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Showing below up to 500 results in range #1 to #500.

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  1. (hist) ‎Bughunters League Table ‎[51,483 bytes]
  2. (hist) ‎Henceforth VM ‎[39,628 bytes]
  3. (hist) ‎Plotlite.hsd ‎[29,617 bytes]
  4. (hist) ‎Free Sprites ‎[27,272 bytes]
  5. (hist) ‎News ‎[27,253 bytes]
  6. (hist) ‎Plan for script multitasking ‎[26,746 bytes]
  7. (hist) ‎GEN ‎[26,366 bytes]
  8. (hist) ‎Battles ‎[25,260 bytes]
  9. (hist) ‎Android Port ‎[24,473 bytes]
  10. (hist) ‎Plan for gfx directx ‎[23,521 bytes]
  11. (hist) ‎HSP2HF ‎[23,393 bytes]
  12. (hist) ‎Guide to source files ‎[23,237 bytes]
  13. (hist) ‎Script dump ‎[21,804 bytes]
  14. (hist) ‎Plan for dynamic types in HamsterSpeak ‎[21,715 bytes]
  15. (hist) ‎Batalhas ‎[21,257 bytes]
  16. (hist) ‎How do I make title options like Start Game, Continue Game, etc.? ‎[21,222 bytes]
  17. (hist) ‎HUD Scripting Tutorial ‎[20,251 bytes]
  18. (hist) ‎DT6 ‎[20,227 bytes]
  19. (hist) ‎Plotscripting Tutorial ‎[19,977 bytes]
  20. (hist) ‎Slices Tutorial ‎[19,592 bytes]
  21. (hist) ‎HSZ ‎[19,550 bytes]
  22. (hist) ‎Novidade ‎[19,277 bytes]
  23. (hist) ‎Licenca-binario ‎[18,794 bytes]
  24. (hist) ‎How do I make a "fake inn"? ‎[18,603 bytes]
  25. (hist) ‎HamsterSpeak Specification ‎[18,584 bytes]
  26. (hist) ‎Licenca ‎[18,411 bytes]
  27. (hist) ‎How do I make an Inn? ‎[18,282 bytes]
  28. (hist) ‎Making Complex Attacks ‎[16,886 bytes]
  29. (hist) ‎Plan for achievements ‎[15,952 bytes]
  30. (hist) ‎Slice Collection Editor Tutorial ‎[15,557 bytes]
  31. (hist) ‎BMR's Portrait Tutorial ‎[15,545 bytes]
  32. (hist) ‎Part 1 - Maptiles ‎[15,360 bytes]
  33. (hist) ‎Chefes ‎[15,075 bytes]
  34. (hist) ‎Bosses ‎[14,762 bytes]
  35. (hist) ‎BMR's Step-by-Step Balrog ‎[14,741 bytes]
  36. (hist) ‎Plan for an Editor Editor ‎[14,667 bytes]
  37. (hist) ‎How do I make a "Save Point"? ‎[14,314 bytes]
  38. (hist) ‎How do I make one, two, or three NPCs follow the hero? ‎[14,287 bytes]
  39. (hist) ‎Contests ‎[14,133 bytes]
  40. (hist) ‎Plan for new graphics rendering ‎[14,086 bytes]
  41. (hist) ‎Contributors/Relicensing ‎[14,050 bytes]
  42. (hist) ‎Stun, Regen, Poison, and Mute ‎[13,897 bytes]
  43. (hist) ‎Plan for converting special screens to slices ‎[13,815 bytes]
  44. (hist) ‎RSAV ‎[13,789 bytes]
  45. (hist) ‎GrafX2 ‎[13,590 bytes]
  46. (hist) ‎Git ‎[13,301 bytes]
  47. (hist) ‎NPCs ‎[13,282 bytes]
  48. (hist) ‎Map Construction ‎[13,229 bytes]
  49. (hist) ‎2007 Epic Marathon Contest ‎[13,161 bytes]
  50. (hist) ‎How do I make choices in a dialog box? ‎[12,736 bytes]
  51. (hist) ‎RPG format ‎[12,619 bytes]
  52. (hist) ‎RELOAD ‎[12,381 bytes]
  53. (hist) ‎Portable GNU-Linux binaries ‎[12,284 bytes]
  54. (hist) ‎Chapter 3 - Artwork ‎[12,105 bytes]
  55. (hist) ‎Can I "evolve" a hero into another? ‎[12,045 bytes]
  56. (hist) ‎Terrible Game Contests ‎[11,977 bytes]
  57. (hist) ‎Slicetree n n.reld ‎[11,941 bytes]
  58. (hist) ‎How do I make choices in a dialogue box and use them for different NPCs? ‎[11,802 bytes]
  59. (hist) ‎How do I make an NPC say something different later? ‎[11,754 bytes]
  60. (hist) ‎Chapter 2 - Getting Started ‎[10,983 bytes]
  61. (hist) ‎General.reld ‎[10,625 bytes]
  62. (hist) ‎Como usar NPCs e etiquetas ‎[10,557 bytes]
  63. (hist) ‎How to use NPCs and Tags ‎[10,556 bytes]
  64. (hist) ‎BMR's Step-by-Step Cyclops ‎[10,347 bytes]
  65. (hist) ‎Windows compiling requirements ‎[10,159 bytes]
  66. (hist) ‎How do I make a Bank where you can store money/items? ‎[10,158 bytes]
  67. (hist) ‎How do I use string to update dialogues? ‎[10,094 bytes]
  68. (hist) ‎How do I learn to draw better graphics? ‎[9,984 bytes]
  69. (hist) ‎How do I make several NPCs say something different later? ‎[9,943 bytes]
  70. (hist) ‎Free Animations ‎[9,890 bytes]
  71. (hist) ‎Ohrrpgce config.ini ‎[9,873 bytes]
  72. (hist) ‎Compiling for Android ‎[9,800 bytes]
  73. (hist) ‎Achievements ‎[9,728 bytes]
  74. (hist) ‎Items ‎[9,574 bytes]
  75. (hist) ‎Developer Notes ‎[9,536 bytes]
  76. (hist) ‎F.A.Q. ‎[9,411 bytes]
  77. (hist) ‎How do I implement pause outside battles/ in my battle system? ‎[9,364 bytes]
  78. (hist) ‎Vectors ‎[9,314 bytes]
  79. (hist) ‎Keyboard Shortcuts ‎[9,120 bytes]
  80. (hist) ‎Creating Cutscenes ‎[9,102 bytes]
  81. (hist) ‎Distributing a Game ‎[9,076 bytes]
  82. (hist) ‎Tontura, Regeneração, Veneno, e Mudez ‎[8,977 bytes]
  83. (hist) ‎What are the limits on various things? ‎[8,913 bytes]
  84. (hist) ‎What are HamsterSpeak flow control commands? ‎[8,882 bytes]
  85. (hist) ‎Tags ‎[8,760 bytes]
  86. (hist) ‎Plan for slice tree ‎[8,709 bytes]
  87. (hist) ‎How do I make a "Save Point using strings & slices"? ‎[8,705 bytes]
  88. (hist) ‎Plan for raising sprite frame limits ‎[8,705 bytes]
  89. (hist) ‎Ways to refer to a hero in a script ‎[8,602 bytes]
  90. (hist) ‎Uploading your OHRRPGCE game to Android app stores ‎[8,449 bytes]
  91. (hist) ‎How do I implement mouse input in my game? ‎[8,441 bytes]
  92. (hist) ‎Subversion Guide ‎[8,438 bytes]
  93. (hist) ‎Free Sound Effects ‎[8,285 bytes]
  94. (hist) ‎How do I make an escape item? ‎[8,224 bytes]
  95. (hist) ‎Appendix A - Keyboard Conventions ‎[8,207 bytes]
  96. (hist) ‎Graphics Utilities ‎[8,176 bytes]
  97. (hist) ‎Free Tilemaps ‎[8,173 bytes]
  98. (hist) ‎Heart of the OHR 2012 ‎[8,110 bytes]
  99. (hist) ‎48 Hour Contests ‎[8,059 bytes]
  100. (hist) ‎Plan for per-vertex transformation ‎[8,019 bytes]
  101. (hist) ‎How do I get more control over the display of map names? ‎[7,942 bytes]
  102. (hist) ‎Free Music ‎[7,826 bytes]
  103. (hist) ‎Vehicle Use ‎[7,730 bytes]
  104. (hist) ‎How do I update shop items? ‎[7,698 bytes]
  105. (hist) ‎Heart of the OHR 2018 ‎[7,517 bytes]
  106. (hist) ‎Plan for In-App-Purchase Support ‎[7,501 bytes]
  107. (hist) ‎How do I make the screen fade out but not the hero? ‎[7,435 bytes]
  108. (hist) ‎Improving the engine ‎[7,401 bytes]
  109. (hist) ‎Top 30 ‎[7,334 bytes]
  110. (hist) ‎Leiame ‎[7,286 bytes]
  111. (hist) ‎Chapter 4 - Map Construction ‎[7,283 bytes]
  112. (hist) ‎Beginning Pixels - All About Colors ‎[7,276 bytes]
  113. (hist) ‎Graphics Wizardry ‎[7,271 bytes]
  114. (hist) ‎Plan for battle formation improvements ‎[7,244 bytes]
  115. (hist) ‎Heart of the OHR 2018/HeartBugs ‎[7,240 bytes]
  116. (hist) ‎Backends ‎[7,201 bytes]
  117. (hist) ‎HSP ‎[7,147 bytes]
  118. (hist) ‎Text Boxes ‎[7,062 bytes]
  119. (hist) ‎Getting FreeBASIC ‎[7,038 bytes]
  120. (hist) ‎Uso de veículos ‎[7,036 bytes]
  121. (hist) ‎STT ‎[7,014 bytes]
  122. (hist) ‎Moving on to Map Construction ‎[6,998 bytes]
  123. (hist) ‎OHRRPGCE Source Ports ‎[6,992 bytes]
  124. (hist) ‎SEZ ‎[6,986 bytes]
  125. (hist) ‎Making Android games ‎[6,950 bytes]
  126. (hist) ‎Part 2 - Walkabouts ‎[6,944 bytes]
  127. (hist) ‎How do I make a text box using slices? ‎[6,938 bytes]
  128. (hist) ‎Heroes.reld ‎[6,876 bytes]
  129. (hist) ‎BAM Format ‎[6,868 bytes]
  130. (hist) ‎How do I prevent the screen from fading in too early? ‎[6,804 bytes]
  131. (hist) ‎User-Interface Colors ‎[6,675 bytes]
  132. (hist) ‎RGFX ‎[6,648 bytes]
  133. (hist) ‎Halloween Contests ‎[6,645 bytes]
  134. (hist) ‎How do I make dialogues with letter that has accents or in a foreign language? ‎[6,501 bytes]
  135. (hist) ‎How do I make a church? ‎[6,440 bytes]
  136. (hist) ‎How do I start a battle automatically? ‎[6,385 bytes]
  137. (hist) ‎Creating Dungeons ‎[6,367 bytes]
  138. (hist) ‎Music Code ‎[6,352 bytes]
  139. (hist) ‎SAV ‎[6,331 bytes]
  140. (hist) ‎How do I save up both text boxes and strings? ‎[6,270 bytes]
  141. (hist) ‎What is the 3rd Party HSI? ‎[6,197 bytes]
  142. (hist) ‎How do I prevent a dead hero from reviving at the Inn? ‎[6,195 bytes]
  143. (hist) ‎Making Maptiles ‎[6,134 bytes]
  144. (hist) ‎Quick-Start: Maps ‎[6,074 bytes]
  145. (hist) ‎Compiling in Mac OS X ‎[6,058 bytes]
  146. (hist) ‎STF ‎[6,047 bytes]
  147. (hist) ‎Plan for new RPG format ‎[6,040 bytes]
  148. (hist) ‎Movendo-se na construção do mapa ‎[6,018 bytes]
  149. (hist) ‎Ridiculous Games Contests ‎[5,994 bytes]
  150. (hist) ‎Plan for source file cleanup ‎[5,936 bytes]
  151. (hist) ‎Heart of the OHR 2010 ‎[5,932 bytes]
  152. (hist) ‎How do I use plotscripts to make an NPC disappear permanently? ‎[5,887 bytes]
  153. (hist) ‎Random Collab Contests ‎[5,860 bytes]
  154. (hist) ‎HOWTO ‎[5,743 bytes]
  155. (hist) ‎How do I check if a slice collection is opened or closed? ‎[5,670 bytes]
  156. (hist) ‎How do I make a Teleport to town item? ‎[5,669 bytes]
  157. (hist) ‎How do I make an inn in which you can also save the party? ‎[5,662 bytes]
  158. (hist) ‎Jeremy Jacobs ‎[5,602 bytes]
  159. (hist) ‎Using Map Layers ‎[5,601 bytes]
  160. (hist) ‎Part 1 - Using Map Layers ‎[5,572 bytes]
  161. (hist) ‎SAY ‎[5,571 bytes]
  162. (hist) ‎Plan for input recording and playback ‎[5,527 bytes]
  163. (hist) ‎Side scrolling games ‎[5,481 bytes]
  164. (hist) ‎History of Release Dates ‎[5,478 bytes]
  165. (hist) ‎How does script-debug mode work? ‎[5,478 bytes]
  166. (hist) ‎Why not make better password protection for RPG files? ‎[5,472 bytes]
  167. (hist) ‎Getting Started ‎[5,453 bytes]
  168. (hist) ‎How do I make a merchant offer you discount on goods? ‎[5,401 bytes]
  169. (hist) ‎Community Graphics Resources ‎[5,399 bytes]
  170. (hist) ‎Plan for plotscripting plugins ‎[5,366 bytes]
  171. (hist) ‎DT1 ‎[5,330 bytes]
  172. (hist) ‎Plan for turn-based battles ‎[5,286 bytes]
  173. (hist) ‎How do I implement autosave? ‎[5,272 bytes]
  174. (hist) ‎How do I restore my hero's stats during a plotscript? ‎[5,243 bytes]
  175. (hist) ‎Downloads ‎[5,197 bytes]
  176. (hist) ‎What are the Debugging keys? ‎[5,164 bytes]
  177. (hist) ‎Chapter 17 - Distributing a Game ‎[5,142 bytes]
  178. (hist) ‎Fazendo gráficos de caminhada ‎[5,141 bytes]
  179. (hist) ‎How do I increase or decrease the value of a global variable? ‎[5,109 bytes]
  180. (hist) ‎8-bit Game Contests ‎[5,086 bytes]
  181. (hist) ‎How do I make an animated title screen? ‎[5,066 bytes]
  182. (hist) ‎What is a script argument for? ‎[5,033 bytes]
  183. (hist) ‎Music and Sound Utilities ‎[5,000 bytes]
  184. (hist) ‎How can I make it so that an inn restores HP, but not MP? ‎[4,933 bytes]
  185. (hist) ‎Compiling ‎[4,918 bytes]
  186. (hist) ‎HRO ‎[4,902 bytes]
  187. (hist) ‎Tiras de mapa animadas ‎[4,889 bytes]
  188. (hist) ‎Plan for textboxes in battles ‎[4,864 bytes]
  189. (hist) ‎RPG ‎[4,860 bytes]
  190. (hist) ‎Permanent Stat-Boosters ‎[4,845 bytes]
  191. (hist) ‎OHR++ ‎[4,822 bytes]
  192. (hist) ‎Plan for enemy AI improvements ‎[4,789 bytes]
  193. (hist) ‎XRPG Format ‎[4,761 bytes]
  194. (hist) ‎How do I store several tags in a variable? ‎[4,758 bytes]
  195. (hist) ‎Plans ‎[4,735 bytes]
  196. (hist) ‎Heart of the OHR 2014 ‎[4,686 bytes]
  197. (hist) ‎How do I end the demo, 1rst version, 2nd version of my game? ‎[4,671 bytes]
  198. (hist) ‎How do I add screens before my title game screen? ‎[4,653 bytes]
  199. (hist) ‎What is a variable? ‎[4,598 bytes]
  200. (hist) ‎What are the advantages and drawbacks of the different music programs? ‎[4,582 bytes]
  201. (hist) ‎Making Walkabout Graphics ‎[4,574 bytes]
  202. (hist) ‎How do I make a presentation for my save point or my restore point? ‎[4,559 bytes]
  203. (hist) ‎Plan for unicode support ‎[4,546 bytes]
  204. (hist) ‎Interesting Fights and Combat Situations ‎[4,539 bytes]
  205. (hist) ‎Animating Maptiles ‎[4,517 bytes]
  206. (hist) ‎How do I keep MS Paint from messing up my colors? ‎[4,515 bytes]
  207. (hist) ‎Gentoo Linux Installation Notes ‎[4,411 bytes]
  208. (hist) ‎How do I add cheats to my game? ‎[4,370 bytes]
  209. (hist) ‎Customizing Menus ‎[4,369 bytes]
  210. (hist) ‎How does level MP increase when levelling up? ‎[4,365 bytes]
  211. (hist) ‎How do I make an NPC that gives you hints all along the game? ‎[4,315 bytes]
  212. (hist) ‎Plan for network support ‎[4,300 bytes]
  213. (hist) ‎Hamster Wrench ‎[4,287 bytes]
  214. (hist) ‎Tabulate.py ‎[4,282 bytes]
  215. (hist) ‎Items.reld ‎[4,275 bytes]
  216. (hist) ‎How do I change the resources Windows assigns to my soundcard? ‎[4,244 bytes]
  217. (hist) ‎How to add a new script command ‎[4,214 bytes]
  218. (hist) ‎Plan for a joystick config menu ‎[4,214 bytes]
  219. (hist) ‎FIXBITS.BIN ‎[4,212 bytes]
  220. (hist) ‎Plan for improved mouse support ‎[4,196 bytes]
  221. (hist) ‎FOE ‎[4,192 bytes]
  222. (hist) ‎Script for managing items ‎[4,155 bytes]
  223. (hist) ‎Heart of the OHR 2016 ‎[4,136 bytes]
  224. (hist) ‎How do I change the borders of the text boxes? ‎[4,116 bytes]
  225. (hist) ‎How do I use plotscripts to make an NPC created through plotscripting stay on the map? ‎[4,095 bytes]
  226. (hist) ‎Hamster Republic ‎[4,095 bytes]
  227. (hist) ‎How do I implement new keys for the player with hero jumps as an example? ‎[4,061 bytes]
  228. (hist) ‎Timeline ‎[4,043 bytes]
  229. (hist) ‎Maintaining compatibility ‎[4,033 bytes]
  230. (hist) ‎Contributors ‎[4,026 bytes]
  231. (hist) ‎What is the formula for how much experience it takes for a levelup? ‎[4,007 bytes]
  232. (hist) ‎Why did you pick an acronym that is so hard to pronounce? ‎[3,986 bytes]
  233. (hist) ‎Plan for implementing battlescripting ‎[3,975 bytes]
  234. (hist) ‎ATK ‎[3,973 bytes]
  235. (hist) ‎How do I make "fake" doors? ‎[3,968 bytes]
  236. (hist) ‎How do I make a teleporter that transports you to an "HQ" thoughout the whole game? ‎[3,925 bytes]
  237. (hist) ‎Coding Standards ‎[3,905 bytes]
  238. (hist) ‎Application for Hamster Republic Citizenship ‎[3,894 bytes]
  239. (hist) ‎Plan for more flexible stats ‎[3,891 bytes]
  240. (hist) ‎Linux Notes ‎[3,882 bytes]
  241. (hist) ‎Free Backdrops ‎[3,878 bytes]
  242. (hist) ‎Plan for shop improvements ‎[3,866 bytes]
  243. (hist) ‎How do I restart my game after the player had lost? ‎[3,834 bytes]
  244. (hist) ‎What do the run-time script errors mean? ‎[3,834 bytes]
  245. (hist) ‎DT0 ‎[3,792 bytes]
  246. (hist) ‎Plan for new save format ‎[3,762 bytes]
  247. (hist) ‎About Formal Specs ‎[3,698 bytes]
  248. (hist) ‎How do I securely backup my work? ‎[3,682 bytes]
  249. (hist) ‎How do I prevent the player from popping up the menu? ‎[3,674 bytes]
  250. (hist) ‎How do I link plotscripts together? ‎[3,633 bytes]
  251. (hist) ‎How does plotscripting work? ‎[3,620 bytes]
  252. (hist) ‎Plan for customisable frame rates ‎[3,609 bytes]
  253. (hist) ‎Bughunters League Table/Release Leaderboards ‎[3,574 bytes]
  254. (hist) ‎Plan for cleanup of stale temporary files ‎[3,550 bytes]
  255. (hist) ‎Heart of the OHR 2020 ‎[3,519 bytes]
  256. (hist) ‎N ‎[3,496 bytes]
  257. (hist) ‎Collaboration Game Contests ‎[3,494 bytes]
  258. (hist) ‎Musica ‎[3,491 bytes]
  259. (hist) ‎Scripting advice ‎[3,491 bytes]
  260. (hist) ‎Plan for improved items ‎[3,485 bytes]
  261. (hist) ‎Scancode.hsi ‎[3,476 bytes]
  262. (hist) ‎How do I make a key-locked Door? ‎[3,459 bytes]
  263. (hist) ‎Script:Circular or spiral motion ‎[3,447 bytes]
  264. (hist) ‎Plan for queueable attacks ‎[3,436 bytes]
  265. (hist) ‎Plan for sane script error reporting ‎[3,436 bytes]
  266. (hist) ‎How do I make the screen scroll? ‎[3,425 bytes]
  267. (hist) ‎Part 3 - Hero Sprites ‎[3,420 bytes]
  268. (hist) ‎Jormungand ‎[3,412 bytes]
  269. (hist) ‎How can I draw a circle of light around the hero? ‎[3,346 bytes]
  270. (hist) ‎How do I make a battle where the heroes attack automatically? ‎[3,327 bytes]
  271. (hist) ‎Plan for faster game loading and upgrading ‎[3,326 bytes]
  272. (hist) ‎Linux library requirements ‎[3,302 bytes]
  273. (hist) ‎Release Check List ‎[3,253 bytes]
  274. (hist) ‎Plan for bigger walkabouts ‎[3,215 bytes]
  275. (hist) ‎Why did you pick such strange names for each version of CUSTOM and GAME.EXE? ‎[3,195 bytes]
  276. (hist) ‎What do each of the attack motions do? ‎[3,186 bytes]
  277. (hist) ‎Screenshots ‎[3,177 bytes]
  278. (hist) ‎Community Links ‎[3,177 bytes]
  279. (hist) ‎OUYA Notes ‎[3,171 bytes]
  280. (hist) ‎Scripting help ‎[3,166 bytes]
  281. (hist) ‎PT0 ‎[3,156 bytes]
  282. (hist) ‎Fazendo tiras (ladrilhos) de mapa ‎[3,149 bytes]
  283. (hist) ‎How do I add heroes to my party in the order I want? ‎[3,129 bytes]
  284. (hist) ‎Plan for allowing other screen resolutions ‎[3,125 bytes]
  285. (hist) ‎ITM ‎[3,121 bytes]
  286. (hist) ‎Windows 9x Notes ‎[3,108 bytes]
  287. (hist) ‎How do I make the story continue after you die in battle? ‎[3,096 bytes]
  288. (hist) ‎What is the set hero Z command, and how do I correctly use it? ‎[3,025 bytes]
  289. (hist) ‎L ‎[3,024 bytes]
  290. (hist) ‎How do I use precise weapon placement? ‎[3,023 bytes]
  291. (hist) ‎Plan for stat buffs ‎[3,003 bytes]
  292. (hist) ‎Plan for improved spell learning ‎[2,979 bytes]
  293. (hist) ‎How is the attack dodge rate calculated? ‎[2,960 bytes]
  294. (hist) ‎How do I make a "backdrop point"? ‎[2,952 bytes]
  295. (hist) ‎How do I write map autorun scripts? ‎[2,939 bytes]
  296. (hist) ‎How do I customize the keyboard? ‎[2,936 bytes]
  297. (hist) ‎How to make a Class System ‎[2,934 bytes]
  298. (hist) ‎How do I make a battle start when you bump into an NPC? ‎[2,926 bytes]
  299. (hist) ‎Fonts ‎[2,926 bytes]
  300. (hist) ‎What do each of the stats (HP, MP, etc...) do? ‎[2,912 bytes]
  301. (hist) ‎The way things work ‎[2,903 bytes]
  302. (hist) ‎Plan for Distribution menu ‎[2,900 bytes]
  303. (hist) ‎How can I run a script instead of/before/after the menu comes up? ‎[2,890 bytes]
  304. (hist) ‎Sound Effects ‎[2,878 bytes]
  305. (hist) ‎How can I modify my midi file so that it can become a high quality bam file? ‎[2,876 bytes]
  306. (hist) ‎Logos and Splash Screens ‎[2,854 bytes]
  307. (hist) ‎MENUS.BIN ‎[2,837 bytes]
  308. (hist) ‎Alternatives ‎[2,837 bytes]
  309. (hist) ‎System Requirements ‎[2,834 bytes]
  310. (hist) ‎How do I report a bug? ‎[2,832 bytes]
  311. (hist) ‎Turn-based battles compared to Active-time battles ‎[2,831 bytes]
  312. (hist) ‎How do I use NOTATE.EXE to make BAM music? ‎[2,829 bytes]
  313. (hist) ‎Conditional Door Links ‎[2,816 bytes]
  314. (hist) ‎How do I make an NPC or hero look like it's jumping? ‎[2,802 bytes]
  315. (hist) ‎What will be a better source to learn how to make an rpg maker from? ‎[2,800 bytes]
  316. (hist) ‎FB stack internals ‎[2,772 bytes]
  317. (hist) ‎Zones ‎[2,763 bytes]
  318. (hist) ‎Slice tree ‎[2,756 bytes]
  319. (hist) ‎Things James Needs To Package Your OHRRPGCE game For Android For You ‎[2,750 bytes]
  320. (hist) ‎Compiling on the OLPC XO Laptop ‎[2,750 bytes]
  321. (hist) ‎MENUITEM.BIN ‎[2,749 bytes]
  322. (hist) ‎Plan for raising NPC-per-map limits ‎[2,737 bytes]
  323. (hist) ‎Plan for a new library of script utility functions ‎[2,725 bytes]
  324. (hist) ‎GMIC ‎[2,716 bytes]
  325. (hist) ‎Plan for customized experience-to-next-level ‎[2,710 bytes]
  326. (hist) ‎Vikings of Midgard Enemies ‎[2,701 bytes]
  327. (hist) ‎Buglist ‎[2,700 bytes]
  328. (hist) ‎Old awful formula ‎[2,699 bytes]
  329. (hist) ‎Distrib.reld ‎[2,695 bytes]
  330. (hist) ‎What is a WIP? ‎[2,691 bytes]
  331. (hist) ‎Subversion help ‎[2,684 bytes]
  332. (hist) ‎When is Sword of Jade coming out? ‎[2,682 bytes]
  333. (hist) ‎Ohrtool1 ‎[2,672 bytes]
  334. (hist) ‎How can I make a combination lock using multiple digits? ‎[2,663 bytes]
  335. (hist) ‎Adding, Removing and Swapping Heroes ‎[2,661 bytes]
  336. (hist) ‎GIMP ‎[2,660 bytes]
  337. (hist) ‎How do I match the palette of the picture I've drawn with the OHRRPGCE master palette? ‎[2,647 bytes]
  338. (hist) ‎How to make a release ‎[2,641 bytes]
  339. (hist) ‎How do I write if statements with complex conditions (2 or 3 conditions)? ‎[2,638 bytes]
  340. (hist) ‎IRC Chat ‎[2,633 bytes]
  341. (hist) ‎How do I customize the master palette? ‎[2,623 bytes]
  342. (hist) ‎Plan for control remapping ‎[2,617 bytes]
  343. (hist) ‎Plan for improved attack chaining ‎[2,606 bytes]
  344. (hist) ‎16-color ‎[2,598 bytes]
  345. (hist) ‎How do I avoid script buffer overflows? ‎[2,598 bytes]
  346. (hist) ‎Hamster Whisper/bugs ‎[2,575 bytes]
  347. (hist) ‎How do I read or write data in a saved game without loading that saved game? ‎[2,571 bytes]
  348. (hist) ‎How do I make my vehicle remember where I parked it? ‎[2,570 bytes]
  349. (hist) ‎What is a script/plotscript and how do I write them? ‎[2,560 bytes]
  350. (hist) ‎About ‎[2,552 bytes]
  351. (hist) ‎How do stats increase at level up? ‎[2,543 bytes]
  352. (hist) ‎Plan for uicolors.bin box style cleanup (splitting colors and box styles) ‎[2,536 bytes]
  353. (hist) ‎How do I make an inn where you can hire heroes? ‎[2,526 bytes]
  354. (hist) ‎Importando Gráficos Bitmap ‎[2,524 bytes]
  355. (hist) ‎Improving the Wiki ‎[2,503 bytes]
  356. (hist) ‎Where can I find games? ‎[2,480 bytes]
  357. (hist) ‎How do I use show value to find errors in my scripts? ‎[2,474 bytes]
  358. (hist) ‎Setting up your PATH on Windows ‎[2,463 bytes]
  359. (hist) ‎MAP ‎[2,460 bytes]
  360. (hist) ‎How do I convert my scripts from old to new syntax? ‎[2,441 bytes]
  361. (hist) ‎How do I convert a TTF font into an OHF font? ‎[2,434 bytes]
  362. (hist) ‎NPC references ‎[2,429 bytes]
  363. (hist) ‎Plan for HS4 ‎[2,422 bytes]
  364. (hist) ‎Text tagging ‎[2,419 bytes]
  365. (hist) ‎Source ‎[2,416 bytes]
  366. (hist) ‎Importing Graphics ‎[2,414 bytes]
  367. (hist) ‎How do I make an NPC have a "line of sight" or an area in which it can detect a hero and how do I make it act upon it? ‎[2,408 bytes]
  368. (hist) ‎Slices FAQ ‎[2,395 bytes]
  369. (hist) ‎Adicionando, removendo e trocando heróis ‎[2,390 bytes]
  370. (hist) ‎How can I move my graphics between RPG files? ‎[2,389 bytes]
  371. (hist) ‎Resources ‎[2,375 bytes]
  372. (hist) ‎Supported music formats ‎[2,373 bytes]
  373. (hist) ‎Stat() ‎[2,371 bytes]
  374. (hist) ‎How do I make more than two choices in a dialogue using a menu? ‎[2,369 bytes]
  375. (hist) ‎What are Level MP based/FF1 Style spells? ‎[2,369 bytes]
  376. (hist) ‎Chapter 1 - Introduction ‎[2,357 bytes]
  377. (hist) ‎Plotscripting Tools ‎[2,347 bytes]
  378. (hist) ‎How do I make an NPC disappear after ending its plotscript by making it walk out of view? ‎[2,345 bytes]
  379. (hist) ‎Box Styles ‎[2,338 bytes]
  380. (hist) ‎Plan for real script arrays ‎[2,337 bytes]
  381. (hist) ‎Plan for platform-specific button names ‎[2,330 bytes]
  382. (hist) ‎How do I make the player lose all their money and give it back later? ‎[2,319 bytes]
  383. (hist) ‎How do I get more Conventional DOS memory? ‎[2,314 bytes]
  384. (hist) ‎Heroform.reld ‎[2,308 bytes]
  385. (hist) ‎What is a string and how do I use it? ‎[2,281 bytes]
  386. (hist) ‎Script Trigger ‎[2,260 bytes]
  387. (hist) ‎What do you mean "the code is messy"? ‎[2,259 bytes]
  388. (hist) ‎Plan for saving more data in saved games ‎[2,252 bytes]
  389. (hist) ‎Part 4 - Enemy Sprites ‎[2,246 bytes]
  390. (hist) ‎Quick-Start: Textboxes ‎[2,239 bytes]
  391. (hist) ‎What can I do to NOT lose my password? ‎[2,238 bytes]
  392. (hist) ‎Plan for larger hero reserve ‎[2,221 bytes]
  393. (hist) ‎How do I make a treasure chest? ‎[2,208 bytes]
  394. (hist) ‎How do I make screenshots? ‎[2,196 bytes]
  395. (hist) ‎How do I make a shop that can be used only one, two or three times? ‎[2,183 bytes]
  396. (hist) ‎Donating ‎[2,171 bytes]
  397. (hist) ‎BINSIZE.BIN ‎[2,163 bytes]
  398. (hist) ‎OGG ‎[2,157 bytes]
  399. (hist) ‎Cross-compiling ‎[2,138 bytes]
  400. (hist) ‎Combat Dialogues ‎[2,135 bytes]
  401. (hist) ‎I would like to make my own battle system. How can I start? ‎[2,121 bytes]
  402. (hist) ‎Plotscripting ‎[2,120 bytes]
  403. (hist) ‎What is a better language to learn? ‎[2,102 bytes]
  404. (hist) ‎Forums and chat ‎[2,098 bytes]
  405. (hist) ‎Example InnoSetup script ‎[2,097 bytes]
  406. (hist) ‎Documentation ‎[2,089 bytes]
  407. (hist) ‎Specific android device testing ‎[2,082 bytes]
  408. (hist) ‎Where can I find fonts? ‎[2,082 bytes]
  409. (hist) ‎How do I make an NPC disappear when you talk to it but reappear when you leave and reenter the map? ‎[2,080 bytes]
  410. (hist) ‎How do I allow players to rename characters? ‎[2,074 bytes]
  411. (hist) ‎Can I make my own version of the OHRRPGCE? ‎[2,065 bytes]
  412. (hist) ‎Why doesn't the music ever play when I am playing my games? ‎[2,063 bytes]
  413. (hist) ‎Not evil ‎[2,052 bytes]
  414. (hist) ‎Portrait Boxes ‎[2,049 bytes]
  415. (hist) ‎How do I make a text box that automatically shows the name of the item that I set it to give? ‎[2,043 bytes]
  416. (hist) ‎How do I make a "vending machine?" ‎[2,031 bytes]
  417. (hist) ‎Are you going to make a version that supports hi-res graphics, 3D, etc...? ‎[2,015 bytes]
  418. (hist) ‎Why did you choose BAM music over other formats? ‎[2,010 bytes]
  419. (hist) ‎How do I make a INN that does not revive dead heroes? ‎[2,001 bytes]
  420. (hist) ‎How do I call one script directly from another script? ‎[1,994 bytes]
  421. (hist) ‎Plan for letting NPCs move between maps ‎[1,990 bytes]
  422. (hist) ‎Outline Of Proposed New Howto ‎[1,988 bytes]
  423. (hist) ‎How do I add a timer? ‎[1,982 bytes]
  424. (hist) ‎Installation on Windows ‎[1,970 bytes]
  425. (hist) ‎How do you e-mail a dead person? (James) ‎[1,964 bytes]
  426. (hist) ‎List of commercial OHRRPGCE games ‎[1,958 bytes]
  427. (hist) ‎4-map version ‎[1,955 bytes]
  428. (hist) ‎Fazendo um herói ‎[1,952 bytes]
  429. (hist) ‎OHR Palette ‎[1,949 bytes]
  430. (hist) ‎Error: "Out of memory in module GAME at address XXXX:XXXX" ‎[1,942 bytes]
  431. (hist) ‎How do I prevent a hero in the reserve party from appearing in the team menu? ‎[1,937 bytes]
  432. (hist) ‎How do I make a chest in which I can store items and get them back later? ‎[1,917 bytes]
  433. (hist) ‎What are the differences between the different keypress commands? ‎[1,908 bytes]
  434. (hist) ‎Furry Games ‎[1,889 bytes]
  435. (hist) ‎Plan for debug/release script error reporting modes ‎[1,885 bytes]
  436. (hist) ‎Iniciando ‎[1,880 bytes]
  437. (hist) ‎How do I convert BAM and MIDI music to MP3? ‎[1,878 bytes]
  438. (hist) ‎How can I make a quiz-like game? ‎[1,871 bytes]
  439. (hist) ‎Is Jormungand still in developement? ‎[1,860 bytes]
  440. (hist) ‎How do I start a cutscene after passing a door? ‎[1,856 bytes]
  441. (hist) ‎Showing animations on-screen with slices ‎[1,845 bytes]
  442. (hist) ‎UICOLORS.BIN ‎[1,838 bytes]
  443. (hist) ‎Compiling in DOSBox ‎[1,830 bytes]
  444. (hist) ‎2011 Fangame Contest ‎[1,826 bytes]
  445. (hist) ‎How do I make a copy of a maptile set? ‎[1,799 bytes]
  446. (hist) ‎Game Discussions ‎[1,798 bytes]
  447. (hist) ‎How do I move or reorder a map layer? ‎[1,792 bytes]
  448. (hist) ‎Improving the Plotscripting Dictionary ‎[1,789 bytes]
  449. (hist) ‎What are the RGB values for the different colors? ‎[1,785 bytes]
  450. (hist) ‎How do I display map names? ‎[1,780 bytes]
  451. (hist) ‎Plan for full UI color customization ‎[1,775 bytes]
  452. (hist) ‎Heart of the OHR ‎[1,758 bytes]
  453. (hist) ‎How do I make my imported backgrounds look better? ‎[1,758 bytes]
  454. (hist) ‎How do I check if a menu is opened or closed? ‎[1,756 bytes]
  455. (hist) ‎Slices Intro ‎[1,756 bytes]
  456. (hist) ‎Why does my on-keypress script freeze/produce errors when I hold down a key? ‎[1,753 bytes]
  457. (hist) ‎Plan for cleanup and control of fades ‎[1,751 bytes]
  458. (hist) ‎How can I make copies of NPCs do the same thing? ‎[1,750 bytes]
  459. (hist) ‎Hamster Whisper ‎[1,746 bytes]
  460. (hist) ‎How do I make more than two choices in a text box using figures? ‎[1,733 bytes]
  461. (hist) ‎An important Note About Backups ‎[1,729 bytes]
  462. (hist) ‎I don't have an internet connection at home. How can I save the articles and or print them later? ‎[1,728 bytes]
  463. (hist) ‎HS Decompiler ‎[1,724 bytes]
  464. (hist) ‎T ‎[1,715 bytes]
  465. (hist) ‎Getting Quickbasic ‎[1,713 bytes]
  466. (hist) ‎What does the 'mute' attack option do? ‎[1,710 bytes]
  467. (hist) ‎HSpeak ‎[1,710 bytes]
  468. (hist) ‎Games with unique battle systems ‎[1,707 bytes]
  469. (hist) ‎Plan for animating enemies ‎[1,697 bytes]
  470. (hist) ‎How do I make a HSI file? ‎[1,688 bytes]
  471. (hist) ‎What is Motherhamster? ‎[1,685 bytes]
  472. (hist) ‎VEH ‎[1,674 bytes]
  473. (hist) ‎I get an error message saying: declaration script is not permitted inside a script. Perhaps my script has an extra... ‎[1,673 bytes]
  474. (hist) ‎Making a Hero ‎[1,649 bytes]
  475. (hist) ‎Ohrgfx ‎[1,647 bytes]
  476. (hist) ‎GDB on Windows ‎[1,634 bytes]
  477. (hist) ‎What languages do you speak? ‎[1,631 bytes]
  478. (hist) ‎Graphical Subversion (for Windows users) ‎[1,611 bytes]
  479. (hist) ‎VDMSound ‎[1,596 bytes]
  480. (hist) ‎How do I rename heroes? ‎[1,592 bytes]
  481. (hist) ‎What are the differences between a variable and a global variable? ‎[1,592 bytes]
  482. (hist) ‎My scripts won't compile! Why? ‎[1,592 bytes]
  483. (hist) ‎Can you make heroes appear during a battle? ‎[1,586 bytes]
  484. (hist) ‎Palette Pal ‎[1,570 bytes]
  485. (hist) ‎How can I make copies of NPCs do distinct things? ‎[1,567 bytes]
  486. (hist) ‎Is it possible for the game to know if you ran from the last battle and do something about it? ‎[1,566 bytes]
  487. (hist) ‎GPL compliance ‎[1,565 bytes]
  488. (hist) ‎Nameless versions ‎[1,562 bytes]
  489. (hist) ‎Hróðvitnir ‎[1,558 bytes]
  490. (hist) ‎Plan for file format upgrade unification ‎[1,558 bytes]
  491. (hist) ‎Will there ever be Items/Attacks/Spells that can summon enemies in battle as allies? ‎[1,553 bytes]
  492. (hist) ‎What is the difference between a BAM and a MIDI file? ‎[1,547 bytes]
  493. (hist) ‎Why do the colors on all of my pictures change when I change one palette? ‎[1,542 bytes]
  494. (hist) ‎Z ‎[1,519 bytes]
  495. (hist) ‎Plan for 256 color sprites ‎[1,519 bytes]
  496. (hist) ‎MXS ‎[1,518 bytes]
  497. (hist) ‎OHRRPGCEFMF ‎[1,517 bytes]
  498. (hist) ‎Plan for full-inventory handling ‎[1,511 bytes]
  499. (hist) ‎I get an error message about AUTOEXEC.NT ‎[1,508 bytes]
  500. (hist) ‎Where can I find music? ‎[1,505 bytes]

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