This is the menu item detail editor. This is where you define what a menu item actually does. *Caption - The caption is the text that will appear for this item in the menu. If you leave it blank it will be set to a default value. *Type & Subtype - There are 5 different types of menu item. *Caption - Caption menu items just display the caption. There are two subtypes, selectable and unselectable. Selectable captions are only used to change tags or to close the menu. Unselectable captions are used for decoration or information. *Special Screen - This provides access to all the standard built-in special menus. *Items *Spells *Status *Equip *Order *Team *Order/Team (by general bitset) *Map (if allowed) *Save (if alowed) *Load *Quit *Volume *Map (even if not allowed) *Save (even if not allowed) *Go To Menu - This menu item will jump to another menu when a player selects it. Use the subtype to select which menu. *Show Text Box - Cause a text box to be displayed. Use subtype to select which box. Note that if the menu has the "allow gameplay & scripts" bitset turned OFF then the text box will not appear until after the menu has closed. You may want to use the "Close menu if selected" menu item bitset to avoid that problem. Also note that if the "allow gameplay & scripts" bitset is turned ON, the text box will appear layered underneath the open menu. *Run script - Press ENTER on the subtype to browse a list of scripts. Note that as with text boxes, if the "allow gameplay & scripts" bitset is OFF then the script will not start until the menu has closed. *Enable if Tag - Press ENTER or SPACE to browse a list of tags. If you specify one or more tags here, they will be checked before the menu item is enabled. Press - to toggle between requiring a tag to be ON or OFF. *Set Tag - This tag will be turned ON or OFF when the menu item is used. Press ENTER or SPACE to browse tags. Press - to toggle between turning a tag ON and turning it OFF. *Toggle Tag - This tag will be switch OFF if it is ON and ON if it is OFF whenever this menu item is used. Press ENTER or SPACE to browse tags. *Bitsets - See the help screen in this submenu for details. *Extra Data - There are 3 pieces of extra data that you can attach to each menu item. These are just numbers. They don't mean anything unless you use them for your own special purposes from a plotscript. They are passed to triggered scripts as arguments if the menu bitset "Allow gameplay & scripts" is off.