define constant, begin
  18, second
  
  32, tilesize
  17, gridsize
  1, tilecost
  
  0, tile:void
  1, tile:snow
  2, tile:wall
  27, tile:rock
  
  1, unit:player
  2, unit:snow goon
  3, unit:werewolf
  4, unit:ganderer
  5, unit:eyebolt
  6, unit:rustmuncher
  1000, unit:trees
  
  1, team:enemy
  2, team:decor
  
  10, sprite:player
  24, sprite:player armored
  25, sprite:armor only
  25, pal:armor normal
  26, pal:armor flash
  27, pal:armor flash 2
  
  12, sprite:rainbow highlight
  13, sprite:stripes highlight
  21, sprite:dizzy highlight
  23, sprite:subtle highlight
  6, pal:highlight first
  17, pal:highlight last
  16, sprite:arrowhead highlight
  17, sprite:arrowshaft highlight
  19, sprite:arrowbase highlight
  
  -6, unit y offset
  
  1, party:hero
  0, party:foes
  
  1, slicol:editor menu
  2, slicol:title screen
  
  0, load:default
  1, load:newgame
  2, load:editor
  
  16, worldsize
  10000, sli:chunk code
  20000, sli:tile code
end