6,047 bytes]
- (hist) Plan for new RPG format [6,040 bytes]
- (hist) Movendo-se na construção do mapa [6,018 bytes]
- (hist) Ridiculous Games Contests [5,994 bytes]
- (hist) Plan for source file cleanup [5,936 bytes]
- (hist) Heart of the OHR 2010 [5,932 bytes]
- (hist) How do I use plotscripts to make an NPC disappear permanently? [5,887 bytes]
- (hist) Random Collab Contests [5,860 bytes]
- (hist) HOWTO [5,743 bytes]
- (hist) How do I check if a slice collection is opened or closed? [5,670 bytes]
- (hist) How do I make a Teleport to town item? [5,669 bytes]
- (hist) How do I make an inn in which you can also save the party? [5,662 bytes]
- (hist) Jeremy Jacobs [5,602 bytes]
- (hist) Using Map Layers [5,601 bytes]
- (hist) Part 1 - Using Map Layers [5,572 bytes]
- (hist) SAY [5,571 bytes]
- (hist) Plan for input recording and playback [5,527 bytes]
- (hist) Side scrolling games [5,481 bytes]
- (hist) History of Release Dates [5,478 bytes]
- (hist) How does script-debug mode work? [5,478 bytes]
- (hist) Why not make better password protection for RPG files? [5,472 bytes]
- (hist) Getting Started [5,453 bytes]
- (hist) How do I make a merchant offer you discount on goods? [5,401 bytes]
- (hist) Community Graphics Resources [5,399 bytes]
- (hist) Plan for plotscripting plugins [5,366 bytes]
- (hist) DT1 [5,330 bytes]
- (hist) Plan for turn-based battles [5,286 bytes]
- (hist) How do I implement autosave? [5,272 bytes]
- (hist) How do I restore my hero's stats during a plotscript? [5,243 bytes]
- (hist) Downloads [5,197 bytes]
- (hist) What are the Debugging keys? [5,164 bytes]
- (hist) Chapter 17 - Distributing a Game [5,142 bytes]
- (hist) Fazendo gráficos de caminhada [5,141 bytes]
- (hist) How do I increase or decrease the value of a global variable? [5,109 bytes]
- (hist) 8-bit Game Contests [5,086 bytes]
- (hist) How do I make an animated title screen? [5,066 bytes]
- (hist) What is a script argument for? [5,033 bytes]
- (hist) Music and Sound Utilities [5,000 bytes]
- (hist) How can I make it so that an inn restores HP, but not MP? [4,933 bytes]
- (hist) Compiling [4,918 bytes]
- (hist) HRO [4,902 bytes]
- (hist) Tiras de mapa animadas [4,889 bytes]
- (hist) Plan for textboxes in battles [4,864 bytes]
- (hist) RPG [4,860 bytes]
- (hist) Permanent Stat-Boosters [4,845 bytes]
- (hist) OHR++ [4,822 bytes]
- (hist) Plan for enemy AI improvements [4,789 bytes]
- (hist) XRPG Format [4,761 bytes]
- (hist) How do I store several tags in a variable? [4,758 bytes]
- (hist) Plans [4,735 bytes]
- (hist) Heart of the OHR 2014 [4,686 bytes]
- (hist) How do I end the demo, 1rst version, 2nd version of my game? [4,671 bytes]
- (hist) How do I add screens before my title game screen? [4,653 bytes]
- (hist) What is a variable? [4,598 bytes]
- (hist) What are the advantages and drawbacks of the different music programs? [4,582 bytes]
- (hist) Making Walkabout Graphics [4,574 bytes]
- (hist) How do I make a presentation for my save point or my restore point? [4,559 bytes]
- (hist) Plan for unicode support [4,546 bytes]
- (hist) Interesting Fights and Combat Situations [4,539 bytes]
- (hist) Animating Maptiles [4,517 bytes]
- (hist) How do I keep MS Paint from messing up my colors? [4,515 bytes]
- (hist) Gentoo Linux Installation Notes [4,411 bytes]
- (hist) How do I add cheats to my game? [4,370 bytes]
- (hist) Customizing Menus [4,369 bytes]
- (hist) How does level MP increase when levelling up? [4,365 bytes]
- (hist) How do I make an NPC that gives you hints all along the game? [4,315 bytes]
- (hist) Plan for network support [4,300 bytes]
- (hist) Hamster Wrench [4,287 bytes]
- (hist) Tabulate.py [4,282 bytes]
- (hist) Items.reld [4,275 bytes]
- (hist) How do I change the resources Windows assigns to my soundcard? [4,244 bytes]
- (hist) How to add a new script command [4,214 bytes]
- (hist) Plan for a joystick config menu [4,214 bytes]
- (hist) FIXBITS.BIN [4,212 bytes]
- (hist) Plan for improved mouse support [4,196 bytes]
- (hist) FOE [4,192 bytes]
- (hist) Script for managing items [4,155 bytes]
- (hist) Heart of the OHR 2016 [4,136 bytes]
- (hist) How do I change the borders of the text boxes? [4,116 bytes]
- (hist) How do I use plotscripts to make an NPC created through plotscripting stay on the map? [4,095 bytes]
- (hist) Hamster Republic [4,095 bytes]
- (hist) How do I implement new keys for the player with hero jumps as an example? [4,061 bytes]
- (hist) Timeline [4,043 bytes]
- (hist) Maintaining compatibility [4,033 bytes]
- (hist) Contributors [4,026 bytes]
- (hist) What is the formula for how much experience it takes for a levelup? [4,007 bytes]
- (hist) Why did you pick an acronym that is so hard to pronounce? [3,986 bytes]
- (hist) Plan for implementing battlescripting [3,975 bytes]
- (hist) ATK [3,973 bytes]
- (hist) How do I make "fake" doors? [3,968 bytes]
- (hist) How do I make a teleporter that transports you to an "HQ" thoughout the whole game? [3,925 bytes]
- (hist) Coding Standards [3,905 bytes]
- (hist) Application for Hamster Republic Citizenship [3,894 bytes]
- (hist) Plan for more flexible stats [3,891 bytes]
- (hist) Linux Notes [3,882 bytes]
- (hist) Free Backdrops [3,878 bytes]
- (hist) Plan for shop improvements [3,866 bytes]
- (hist) How do I restart my game after the player had lost? [3,834 bytes]
- (hist) What do the run-time script errors mean? [3,834 bytes]
- (hist) DT0 [3,792 bytes]
- (hist) Plan for new save format [3,762 bytes]
- (hist) About Formal Specs [3,698 bytes]
- (hist) How do I securely backup my work? [3,682 bytes]
- (hist) How do I prevent the player from popping up the menu? [3,674 bytes]
- (hist) How do I link plotscripts together? [3,633 bytes]
- (hist) How does plotscripting work? [3,620 bytes]
- (hist) Plan for customisable frame rates [3,609 bytes]
- (hist) Bughunters League Table/Release Leaderboards [3,574 bytes]
- (hist) Plan for cleanup of stale temporary files [3,550 bytes]
- (hist) Heart of the OHR 2020 [3,519 bytes]
- (hist) N [3,496 bytes]
- (hist) Collaboration Game Contests [3,494 bytes]
- (hist) Musica [3,491 bytes]
- (hist) Scripting advice [3,491 bytes]
- (hist) Plan for improved items [3,485 bytes]
- (hist) Scancode.hsi [3,476 bytes]
- (hist) How do I make a key-locked Door? [3,459 bytes]
- (hist) Script:Circular or spiral motion [3,447 bytes]
- (hist) Plan for queueable attacks [3,436 bytes]
- (hist) Plan for sane script error reporting [3,436 bytes]
- (hist) How do I make the screen scroll? [3,425 bytes]
- (hist) Part 3 - Hero Sprites [3,420 bytes]
- (hist) Jormungand [3,412 bytes]
- (hist) How can I draw a circle of light around the hero? [3,346 bytes]
- (hist) How do I make a battle where the heroes attack automatically? [3,327 bytes]
- (hist) Plan for faster game loading and upgrading [3,326 bytes]
- (hist) Linux library requirements [3,302 bytes]
- (hist) Release Check List [3,253 bytes]
- (hist) Plan for bigger walkabouts [3,215 bytes]
- (hist) Why did you pick such strange names for each version of CUSTOM and GAME.EXE? [3,195 bytes]
- (hist) What do each of the attack motions do? [3,186 bytes]
- (hist) Screenshots [3,177 bytes]
- (hist) Community Links [3,177 bytes]
- (hist) OUYA Notes [3,171 bytes]
- (hist) Scripting help [3,166 bytes]
- (hist) PT0 [3,156 bytes]
- (hist) Fazendo tiras (ladrilhos) de mapa [3,149 bytes]
- (hist) How do I add heroes to my party in the order I want? [3,129 bytes]
- (hist) Plan for allowing other screen resolutions [3,125 bytes]
- (hist) ITM [3,121 bytes]
- (hist) Windows 9x Notes [3,108 bytes]
- (hist) How do I make the story continue after you die in battle? [3,096 bytes]
- (hist) What is the set hero Z command, and how do I correctly use it? [3,025 bytes]
- (hist) L [3,024 bytes]
- (hist) How do I use precise weapon placement? [3,023 bytes]
- (hist) Plan for stat buffs [3,003 bytes]
- (hist) Plan for improved spell learning [2,979 bytes]
- (hist) How is the attack dodge rate calculated? [2,960 bytes]
- (hist) How do I make a "backdrop point"? [2,952 bytes]
- (hist) How do I write map autorun scripts? [2,939 bytes]
- (hist) How do I customize the keyboard? [2,936 bytes]
- (hist) How to make a Class System [2,934 bytes]
- (hist) How do I make a battle start when you bump into an NPC? [2,926 bytes]
- (hist) Fonts [2,926 bytes]
- (hist) What do each of the stats (HP, MP, etc...) do? [2,912 bytes]
- (hist) The way things work [2,903 bytes]
- (hist) Plan for Distribution menu [2,900 bytes]
- (hist) How can I run a script instead of/before/after the menu comes up? [2,890 bytes]
- (hist) Sound Effects [2,878 bytes]
- (hist) How can I modify my midi file so that it can become a high quality bam file? [2,876 bytes]
- (hist) Logos and Splash Screens [2,854 bytes]
- (hist) MENUS.BIN [2,837 bytes]
- (hist) Alternatives [2,837 bytes]
- (hist) System Requirements [2,834 bytes]
- (hist) How do I report a bug? [2,832 bytes]
- (hist) Turn-based battles compared to Active-time battles [2,831 bytes]
- (hist) How do I use NOTATE.EXE to make BAM music? [2,829 bytes]
- (hist) Conditional Door Links [2,816 bytes]
- (hist) How do I make an NPC or hero look like it's jumping? [2,802 bytes]
- (hist) What will be a better source to learn how to make an rpg maker from? [2,800 bytes]
- (hist) FB stack internals [2,772 bytes]
- (hist) Zones [2,763 bytes]
- (hist) Slice tree [2,756 bytes]
- (hist) Things James Needs To Package Your OHRRPGCE game For Android For You [2,750 bytes]
- (hist) Compiling on the OLPC XO Laptop [2,750 bytes]
- (hist) MENUITEM.BIN [2,749 bytes]
- (hist) Plan for raising NPC-per-map limits [2,737 bytes]
- (hist) Plan for a new library of script utility functions [2,725 bytes]
- (hist) GMIC [2,716 bytes]
- (hist) Plan for customized experience-to-next-level [2,710 bytes]
- (hist) Vikings of Midgard Enemies [2,701 bytes]
- (hist) Buglist [2,700 bytes]
- (hist) Old awful formula [2,699 bytes]
- (hist) Distrib.reld [2,695 bytes]
- (hist) What is a WIP? [2,691 bytes]
- (hist) Subversion help [2,684 bytes]
- (hist) When is Sword of Jade coming out? [2,682 bytes]
- (hist) Ohrtool1 [2,672 bytes]
- (hist) How can I make a combination lock using multiple digits? [2,663 bytes]
- (hist) Adding, Removing and Swapping Heroes [2,661 bytes]
- (hist) GIMP [2,660 bytes]
- (hist) How do I match the palette of the picture I've drawn with the OHRRPGCE master palette? [2,647 bytes]
- (hist) How to make a release [2,641 bytes]
- (hist) How do I write if statements with complex conditions (2 or 3 conditions)? [2,638 bytes]
- (hist) IRC Chat [2,633 bytes]
- (hist) How do I customize the master palette? [2,623 bytes]
- (hist) Plan for control remapping [2,617 bytes]
- (hist) Plan for improved attack chaining [2,606 bytes]
- (hist) 16-color [2,598 bytes]
- (hist) How do I avoid script buffer overflows? [2,598 bytes]
- (hist) Hamster Whisper/bugs [2,575 bytes]
- (hist) How do I read or write data in a saved game without loading that saved game? [2,571 bytes]
- (hist) How do I make my vehicle remember where I parked it? [2,570 bytes]
- (hist) What is a script/plotscript and how do I write them? [2,560 bytes]
- (hist) About [2,552 bytes]
- (hist) How do stats increase at level up? [2,543 bytes]
- (hist) Plan for uicolors.bin box style cleanup (splitting colors and box styles) [2,536 bytes]
- (hist) How do I make an inn where you can hire heroes? [2,526 bytes]
- (hist) Importando Gráficos Bitmap [2,524 bytes]
- (hist) Improving the Wiki [2,503 bytes]
- (hist) Where can I find games? [2,480 bytes]
- (hist) How do I use show value to find errors in my scripts? [2,474 bytes]
- (hist) Setting up your PATH on Windows [2,463 bytes]
- (hist) MAP [2,460 bytes]
- (hist) How do I convert my scripts from old to new syntax? [2,441 bytes]
- (hist) How do I convert a TTF font into an OHF font? [2,434 bytes]
- (hist) NPC references [2,429 bytes]
- (hist) Plan for HS4 [2,422 bytes]
- (hist) Text tagging [2,419 bytes]
- (hist) Source [2,416 bytes]
- (hist) Importing Graphics [2,414 bytes]
- (hist) How do I make an NPC have a "line of sight" or an area in which it can detect a hero and how do I make it act upon it? [2,408 bytes]
- (hist) Slices FAQ [2,395 bytes]
- (hist) Adicionando, removendo e trocando heróis [2,390 bytes]
- (hist) How can I move my graphics between RPG files? [2,389 bytes]
- (hist) Resources [2,375 bytes]
- (hist) Supported music formats [2,373 bytes]
- (hist) Stat() [2,371 bytes]
- (hist) How do I make more than two choices in a dialogue using a menu? [2,369 bytes]
- (hist) What are Level MP based/FF1 Style spells? [2,369 bytes]
- (hist) Chapter 1 - Introduction [2,357 bytes]
- (hist) Plotscripting Tools [2,347 bytes]
- (hist) How do I make an NPC disappear after ending its plotscript by making it walk out of view? [2,345 bytes]
- (hist) Box Styles [2,338 bytes]
- (hist) Plan for real script arrays [2,337 bytes]
- (hist) Plan for platform-specific button names [2,330 bytes]
- (hist) How do I make the player lose all their money and give it back later? [2,319 bytes]
- (hist) How do I get more Conventional DOS memory? [2,314 bytes]
- (hist) Heroform.reld [2,308 bytes]
- (hist) What is a string and how do I use it? [2,281 bytes]
- (hist) Script Trigger [2,260 bytes]
- (hist) What do you mean "the code is messy"? [2,259 bytes]
- (hist) Plan for saving more data in saved games [2,252 bytes]
- (hist) Part 4 - Enemy Sprites [2,246 bytes]
- (hist) Quick-Start: Textboxes [2,239 bytes]
- (hist) What can I do to NOT lose my password? [2,238 bytes]
- (hist) Plan for larger hero reserve [2,221 bytes]
- (hist) How do I make a treasure chest? [2,208 bytes]
- (hist) How do I make screenshots? [2,196 bytes]
- (hist) How do I make a shop that can be used only one, two or three times? [2,183 bytes]
- (hist) Donating [2,171 bytes]
- (hist) BINSIZE.BIN [2,163 bytes]
- (hist) OGG [2,157 bytes]
- (hist) Cross-compiling [2,138 bytes]
- (hist) Combat Dialogues [2,135 bytes]
- (hist) I would like to make my own battle system. How can I start? [2,121 bytes]
- (hist) Plotscripting [2,120 bytes]
- (hist) What is a better language to learn? [2,102 bytes]
- (hist) Forums and chat [2,098 bytes]
- (hist) Example InnoSetup script [2,097 bytes]
- (hist) Documentation [2,089 bytes]
- (hist) Specific android device testing [2,082 bytes]
- (hist) Where can I find fonts? [2,082 bytes]
- (hist) How do I make an NPC disappear when you talk to it but reappear when you leave and reenter the map? [2,080 bytes]
- (hist) How do I allow players to rename characters? [2,074 bytes]
- (hist) Can I make my own version of the OHRRPGCE? [2,065 bytes]
- (hist) Why doesn't the music ever play when I am playing my games? [2,063 bytes]
- (hist) Not evil [2,052 bytes]
- (hist) Portrait Boxes [2,049 bytes]
- (hist) How do I make a text box that automatically shows the name of the item that I set it to give? [2,043 bytes]
- (hist) How do I make a "vending machine?" [2,031 bytes]
- (hist) Are you going to make a version that supports hi-res graphics, 3D, etc...? [2,015 bytes]
- (hist) Why did you choose BAM music over other formats? [2,010 bytes]
- (hist) How do I make a INN that does not revive dead heroes? [2,001 bytes]
- (hist) How do I call one script directly from another script? [1,994 bytes]
- (hist) Plan for letting NPCs move between maps [1,990 bytes]
- (hist) Outline Of Proposed New Howto [1,988 bytes]
- (hist) How do I add a timer? [1,982 bytes]
- (hist) Installation on Windows [1,970 bytes]
- (hist) How do you e-mail a dead person? (James) [1,964 bytes]
- (hist) List of commercial OHRRPGCE games [1,958 bytes]
- (hist) 4-map version [1,955 bytes]
- (hist) Fazendo um herói [1,952 bytes]
- (hist) OHR Palette [1,949 bytes]
- (hist) Error: "Out of memory in module GAME at address XXXX:XXXX" [1,942 bytes]
- (hist) How do I prevent a hero in the reserve party from appearing in the team menu? [1,937 bytes]
- (hist) How do I make a chest in which I can store items and get them back later? [1,917 bytes]
- (hist) What are the differences between the different keypress commands? [1,908 bytes]
- (hist) Furry Games [1,889 bytes]
- (hist) Plan for debug/release script error reporting modes [1,885 bytes]
- (hist) Iniciando [1,880 bytes]
- (hist) How do I convert BAM and MIDI music to MP3? [1,878 bytes]
- (hist) How can I make a quiz-like game? [1,871 bytes]
- (hist) Is Jormungand still in developement? [1,860 bytes]
- (hist) How do I start a cutscene after passing a door? [1,856 bytes]
- (hist) Showing animations on-screen with slices [1,845 bytes]
- (hist) UICOLORS.BIN [1,838 bytes]
- (hist) Compiling in DOSBox [1,830 bytes]
- (hist) 2011 Fangame Contest [1,826 bytes]
- (hist) How do I make a copy of a maptile set? [1,799 bytes]
- (hist) Game Discussions [1,798 bytes]
- (hist) How do I move or reorder a map layer? [1,792 bytes]
- (hist) Improving the Plotscripting Dictionary [1,789 bytes]
- (hist) What are the RGB values for the different colors? [1,785 bytes]
- (hist) How do I display map names? [1,780 bytes]
- (hist) Plan for full UI color customization [1,775 bytes]
- (hist) Heart of the OHR [1,758 bytes]
- (hist) How do I make my imported backgrounds look better? [1,758 bytes]
- (hist) How do I check if a menu is opened or closed? [1,756 bytes]
- (hist) Slices Intro [1,756 bytes]
- (hist) Why does my on-keypress script freeze/produce errors when I hold down a key? [1,753 bytes]
- (hist) Plan for cleanup and control of fades [1,751 bytes]
- (hist) How can I make copies of NPCs do the same thing? [1,750 bytes]
- (hist) Hamster Whisper [1,746 bytes]
- (hist) How do I make more than two choices in a text box using figures? [1,733 bytes]
- (hist) An important Note About Backups [1,729 bytes]
- (hist) I don't have an internet connection at home. How can I save the articles and or print them later? [1,728 bytes]
- (hist) HS Decompiler [1,724 bytes]
- (hist) T [1,715 bytes]
- (hist) Getting Quickbasic [1,713 bytes]
- (hist) What does the 'mute' attack option do? [1,710 bytes]
- (hist) HSpeak [1,710 bytes]
- (hist) Games with unique battle systems [1,707 bytes]
- (hist) Plan for animating enemies [1,697 bytes]
- (hist) How do I make a HSI file? [1,688 bytes]
- (hist) What is Motherhamster? [1,685 bytes]
- (hist) VEH [1,674 bytes]
- (hist) I get an error message saying: declaration script is not permitted inside a script. Perhaps my script has an extra... [1,673 bytes]
- (hist) Making a Hero [1,649 bytes]
- (hist) Ohrgfx [1,647 bytes]
- (hist) GDB on Windows [1,634 bytes]
- (hist) What languages do you speak? [1,631 bytes]
- (hist) Graphical Subversion (for Windows users) [1,611 bytes]
- (hist) VDMSound [1,596 bytes]
- (hist) How do I rename heroes? [1,592 bytes]
- (hist) What are the differences between a variable and a global variable? [1,592 bytes]
- (hist) My scripts won't compile! Why? [1,592 bytes]
- (hist) Can you make heroes appear during a battle? [1,586 bytes]
- (hist) Palette Pal [1,570 bytes]
- (hist) How can I make copies of NPCs do distinct things? [1,567 bytes]
- (hist) Is it possible for the game to know if you ran from the last battle and do something about it? [1,566 bytes]
- (hist) GPL compliance [1,565 bytes]
- (hist) Nameless versions [1,562 bytes]
- (hist) Hróðvitnir [1,558 bytes]
- (hist) Plan for file format upgrade unification [1,558 bytes]
- (hist) Will there ever be Items/Attacks/Spells that can summon enemies in battle as allies? [1,553 bytes]
- (hist) What is the difference between a BAM and a MIDI file? [1,547 bytes]
- (hist) Why do the colors on all of my pictures change when I change one palette? [1,542 bytes]
- (hist) Z [1,519 bytes]
- (hist) Plan for 256 color sprites [1,519 bytes]
- (hist) MXS [1,518 bytes]
- (hist) OHRRPGCEFMF [1,517 bytes]
- (hist) Plan for full-inventory handling [1,511 bytes]
- (hist) I get an error message about AUTOEXEC.NT [1,508 bytes]
- (hist) Where can I find music? [1,505 bytes]