Paladin Traducer This is a puzzle-color-match game. You are playing agains a crude AI opponent. You are playing for a high score. You control an army of demons fighting a single paladin. Complete matches of 3 or more of the same color to remove them from the board. New pieces fall in from the same direction as the last swap. You cannot drag/swap the Paladin (unless it is currently charmed) When you have dealt enough damage to the paladin, it dies, and you have won the round. each type of demon unit does a different special attack when they are in a match completed next to the Paladin Warrior - Deal strong damage to paladin in adjacent square Assassin - Deal small damage to paladin in a straight line Succubus - Charms adjacent paladin for 1 round, temporarily changing its color. Mage - Deal small damage to paladin via chain-lightning through same-colors. Score is handled in terms of damage dealt to the Paladin. Score multiplier grows by 0.25 for each tile above 3 that you complete in a single round of matches Score multiplier drops / 2 each time you pass a turn without attacking the paladin Final score for the high-scores table is based on averaged damage-per-round. Paladin HP doubles for each battle, up to a max of 10 battles Each battle has its own high-score table Visible counters in gameplay Battle # Round # Paladin HP Damage x