define constant, begin 18, second 32, tilesize 17, gridsize 1, tilecost 0, tile:void 1, tile:snow 2, tile:wall 27, tile:rock 1, unit:player 2, unit:snow goon 3, unit:werewolf 4, unit:ganderer 5, unit:eyebolt 6, unit:rustmuncher 1000, unit:trees 1, team:enemy 2, team:decor 10, sprite:player 24, sprite:player armored 25, sprite:armor only 25, pal:armor normal 26, pal:armor flash 27, pal:armor flash 2 12, sprite:rainbow highlight 13, sprite:stripes highlight 21, sprite:dizzy highlight 23, sprite:subtle highlight 6, pal:highlight first 17, pal:highlight last 16, sprite:arrowhead highlight 17, sprite:arrowshaft highlight 19, sprite:arrowbase highlight -6, unit y offset 1, party:hero 0, party:foes 1, slicol:editor menu 2, slicol:title screen 0, load:default 1, load:newgame 2, load:editor 16, worldsize 10000, sli:chunk code 20000, sli:tile code end