'OHRRPGCE GAME - More various unsorted routines '(C) Copyright 1997-2005 James Paige and Hamster Republic Productions 'Please read LICENSE.txt for GPL License details and disclaimer of liability 'See README.txt for code docs and apologies for crappyness of this code ;) ' #ifdef TRY_LANG_FB #define __langtok #lang __langtok "fb" #else OPTION STATIC OPTION EXPLICIT #endif #include "config.bi" #include "allmodex.bi" #include "common.bi" #include "gglobals.bi" #include "const.bi" #include "scrconst.bi" #include "uiconst.bi" #include "loading.bi" #include "hsinterpreter.bi" #include "savegame.bi" #include "game.bi" #include "yetmore.bi" #include "yetmore2.bi" #include "moresubs.bi" #include "menustuf.bi" #include "bmod.bi" #include "bmodsubs.bi" 'FIXME: this should not be called directly here. needs wrapping in allmodex.bi 'Mike: why? it's already wrapped in gfx_*.bas #include "gfx.bi" ''''' Global variables 'Script commands in this file need to REDIM plotslices() and timers(), but FB 'doesn't let you REDIM a global array in a module other than where it is defined! 'Using a lower bound of 1 because 0 is considered an invalid handle 'The size of 64 is just so we won't have to reallocate for a little while REDIM plotslices(1 TO 64) as Slice Ptr plotslicesp = @plotslices(1) REDIM timers(15) as PlotTimer SUB add_rem_swap_lock_hero (byref box as TextBox) '---ADD/REMOVE/SWAP/LOCK '---ADD--- DIM i as integer IF box.hero_addrem > 0 THEN i = first_free_slot_in_party() IF i > -1 THEN addhero box.hero_addrem, i END IF END IF '---end if > 0 '---REMOVE--- IF box.hero_addrem < 0 THEN IF herocount(40) > 1 THEN i = findhero(-box.hero_addrem, 0, 40, 1) IF i > -1 THEN hero(i) = 0 IF herocount(3) = 0 THEN forceparty END IF END IF '---end if < 0 '---SWAP-IN--- IF box.hero_swap > 0 THEN i = findhero(box.hero_swap, 40, 0, -1) IF i > -1 THEN FOR o as integer = 0 TO 3 IF hero(o) = 0 THEN doswap i, o EXIT FOR END IF NEXT o END IF END IF '---end if > 0 '---SWAP-OUT--- IF box.hero_swap < 0 THEN i = findhero(-box.hero_swap, 0, 40, 1) IF i > -1 THEN FOR o as integer = 40 TO 4 STEP -1 IF hero(o) = 0 THEN doswap i, o IF herocount(3) = 0 THEN forceparty EXIT FOR END IF NEXT o END IF END IF '---end if < 0 '---UNLOCK HERO--- IF box.hero_lock > 0 THEN DIM heroat as integer = findhero(box.hero_lock, 0, 40, 1) IF heroat > -1 THEN setbit hmask(), 0, heroat, 0 END IF '---end if > 0 '---LOCK HERO--- IF box.hero_lock < 0 THEN DIM heroat as integer = findhero(-box.hero_lock, 0, 40, 1) IF heroat > -1 THEN setbit hmask(), 0, heroat, 1 END IF '---end if > 0 '--indirect effects party_change_updates END SUB SUB embedtext (text as string, byval limit as integer=0) DIM start as integer = 1 DO WHILE start < LEN(text) '--seek an embed spot DIM embedbegin as integer = INSTR(start, text, "${") IF embedbegin = 0 THEN EXIT DO '--failed to find an embed spot DIM embedend as integer = INSTR(embedbegin + 4, text, "}") IF embedend = 0 THEN EXIT DO '--embed spot has no end '--break apart the string DIM before as string = MID(text, 1, large(embedbegin - 1, 0)) DIM after as string = MID(text, embedend + 1) '--extract the command and arg DIM act as string = MID(text, embedbegin + 2, 1) DIM arg_str as string = MID(text, embedbegin + 3, large(embedend - (embedbegin + 3), 0)) '--convert the arg to a number DIM arg as integer = str2int(arg_str) '--discourage bad arg values (not perfect) IF NOT (arg = 0 AND arg_str <> STRING(LEN(arg_str), "0")) THEN IF arg >= 0 THEN '--only permit postive args '--by default the embed is unchanged DIM insert as string = "${" & act & arg_str & "}" '--evalued possible actions SELECT CASE UCASE(act) CASE "H": '--Hero name by ID '--defaults blank if not found insert = "" DIM where as integer = findhero(arg + 1, 0, 40, 1) IF where >= 0 THEN insert = names(where) END IF CASE "P": '--Hero name by Party position IF arg < 40 THEN '--defaults blank if not found insert = "" IF hero(arg) > 0 THEN insert = names(arg) END IF END IF CASE "C": '--Hero name by caterpillar position '--defaults blank if not found insert = "" DIM where as integer = rank_to_party_slot(arg) IF where >= 0 AND where <= 3 THEN insert = names(where) END IF CASE "V": '--global variable by ID '--defaults blank if out-of-range insert = "" IF arg >= 0 AND arg <= maxScriptGlobals THEN insert = STR(global(arg)) END IF CASE "S": '--string variable by ID insert = "" IF bound_arg(arg, 0, UBOUND(plotstr), "string ID", "${S#} text box insert", NO) THEN insert = plotstr(arg).s END IF END SELECT text = before & insert & after embedend = LEN(before) + LEN(insert) + 1 END IF END IF '--skip past this embed start = embedend + 1 LOOP '--enforce limit (if set) IF limit > 0 THEN text = LEFT(text, limit) END IF END SUB SUB scriptstat (byval id as integer) 'contains an assortment of scripting commands that 'used to depend on access to the hero stat array stat(), but that is irrelevant now, 'because that is a global gam.hero().stat SELECT CASE as CONST id CASE 64'--get hero stat 'FIXME: unfortunately this can also access hero level 'which will suck when we want to add more stats DIM slot as integer = bound(retvals(0), 0, 40) DIM i as integer = bound(retvals(1), 0, 13) IF retvals(2) < 1 THEN IF i = 13 THEN 'This is just backcompat for a very undocumented bugfeature scriptret = gam.hero(slot).wep_pic ELSEIF i = 12 THEN 'This is backcompat for a somewhat documented feature scriptret = gam.hero(slot).lev ELSE scriptret = gam.hero(slot).stat.cur.sta(i) END IF ELSE IF i = 13 THEN 'This is just backcompat for a very undocumented bugfeature scriptret = gam.hero(slot).wep_pal ELSEIF i = 12 THEN 'This is backcompat for a barely documented feature scriptret = gam.hero(slot).lev_gain ELSE scriptret = gam.hero(slot).stat.max.sta(i) END IF END IF CASE 66'--add hero IF retvals(0) >= 0 AND retvals(0) <= gen(genMaxHero) THEN DIM slot as integer = first_free_slot_in_party() IF slot >= 0 THEN 'retvals(0) is the real hero id, addhero subtracts the 1 again addhero retvals(0) + 1, slot END IF scriptret = slot END IF CASE 67'--delete hero IF herocount(40) > 1 THEN DIM i as integer = findhero(bound(retvals(0), 0, 59) + 1, 0, 40, 1) IF i > -1 THEN hero(i) = 0 IF herocount(3) = 0 THEN forceparty party_change_updates END IF CASE 68'--swap out hero DIM i as integer = findhero(retvals(0) + 1, 0, 40, 1) IF i > -1 THEN FOR o as integer = 40 TO 4 STEP -1 IF hero(o) = 0 THEN doswap i, o IF herocount(3) = 0 THEN forceparty EXIT FOR END IF NEXT o END IF CASE 69'--swap in hero DIM i as integer = findhero(retvals(0) + 1, 40, 0, -1) IF i > -1 THEN FOR o as integer = 0 TO 3 IF hero(o) = 0 THEN doswap i, o EXIT FOR END IF NEXT o END IF CASE 83'--set hero stat 'FIXME: this command can also set hero level (without updating stats) ' which sucks for when we want to add more stats. DIM slot as integer = bound(retvals(0), 0, 40) DIM i as integer = bound(retvals(1), 0, 13) IF retvals(3) < 1 THEN IF i = 13 THEN 'This is just backcompat for a very undocumented bugfeature gam.hero(slot).wep_pic = retvals(2) ELSEIF i = 12 THEN 'This is backcompat for a mostly undocumented feature gam.hero(slot).lev = retvals(2) ELSE gam.hero(slot).stat.cur.sta(i) = retvals(2) IF i = 0 THEN evalherotags tag_updates END IF END IF ELSE IF i = 13 THEN 'This is backcompat for a very undocumented bugfeature gam.hero(slot).wep_pal = retvals(2) ELSEIF i = 12 THEN 'This is backcompat for an undocumented feature gam.hero(slot).lev_gain = retvals(2) ELSE gam.hero(slot).stat.max.sta(i) = retvals(2) END IF END IF CASE 89'--swap by position doswap bound(retvals(0), 0, 40), bound(retvals(1), 0, 40) CASE 110'--set hero picture IF retvals(0) >= 0 AND retvals(0) <= 40 THEN DIM i as integer = bound(retvals(0), 0, 40) retvals(2) = bound(retvals(2), 0, 1) IF retvals(2) = 0 THEN gam.hero(i).battle_pic = bound(retvals(1), 0, gen(genMaxHeroPic)) IF retvals(2) = 1 THEN gam.hero(i).pic = bound(retvals(1), 0, gen(genMaxNPCPic)) IF i < 4 THEN vishero END IF END IF CASE 111'--set hero palette IF retvals(0) >= 0 AND retvals(0) <= 40 THEN DIM i as integer = bound(retvals(0), 0, 40) DIM j as integer = bound(retvals(2), 0, 1) IF j < 1 THEN gam.hero(i).battle_pal = bound(retvals(1), -1, 32767) ELSE gam.hero(i).pal = bound(retvals(1), -1, 32767) END IF IF i < 4 THEN vishero END IF END IF CASE 112'--get hero picture IF retvals(1) < 1 THEN scriptret = gam.hero(bound(retvals(0), 0, 40)).battle_pic ELSE scriptret = gam.hero(bound(retvals(0), 0, 40)).pic END IF CASE 113'--get hero palette IF retvals(1) < 1 THEN scriptret = gam.hero(bound(retvals(0), 0, 40)).battle_pal ELSE scriptret = gam.hero(bound(retvals(0), 0, 40)).pal END IF CASE 150'--status screen IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF hero(retvals(0)) > 0 THEN status retvals(0) END IF END IF CASE 152'--spells menu IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF hero(retvals(0)) > 0 THEN spells_menu retvals(0) END IF END IF CASE 154'--equip menu 'Can explicitly choose a hero to equip IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF hero(retvals(0)) > 0 THEN equip retvals(0) END IF ELSEIF retvals(0) = -1 THEN 'Or pass -1 to equip the first hero in the party equip rank_to_party_slot(0) END IF CASE 157'--order menu hero_swap_menu 0 CASE 158'--team menu hero_swap_menu 1 CASE 183'--set hero level (who, what, allow forgetting spells) IF retvals(0) >= 0 AND retvals(0) <= 40 AND retvals(1) >= 0 THEN 'we should make the regular level limit customisable anyway gam.hero(retvals(0)).lev_gain = retvals(1) - gam.hero(retvals(0)).lev gam.hero(retvals(0)).lev = retvals(1) gam.hero(retvals(0)).exp_next = exptolevel(retvals(1) + 1) gam.hero(retvals(0)).exp_cur = 0 'XP attained towards the next level updatestatslevelup retvals(0), retvals(2) 'updates stats and spells END IF CASE 184'--give experience (who, how much) 'who = -1 targets battle party IF retvals(0) <> -1 THEN IF retvals(0) >= 0 AND retvals(0) <= 40 THEN giveheroexperience retvals(0), retvals(1) updatestatslevelup retvals(0), 0 evalherotags 'could revive a dead hero, I think tag_updates END IF ELSE 'This sets the level gain and learnt spells and calls updatestatslevelup for every hero distribute_party_experience retvals(1) END IF CASE 185'--hero levelled (who) scriptret = gam.hero(bound(retvals(0), 0, 40)).lev_gain CASE 186'--spells learnt 'NOTE: this is deprecated but will remain for backcompat. New games should use "spells learned" DIM found as integer = 0 IF retvals(0) >= 0 AND retvals(0) <= 40 THEN FOR i as integer = retvals(0) * 96 TO retvals(0) * 96 + 95 IF readbit(learnmask(), 0, i) THEN IF retvals(1) = found THEN scriptret = spell(retvals(0), (i \ 24) MOD 4, i MOD 24) - 1 EXIT FOR END IF found = found + 1 END IF NEXT IF retvals(1) = -1 THEN scriptret = found 'getcount END IF CASE 269'--totalexperience IF retvals(0) >= 0 AND retvals(0) <= 40 THEN scriptret = hero_total_exp(retvals(0)) END IF CASE 270'--experience to level scriptret = total_exp_to_level(retvals(0)) CASE 271'--experiencetonextlevel IF retvals(0) >= 0 AND retvals(0) <= 40 THEN scriptret = gam.hero(retvals(0)).exp_next - gam.hero(retvals(0)).exp_cur END IF CASE 272'--setexperience (who, what, allowforget) IF retvals(0) >= 0 AND retvals(0) <= 40 AND retvals(1) >= 0 THEN setheroexperience retvals(0), retvals(1), retvals(2) END IF CASE 445'--update level up learning(who, allowforget) IF retvals(0) >= 0 AND retvals(0) <= 40 THEN learn_spells_for_current_level retvals(0), (retvals(1)<>0) END IF CASE 449'--reset hero picture DIM i as integer = retvals(0) DIM j as integer = retvals(1) IF really_valid_hero_party(i, 3) THEN 'suppressed error IF bound_arg(j, 0, 1, "in or out of battle") THEN DIM her as herodef loadherodata @her, hero(i) - 1 IF j = 0 THEN gam.hero(i).battle_pic = her.sprite IF j = 1 THEN gam.hero(i).pic = her.walk_sprite IF i < 4 THEN vishero END IF END IF CASE 450'--reset hero palette DIM i as integer = retvals(0) DIM j as integer = retvals(1) IF really_valid_hero_party(i, 3) THEN 'suppressed error IF bound_arg(j, 0, 1, "in or out of battle") THEN DIM her as herodef loadherodata @her, hero(i) - 1 IF j = 0 THEN gam.hero(i).battle_pal = her.sprite_pal IF j = 1 THEN gam.hero(i).pal = her.walk_sprite_pal IF i < 4 THEN vishero END IF END IF CASE 497'--set hero base elemental resist (hero, element, percent) IF really_valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(1), 0, gen(genNumElements) - 1, "element number") THEN gam.hero(retvals(0)).elementals(retvals(1)) = 0.01 * retvals(2) END IF END IF CASE 498'--hero base elemental resist as int (hero, element) IF really_valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(1), 0, gen(genNumElements) - 1, "element number") THEN scriptret = 100 * gam.hero(retvals(0)).elementals(retvals(1)) 'rounds to nearest int END IF END IF CASE 499'--hero total elemental resist as int (hero, element) IF really_valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(1), 0, gen(genNumElements) - 1, "element number") THEN REDIM elementals(gen(genNumElements) - 1) as SINGLE calc_hero_elementals elementals(), retvals(0) scriptret = 100 * elementals(retvals(1)) 'rounds to nearest int END IF END IF END SELECT END SUB SUB forceparty () '---MAKE SURE YOU HAVE AN ACTIVE PARTY--- DIM fpi as integer = findhero(-1, 0, 40, 1) IF fpi > -1 THEN FOR fpo as integer = 0 TO 3 IF hero(fpo) = 0 THEN doswap fpi, fpo EXIT FOR END IF NEXT fpo END IF END SUB FUNCTION gethighbyte (byval n as integer) as integer RETURN n SHL 8 END FUNCTION 'Deprecated; Use get_valid_npc for all new NPC commands FUNCTION getnpcref (byval seekid as integer, byval offset as integer) as integer SELECT CASE seekid CASE -300 TO -1'--direct reference getnpcref = (seekid + 1) * -1 EXIT FUNCTION CASE 0 TO UBOUND(npcs) 'ID DIM found as integer = 0 FOR i as integer = 0 TO 299 IF npc(i).id - 1 = seekid THEN IF found = offset THEN getnpcref = i EXIT FUNCTION END IF found = found + 1 END IF NEXT i END SELECT '--failure getnpcref = -1 END FUNCTION 'Replacement for getnpcref. 'Given NPC ref or NPC ID, return npc() index, or throw a scripterr and return -1 'Note this is stricter than getnpcref: invalid npc refs are not alright! 'References to Hidden/Disabled NPCs are alright. FUNCTION get_valid_npc (byval seekid as integer, byval errlvl as integer = 5) as integer IF seekid < 0 THEN DIM npcidx as integer = (seekid + 1) * -1 IF npcidx > 299 ORELSE npc(npcidx).id = 0 THEN scripterr commandname(curcmd->value) & ": invalid npc reference " & seekid & " (maybe the NPC was deleted?)", errlvl RETURN -1 END IF RETURN npcidx ELSE FOR i as integer = 0 TO 299 IF npc(i).id - 1 = seekid THEN RETURN i NEXT scripterr commandname(curcmd->value) & ": invalid npc reference; no NPCs of ID " & seekid & " exist", errlvl RETURN -1 END IF END FUNCTION 'Given NPC ref or NPC ID, return an NPC ID, or throw a scripterr and return -1 'References to Hidden/Disabled NPCs are alright. FUNCTION get_valid_npc_id (byval seekid as integer, byval errlvl as integer = 5) as integer IF seekid >= 0 THEN IF seekid > UBOUND(npcs) THEN scripterr commandname(curcmd->value) & ": invalid NPC ID " & seekid, errlvl RETURN -1 END IF RETURN seekid ELSE DIM npcidx as integer = (seekid + 1) * -1 IF npcidx > UBOUND(npc) THEN scripterr commandname(curcmd->value) & ": invalid NPC reference " & seekid, errlvl RETURN -1 ELSEIF npc(npcidx).id = 0 THEN scripterr commandname(curcmd->value) & ": invalid NPC reference " & seekid & " (maybe the NPC was deleted?)", errlvl RETURN -1 ELSE DIM id as integer = ABS(npc(npcidx).id) - 1 IF id > UBOUND(npcs) THEN 'Note that an NPC may be marked hidden because it has an invalid ID scripterr commandname(curcmd->value) & ": NPC reference " & seekid & " is for a disabled NPC with invalid ID " & npc(npcidx).id & " (the map must be incompletely loaded)", errlvl RETURN -1 END IF RETURN id END IF END IF END FUNCTION SUB greyscalepal FOR i as integer = bound(retvals(0), 0, 255) TO bound(retvals(1), 0, 255) master(i).r = bound((master(i).r + master(i).g + master(i).b) / 3, 0, 255) master(i).g = master(i).r master(i).b = master(i).r NEXT i END SUB FUNCTION rank_to_party_slot (byval rank as integer) as integer 'Returns the party slot of the nth hero in the party (not just caterpillar party), or -1 DIM heronum as integer = -1 FOR party_slot as integer = 0 TO UBOUND(hero) IF hero(party_slot) > 0 THEN heronum += 1 IF heronum = rank THEN RETURN party_slot END IF NEXT RETURN -1 END FUNCTION FUNCTION party_slot_to_rank (byval slot as integer) as integer 'Returns the rank of the hero in a party slot (not just caterpillar party), or -1 if invalid IF slot < -1 OR slot > UBOUND(hero) THEN RETURN -1 DIM heronum as integer = 0 FOR party_slot as integer = 0 TO slot - 1 IF hero(party_slot) > 0 THEN heronum += 1 NEXT RETURN heronum END FUNCTION FUNCTION herobyrank (byval slot as integer) as integer 'Return the ID of the ith hero in the *caterpillar* party DIM party_slot as integer = rank_to_party_slot(slot) IF party_slot >= 0 AND party_slot <= 3 THEN RETURN hero(party_slot) - 1 RETURN -1 END FUNCTION SUB interpolatecat 'given the current positions of the caterpillar party, interpolate their inbetween frames FOR o as integer = 0 TO 10 STEP 5 FOR i as integer = o + 1 TO o + 4 catx(i) = catx(i - 1) + ((catx(o + 5) - catx(o)) / 5) caty(i) = caty(i - 1) + ((caty(o + 5) - caty(o)) / 5) catd(i) = catd(o) NEXT i NEXT o END SUB SUB visnpc() 'Hide/Unhide NPCs based on tag requirements. (No other function should do so) 'This SUB will be called when a map is incompletely loaded (NPC instances before definitions 'or vice versa), and that's hard to avoid, because a script could load them with two separate loadmapstate 'calls. So we must tolerate invalid NPC IDs and anything else. So here we mark all NPCs as hidden which 'would otherwise cause problems 'To scripts, hiding an NPC is like deleting it, and unhiding an NPC is like creating it. 'Therefore, zone exit triggers *do not* happen when hiding an NPC, and zone entry triggers *do* 'happen when unhiding an NPC (rather than remembering the old zones) 'However, we run the zone entry triggers elsewhere (update_npcs), otherwise tags toggled by the 'triggers would immediately affect NPCs not yet processed (it's better if the order doesn't 'matter), and worse, visnpc might be called several times per tick! FOR i as integer = 0 TO UBOUND(npc) IF npc(i).id = 0 THEN CONTINUE FOR DIM npc_id as integer = ABS(npc(i).id) - 1 IF npc_id > UBOUND(npcs) THEN 'Invalid ID number; hide. Probably a partially loaded map. npc(i).id = -npc_id - 1 CONTINUE FOR END IF '--check tags IF istag(npcs(npc_id).tag1, 1) ANDALSO istag(npcs(npc_id).tag2, 1) ANDALSO istag(1000 + npcs(npc_id).usetag, 0) = 0 THEN npc(i).id = npc_id + 1 ELSE npc(i).id = -npc_id - 1 END IF IF npc(i).id > 0 THEN '--NPC exists and is visible IF npc(i).sl = 0 THEN npc(i).sl = create_walkabout_slices(npc_layer()) 'debug "npc(" & i & ").sl=" & npc(i).sl & " [visnpc]" '--set sprite set_walkabout_sprite npc(i).sl, npcs(npc_id).picture, npcs(npc_id).palette END IF ELSE '--hidden IF npc(i).sl <> 0 THEN 'debug "delete npc sl " & i & " [visnpc]" DeleteSlice @npc(i).sl END IF v_free npc(i).curzones END IF NEXT i END SUB FUNCTION script_keyval (byval key as integer) as integer 'Wrapper around keyval for use by scripts: performs scancode mapping for back-compat DIM ret as integer = 0 IF key >= 0 AND key <= 127 THEN ret = keyval(key) END IF IF readbit(gen(), genBits2, 8) = 0 THEN 'If improved scancodes not enabled 'The new scancodes separate some keys which previously had the same scancode. 'For backwards compatibility (whether or not you recompile your scripts with 'a new copy of scancodes.hsi) we make the newly separated scancodes behave 'as if they were indistinguishable. SELECT CASE key CASE scHome TO scDelete ret OR= keyval(key + scNumpad7 - scHome) CASE scNumpad7 TO scNumpad9, scNumpad4 TO scNumpad6, scNumpad1 TO scNumpadPeriod ret OR= keyval(key - scNumpad7 + scHome) CASE scSlash: ret OR= keyval(scNumpadSlash) CASE scEnter: ret OR= keyval(scNumpadEnter) CASE scNumlock: ret OR= keyval(scPause) CASE scNumpadSlash: ret OR= keyval(scSlash) CASE scNumpadEnter: ret OR= keyval(scEnter) CASE scPause: ret OR= keyval(scNumlock) END SELECT END IF RETURN ret END FUNCTION SUB onkeyscript (byval scriptnum as integer) DIM doit as integer = NO 'carray is checked just for joystick movement FOR i as integer = 0 TO 5 IF carray(i) THEN doit = YES: EXIT FOR NEXT i 'Checks keyboard and joystick keys IF anykeypressed THEN doit = YES 'Because anykeypressed doesn't check it, and we don't want to break scripts looking for key:alt (== scUnfilteredAlt) IF keyval(scUnfilteredAlt) > 1 THEN doit = YES IF gam.mouse_enabled THEN IF mouse.clicks THEN doit = YES END IF IF nowscript >= 0 THEN IF scrat(nowscript).state = stwait AND scrat(nowscript).curvalue = 9 THEN '--never trigger a onkey script when the previous script '--has a "wait for key" command active doit = NO END IF END IF IF doit THEN trigger_script scriptnum, YES, "on-key", "", scrqBackcompat() END IF END SUB FUNCTION playtime (byval d as integer, byval h as integer, byval m as integer) as string DIM s as STRING = "" SELECT CASE d CASE 1 s = s & d & " " & readglobalstring(154, "day", 10) & " " CASE IS > 1 s = s & d & " " & readglobalstring(155, "days", 10) & " " END SELECT SELECT CASE h CASE 1 s = s & h & " " & readglobalstring(156, "hour", 10) & " " CASE IS > 1 s = s & h & " " & readglobalstring(157, "hours", 10) & " " END SELECT SELECT CASE m CASE 1 s = s & m & " " & readglobalstring(158, "minute", 10) & " " CASE IS > 1 s = s & m & " " & readglobalstring(159, "minutes", 10) & " " END SELECT RETURN s END FUNCTION SUB playtimer STATIC n as DOUBLE IF TIMER >= n + 1 OR n - TIMER > 3600 THEN n = INT(TIMER) gen(genSeconds) = gen(genSeconds) + 1 WHILE gen(genSeconds) >= 60 gen(genSeconds) = gen(genSeconds) - 60 gen(genMinutes) = gen(genMinutes) + 1 WEND WHILE gen(genMinutes) >= 60 gen(genMinutes) = gen(genMinutes) - 60 gen(genHours) = gen(genHours) + 1 WEND WHILE gen(genHours) >= 24 gen(genHours) = gen(genHours) - 24 IF gen(genDays) < 32767 THEN gen(genDays) = gen(genDays) + 1 WEND END IF IF autosnap > 0 ANDALSO (get_tickcount MOD autosnap) = 0 THEN write_checkpoint END IF END SUB FUNCTION rankincaterpillar (byval heroid as integer) as integer 'Returns -1 if the hero is not found. 'Returns the last hero's rank if there are more than one copy of the same hero DIM result as integer = -1 DIM o as integer = 0 FOR i as integer = 0 TO 3 IF hero(i) > 0 THEN IF hero(i) - 1 = heroid THEN result = o o += 1 END IF NEXT i RETURN result END FUNCTION SUB scriptmisc (byval id as integer) 'contains a whole mess of scripting commands that do not depend on 'any main-module level local variables or GOSUBs DIM npcref as integer = ANY SELECT CASE as CONST id CASE 135'--puthero IF retvals(0) >= 0 AND retvals(0) <= 3 THEN cropposition retvals(1), retvals(2), 20 catx(retvals(0) * 5) = retvals(1) caty(retvals(0) * 5) = retvals(2) END IF CASE 136'--putnpc npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN cropposition retvals(1), retvals(2), 20 npc(npcref).x = retvals(1) npc(npcref).y = retvals(2) END IF CASE 137'--putcamera gen(cameramode) = stopcam mapx = retvals(0) mapy = retvals(1) limitcamera mapx, mapy CASE 138'--heropixelx IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = catx(retvals(0) * 5) END IF CASE 139'--heropixely IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = caty(retvals(0) * 5) END IF CASE 140'--npcpixelx npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npc(npcref).x END IF CASE 141'--npcpixely npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npc(npcref).y END IF CASE 142'--camerapixelx scriptret = mapx CASE 143'--camerapixely scriptret = mapy CASE 147'--read general IF retvals(0) >= 0 AND retvals(0) <= UBOUND(gen) THEN scriptret = gen(retvals(0)) END IF CASE 148'--write general IF retvals(0) >= 0 AND retvals(0) <= UBOUND(gen) THEN gen(retvals(0)) = retvals(1) END IF CASE 159'--init mouse IF havemouse() THEN scriptret = 1 ELSE scriptret = 0 hidemousecursor mouse = readmouse 'Why do we do this? gam.mouse_enabled = YES CASE 160'--get mouse x scriptret = mouse.x CASE 161'--get mouse y scriptret = mouse.y CASE 162'--mouse button IF retvals(0) <= 2 THEN IF mouse.buttons AND (2 ^ retvals(0)) THEN scriptret = 1 ELSE scriptret = 0 END IF CASE 163'--put mouse movemouse bound(retvals(0), 0, 319), bound(retvals(1), 0, 199) mouse = readmouse CASE 164'--mouse region(xmin, xmax, ymin, ymax) IF retvals(0) = -1 AND retvals(1) = -1 AND retvals(2) = -1 AND retvals(3) = -1 THEN mouserect -1, -1, -1, -1 ELSE retvals(0) = bound(retvals(0), 0, 319) retvals(1) = bound(retvals(1), retvals(0), 319) retvals(2) = bound(retvals(2), 0, 199) retvals(3) = bound(retvals(3), retvals(2), 199) mouserect retvals(0), retvals(1), retvals(2), retvals(3) END IF mouse = readmouse CASE 178'--read gmap IF retvals(0) >= 0 AND retvals(0) <= 19 THEN scriptret = gmap(retvals(0)) END IF CASE 179'--write gmap IF retvals(0) >= 0 AND retvals(0) <= 19 THEN gmap(retvals(0)) = retvals(1) IF retvals(0) = 2 OR retvals(0) = 3 THEN check_menu_tags 'save and minimap menu options IF retvals(0) = 4 THEN gam.showtext_ticks = 0 'cancel map name display IF retvals(0) = 5 THEN setoutside -1 'hint: always use the wrapper in plotscr.hsd IF retvals(0) = 6 AND gmap(5) = 2 THEN setoutside retvals(1) IF retvals(0) = 16 THEN refresh_walkabout_layer_sort() lump_reloading.gmap.dirty = YES END IF CASE 492'--mouse click IF retvals(0) <= 2 THEN IF mouse.clicks AND (2 ^ retvals(0)) THEN scriptret = 1 ELSE scriptret = 0 END IF 'old scriptmisc CASE 0'--noop scripterr "encountered clean noop", 1 CASE 1'--Wait (cycles) IF retvals(0) > 0 THEN scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait END IF CASE 2'--wait for all scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait CASE 3'--wait for hero IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait END IF CASE 4'--waitforNPC IF retvals(0) >= -300 AND retvals(0) <= UBOUND(npcs) THEN scrat(nowscript).waitarg = retvals(0) scrat(nowscript).waitarg2 = gam.map.id scrat(nowscript).state = stwait END IF CASE 5'--suspend npcs setbit gen(), genSuspendBits, suspendnpcs, 1 CASE 6'--suspend player setbit gen(), genSuspendBits, suspendplayer, 1 CASE 7'--resume npcs setbit gen(), genSuspendBits, suspendnpcs, 0 CASE 8'--resume player setbit gen(), genSuspendBits, suspendplayer, 0 CASE 9'--wait for key scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait CASE 10'--walk hero IF retvals(0) >= 0 AND retvals(0) <= 3 THEN SELECT CASE retvals(1) CASE 0'--north catd(retvals(0) * 5) = 0 herow(retvals(0)).ygo = retvals(2) * 20 CASE 1'--east catd(retvals(0) * 5) = 1 herow(retvals(0)).xgo = (retvals(2) * 20) * -1 CASE 2'--south catd(retvals(0) * 5) = 2 herow(retvals(0)).ygo = (retvals(2) * 20) * -1 CASE 3'--west catd(retvals(0) * 5) = 3 herow(retvals(0)).xgo = retvals(2) * 20 END SELECT END IF CASE 12'--check tag scriptret = ABS(istag(retvals(0), 0)) CASE 13'--set tag IF retvals(0) > 1 AND retvals(0) < 2000 THEN 'there are actually 2048 tags setbit tag(), 0, retvals(0), retvals(1) tag_updates END IF CASE 17'--get item IF valid_item(retvals(0)) THEN IF retvals(1) >= 1 THEN getitem retvals(0) + 1, retvals(1) evalitemtags tag_updates END IF END IF CASE 18'--delete item IF valid_item(retvals(0)) THEN IF retvals(1) >= 1 THEN delitem retvals(0) + 1, retvals(1) evalitemtags tag_updates END IF END IF CASE 19'--leader scriptret = herobyrank(0) CASE 20'--get money gold = gold + retvals(0) CASE 21'--lose money gold = gold - retvals(0) IF gold < 0 THEN gold = 0 CASE 22'--pay money IF gold - retvals(0) >= 0 THEN gold = gold - retvals(0) scriptret = -1 ELSE scriptret = 0 END IF CASE 25'--set hero frame IF retvals(0) >= 0 AND retvals(0) <= 3 THEN herow(retvals(0)).wtog = bound(retvals(1), 0, 1) * 2 END IF CASE 27'--suspend overlay setbit gen(), genSuspendBits, suspendoverlay, 1 CASE 28'--play song 'loadsong game + "." + STR(retvals(0)) wrappedsong retvals(0) CASE 29'--stop song stopsong CASE 30'--keyval 'This used to be keyispressed; which undocumentedly reported two bits 'instead of true/false. IF retvals(0) >= 0 AND retvals(0) < 127 THEN 'keyval() reports a 3rd bit, but didn't at the time that this command was (re-)documented scriptret = script_keyval(retvals(0)) AND 3 ELSE scripterr "invalid scancode keyval(" & retvals(0) & ")", 4 END IF CASE 31'--rank in caterpillar scriptret = rankincaterpillar(retvals(0)) CASE 38'--camera follows hero gen(cameramode) = herocam gen(cameraArg) = bound(retvals(0), 0, 3) CASE 40'--pan camera gen(cameramode) = pancam gen(cameraArg) = small(large(retvals(0), 0), 3) gen(cameraArg2) = large(retvals(1), 0) * (20 / large(retvals(2), 1)) gen(cameraArg3) = large(retvals(2), 1) CASE 41'--focus camera gen(cameramode) = focuscam gen(cameraArg) = (retvals(0) * 20) - 150 gen(cameraArg2) = (retvals(1) * 20) - 90 gen(cameraArg3) = ABS(retvals(2)) gen(cameraArg4) = ABS(retvals(2)) limitcamera gen(cameraArg), gen(cameraArg2) CASE 42'--wait for camera scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait CASE 43'--hero x IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = catx(retvals(0) * 5) \ 20 END IF CASE 44'--hero y IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = caty(retvals(0) * 5) \ 20 END IF CASE 47'--suspend obstruction setbit gen(), genSuspendBits, suspendobstruction, 1 CASE 48'--resume obstruction setbit gen(), genSuspendBits, suspendobstruction, 0 CASE 49'--suspend hero walls setbit gen(), genSuspendBits, suspendherowalls, 1 CASE 50'--suspend NPC walls setbit gen(), genSuspendBits, suspendnpcwalls, 1 CASE 51'--resume hero walls setbit gen(), genSuspendBits, suspendherowalls, 0 CASE 53'--set hero direction IF retvals(0) >= 0 AND retvals(0) <= 3 THEN catd(retvals(0) * 5) = ABS(retvals(1)) MOD 4 END IF CASE 57, 118'--suspend caterpillar setbit gen(), genSuspendBits, suspendcaterpillar, 1 CASE 58, 119'--resume caterpillar setbit gen(), genSuspendBits, suspendcaterpillar, 0 interpolatecat CASE 59'--wait for text box IF readbit(gen(), genSuspendBits, suspendboxadvance) = 0 THEN scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait END IF CASE 60'--equip where scriptret = 0 IF valid_item(retvals(1)) THEN IF valid_hero_party(retvals(0)) THEN loaditemdata buffer(), retvals(1) DIM hero_id as integer = hero(retvals(0)) - 1 IF hero_id >= 0 THEN IF readbit(buffer(), 66, hero_id) THEN scriptret = buffer(49) END IF END IF END IF END IF CASE 62, 168'--suspend random enemies setbit gen(), genSuspendBits, suspendrandomenemies, 1 '--resume random enemies is not here! it works different! CASE 65'--resume overlay setbit gen(), genSuspendBits, suspendoverlay, 0 CASE 70'--room in active party scriptret = 4 - herocount(3) CASE 71'--lock hero DIM hero_slot as integer = findhero(retvals(0) + 1, 0, 40, 1) IF hero_slot > -1 THEN setbit hmask(), 0, hero_slot, 1 CASE 72'--unlock hero DIM hero_slot as integer = findhero(retvals(0) + 1, 0, 40, 1) IF hero_slot > -1 THEN setbit hmask(), 0, hero_slot, 0 CASE 74'--set death script gen(genGameoverScript) = large(retvals(0), 0) CASE 75'--fade screen out FOR i as integer = 0 TO 2 retvals(i) = bound(iif(retvals(i), retvals(i) * 4 + 3, 0), 0, 255) NEXT fadeout retvals(0), retvals(1), retvals(2) CASE 76'--fade screen in fadein CASE 81'--set hero speed IF retvals(0) >= 0 AND retvals(0) <= 3 THEN herow(retvals(0)).speed = bound(retvals(1), 0, 20) END IF CASE 82'--inventory scriptret = countitem(retvals(0) + 1) CASE 84'--suspend box advance setbit gen(), genSuspendBits, suspendboxadvance, 1 CASE 85'--resume box advance setbit gen(), genSuspendBits, suspendboxadvance, 0 CASE 87'--set hero position IF retvals(0) >= 0 AND retvals(0) <= 3 THEN cropposition retvals(1), retvals(2), 1 FOR i as integer = 0 TO 4 catx(small(retvals(0) * 5 + i, 15)) = retvals(1) * 20 caty(small(retvals(0) * 5 + i, 15)) = retvals(2) * 20 NEXT i END IF CASE 90'--find hero scriptret = findhero(retvals(0) + 1, 0, 40, 1) CASE 91'--check equipment IF retvals(0) >= 0 AND retvals(0) <= 40 THEN scriptret = eqstuf(retvals(0), bound(retvals(1) - 1, 0, 4)) - 1 ELSE scriptret = 0 END IF CASE 92'--days of play scriptret = gen(genDays) CASE 93'--hours of play scriptret = gen(genHours) CASE 94'--minutes of play scriptret = gen(genMinutes) CASE 95'--resume NPC walls setbit gen(), genSuspendBits, suspendnpcwalls, 0 CASE 96'--set hero Z catz(bound(retvals(0), 0, 3) * 5) = retvals(1) CASE 102'--hero direction IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = catd(retvals(0) * 5) END IF CASE 103'--reset palette loadpalette master(), gen(genMasterPal) LoadUIColors uilook(), gen(genMasterPal) CASE 104'--tweak palette IF bound_arg(retvals(3), 0, 255, "start pal index") THEN IF bound_arg(retvals(4), 0, 255, "end pal index") THEN tweakpalette retvals(0), retvals(1), retvals(2), retvals(3), retvals(4) END IF END IF CASE 105'--read color IF retvals(0) >= 0 AND retvals(0) < 256 THEN IF retvals(1) = 0 THEN scriptret = master(retvals(0)).r / 4 IF retvals(1) = 1 THEN scriptret = master(retvals(0)).g / 4 IF retvals(1) = 2 THEN scriptret = master(retvals(0)).b / 4 END IF CASE 106'--write color IF retvals(0) >= 0 AND retvals(0) < 256 THEN DIM col as integer = bound(retvals(2), 0, 63) IF retvals(1) = 0 THEN master(retvals(0)).r = iif(col, col * 4 + 3, 0) IF retvals(1) = 1 THEN master(retvals(0)).g = iif(col, col * 4 + 3, 0) IF retvals(1) = 2 THEN master(retvals(0)).b = iif(col, col * 4 + 3, 0) END IF CASE 107'--update palette setpal master() CASE 108'--seed random IF retvals(0) THEN mersenne_twister retvals(0) ELSE mersenne_twister TIMER END IF CASE 109'--grey scale palette greyscalepal CASE 114'--read global IF retvals(0) >= 0 AND retvals(0) <= maxScriptGlobals THEN scriptret = global(retvals(0)) ELSE scripterr "readglobal: Cannot read global " & retvals(0) & ". Out of range", 5 END IF CASE 115'--write global IF retvals(0) >= 0 AND retvals(0) <= maxScriptGlobals THEN global(retvals(0)) = retvals(1) ELSE scripterr "writeglobal: Cannot write global " & retvals(0) & ". Out of range", 5 END IF CASE 116'--hero is walking IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF herow(retvals(0)).xgo = 0 AND herow(retvals(0)).ygo = 0 THEN scriptret = 0 ELSE scriptret = 1 END IF END IF CASE 127'--teach spell scriptret = trylearn(bound(retvals(0), 0, 40), retvals(1), retvals(2)) CASE 128'--forget spell scriptret = 0 retvals(0) = bound(retvals(0), 0, 40) FOR i as integer = 0 TO 3 FOR j as integer = 0 TO 23 IF spell(retvals(0), i, j) = retvals(1) THEN spell(retvals(0), i, j) = 0 scriptret = 1 END IF NEXT j NEXT i CASE 129'--read spell IF retvals(0) >= 0 AND retvals(0) <= 40 AND retvals(1) >= 0 AND retvals(1) <= 3 AND retvals(2) >= 0 AND retvals(2) <= 23 THEN scriptret = spell(retvals(0), retvals(1), retvals(2)) ELSE scriptret = 0 END IF CASE 130'--write spell IF retvals(0) >= 0 AND retvals(0) <= 40 AND retvals(1) >= 0 AND retvals(1) <= 3 AND retvals(2) >= 0 AND retvals(2) <= 23 AND retvals(3) >= 0 THEN spell(retvals(0), retvals(1), retvals(2)) = retvals(3) END IF CASE 131'--knows spell scriptret = 0 retvals(0) = bound(retvals(0), 0, 40) IF retvals(1) > 0 THEN FOR i as integer = 0 TO 3 FOR j as integer = 0 TO 23 IF spell(retvals(0), i, j) = retvals(1) THEN scriptret = 1 EXIT FOR END IF NEXT j NEXT i END IF CASE 132'--can learn spell scriptret = 0 DIM partyslot as integer DIM heroID as integer partyslot = bound(retvals(0), 0, 40) heroID = hero(partyslot) - 1 IF heroID = -1 THEN scripterr "can learn spell: fail on empty party slot " & partyslot, 4 ELSE IF retvals(1) > 0 THEN DIM her as herodef loadherodata @her, heroID FOR i as integer = 0 TO 3 FOR j as integer = 0 TO 23 IF spell(partyslot, i, j) = 0 THEN IF her.spell_lists(i,j).attack = retvals(1) AND her.spell_lists(i,j).learned = retvals(2) THEN scriptret = 1 EXIT FOR END IF END IF NEXT j NEXT i END IF END IF CASE 133'--hero by slot IF retvals(0) >= 0 AND retvals(0) <= 40 THEN scriptret = hero(retvals(0)) - 1 ELSE scriptret = -1 END IF CASE 134'--hero by rank scriptret = herobyrank(retvals(0)) CASE 145'--pick hero scriptret = onwho(readglobalstring(135, "Which Hero?", 20), 1) CASE 146'--rename hero by slot IF valid_hero_party(retvals(0)) THEN IF hero(retvals(0)) > 0 THEN renamehero retvals(0), YES END IF END IF CASE 171'--saveslotused IF retvals(0) >= 1 AND retvals(0) <= 32 THEN IF save_slot_used(retvals(0) - 1) THEN scriptret = 1 ELSE scriptret = 0 END IF CASE 172'--importglobals IF retvals(0) >= 1 AND retvals(0) <= 32 THEN IF retvals(1) = -1 THEN 'importglobals(slot) retvals(1) = 0 retvals(2) = maxScriptGlobals END IF IF retvals(1) >= 0 AND retvals(1) <= maxScriptGlobals THEN IF retvals(2) = -1 THEN 'importglobals(slot,id) DIM remval as integer = global(retvals(1)) loadglobalvars retvals(0) - 1, retvals(1), retvals(1) scriptret = global(retvals(1)) global(retvals(1)) = remval ELSE 'importglobals(slot,first,last) IF retvals(2) <= maxScriptGlobals AND retvals(1) <= retvals(2) THEN loadglobalvars retvals(0) - 1, retvals(1), retvals(2) END IF END IF END IF END IF CASE 173'--exportglobals IF retvals(0) >= 1 AND retvals(0) <= 32 AND retvals(1) >= 0 AND retvals(2) <= maxScriptGlobals AND retvals(1) <= retvals(2) THEN saveglobalvars retvals(0) - 1, retvals(1), retvals(2) END IF CASE 175'--deletesave IF retvals(0) >= 1 AND retvals(0) <= 32 THEN erase_save_slot retvals(0) - 1 END IF CASE 176'--run script by id DIM rsr as integer rsr = runscript(retvals(0), NO, NO, "indirect", plottrigger) 'possible to get ahold of triggers IF rsr = 1 THEN '--fill heap with return values FOR i as integer = 1 TO scrat(nowscript - 1).curargc - 1 'flexible argument number! (note that argc has been saved here by runscript) setScriptArg i - 1, retvals(i) NEXT i 'NOTE: scriptret is not set here when this command is successful. The return value of the called script will be returned. ELSE scripterr "run script by id failed loading " & retvals(0), 6 scriptret = -1 END IF CASE 180'--mapwidth([map]) 'map width did not originally have an argument IF curcmd->argc = 0 ORELSE retvals(0) = -1 ORELSE retvals(0) = gam.map.id THEN scriptret = mapsizetiles.x ELSE IF bound_arg(retvals(0), 0, gen(genMaxMap), "map number", , , 5) THEN DIM as TilemapInfo mapsize GetTilemapInfo maplumpname(retvals(0), "t"), mapsize scriptret = mapsize.wide END IF END IF CASE 181'--mapheight([map]) 'map height did not originally have an argument IF curcmd->argc = 0 ORELSE retvals(0) = -1 ORELSE retvals(0) = gam.map.id THEN scriptret = mapsizetiles.y ELSE IF bound_arg(retvals(0), 0, gen(genMaxMap), "map number", , , 5) THEN DIM as TilemapInfo mapsize GetTilemapInfo maplumpname(retvals(0), "t"), mapsize scriptret = mapsize.high END IF END IF CASE 187'--getmusicvolume scriptret = get_music_volume * 255 CASE 188'--setmusicvolume set_music_volume bound(retvals(0), 0, 255) / 255 CASE 189, 307'--get formation song DIM fh as integer = FREEFILE IF retvals(0) >= 0 AND retvals(0) <= gen(genMaxFormation) THEN DIM form as Formation LoadFormation form, retvals(0) scriptret = form.music IF id = 189 THEN scriptret += 1 END IF CASE 190'--set formation song 'set formation song never worked, so don't bother with backwards compatibility IF retvals(0) >= 0 AND retvals(0) <= gen(genMaxFormation) AND retvals(1) >= -2 AND retvals(1) <= gen(genMaxSong) THEN DIM form as Formation LoadFormation form, retvals(0) form.music = retvals(1) SaveFormation form, retvals(0) ELSE scriptret = -1 END IF CASE 191'--hero frame IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = herow(retvals(0)).wtog \ 2 END IF CASE 195'--load sound (BACKWARDS COMPATABILITY HACK ) 'This opcode is not exposed in plotscr.hsd and should not be used in any new scripts IF retvals(0) >= 0 AND retvals(0) <= 7 THEN backcompat_sound_slot_mode = -1 backcompat_sound_slots(retvals(0)) = retvals(1) + 1 END IF CASE 196'--free sound (BACKWARDS COMPATABILITY HACK) 'This opcode is not exposed in plotscr.hsd and should not be used in any new scripts IF retvals(0) >= 0 AND retvals(0) <= 7 THEN backcompat_sound_slots(retvals(0)) = 0 END IF CASE 197'--play sound DIM sfxid as integer = backcompat_sound_id(retvals(0)) IF sfxid >= 0 AND sfxid <= gen(genMaxSFX) THEN if retvals(2) then stopsfx sfxid playsfx sfxid, retvals(1) scriptret = -1 END IF CASE 198'--pause sound IF retvals(0) >= 0 AND retvals(0) <= gen(genMaxSFX) THEN pausesfx retvals(0) scriptret = -1 END IF CASE 199'--stop sound IF retvals(0) >= 0 AND retvals(0) <= gen(genMaxSFX) THEN stopsfx retvals(0) scriptret = -1 END IF CASE 200'--system hour (time is always hh:mm:ss) scriptret = str2int(MID(TIME, 1, 2)) CASE 201'--system minute scriptret = str2int(MID(TIME, 4, 2)) CASE 202'--system second scriptret = str2int(MID(TIME, 7, 2)) CASE 203'--current song scriptret = presentsong CASE 204'--get hero name(str,her) IF valid_plotstr(retvals(0)) AND valid_hero_party(retvals(1)) THEN plotstr(retvals(0)).s = names(retvals(1)) scriptret = 1 ELSE scriptret = 0 END IF CASE 205'--set hero name IF valid_plotstr(retvals(0)) AND valid_hero_party(retvals(1)) THEN names(retvals(1)) = plotstr(retvals(0)).s scriptret = 1 ELSE scriptret = 0 END IF CASE 206'--get item name(str,itm) scriptret = 0 IF valid_plotstr(retvals(0)) THEN IF valid_item(retvals(1)) THEN plotstr(retvals(0)).s = readitemname(retvals(1)) scriptret = 1 END IF END IF CASE 207'--get map name(str,map) IF valid_plotstr(retvals(0)) = NO OR retvals(1) < 0 OR retvals(1) > gen(genMaxMap) THEN scriptret = 0 ELSE plotstr(retvals(0)).s = getmapname(retvals(1)) scriptret = 1 END IF CASE 208'--get attack name(str,atk) 'WARNING: backcompat only. new games should prefer read attack name IF valid_plotstr(retvals(0)) = NO OR retvals(1) < 0 OR retvals(1) > gen(genMaxAttack) THEN scriptret = 0 ELSE plotstr(retvals(0)).s = readattackname(retvals(1) + 1) scriptret = 1 END IF CASE 209'--get global string(str,glo) 'This command is basically unusable without a table of constants, it has almost certainly never been used. 'Maybe someday it will be replaced - we can't add 'setglobalstring' unless the length is encoded in the offset constant. IF valid_plotstr(retvals(0)) = NO OR retvals(1) < 0 OR retvals(1) > 303 THEN scriptret = 0 ELSE plotstr(retvals(0)).s = readglobalstring(retvals(1), "", 255) scriptret = 1 END IF CASE 211'--clear string IF valid_plotstr(retvals(0)) THEN plotstr(retvals(0)).s = "" CASE 212'--append ascii IF valid_plotstr(retvals(0)) THEN IF retvals(1) >= 0 AND retvals(1) <= 255 THEN plotstr(retvals(0)).s = plotstr(retvals(0)).s + CHR(retvals(1)) scriptret = LEN(plotstr(retvals(0)).s) END IF END IF CASE 213'--append number IF valid_plotstr(retvals(0)) THEN plotstr(retvals(0)).s = plotstr(retvals(0)).s & retvals(1) scriptret = LEN(plotstr(retvals(0)).s) END IF CASE 214'--copy string IF valid_plotstr(retvals(0)) AND valid_plotstr(retvals(1)) THEN plotstr(retvals(0)).s = plotstr(retvals(1)).s END IF CASE 215'--concatenate strings IF valid_plotstr(retvals(0)) AND valid_plotstr(retvals(1)) THEN plotstr(retvals(0)).s = plotstr(retvals(0)).s + plotstr(retvals(1)).s scriptret = LEN(plotstr(retvals(0)).s) END IF CASE 216'--string length IF valid_plotstr(retvals(0)) THEN scriptret = LEN(plotstr(retvals(0)).s) END IF CASE 217'--delete char IF valid_plotstr(retvals(0)) THEN IF retvals(1) >= 1 AND retvals(1) <= LEN(plotstr(retvals(0)).s) THEN DIM beforestr as STRING = LEFT(plotstr(retvals(0)).s, retvals(1) - 1) DIM afterstr as STRING = MID(plotstr(retvals(0)).s, retvals(1) + 1) plotstr(retvals(0)).s = beforestr & afterstr END IF END IF CASE 218'--replace char IF valid_plotstr(retvals(0)) AND retvals(2) >= 0 AND retvals(2) <= 255 THEN IF retvals(1) >= 1 AND retvals(1) <= LEN(plotstr(retvals(0)).s) THEN MID(plotstr(retvals(0)).s, retvals(1), 1) = CHR(retvals(2)) END IF END IF CASE 219'--ascii from string IF valid_plotstr(retvals(0)) AND retvals(1) >= 1 AND retvals(1) <= LEN(plotstr(retvals(0)).s) THEN scriptret = plotstr(retvals(0)).s[retvals(1)-1]'you can index strings a la C END IF CASE 220'--position string IF valid_plotstr(retvals(0)) THEN plotstr(retvals(0)).X = retvals(1) plotstr(retvals(0)).Y = retvals(2) END IF CASE 221'--set string bit IF valid_plotstr(retvals(0)) AND retvals(1) >= 0 AND retvals(1) <= 15 THEN if retvals(2) then plotstr(retvals(0)).bits = plotstr(retvals(0)).bits or 2 ^ retvals(1) else plotstr(retvals(0)).bits = plotstr(retvals(0)).bits and not 2 ^ retvals(1) end if END IF CASE 222'--get string bit IF valid_plotstr(retvals(0)) AND retvals(1) >= 0 AND retvals(1) <= 15 THEN 'scriptret = readbit(plotstrBits(), retvals(0), retvals(1)) scriptret = plotstr(retvals(0)).bits AND 2 ^ retvals(1) IF scriptret THEN scriptret = 1 END IF CASE 223'--string color IF valid_plotstr(retvals(0)) THEN plotstr(retvals(0)).Col = bound(retvals(1), 0, 255) plotstr(retvals(0)).BGCol = bound(retvals(2), 0, 255) END IF CASE 224'--string X IF valid_plotstr(retvals(0)) THEN scriptret = plotstr(retvals(0)).X END IF CASE 225'--string Y IF valid_plotstr(retvals(0)) THEN scriptret = plotstr(retvals(0)).Y END IF CASE 226'--system day (date is always mm-dd-yyyy) scriptret = str2int(MID(DATE, 4, 2)) CASE 227'--system month scriptret = str2int(MID(DATE, 1, 2)) CASE 228'--system year scriptret = str2int(MID(DATE, 7, 4)) CASE 229'--string compare IF valid_plotstr(retvals(0)) AND valid_plotstr(retvals(1)) THEN scriptret = IIF(plotstr(retvals(0)).s = plotstr(retvals(1)).s, 1, 0) END IF CASE 230'--read enemy data 'Boy, was this command a bad idea! '106 was the largest used offset until very recently, so we'll limit it there to 'prevent further damage 'Note: elemental/enemytype bits no longer exist (should still be able to read them 'from old games, though) IF in_bound(retvals(0), 0, gen(genMaxEnemy)) AND in_bound(retvals(1), 0, 106) THEN scriptret = ReadShort(tmpdir & "dt1.tmp", retvals(0) * getbinsize(binDT1) + retvals(1) * 2 + 1) END IF CASE 231'--write enemy data 'Boy, was this command a bad idea! '106 was the largest used offset until very recently, so we'll limit it there to 'prevent further damage 'Note: writing elemental/enemytype bits no longer works IF in_bound(retvals(0), 0, gen(genMaxEnemy)) AND in_bound(retvals(1), 0, 106) THEN WriteShort(tmpdir & "dt1.tmp", retvals(0) * getbinsize(binDT1) + retvals(1) * 2 + 1, retvals(2)) END IF CASE 232'--trace IF valid_plotstr(retvals(0)) THEN debug "TRACE: " + plotstr(retvals(0)).s END IF CASE 233'--get song name IF valid_plotstr(retvals(0)) AND retvals(1) >= 0 THEN plotstr(retvals(0)).s = getsongname(retvals(1)) END IF CASE 235'--key is pressed SELECT CASE retvals(0) CASE 1 TO 127 'keyboard IF script_keyval(retvals(0)) THEN scriptret = 1 ELSE scriptret = 0 CASE 128 TO 147 'joystick dim b as integer, xaxis as integer, yaxis as integer '0 >= x and y, >= 100 IF readjoy(bound(retvals(1), 0, 7), b, xaxis, yaxis) THEN IF retvals(0) >= 128 AND retvals(0) <= 143 THEN scriptret = (b SHR (retvals(0) - 128)) AND 1 ELSEIF retvals(0) = 144 THEN 'x left 'debug STR(xaxis) scriptret = abs(xaxis <= -50) 'true = -1... ELSEIF retvals(0) = 145 THEN 'x right scriptret = abs(xaxis >= 50) ELSEIF retvals(0) = 146 THEN 'y up scriptret = abs(yaxis <= -50) ELSEIF retvals(0) = 147 THEN 'y down scriptret = abs(yaxis >= 50) END IF ELSE scriptret = 0 END IF CASE ELSE scriptret = 0 END SELECT CASE 236'--sound is playing DIM sfxid as integer = backcompat_sound_id(retvals(0)) IF sfxid >= 0 AND sfxid <= gen(genMaxSFX) THEN scriptret = sfxisplaying(sfxid) END IF CASE 237'--sound slots (BACKWARDS COMPATABILITY HACK) 'This opcode is not exposed in plotscr.hsd and should not be used in any new scripts IF backcompat_sound_slot_mode THEN scriptret = 8 END IF CASE 238'--search string IF valid_plotstr(retvals(0)) AND valid_plotstr(retvals(1)) THEN WITH plotstr(retvals(0)) scriptret = instr(bound(retvals(2), 1, LEN(.s)), .s, plotstr(retvals(1)).s) END WITH ELSE scriptret = 0 END IF CASE 239'--trim string IF valid_plotstr(retvals(0)) THEN IF retvals(1) = -1 THEN plotstr(retvals(0)).s = trim(plotstr(retvals(0)).s) ELSE IF retvals(1) <= LEN(plotstr(retvals(0)).s) AND retvals(2) >= 1 THEN retvals(1) = large(retvals(1),1) 'retvals(2) = bound(retvals(2),1,LEN(plotstr(retvals(0)).s)) plotstr(retvals(0)).s = MID(plotstr(retvals(0)).s,retvals(1),retvals(2)) ELSE plotstr(retvals(0)).s = "" END IF END IF END IF CASE 240'-- string from textbox (string, box, line, ignored) IF valid_plotstr(retvals(0)) THEN DIM box as TextBox retvals(1) = bound(retvals(1),0,gen(genMaxTextbox)) retvals(2) = bound(retvals(2),0,7) LoadTextBox box, retvals(1) plotstr(retvals(0)).s = trim(box.text(retvals(2))) embedtext plotstr(retvals(0)).s END IF CASE 241'-- expand string(id) IF valid_plotstr(retvals(0)) THEN embedtext plotstr(retvals(0)).s END IF CASE 242'-- joystick button retvals(0) = bound(retvals(0)-1,0,15) retvals(1) = bound(retvals(1),0,7) DIM b as integer IF readjoy(retvals(1),b,0,0) THEN scriptret = (b SHR retvals(0)) AND 1 ELSE scriptret = 0 END IF CASE 243'-- joystick axis retvals(0) = bound(retvals(0),0,1) retvals(2) = bound(retvals(2),0,7) DIM as integer xaxis, yaxis IF readjoy(retvals(2), 0, xaxis, yaxis) THEN IF retvals(0) = 0 THEN 'x axis 'debug "x " & xaxis scriptret = int((xaxis / 100) * retvals(1)) 'normally, xaxis * 100 ELSEIF retvals(0) = 1 THEN 'y axis 'debug "y " & yaxis scriptret = int((yaxis / 100) * retvals(1)) 'normally, yaxis * 100 END IF ELSE 'debug "joystick failed" scriptret = 0 END IF CASE 244'--wait for scancode scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait CASE 249'--party money scriptret = gold CASE 250'--set money IF retvals(0) >= 0 THEN gold = retvals(0) CASE 251'--set string from table IF bound_arg(retvals(0), 0, UBOUND(plotstr), "string ID", !"$# = \"...\"") THEN WITH *scrat(nowscript).scr DIM stringp as integer PTR = .ptr + .strtable + retvals(1) IF .strtable + retvals(1) >= .size ORELSE .strtable + (stringp[0] + 3) \ 4 >= .size THEN scripterr "script corrupt: illegal string offset", 6 ELSE plotstr(retvals(0)).s = read32bitstring(stringp) END IF END WITH END IF CASE 252'--append string from table IF bound_arg(retvals(0), 0, UBOUND(plotstr), "string ID", !"$# + \"...\"") THEN WITH *scrat(nowscript).scr DIM stringp as integer PTR = .ptr + .strtable + retvals(1) IF .strtable + retvals(1) >= .size ORELSE .strtable + (stringp[0] + 3) \ 4 >= .size THEN scripterr "script corrupt: illegal string offset", 6 ELSE plotstr(retvals(0)).s += read32bitstring(stringp) END IF END WITH END IF CASE 256'--suspend map music setbit gen(), genSuspendBits, suspendambientmusic, 1 CASE 257'--resume map music setbit gen(), genSuspendBits, suspendambientmusic, 0 CASE 260'--set timer(id, count, speed, trigger, string, flags) IF bound_arg(retvals(0), 0, UBOUND(timers), "timer ID") THEN WITH timers(retvals(0)) IF retvals(1) > -1 THEN .count = retvals(1): .ticks = 0 IF retvals(2) > -1 THEN .speed = retvals(2) ELSEIF retvals(2) = -1 AND .speed = 0 THEN .speed = 18 END IF IF retvals(3) <> -1 THEN .trigger = retvals(3) IF retvals(4) <> -1 THEN IF valid_plotstr(retvals(4)) THEN .st = retvals(4) + 1 END IF IF .st > 0 THEN plotstr(.st - 1).s = seconds2str(.count) IF retvals(5) <> -1 THEN .flags = retvals(5) IF .speed < -1 THEN .speed *= -1: .speed -= 1 END WITH END IF CASE 261'--stop timer IF bound_arg(retvals(0), 0, UBOUND(timers), "timer ID") THEN timers(retvals(0)).speed = 0 END IF CASE 262'--read timer IF bound_arg(retvals(0), 0, UBOUND(timers), "timer ID") THEN scriptret = timers(retvals(0)).count END IF CASE 263'--get color IF retvals(0) >= 0 AND retvals(0) < 256 THEN scriptret = master(retvals(0)).col END IF CASE 264'--set color IF retvals(0) >= 0 AND retvals(0) < 256 THEN retvals(1) = retvals(1) OR &HFF000000 'just in case, set the alpha master(retvals(0)).col = retvals(1) END IF CASE 265'--rgb scriptret = RGB(bound(retvals(0),0,255), bound(retvals(1),0,255), bound(retvals(2),0,255)) CASE 266'--extractcolor dim c as rgbcolor c.col = retvals(0) SELECT CASE retvals(1) CASE 0 scriptret = c.r CASE 1 scriptret = c.g CASE 2 scriptret = c.b END SELECT CASE 268'--loadpalette IF retvals(0) >= 0 AND retvals(0) <= gen(genMaxMasterPal) THEN loadpalette master(), retvals(0) LoadUIColors uilook(), retvals(0) END IF CASE 273'--milliseconds scriptret = fmod((TIMER * 1000) + 2147483648.0, 4294967296.0) - 2147483648.0 CASE 308'--add enemy to formation (formation, enemy id, x, y, slot = -1) scriptret = -1 IF valid_formation(retvals(0)) AND retvals(1) >= 0 AND retvals(1) <= gen(genMaxEnemy) THEN DIM form as Formation LoadFormation form, retvals(0) DIM slot as integer = -1 FOR i as integer = 0 TO 7 IF form.slots(i).id = -1 THEN slot = i: EXIT FOR NEXT IF retvals(4) >= 0 AND retvals(4) <= 7 THEN IF form.slots(retvals(4)).id = -1 THEN slot = retvals(4) END IF IF slot >= 0 THEN DIM szindex as integer = ReadShort(tmpdir & "dt1.tmp", retvals(1) * getbinsize(binDT1) + 111) 'picture size DIM size as integer IF szindex = 0 THEN size = 34 IF szindex = 1 THEN size = 50 IF szindex = 2 THEN size = 80 WITH form.slots(slot) .id = retvals(1) .pos.x = large( (small(retvals(2), 230) - size \ 2) , 0) 'approximately the 0 - 250 limit of the formation editor .pos.y = large( (small(retvals(3), 199) - size) , 0) END WITH END IF SaveFormation form, retvals(0) scriptret = slot END IF CASE 309'--find enemy in formation (formation, enemy id, number) IF valid_formation(retvals(0)) THEN DIM form as Formation LoadFormation form, retvals(0) DIM slot as integer = 0 scriptret = -1 FOR i as integer = 0 TO 7 IF form.slots(i).id >= 0 AND (retvals(1) = form.slots(i).id OR retvals(1) = -1) THEN IF retvals(2) = slot THEN scriptret = i: EXIT FOR slot += 1 END IF NEXT IF retvals(2) = -1 THEN scriptret = slot END IF CASE 310'--delete enemy from formation (formation, slot) IF valid_formation_slot(retvals(0), retvals(1)) THEN DIM form as Formation LoadFormation form, retvals(0) form.slots(retvals(1)).id = -1 SaveFormation form, retvals(0) END IF CASE 311'--formation slot enemy (formation, slot) scriptret = -1 IF valid_formation_slot(retvals(0), retvals(1)) THEN DIM form as Formation LoadFormation form, retvals(0) scriptret = form.slots(retvals(1)).id END IF CASE 312, 313'--formation slot x (formation, slot), formation slot y (formation, slot) IF valid_formation_slot(retvals(0), retvals(1)) THEN DIM form as Formation LoadFormation form, retvals(0) DIM enemy_id as integer = form.slots(retvals(1)).id scriptret = form.slots(retvals(1)).pos.n(id - 312) 'now find the position of the bottom center of the enemy sprite IF enemy_id >= 0 THEN DIM pictype as integer = ReadShort(tmpdir & "dt1.tmp", enemy_id * getbinsize(binDT1) + 111) 'picture size DIM picsize as integer IF pictype = 0 THEN picsize = 34 IF pictype = 1 THEN picsize = 50 IF pictype = 2 THEN picsize = 80 IF id = 312 THEN scriptret += picsize \ 2 ELSE scriptret += picsize END IF END IF CASE 314'--set formation background (formation, background, animation frames, animation ticks) IF valid_formation(retvals(0)) AND retvals(1) >= 0 AND retvals(1) <= gen(genNumBackdrops) - 1 THEN DIM form as Formation LoadFormation form, retvals(0) form.background = retvals(1) form.background_frames = bound(retvals(2), 1, 50) form.background_ticks = bound(retvals(3), 0, 1000) SaveFormation form, retvals(0) END IF CASE 315'--get formation background (formation) IF valid_formation(retvals(0)) THEN DIM form as Formation LoadFormation form, retvals(0) scriptret = form.background END IF CASE 316'--last formation scriptret = lastformation CASE 317'--random formation (formation set) IF retvals(0) >= 1 AND retvals(0) <= 255 THEN scriptret = random_formation(retvals(0)) END IF CASE 318'--formation set frequency (formation set) IF retvals(0) >= 1 AND retvals(0) <= 255 THEN DIM formset as FormationSet LoadFormationSet formset, retvals(0) scriptret = formset.frequency END IF CASE 319'--formation probability (formation set, formation) IF retvals(0) >= 1 AND retvals(0) <= 255 THEN DIM formset as FormationSet LoadFormationSet formset, retvals(0) DIM slot as integer = 0 scriptret = 0 FOR i as integer = 0 TO UBOUND(formset.formations) IF formset.formations(i) = retvals(1) THEN scriptret += 1 IF formset.formations(i) >= 0 THEN slot += 1 NEXT 'probability in percentage points IF slot > 0 THEN scriptret = (scriptret * 100) / slot END IF CASE 321'--get hero speed (hero) IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = herow(retvals(0)).speed END IF CASE 322'--load hero sprite scriptret = load_sprite_plotslice(0, retvals(0), retvals(1)) CASE 323'--free sprite IF valid_plotslice(retvals(0), 2) THEN IF plotslices(retvals(0))->SliceType = slSprite THEN DeleteSlice @plotslices(retvals(0)) ELSE scripterr "free sprite: slice " & retvals(0) & " is a " & SliceTypeName(plotslices(retvals(0))), 5 END IF END IF CASE 324 '--put slice (previously place sprite) IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) .x = retvals(1) .y = retvals(2) END WITH END IF CASE 326 '--set sprite palette IF valid_plotslice(retvals(0)) THEN ChangeSpriteSlice plotslices(retvals(0)), , ,retvals(1) END IF CASE 327 '--replace hero sprite replace_sprite_plotslice retvals(0), 0, retvals(1), retvals(2) CASE 328 '--set sprite frame IF valid_plotslice(retvals(0)) THEN ChangeSpriteSlice plotslices(retvals(0)), , , , retvals(1) END IF CASE 329'--load walkabout sprite scriptret = load_sprite_plotslice(4, retvals(0), retvals(1)) CASE 330 '--replace walkabout sprite replace_sprite_plotslice retvals(0), 4, retvals(1), retvals(2) CASE 331'--load weapon sprite scriptret = load_sprite_plotslice(5, retvals(0), retvals(1)) CASE 332 '--replace weapon sprite replace_sprite_plotslice retvals(0), 5, retvals(1), retvals(2) CASE 333'--load small enemy sprite scriptret = load_sprite_plotslice(1, retvals(0), retvals(1)) CASE 334 '--replace small enemy sprite replace_sprite_plotslice retvals(0), 1, retvals(1), retvals(2) CASE 335'--load medium enemy sprite scriptret = load_sprite_plotslice(2, retvals(0), retvals(1)) CASE 336 '--replace medium enemy sprite replace_sprite_plotslice retvals(0), 2, retvals(1), retvals(2) CASE 337'--load large enemy sprite scriptret = load_sprite_plotslice(3, retvals(0), retvals(1)) CASE 338 '--replace large enemy sprite replace_sprite_plotslice retvals(0), 3, retvals(1), retvals(2) CASE 339'--load attack sprite scriptret = load_sprite_plotslice(6, retvals(0), retvals(1)) CASE 340 '--replace attack sprite replace_sprite_plotslice retvals(0), 6, retvals(1), retvals(2) CASE 341'--load border sprite scriptret = load_sprite_plotslice(7, retvals(0), retvals(1)) CASE 342 '--replace border sprite replace_sprite_plotslice retvals(0), 7, retvals(1), retvals(2) CASE 343'--load portrait sprite scriptret = load_sprite_plotslice(8, retvals(0), retvals(1)) CASE 344 '--replace portrait sprite replace_sprite_plotslice retvals(0), 8, retvals(1), retvals(2) CASE 345 '--clone sprite IF valid_plotsprite(retvals(0)) THEN DIM sl as Slice Ptr sl = NewSliceOfType(slSprite, SliceTable.scriptsprite) sl->Clone(plotslices(retvals(0)), sl) scriptret = create_plotslice_handle(sl) END IF CASE 346 '--get sprite frame IF valid_plotsprite(retvals(0)) THEN DIM dat as SpriteSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->frame END IF CASE 347 '--sprite frame count IF valid_plotsprite(retvals(0)) THEN DIM dat as SpriteSliceData Ptr dat = plotslices(retvals(0))->SliceData WITH *dat scriptret = sprite_sizes(.spritetype).frames END WITH END IF CASE 348 '--slice x IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->X END IF CASE 349 '--slice y IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->Y END IF CASE 350 '--set slice x IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->X = retvals(1) END IF CASE 351 '--set slice y IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->Y = retvals(1) END IF CASE 352 '--slice width IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->Width END IF CASE 353 '--slice height IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->Height END IF CASE 354 '--set horiz align IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge:... constant", , , 5) THEN plotslices(retvals(0))->AlignHoriz = retvals(1) END IF END IF CASE 355 '--set vert align IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge:... constant", , , 5) THEN plotslices(retvals(0))->AlignVert = retvals(1) END IF END IF CASE 356 '--set horiz anchor IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge:... constant", , , 5) THEN plotslices(retvals(0))->AnchorHoriz = retvals(1) END IF END IF CASE 357 '--set vert anchor IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge:... constant", , , 5) THEN plotslices(retvals(0))->AnchorVert = retvals(1) END IF END IF CASE 358 '--number from string IF valid_plotstr(retvals(0)) THEN scriptret = str2int(plotstr(retvals(0)).s, retvals(1)) END IF CASE 359 '--slice is sprite IF valid_plotslice(retvals(0)) THEN scriptret = 0 IF plotslices(retvals(0))->SliceType = slSprite THEN scriptret = 1 END IF CASE 360 '--sprite layer scriptret = find_plotslice_handle(SliceTable.ScriptSprite) CASE 361 '--free slice IF valid_plotslice(retvals(0), 2) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) IF sl->Protect THEN scripterr "free slice: cannot free protected " & SliceTypeName(sl) & " slice " & retvals(0), 5 ELSE DeleteSlice @plotslices(retvals(0)) END IF END IF CASE 362 '--first child IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) scriptret = find_plotslice_handle(sl->FirstChild) END IF CASE 363 '--next sibling IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) scriptret = find_plotslice_handle(sl->NextSibling) END IF CASE 364 '--create container DIM sl as Slice Ptr sl = NewSliceOfType(slContainer, SliceTable.scriptsprite) sl->Width = retvals(0) sl->Height = retvals(1) scriptret = create_plotslice_handle(sl) CASE 365 '--set parent IF valid_plotslice(retvals(0)) AND valid_plotslice(retvals(1)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) IF sl->Protect THEN scripterr "free slice: cannot reparent protected " & SliceTypeName(sl) & " slice " & retvals(0), 5 ELSE SetSliceParent sl, plotslices(retvals(1)) END IF END IF CASE 366 '--check parentage IF valid_plotslice(retvals(0)) AND valid_plotslice(retvals(1)) THEN IF verifySliceLineage(plotslices(retvals(0)), plotslices(retvals(1))) THEN scriptret = 1 END IF END IF CASE 367 '--slice screen x IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) RefreshSliceScreenPos sl scriptret = sl->ScreenX + SliceXAnchor(sl) END IF CASE 368 '--slice screen y IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) RefreshSliceScreenPos sl scriptret = sl->ScreenY + SliceYAnchor(sl) END IF CASE 369 '--slice is container IF valid_plotslice(retvals(0)) THEN scriptret = 0 IF plotslices(retvals(0))->SliceType = slContainer THEN scriptret = 1 END IF CASE 370 '--create rect DIM sl as Slice Ptr sl = NewSliceOfType(slRectangle, SliceTable.scriptsprite) sl->Width = retvals(0) sl->Height = retvals(1) IF bound_arg(retvals(2), -1, 14, "style") THEN ChangeRectangleSlice sl, retvals(2) END IF scriptret = create_plotslice_handle(sl) CASE 371 '--slice is rect IF valid_plotslice(retvals(0)) THEN scriptret = 0 IF plotslices(retvals(0))->SliceType = slRectangle THEN scriptret = 1 END IF CASE 372 '--set slice width IF valid_resizeable_slice(retvals(0)) THEN plotslices(retvals(0))->Width = retvals(1) END IF CASE 373 '--set slice height IF valid_resizeable_slice(retvals(0)) THEN plotslices(retvals(0))->Height = retvals(1) END IF CASE 374 '--get rect style IF valid_plotrect(retvals(0)) THEN DIM dat as RectangleSliceData ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->style END IF CASE 375 '--set rect style IF bound_arg(retvals(1), -1, 14, "style") THEN change_rect_plotslice retvals(0), retvals(1) END IF CASE 376 '--get rect fgcol IF valid_plotrect(retvals(0)) THEN DIM dat as RectangleSliceData ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->fgcol END IF CASE 377 '--set rect fgcol IF bound_arg(retvals(1), 0, 255, "fgcol") THEN change_rect_plotslice retvals(0), , ,retvals(1) END IF CASE 378 '--get rect bgcol IF valid_plotrect(retvals(0)) THEN DIM dat as RectangleSliceData ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->bgcol END IF CASE 379 '--set rect bgcol IF bound_arg(retvals(1), 0, 255, "bgcol") THEN change_rect_plotslice retvals(0), ,retvals(1) END IF CASE 380 '--get rect border IF valid_plotrect(retvals(0)) THEN DIM dat as RectangleSliceData ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->border END IF CASE 381 '--set rect border IF bound_arg(retvals(1), -2, 14, "border") THEN change_rect_plotslice retvals(0), , , ,retvals(1) END IF CASE 382 '--get rect trans IF valid_plotrect(retvals(0)) THEN DIM dat as RectangleSliceData ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->translucent END IF CASE 383 '--set rect trans IF bound_arg(retvals(1), 0, 2, "transparency") THEN change_rect_plotslice retvals(0), , , , ,retvals(1) END IF CASE 384 '--slice collide point IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) RefreshSliceScreenPos sl scriptret = ABS(SliceCollidePoint(sl, retvals(1), retvals(2))) END IF CASE 385 '--slice collide IF valid_plotslice(retvals(0)) THEN IF valid_plotslice(retvals(1)) THEN RefreshSliceScreenPos plotslices(retvals(0)) RefreshSliceScreenPos plotslices(retvals(1)) scriptret = ABS(SliceCollide(plotslices(retvals(0)), plotslices(retvals(1)))) END IF END IF CASE 386 '--slice contains IF valid_plotslice(retvals(0)) THEN IF valid_plotslice(retvals(1)) THEN scriptret = ABS(SliceContains(plotslices(retvals(0)), plotslices(retvals(1)))) END IF END IF CASE 387 '--clamp slice IF valid_plotslice(retvals(0)) THEN IF valid_plotslice(retvals(1)) THEN SliceClamp plotslices(retvals(1)), plotslices(retvals(0)) END IF END IF CASE 388 '--horiz flip sprite IF valid_plotsprite(retvals(0)) THEN ChangeSpriteSlice plotslices(retvals(0)), , , , , retvals(1) END IF CASE 389 '--vert flip sprite IF valid_plotsprite(retvals(0)) THEN ChangeSpriteSlice plotslices(retvals(0)), , , , , , retvals(1) END IF CASE 390 '--sprite is horiz flipped IF valid_plotsprite(retvals(0)) THEN DIM dat as SpriteSliceData Ptr dat = plotslices(retvals(0))->SliceData IF dat->flipHoriz THEN scriptret = 1 ELSE scriptret = 0 END IF CASE 391 '--sprite is vert flipped IF valid_plotsprite(retvals(0)) THEN DIM dat as SpriteSliceData Ptr dat = plotslices(retvals(0))->SliceData IF dat->flipVert THEN scriptret = 1 ELSE scriptret = 0 END IF CASE 392 '--set top padding IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->PaddingTop = retvals(1) END IF CASE 393 '--get top padding IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->PaddingTop END IF CASE 394 '--set left padding IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->PaddingLeft = retvals(1) END IF CASE 395 '--get left padding IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->PaddingLeft END IF CASE 396 '--set bottom padding IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->PaddingBottom = retvals(1) END IF CASE 397 '--get bottom padding IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->PaddingBottom END IF CASE 398 '--set right padding IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->PaddingRight = retvals(1) END IF CASE 399 '--get right padding IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->PaddingRight END IF CASE 400 '--fill parent IF valid_resizeable_slice(retvals(0), YES) THEN plotslices(retvals(0))->Fill = (retvals(1) <> 0) END IF CASE 401 '--is filling parent IF valid_plotslice(retvals(0)) THEN IF plotslices(retvals(0))->Fill THEN scriptret = 1 ELSE scriptret = 0 END IF CASE 402 '--slice to front IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0))->Parent SetSliceParent plotslices(retvals(0)), sl END IF CASE 403 '--slice to back IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) IF sl->Parent = 0 THEN scripterr "slice to back: invalid on root slice", 5 ELSE InsertSliceBefore sl->Parent->FirstChild, sl END IF END IF CASE 404 '--last child IF valid_plotslice(retvals(0)) THEN scriptret = find_plotslice_handle(LastChild(plotslices(retvals(0)))) END IF CASE 405 '--y sort children IF valid_plotslice(retvals(0)) THEN YSortChildSlices plotslices(retvals(0)) END IF CASE 406 '--set sort order IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->Sorter = retvals(1) END IF CASE 407 '--sort children IF valid_plotslice(retvals(0)) THEN CustomSortChildSlices plotslices(retvals(0)), retvals(1) END IF CASE 408 '--previous sibling IF valid_plotslice(retvals(0)) THEN scriptret = find_plotslice_handle(plotslices(retvals(0))->PrevSibling) END IF CASE 409 '--get sort order IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->Sorter END IF CASE 410 '--get slice extra (handle, extra) IF valid_plotslice(retvals(0)) THEN IF retvals(1) >= 0 AND retvals(1) <= 2 THEN scriptret = plotslices(retvals(0))->Extra(retvals(1)) END IF END IF CASE 411 '--set slice extra (handle, extra, val) IF valid_plotslice(retvals(0)) THEN IF retvals(1) >= 0 AND retvals(1) <= 2 THEN plotslices(retvals(0))->Extra(retvals(1)) = retvals(2) END IF END IF CASE 412 '--get sprite type IF valid_plotslice(retvals(0)) THEN IF plotslices(retvals(0))->SliceType = slSprite THEN DIM dat as SpriteSliceData Ptr = plotslices(retvals(0))->SliceData scriptret = dat->spritetype ELSE scriptret = -1 END IF END IF CASE 413 '--get sprite set number IF valid_plotsprite(retvals(0)) THEN DIM dat as SpriteSliceData Ptr = plotslices(retvals(0))->SliceData scriptret = dat->record END IF CASE 414 '--get sprite palette IF valid_plotsprite(retvals(0)) THEN DIM dat as SpriteSliceData Ptr = plotslices(retvals(0))->SliceData IF dat->paletted = NO THEN scripterr "get sprite palette: this sprite is unpaletted", 2 ELSE scriptret = dat->pal END IF END IF CASE 415 '--suspend timers FOR i as integer = 0 TO ubound(timers) timers(i).pause = YES NEXT i CASE 416 '--resume timers FOR i as integer = 0 TO ubound(timers) timers(i).pause = NO NEXT i CASE 325, 417 '--set sprite visible, set slice visible IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) .Visible = (retvals(1) <> 0) END WITH END IF CASE 418 '--get slice visible IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) scriptret = ABS(.Visible) END WITH END IF CASE 419 '--slice edge x IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge") THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) scriptret = sl->X - SliceXAnchor(sl) + SliceEdgeX(sl, retvals(1)) END IF END IF CASE 420 '--slice edge y IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge") THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) scriptret = sl->Y - SliceYAnchor(sl) + SliceEdgeY(sl, retvals(1)) END IF END IF CASE 421 '--create text DIM sl as Slice Ptr sl = NewSliceOfType(slText, SliceTable.scriptsprite) scriptret = create_plotslice_handle(sl) CASE 422 '--set slice text IF valid_plottextslice(retvals(0)) THEN IF valid_plotstr(retvals(1)) THEN ChangeTextSlice plotslices(retvals(0)), plotstr(retvals(1)).s END IF END IF CASE 423 '--get text color IF valid_plottextslice(retvals(0)) THEN DIM dat as TextSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->col END IF CASE 424 '--set text color IF valid_plottextslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 255, "color") THEN ChangeTextSlice plotslices(retvals(0)), , retvals(1) END IF END IF CASE 425 '--get wrap IF valid_plottextslice(retvals(0)) THEN DIM dat as TextSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = ABS(dat->wrap) END IF CASE 426 '--set wrap IF valid_plottextslice(retvals(0)) THEN ChangeTextSlice plotslices(retvals(0)), , , ,(retvals(1)<>0) END IF CASE 427 '--slice is text IF valid_plotslice(retvals(0)) THEN scriptret = 0 IF plotslices(retvals(0))->SliceType = slText THEN scriptret = 1 END IF CASE 428 '--get text bg IF valid_plottextslice(retvals(0)) THEN DIM dat as TextSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->bgcol END IF CASE 429 '--set text bg IF valid_plottextslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 255, "color") THEN ChangeTextSlice plotslices(retvals(0)), , , , , retvals(1) END IF END IF CASE 430 '--get outline IF valid_plottextslice(retvals(0)) THEN DIM dat as TextSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = ABS(dat->outline) END IF CASE 431 '--set outline IF valid_plottextslice(retvals(0)) THEN ChangeTextSlice plotslices(retvals(0)), , ,(retvals(1)<>0) END IF CASE 433'--slice at pixel(parent, x, y, num, descend) IF valid_plotslice(retvals(0)) THEN RefreshSliceScreenPos plotslices(retvals(0)) IF retvals(3) <= -1 THEN DIM slnum as integer = -1 FindSliceAtPoint(plotslices(retvals(0)), retvals(1), retvals(2), slnum, retvals(4)) scriptret = -slnum - 1 ELSE scriptret = find_plotslice_handle(FindSliceAtPoint(plotslices(retvals(0)), retvals(1), retvals(2), retvals(3), retvals(4))) END IF END IF CASE 434'--find colliding slice(parent, handle, num, descend) IF valid_plotslice(retvals(0)) AND valid_plotslice(retvals(1)) THEN RefreshSliceScreenPos plotslices(retvals(0)) RefreshSliceScreenPos plotslices(retvals(1)) IF retvals(2) <= -1 THEN DIM slnum as integer = -1 FindSliceCollision(plotslices(retvals(0)), plotslices(retvals(1)), slnum, retvals(3)) scriptret = -slnum - 1 ELSE scriptret = find_plotslice_handle(FindSliceCollision(plotslices(retvals(0)), plotslices(retvals(1)), retvals(2), retvals(3))) END IF END IF CASE 435'--parent slice IF valid_plotslice(retvals(0)) THEN scriptret = find_plotslice_handle(plotslices(retvals(0))->Parent) END IF CASE 436'--child count IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->NumChildren END IF CASE 437'--lookup slice IF retvals(1) = 0 THEN '--search the whole slice tree scriptret = find_plotslice_handle(LookupSlice(retvals(0))) ELSE '--search starting from a certain slice IF valid_plotslice(retvals(1)) THEN scriptret = find_plotslice_handle(LookupSlice(retvals(0), plotslices(retvals(1)))) END IF END IF CASE 439'--slice is valid scriptret = 0 IF retvals(0) >= LBOUND(plotslices) AND retvals(0) <= UBOUND(plotslices) THEN IF plotslices(retvals(0)) <> 0 THEN scriptret = 1 IF ENABLE_SLICE_DEBUG THEN IF SliceDebugCheck(plotslices(retvals(0))) = NO THEN scriptret = 0 END IF END IF END IF CASE 440'--item in slot IF valid_item_slot(retvals(0)) THEN IF inventory(retvals(0)).used = NO THEN scriptret = -1 ELSE scriptret = inventory(retvals(0)).id END IF END IF CASE 441'--set item in slot IF valid_item_slot(retvals(0)) THEN IF retvals(1) = -1 THEN WITH inventory(retvals(0)) .used = NO .id = 0 .num = 0 END WITH ELSEIF valid_item(retvals(1)) THEN WITH inventory(retvals(0)) .id = retvals(1) IF .num < 1 THEN .num = 1 .used = YES END WITH END IF update_inventory_caption retvals(0) evalitemtags tag_updates END IF CASE 442'--item count in slot IF valid_item_slot(retvals(0)) THEN IF inventory(retvals(0)).used = NO THEN scriptret = 0 ELSE scriptret = inventory(retvals(0)).num END IF END IF CASE 443'--set item count in slot IF valid_item_slot(retvals(0)) THEN IF retvals(1) = 0 THEN WITH inventory(retvals(0)) .used = NO .id = 0 .num = 0 END WITH ELSEIF bound_arg(retvals(1), 1, 99, "count") THEN WITH inventory(retvals(0)) IF .used = NO THEN scripterr "set item count in slot: can't set count for empty slot " & retvals(0), 4 ELSE .num = retvals(1) END IF END WITH END IF update_inventory_caption retvals(0) evalitemtags tag_updates END IF CASE 444 '--put sprite, place sprite IF valid_plotsprite(retvals(0)) THEN WITH *plotslices(retvals(0)) .X = retvals(1) .Y = retvals(2) END WITH END IF CASE 446 '--move slice below IF valid_plotslice(retvals(0)) ANDALSO valid_plotslice(retvals(1)) THEN IF retvals(0) = retvals(1) THEN scripterr "moveslicebelow: tried to move a slice below itself", 5 ELSE IF plotslices(retvals(0))->Protect ANDALSO plotslices(retvals(0))->Parent <> plotslices(retvals(1))->Parent THEN scripterr "moveslicebelow: tried to change the parent of a protected slice", 5 ELSE InsertSliceBefore plotslices(retvals(1)), plotslices(retvals(0)) END IF END IF END IF CASE 447 '--move slice above IF valid_plotslice(retvals(0)) ANDALSO valid_plotslice(retvals(1)) THEN IF retvals(0) = retvals(1) THEN scripterr "movesliceabove: tried to move a slice above itself", 5 ELSE IF plotslices(retvals(0))->Protect ANDALSO plotslices(retvals(0))->Parent <> plotslices(retvals(1))->Parent THEN scripterr "movesliceabove: tried to change the parent of a protected slice", 5 ELSE DIM sl as Slice Ptr = plotslices(retvals(1)) IF sl->NextSibling THEN InsertSliceBefore sl->NextSibling, plotslices(retvals(0)) ELSE IF sl->Parent = NULL THEN scripterr "movesliceabove: Root shouldn't have siblings", 5 ELSE 'sets as last child SetSliceParent plotslices(retvals(0)), sl->Parent END IF END IF END IF END IF END IF CASE 448 '--slice child IF valid_plotslice(retvals(0)) THEN DIM sl as Slice Ptr = plotslices(retvals(0))->FirstChild FOR i as integer = 0 TO retvals(1) IF sl = NULL THEN EXIT FOR IF i = retvals(1) THEN scriptret = find_plotslice_handle(sl) sl = sl->NextSibling NEXT END IF CASE 451 '--set slice clipping IF valid_plotslice(retvals(0)) THEN plotslices(retvals(0))->Clip = (retvals(1) <> 0) END IF CASE 452 '--get slice clipping IF valid_plotslice(retvals(0)) THEN scriptret = ABS(plotslices(retvals(0))->Clip <> 0) END IF CASE 453 '--create grid DIM sl as Slice Ptr sl = NewSliceOfType(slGrid, SliceTable.scriptsprite) scriptret = create_plotslice_handle(sl) sl->Width = retvals(0) sl->Height = retvals(1) ChangeGridSlice sl, retvals(2), retvals(3) CASE 454 '--slice is grid IF valid_plotslice(retvals(0)) THEN scriptret = 0 IF plotslices(retvals(0))->SliceType = slGrid THEN scriptret = 1 END IF CASE 455 '--set grid columns IF valid_plotgridslice(retvals(0)) THEN ChangeGridSlice plotslices(retvals(0)), , retvals(1) END IF CASE 456 '--get grid columns IF valid_plotgridslice(retvals(0)) THEN DIM dat as GridSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->cols END IF CASE 457 '--set grid rows IF valid_plotgridslice(retvals(0)) THEN ChangeGridSlice plotslices(retvals(0)), retvals(1) END IF CASE 458 '--get grid rows IF valid_plotgridslice(retvals(0)) THEN DIM dat as GridSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->rows END IF CASE 459 '--show grid IF valid_plotgridslice(retvals(0)) THEN DIM dat as GridSliceData Ptr dat = plotslices(retvals(0))->SliceData dat->show = (retvals(1) <> 0) END IF CASE 460 '--grid is shown IF valid_plotgridslice(retvals(0)) THEN DIM dat as GridSliceData Ptr dat = plotslices(retvals(0))->SliceData scriptret = ABS(dat->show <> 0) END IF CASE 461 '--load slice collection DIM sl as Slice Ptr IF isfile(workingdir & SLASH & "slicetree_0_" & retvals(0) & ".reld") THEN sl = NewSliceOfType(slContainer, SliceTable.scriptsprite) SliceLoadFromFile sl, workingdir & SLASH & "slicetree_0_" & retvals(0) & ".reld" scriptret = create_plotslice_handle(sl) ELSE scripterr commandname(curcmd->value) & ": invalid slice collection id " & retvals(0), 5 scriptret = 0 END IF CASE 462 '--set slice edge x IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge") THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) sl->X = retvals(2) + SliceXAnchor(sl) - SliceEdgeX(sl, retvals(1)) END IF END IF CASE 463 '--slice edge y IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 2, "edge") THEN DIM sl as Slice Ptr sl = plotslices(retvals(0)) sl->Y = retvals(2) + SliceYAnchor(sl) - SliceEdgeY(sl, retvals(1)) END IF END IF CASE 464 '--get slice lookup IF valid_plotslice(retvals(0)) THEN scriptret = plotslices(retvals(0))->Lookup END IF CASE 465 '--set slice lookup IF valid_plotslice(retvals(0)) THEN IF retvals(1) < 0 THEN scripterr commandname(curcmd->value) & ": negative lookup codes are reserved, they can't be set." ELSEIF plotslices(retvals(0))->Lookup < 0 THEN scripterr commandname(curcmd->value) & ": can't modify the lookup code of a special slice." ELSE plotslices(retvals(0))->Lookup = retvals(1) END IF END IF CASE 466 '--trace value internal (string, value, ...) DIM result as string FOR i as integer = 0 TO curcmd->argc - 1 IF i MOD 2 = 0 THEN IF i <> 0 THEN result &= ", " WITH *scrat(nowscript).scr DIM stringp as integer PTR = .ptr + .strtable + retvals(i) IF .strtable + retvals(i) >= .size ORELSE .strtable + (stringp[0] + 3) \ 4 >= .size THEN scripterr "script corrupt: illegal string offset", 6 ELSE result &= read32bitstring(stringp) & " = " END IF END WITH ELSE result &= retvals(i) END IF NEXT debug "TRACE: " & result CASE 467 '--map cure IF bound_arg(retvals(0), 1, gen(genMaxAttack)+1, "attack ID") THEN IF valid_hero_party(retvals(1)) THEN IF valid_hero_party(retvals(2), -1) THEN scriptret = ABS(outside_battle_cure(retvals(0) - 1, retvals(1), retvals(2), 0)) END IF END IF END IF CASE 468 '--read attack name scriptret = 0 IF valid_plotstr(retvals(0)) AND bound_arg(retvals(1), 1, gen(genMaxAttack)+1, "attack ID") THEN plotstr(retvals(0)).s = readattackname(retvals(1) - 1) scriptret = 1 END IF CASE 469'--spells learned DIM found as integer = 0 IF valid_hero_party(retvals(0)) THEN FOR i as integer = retvals(0) * 96 TO retvals(0) * 96 + 95 IF readbit(learnmask(), 0, i) THEN IF retvals(1) = found THEN scriptret = spell(retvals(0), (i \ 24) MOD 4, i MOD 24) EXIT FOR END IF found = found + 1 END IF NEXT IF retvals(1) = -1 THEN scriptret = found 'getcount END IF CASE 470'--allocate timers IF bound_arg(retvals(0), 0, 100000, "number of timers", , , 5) THEN REDIM PRESERVE timers(large(0, retvals(0) - 1)) IF retvals(0) = 0 THEN 'Unfortunately, have to have at least one timer. Deactivate/blank it, in case the player 'wants "allocate timers(0)" to kill all timers. REDIM timers(0) END IF END IF /' Disabled until an alternative ("new timer") is decided upon CASE 471'--unused timer scriptret = -1 FOR i as integer = 0 TO UBOUND(timers) IF timers(i).speed <= 0 THEN scriptret = i WITH timers(scriptret) .speed = 0 .ticks = 0 .count = 0 .st = 0 .trigger = 0 .flags = 0 END WITH EXIT FOR END IF NEXT IF scriptret = -1 THEN scriptret = UBOUND(timers) + 1 IF scriptret < 100000 THEN REDIM PRESERVE timers(scriptret) END IF END IF '/ CASE 480'--read zone (id, x, y) IF valid_zone(retvals(0)) THEN IF valid_tile_pos(retvals(1), retvals(2)) THEN scriptret = IIF(CheckZoneAtTile(zmap, retvals(0), retvals(1), retvals(2)), 1, 0) END IF END IF CASE 481'--write zone (id, x, y, value) IF valid_zone(retvals(0)) THEN IF valid_tile_pos(retvals(1), retvals(2)) THEN IF retvals(3) THEN IF SetZoneTile(zmap, retvals(0), retvals(1), retvals(2)) = 0 THEN scriptret = 1 'Is error level 2 the best for commands which fail? Do we need another? scripterr "writezone: the maximum number of zones, 15, already overlap at " & retvals(1) & "," & retvals(2) & "; attempt to add another failed", 2 END IF ELSE UnsetZoneTile(zmap, retvals(0), retvals(1), retvals(2)) END IF lump_reloading.zonemap.dirty = YES END IF END IF CASE 482'--zone at spot (x, y, count) IF valid_tile_pos(retvals(0), retvals(1)) THEN REDIM zoneshere() as integer GetZonesAtTile(zmap, zoneshere(), retvals(0), retvals(1)) IF retvals(2) = -1 THEN 'getcount scriptret = UBOUND(zoneshere) ELSEIF retvals(2) < -1 THEN scripterr "zone at spot: bad 'count' argument " & retvals(2), 5 ELSE IF retvals(2) <= UBOUND(zoneshere) THEN scriptret = zoneshere(retvals(2)) END IF END IF CASE 483'--zone number of tiles (id) IF valid_zone(retvals(0)) THEN scriptret = GetZoneInfo(zmap, retvals(0))->numtiles END IF /' Unimplemented CASE 484'--draw with zone (id, layer) IF valid_zone(retvals(0)) THEN END IF CASE 485'--zone next tile x (id, x, y) IF valid_zone(retvals(0)) THEN END IF CASE 486'--zone next tile y (id, x, y) IF valid_zone(retvals(0)) THEN END IF '/ CASE 487'--get zone name (string, id) IF valid_plotstr(retvals(0)) AND valid_zone(retvals(1)) THEN plotstr(retvals(0)).s = GetZoneInfo(zmap, retvals(1))->name END IF CASE 488'--get zone extra (id, extra) IF valid_zone(retvals(0)) AND bound_arg(retvals(1), 0, 2, "extra data number", , , 5) THEN scriptret = GetZoneInfo(zmap, retvals(0))->extra(retvals(1)) END IF CASE 489'--set zone extra (id, extra, value) IF valid_zone(retvals(0)) AND bound_arg(retvals(1), 0, 2, "extra data number", , , 5) THEN GetZoneInfo(zmap, retvals(0))->extra(retvals(1)) = retvals(2) lump_reloading.zonemap.dirty = YES END IF CASE 493'--load backdrop sprite (record) scriptret = load_sprite_plotslice(sprTypeMXS, retvals(0)) CASE 494 '--replace backdrop sprite (handle, record) replace_sprite_plotslice retvals(0), sprTypeMXS, retvals(1) CASE 495 '--get sprite trans (handle) IF valid_plotsprite(retvals(0)) THEN DIM dat as SpriteSliceData Ptr = plotslices(retvals(0))->SliceData scriptret = IIF(dat->trans, 1, 0) END IF CASE 496 '--set sprite trans (handle, bool) IF valid_plotsprite(retvals(0)) THEN ChangeSpriteSlice plotslices(retvals(0)), , , , , , , retvals(1) END IF CASE 500 '--set slice velocity x (handle, pixels per tick, ticks) IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) .Velocity.X = retvals(1) .VelTicks.X = retvals(2) .TargTicks = 0 END WITH END IF CASE 501 '--set slice velocity y (handle, pixels per tick) IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) .Velocity.Y = retvals(1) .VelTicks.Y = retvals(2) .TargTicks = 0 END WITH END IF CASE 502 '--get slice velocity x (handle) IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) scriptret = .Velocity.X END WITH END IF CASE 503 '--get slice velocity y (handle) IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) scriptret = .Velocity.Y END WITH END IF CASE 504 '--set slice velocity (handle, x pixels per tick, y pixels per tick, ticks) IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) .Velocity.X = retvals(1) .Velocity.Y = retvals(2) .VelTicks.X = retvals(3) .VelTicks.Y = retvals(3) .TargTicks = 0 END WITH END IF CASE 505 '--stop slice (handle) IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) .Velocity.X = 0 .Velocity.Y = 0 .VelTicks.X = 0 .VelTicks.Y = 0 .TargTicks = 0 END WITH END IF CASE 506 '--move slice to (handle, x, y, ticks) IF valid_plotslice(retvals(0)) THEN IF retvals(3) < 1 THEN scripterr commandname(curcmd->value) & ": ticks arg " & retvals(3) & " mustn't be < 1", 5 ELSE SetSliceTarg plotslices(retvals(0)), retvals(1), retvals(2), retvals(3) END IF END IF CASE 507 '--move slice by (handle, rel x, rel y, ticks) IF valid_plotslice(retvals(0)) THEN IF retvals(3) < 1 THEN scripterr commandname(curcmd->value) & ": ticks arg " & retvals(3) & " mustn't be < 1", 5 ELSE WITH *plotslices(retvals(0)) SetSliceTarg plotslices(retvals(0)), .X + retvals(1), .Y + retvals(2), retvals(3) END WITH END IF END IF CASE 508'--wait for slice IF valid_plotslice(retvals(0)) THEN scrat(nowscript).waitarg = retvals(0) scrat(nowscript).state = stwait END IF CASE 509'--slice is moving IF valid_plotslice(retvals(0)) THEN WITH *plotslices(retvals(0)) IF .Velocity.X <> 0 ORELSE .Velocity.Y <> 0 ORELSE .TargTicks > 0 THEN scriptret = 1 END IF END WITH END IF CASE 510 '--create ellipse DIM sl as Slice Ptr sl = NewSliceOfType(slEllipse, SliceTable.scriptsprite) sl->Width = retvals(0) sl->Height = retvals(1) IF retvals(2) <> -1 ANDALSO bound_arg(retvals(2), 0, 255, "bordercol") THEN ChangeEllipseSlice sl, retvals(2) END IF IF retvals(3) <> -1 ANDALSO bound_arg(retvals(3), 0, 255, "fillcol") THEN ChangeEllipseSlice sl, , retvals(3) END IF scriptret = create_plotslice_handle(sl) CASE 511 '--slice is ellipse IF valid_plotslice(retvals(0)) THEN scriptret = 0 IF plotslices(retvals(0))->SliceType = slEllipse THEN scriptret = 1 END IF CASE 512 '--set ellipse border col IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 255, "bordercol") THEN ChangeEllipseSlice plotslices(retvals(0)), retvals(1) END IF END IF CASE 513 '--set ellipse fill col IF valid_plotslice(retvals(0)) THEN IF bound_arg(retvals(1), 0, 255, "fillcol") THEN ChangeEllipseSlice plotslices(retvals(0)), , retvals(1) END IF END IF CASE 514 '--get ellipse border col IF valid_plotslice(retvals(0)) THEN DIM dat as EllipseSliceData ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->bordercol END IF CASE 515 '--get ellipse fill col IF valid_plotslice(retvals(0)) THEN DIM dat as EllipseSliceData ptr dat = plotslices(retvals(0))->SliceData scriptret = dat->fillcol END IF CASE 516 '--_checkpoint IF autotestmode = YES THEN write_checkpoint ELSE debug "_checkpoint ignored" END IF CASE 519 '--get hero slice IF bound_arg(retvals(0), 0, 3, "caterpillar slot") THEN scriptret = find_plotslice_handle(herow(retvals(0)).sl) END IF CASE 520 '--get NPC slice npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN scriptret = find_plotslice_handle(npc(npcref).sl) END IF CASE 521 '--get door x IF valid_door(retvals(0)) THEN scriptret = gam.map.door(retvals(0)).x ELSE scriptret = -1 END IF CASE 522 '--get door y IF valid_door(retvals(0)) THEN scriptret = gam.map.door(retvals(0)).y - 1 ELSE scriptret = -1 END IF CASE 523 '--get door destination id scriptret = -1 IF valid_door(retvals(0)) THEN DIM linknum as integer = find_doorlink(retvals(0)) IF linknum >= 0 THEN scriptret = gam.map.doorlinks(linknum).dest END IF CASE 524 '--get door destination map scriptret = -1 IF valid_door(retvals(0)) THEN DIM linknum as integer = find_doorlink(retvals(0)) IF linknum >= 0 THEN scriptret = gam.map.doorlinks(linknum).dest_map END IF CASE 525 '--door exists IF retvals(0) >= 0 AND retvals(0) <= 99 THEN scriptret = readbit(gam.map.door(retvals(0)).bits(), 0, 0) END IF CASE 526 '--get attack caption IF valid_plotstr(retvals(0), 5) AND bound_arg(retvals(1), 1, gen(genMaxAttack)+1, "attack ID", , , 5) THEN plotstr(retvals(0)).s = readattackcaption(retvals(1) - 1) scriptret = 1 END IF CASE 527 '--get rect fuzziness (slice) IF valid_plotrect(retvals(0)) THEN DIM dat as RectangleSliceData ptr dat = plotslices(retvals(0))->SliceData IF dat->translucent = transFuzzy THEN scriptret = dat->fuzzfactor ELSEIF dat->translucent = transHollow THEN scriptret = 0 ELSEIF dat->translucent = transOpaque THEN scriptret = 100 END IF END IF CASE 528 '--set rect fuzziness (slice, percent) IF valid_plotrect(retvals(0)) THEN IF bound_arg(retvals(1), 0, 100, "fuzziness percentage", , , 5) THEN IF retvals(1) = 0 THEN 'Reset fuzzfactor to default 50% for future "set rect trans (sl, trans:fuzzy)" ChangeRectangleSlice plotslices(retvals(0)), , , , , transHollow, 50 ELSEIF retvals(1) = 100 THEN ChangeRectangleSlice plotslices(retvals(0)), , , , , transOpaque, 50 ELSE ChangeRectangleSlice plotslices(retvals(0)), , , , , transFuzzy, retvals(1) END IF END IF END IF CASE 529 '-- textbox line (string, box, line, expand, strip) IF valid_plotstr(retvals(0), 5) ANDALSO _ bound_arg(retvals(1), 0, gen(genMaxTextbox), "textbox", , , 5) THEN IF retvals(2) < 0 THEN 'There's no upper bound on valid textbox line numbers scripterr "textbox line: invalid line number " & retvals(2), 5 ELSEIF retvals(2) > 7 THEN 'On the other hand, this is currently impossible plotstr(retvals(0)).s = "" ELSE DIM box as TextBox LoadTextBox box, retvals(1) plotstr(retvals(0)).s = box.text(retvals(2)) IF retvals(4) THEN plotstr(retvals(0)).s = trim(plotstr(retvals(0)).s) IF retvals(3) THEN embedtext plotstr(retvals(0)).s END IF END IF CASE 530 '--get slice text (string, slice) IF valid_plotstr(retvals(0), 5) THEN IF valid_plottextslice(retvals(1)) THEN DIM dat as TextSliceData Ptr dat = plotslices(retvals(1))->SliceData plotstr(retvals(0)).s = dat->s END IF END IF CASE 531 '--get input text (string) IF valid_plotstr(retvals(0)) THEN IF gam.getinputtext_enabled = NO THEN scripterr "'get input text' needs to be enabled with 'enable input text'", 5 ELSE plotstr(retvals(0)).s = getinputtext() END IF END IF CASE 532 '--enable input text (enable) gam.getinputtext_enabled = retvals(0) CASE 533 '--input text enabled scriptret = gam.getinputtext_enabled CASE 534 '--set hero hand x IF valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(0), 0, 1, "attack frame") THEN gam.hero(retvals(0)).hand_pos(retvals(1)).x = retvals(2) END IF END IF CASE 535 '--set hero hand y IF valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(0), 0, 1, "attack frame") THEN gam.hero(retvals(0)).hand_pos(retvals(1)).y = retvals(2) END IF END IF CASE 536 '--get hero hand x IF valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(0), 0, 1, "attack frame") THEN scriptret = gam.hero(retvals(0)).hand_pos(retvals(1)).x END IF END IF CASE 537 '--get hero hand y IF valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(0), 0, 1, "attack frame") THEN scriptret = gam.hero(retvals(0)).hand_pos(retvals(1)).y END IF END IF CASE 538 '--get default hero hand x IF valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(0), 0, 1, "attack frame") THEN scriptret = GetHeroHandPos(hero(retvals(0))-1, retvals(1), NO) END IF END IF CASE 539 '--get default hero hand y IF valid_hero_party(retvals(0)) THEN IF bound_arg(retvals(0), 0, 1, "attack frame") THEN scriptret = GetHeroHandPos(hero(retvals(0))-1, retvals(1), YES) END IF END IF 'old scriptnpc CASE 26'--set NPC frame npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN npc(npcref).frame = bound(retvals(1), 0, 1) * 2 CASE 39'--camera follows NPC npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN gen(cameramode) = npccam gen(cameraArg) = npcref END IF CASE 45'--NPC x npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npc(npcref).x \ 20 CASE 46'--NPC y npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npc(npcref).y \ 20 CASE 52'--walk NPC npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN SELECT CASE retvals(1) CASE 0'--north npc(npcref).dir = 0 npc(npcref).ygo = retvals(2) * 20 CASE 1'--east npc(npcref).dir = 1 npc(npcref).xgo = retvals(2) * -20 CASE 2'--south npc(npcref).dir = 2 npc(npcref).ygo = retvals(2) * -20 CASE 3'--west npc(npcref).dir = 3 npc(npcref).xgo = retvals(2) * 20 END SELECT END IF CASE 54'--set NPC direction npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN npc(npcref).dir = ABS(retvals(1)) MOD 4 CASE 88'--set NPC position npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN cropposition retvals(1), retvals(2), 1 npc(npcref).x = retvals(1) * 20 npc(npcref).y = retvals(2) * 20 END IF CASE 101'--NPC direction npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npc(npcref).dir CASE 117, 177'--NPC is walking npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN IF npc(npcref).xgo = 0 AND npc(npcref).ygo = 0 THEN scriptret = 0 ELSE scriptret = 1 END IF IF id = 117 THEN scriptret = scriptret XOR 1 'Backcompat hack END IF CASE 120'--NPC reference scriptret = 0 IF retvals(0) >= 0 AND retvals(0) <= UBOUND(npcs) THEN DIM found as integer = 0 FOR i as integer = 0 TO UBOUND(npc) IF npc(i).id - 1 = retvals(0) THEN IF found = retvals(1) THEN scriptret = (i + 1) * -1 EXIT FOR END IF found = found + 1 END IF NEXT i END IF CASE 121'--NPC at spot scriptret = 0 DIM found as integer = 0 FOR i as integer = 0 TO UBOUND(npc) IF npc(i).id > 0 THEN IF npc(i).x \ 20 = retvals(0) THEN IF npc(i).y \ 20 = retvals(1) THEN IF found = retvals(2) THEN scriptret = (i + 1) * -1 EXIT FOR END IF found = found + 1 END IF END IF END IF NEXT i IF retvals(2) = -1 THEN scriptret = found CASE 122'--get NPC ID npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = ABS(npc(npcref).id) - 1 ELSE scriptret = -1 END IF CASE 123'--NPC copy count scriptret = 0 IF retvals(0) >= 0 AND retvals(0) <= UBOUND(npcs) THEN FOR i as integer = 0 TO UBOUND(npc) IF npc(i).id - 1 = retvals(0) THEN scriptret = scriptret + 1 END IF NEXT i END IF CASE 124'--change NPC ID npcref = getnpcref(retvals(0), 0) IF npcref >= 0 AND retvals(1) >= 0 AND retvals(1) <= UBOUND(npcs) THEN npc(npcref).id = retvals(1) + 1 '--update the walkabout sprite for the changed NPC set_walkabout_sprite npc(npcref).sl, npcs(retvals(1)).picture, npcs(retvals(1)).palette '--run visnpc to apply any changes to the NPCs tag-visibility visnpc END IF CASE 125'--create NPC scriptret = 0 IF retvals(0) >= 0 AND retvals(0) <= UBOUND(npcs) THEN DIM i as integer FOR i = UBOUND(npc) TO 0 STEP -1 IF npc(i).id = 0 THEN EXIT FOR NEXT 'for backwards compatibility with games that max out the number of NPCs, try to overwrite tag-disabled NPCs 'FIXME: delete this bit once we raise the NPC limit IF i = -1 THEN FOR i = UBOUND(npc) TO 0 STEP -1 IF npc(i).id <= 0 THEN EXIT FOR NEXT 'I don't want to raise a scripterr here, again because it probably happens in routine in games like SoJ DIM msgtemp as string = "create NPC: trying to create NPC id " & retvals(0) & " at " & retvals(1)*20 & "," & retvals(2)*20 IF i = -1 THEN scripterr msgtemp & "; failed: too many NPCs exist", 4 ELSE scripterr msgtemp & "; warning: had to overwrite tag-disabled NPC id " & ABS(npc(i).id)-1 & " at " & npc(i).x & "," & npc(i).y & ": too many NPCs exist", 4 END IF END IF IF i > -1 THEN 'This deletes the walkabout slice CleanNPCInst npc(i) DIM npc_id as integer = retvals(0) npc(i).id = npc_id + 1 cropposition retvals(1), retvals(2), 1 npc(i).x = retvals(1) * 20 npc(i).y = retvals(2) * 20 npc(i).dir = ABS(retvals(3)) MOD 4 npc(i).sl = create_walkabout_slices(npc_layer()) set_walkabout_sprite npc(i).sl, npcs(npc_id).picture, npcs(npc_id).palette set_walkabout_vis npc(i).sl, YES 'debug "npc(" & i & ").sl=" & npc(i).sl & " [create npc(" & retvals(0) & ")]" update_npc_zones i scriptret = (i + 1) * -1 END IF END IF CASE 126 '--destroy NPC npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN 'Don't run zone exit triggers. 'This deletes the walkabout slice CleanNPCInst npc(npcref) END IF CASE 165'--NPC at pixel scriptret = 0 DIM found as integer = 0 FOR i as integer = 0 TO UBOUND(npc) IF npc(i).id > 0 THEN IF npc(i).x <= retvals(0) AND npc(i).x > (retvals(0) - 20) THEN IF npc(i).y <= retvals(1) AND npc(i).y > (retvals(1) - 20) THEN IF found = retvals(2) THEN scriptret = (i + 1) * -1 EXIT FOR END IF found = found + 1 END IF END IF END IF NEXT i IF retvals(2) = -1 THEN scriptret = found CASE 182'--read NPC IF bound_arg(retvals(1), 0, 16, "NPCstat: constant") THEN DIM npcid as integer = get_valid_npc_id(retvals(0), 4) IF npcid <> -1 THEN scriptret = GetNPCD(npcs(npcid), retvals(1)) END IF END IF CASE 192'--NPC frame npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npc(npcref).frame \ 2 CASE 193'--NPC extra npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN IF retvals(1) >= 0 AND retvals(1) <= 2 THEN scriptret = npc(npcref).extra(retvals(1)) END IF END IF CASE 194'--set NPC extra npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN IF retvals(1) >= 0 AND retvals(1) <= 2 THEN npc(npcref).extra(retvals(1)) = retvals(2) END IF END IF CASE 472'--set NPC ignores walls (npc, value) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN npc(npcref).ignore_walls = (retvals(1) <> 0) END IF CASE 473'--get NPC ignores walls (npc) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN scriptret = iif(npc(npcref).ignore_walls, 1, 0) END IF CASE 474'--set NPC obstructs (npc, value) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN npc(npcref).not_obstruction = (retvals(1) = 0) END IF CASE 475'--get NPC obstructs (npc) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN scriptret = iif(npc(npcref).not_obstruction, 0, 1) END IF CASE 476'--set NPC usable (npc, value) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN npc(npcref).suspend_use = (retvals(1) = 0) END IF CASE 477'--get NPC usable (npc) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN scriptret = iif(npc(npcref).suspend_use, 0, 1) END IF CASE 478'--set NPC moves (npc, value) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN npc(npcref).suspend_ai = (retvals(1) = 0) END IF CASE 479'--get NPC moves (npc) npcref = get_valid_npc(retvals(0)) IF npcref >= 0 THEN scriptret = iif(npc(npcref).suspend_ai, 0, 1) END IF END SELECT END SUB SUB setdebugpan gen(cameramode) = pancam gen(cameraArg2) = 1 gen(cameraArg3) = 5 END SUB SUB tweakpalette (byval r as integer, byval g as integer, byval b as integer, byval first as integer = 0, byval last as integer = 255) FOR i as integer = first TO last master(i).r = bound(master(i).r + r * 4, 0, 255) master(i).g = bound(master(i).g + g * 4, 0, 255) master(i).b = bound(master(i).b + b * 4, 0, 255) NEXT i END SUB SUB update_vehicle_state () STATIC aheadx as integer STATIC aheady as integer IF vstate.mounting THEN '--scramble----------------------- '--part of the vehicle automount where heros scramble-- IF npc(vstate.npc).xgo = 0 AND npc(vstate.npc).ygo = 0 THEN '--npc must stop before we mount vehscramble vstate.mounting, NO, npc(vstate.npc).x, npc(vstate.npc).y END IF END IF'--scramble mount IF vstate.rising THEN '--rise---------------------- DIM risen_count as integer = 0 FOR i as integer = 0 TO 3 IF catz(i * 5) < vstate.dat.elevation THEN catz(i * 5) = catz(i * 5) + large(1, small(4, (vstate.dat.elevation - catz(i * 5) + 1) \ 2)) ELSE risen_count += 1 END IF NEXT i IF risen_count = 4 THEN vstate.rising = NO END IF END IF IF vstate.falling THEN '--fall------------------- DIM fallen_count as integer = 0 FOR i as integer = 0 TO 3 IF catz(i * 5) > 0 THEN catz(i * 5) = catz(i * 5) - large(1, small(4, (vstate.dat.elevation - catz(i * 5) + 1) \ 2)) ELSE fallen_count += 1 END IF NEXT i IF fallen_count = 4 THEN FOR i as integer = 0 TO 3 catz(i * 5) = 0 NEXT i vstate.falling = NO vstate.init_dismount = YES END IF END IF IF vstate.init_dismount THEN '--dismount--------------- vstate.init_dismount = NO DIM disx as integer = catx(0) \ 20 DIM disy as integer = caty(0) \ 20 IF vstate.dat.dismount_ahead AND vstate.dat.pass_walls_while_dismounting THEN '--dismount-ahead is true, dismount-passwalls is true aheadxy disx, disy, catd(0), 1 cropposition disx, disy, 1 END IF IF vehpass(vstate.dat.dismount_to, readblock(pass, disx, disy), -1) THEN '--dismount point is landable FOR i as integer = 0 TO 15 catx(i) = catx(0) caty(i) = caty(0) catd(i) = catd(0) catz(i) = 0 NEXT i IF vstate.dat.dismount_ahead = YES THEN vstate.ahead = YES aheadx = disx * 20 aheady = disy * 20 ELSE vstate.trigger_cleanup = YES END IF ELSE '--dismount point is unlandable IF vstate.dat.elevation > 0 THEN vstate.rising = YES '--riseagain END IF END IF END IF IF vstate.trigger_cleanup THEN '--clear IF vstate.dat.on_dismount < 0 THEN trigger_script ABS(vstate.dat.on_dismount), YES, "vehicle dismount", "", scrqBackcompat() IF vstate.dat.on_dismount > 0 THEN loadsay vstate.dat.on_dismount settag vstate.dat.riding_tag, NO IF vstate.dat.dismount_ahead = YES AND vstate.dat.pass_walls_while_dismounting = NO THEN SELECT CASE catd(0) CASE 0 herow(0).ygo = 20 CASE 1 herow(0).xgo = -20 CASE 2 herow(0).ygo = -20 CASE 3 herow(0).xgo = 20 END SELECT END IF herow(0).speed = vstate.old_speed npc(vstate.npc).xgo = 0 npc(vstate.npc).ygo = 0 delete_walkabout_shadow npc(vstate.npc).sl '--clear vehicle reset_vehicle vstate FOR i as integer = 0 TO 15 'Why is this duplicated from dismounting? catx(i) = catx(0) caty(i) = caty(0) catd(i) = catd(0) catz(i) = 0 NEXT i gam.random_battle_countdown = range(100, 60) END IF IF vstate.ahead THEN '--ahead vehscramble vstate.ahead, YES, aheadx, aheady END IF IF vstate.active = YES AND vehicle_is_animating() = NO THEN IF txt.showing = NO AND readbit(gen(), genSuspendBits, suspendplayer) = 0 THEN REDIM button(1) as integer button(0) = vstate.dat.use_button button(1) = vstate.dat.menu_button FOR i as integer = 0 TO 1 IF carray(ccUse + i) > 1 AND herow(0).xgo = 0 AND herow(0).ygo = 0 THEN SELECT CASE button(i) CASE -2 '-disabled CASE -1 add_menu 0 menusound gen(genAcceptSFX) CASE 0 '--dismount vehicle_graceful_dismount CASE IS > 0 trigger_script button(i), YES, "vehicle button " & i, "", scrqBackcompat() END SELECT END IF NEXT i END IF END IF'--normal END SUB 'result SUB vehicle_graceful_dismount () herow(0).xgo = 0 herow(0).ygo = 0 IF vstate.dat.elevation > 0 THEN vstate.falling = YES ELSE vstate.init_dismount = YES END IF END SUB FUNCTION vehpass (byval n as integer, byval tile as integer, byval default as integer) as integer '--true means passable '--false means impassable DIM v as integer = default SELECT CASE n CASE 1 v = (tile AND passVehA) CASE 2 v = (tile AND passVehB) CASE 3 v = ((tile AND passVehA) = passVehA) AND ((tile AND passVehB) = passVehB) CASE 4 v = ((tile AND passVehA) = passVehA) OR ((tile AND passVehB) = passVehB) CASE 5 v = NOT ((tile AND passVehA) = passVehA) CASE 6 v = NOT ((tile AND passVehB) = passVehB) CASE 7 v = NOT (((tile AND passVehA) = passVehA) OR ((tile AND passVehB) = passVehB)) CASE 8 v = YES END SELECT RETURN v <> 0 END FUNCTION 'Reload party walkabout graphics SUB vishero () DIM cater_slot as integer = 0 FOR party_slot as integer = 0 TO 3 IF hero(party_slot) > 0 THEN set_walkabout_sprite herow(cater_slot).sl, gam.hero(party_slot).pic, gam.hero(party_slot).pal cater_slot += 1 END IF NEXT END SUB SUB set_walkabout_sprite (byval cont as Slice Ptr, byval pic as integer=-1, byval pal as integer=-2) DIM sprsl as Slice Ptr IF cont = 0 THEN debug "null container slice in set_walkabout_sprite" ELSE sprsl = LookupSlice(SL_WALKABOUT_SPRITE_COMPONENT, cont) IF sprsl = 0 THEN debug "null sprite slice in set_walkabout_sprite" ELSE ChangeSpriteSlice sprsl, 4, pic, pal END IF END IF END SUB SUB set_walkabout_frame (byval cont as Slice Ptr, byval direction as integer, byval frame as integer) DIM sprsl as Slice Ptr IF cont = 0 THEN debug "null container slice in set_walkabout_frame" ELSE sprsl = LookupSlice(SL_WALKABOUT_SPRITE_COMPONENT, cont) IF sprsl = 0 THEN debug "null sprite slice in set_walkabout_frame" ELSE ChangeSpriteSlice sprsl, , , , direction * 2 + frame END IF END IF END SUB SUB set_walkabout_vis (byval cont as Slice Ptr, byval vis as integer) IF cont = 0 THEN debug "null container slice in set_walkabout_vis" ELSE cont->Visible = vis END IF END SUB SUB wrapaheadxy (byref x as integer, byref y as integer, byval direction as integer, byval distance as integer, byval unitsize as integer) 'alters X and Y ahead by distance in direction, wrapping if neccisary 'unitsize is 20 for pixels, 1 for tiles aheadxy x, y, direction, distance IF gmap(5) = 1 THEN wrapxy x, y, mapsizetiles.x * unitsize, mapsizetiles.y * unitsize END IF END SUB SUB cropposition (byref x as integer, byref y as integer, byval unitsize as integer) IF gmap(5) = 1 THEN wrapxy x, y, mapsizetiles.x * unitsize, mapsizetiles.y * unitsize ELSE x = bound(x, 0, (mapsizetiles.x - 1) * unitsize) y = bound(y, 0, (mapsizetiles.y - 1) * unitsize) END IF END SUB FUNCTION wrappass (byval x as integer, byval y as integer, byref xgo as integer, byref ygo as integer, byval isveh as integer) as integer wrappass = 0 ' returns true if blocked by terrain REDIM pd(3) as integer DIM tilex as integer = x DIM tiley as integer = y DIM p as integer = readblock(pass, tilex, tiley) FOR i as integer = 0 TO 3 tilex = x tiley = y wrapaheadxy tilex, tiley, i, 1, 1 IF tilex < 0 ORELSE tilex >= pass.wide ORELSE tiley < 0 ORELSE tiley >= pass.high THEN pd(i) = 15 ELSE pd(i) = readblock(pass, tilex, tiley) END IF NEXT i 'debug "wrappass x=" & x & " y=" & y & " xgo=" & xgo & " ygo=" & ygo & " p=" & p & " north=" & pd(0) & " east=" & pd(1) & " south=" & pd(2) & " west=" & pd(3) IF ygo > 0 ANDALSO movdivis(ygo) ANDALSO ((p AND passNorthWall) = passNorthWall ORELSE (pd(0) AND passSouthWall) = passSouthWall ORELSE (isveh ANDALSO vehpass(vstate.dat.blocked_by, pd(0), 0))) THEN ygo = 0: wrappass = 1 IF ygo < 0 ANDALSO movdivis(ygo) ANDALSO ((p AND passSouthWall) = passSouthWall ORELSE (pd(2) AND passNorthWall) = passNorthWall ORELSE (isveh ANDALSO vehpass(vstate.dat.blocked_by, pd(2), 0))) THEN ygo = 0: wrappass = 1 IF xgo > 0 ANDALSO movdivis(xgo) ANDALSO ((p AND passWestWall) = passWestWall ORELSE (pd(3) AND passEastWall) = passEastWall ORELSE (isveh ANDALSO vehpass(vstate.dat.blocked_by, pd(3), 0))) THEN xgo = 0: wrappass = 1 IF xgo < 0 ANDALSO movdivis(xgo) ANDALSO ((p AND passEastWall) = passEastWall ORELSE (pd(1) AND passWestWall) = passWestWall ORELSE (isveh ANDALSO vehpass(vstate.dat.blocked_by, pd(1), 0))) THEN xgo = 0: wrappass = 1 END FUNCTION FUNCTION wrapzonecheck (byval zone as integer, byval x as integer, byval y as integer, byval xgo as integer, byval ygo as integer) as integer 'x, y in pixels 'Warning: always wraps! But that isn't a problem on non-wrapping maps. x -= xgo y -= ygo wrapxy (x, y, mapsizetiles.x * 20, mapsizetiles.y * 20) RETURN CheckZoneAtTile(zmap, zone, x \ 20, y \ 20) END FUNCTION FUNCTION wrapcollision (byval xa as integer, byval ya as integer, byval xgoa as integer, byval ygoa as integer, byval xb as integer, byval yb as integer, byval xgob as integer, byval ygob as integer) as integer DIM as integer x1, x2, y1, y2 x1 = (xa - bound(xgoa, -20, 20)) \ 20 x2 = (xb - bound(xgob, -20, 20)) \ 20 y1 = (ya - bound(ygoa, -20, 20)) \ 20 y2 = (yb - bound(ygob, -20, 20)) \ 20 IF gmap(5) = 1 THEN RETURN (x1 - x2) MOD mapsizetiles.x = 0 AND (y1 - y2) MOD mapsizetiles.y = 0 ELSE RETURN (x1 = x2) AND (y1 = y2) END IF END FUNCTION FUNCTION wraptouch (byval x1 as integer, byval y1 as integer, byval x2 as integer, byval y2 as integer, byval distance as integer) as integer 'whether 2 walkabouts are within distance pixels horizontally + vertically IF gmap(5) = 1 THEN IF ABS((x1 - x2) MOD (mapsizetiles.x * 20 - distance)) <= distance AND ABS((y1 - y2) MOD (mapsizetiles.y * 20 - distance)) <= distance THEN RETURN 1 ELSE IF ABS(x1 - x2) <= 20 AND ABS(y1 - y2) <= 20 THEN RETURN 1 END IF RETURN 0 END FUNCTION SUB wrapxy (byref x as integer, byref y as integer, byval wide as integer, byval high as integer) '--wraps the given X and Y values within the bounds of width and height x = ((x MOD wide) + wide) MOD wide 'negative modulo is the devil's creation and never helped me once y = ((y MOD high) + high) MOD high END SUB SUB wrappedsong (byval songnumber as integer) IF songnumber <> presentsong THEN playsongnum songnumber presentsong = songnumber ELSE resumesong END IF END SUB SUB stopsong presentsong = -1 pausesong 'this is how you stop the music END SUB FUNCTION backcompat_sound_id (byval id as integer) as integer IF backcompat_sound_slot_mode THEN 'BACKWARDS COMPATABILITY HACK IF id >= 0 AND id <= 7 THEN RETURN backcompat_sound_slots(id) - 1 END IF ELSE 'Normal playsound mode RETURN id END IF END FUNCTION SUB vehscramble(byref mode_val as integer, byval trigger_cleanup as integer, byval targx as integer, byval targy as integer) DIM tmp as integer = 0 DIM count as integer = herocount() DIM scramx as integer DIM scramy as integer FOR i as integer = 0 TO 3 IF i >= count THEN tmp += 1 ELSE scramx = catx(i * 5) scramy = caty(i * 5) IF ABS(scramx - targx) < large(herow(i).speed, 4) THEN scramx = targx herow(i).xgo = 0 herow(i).ygo = 0 END IF IF ABS(scramy - targy) < large(herow(i).speed, 4) THEN scramy = targy herow(i).xgo = 0 herow(i).ygo = 0 END IF IF ABS(targx - scramx) > 0 AND herow(i).xgo = 0 THEN herow(i).xgo = 20 * SGN(scramx - targx) END IF IF ABS(targy - scramy) > 0 AND herow(i).ygo = 0 THEN herow(i).ygo = 20 * SGN(scramy - targy) END IF IF gmap(5) = 1 THEN '--this is a wrapping map IF ABS(scramx - targx) > mapsizetiles.x * 20 / 2 THEN herow(i).xgo *= -1 IF ABS(scramy - targy) > mapsizetiles.y * 20 / 2 THEN herow(i).ygo *= -1 END IF IF scramx - targx = 0 AND scramy - targy = 0 THEN tmp = tmp + 1 catx(i * 5) = scramx caty(i * 5) = scramy END IF NEXT i IF tmp = 4 THEN mode_val = NO IF vstate.dat.on_mount < 0 THEN trigger_script ABS(vstate.dat.on_mount), YES, "vehicle on-mount", "", scrqBackcompat() IF vstate.dat.on_mount > 0 THEN loadsay vstate.dat.on_mount herow(0).speed = vstate.dat.speed IF herow(0).speed = 3 THEN herow(0).speed = 10 '--null out hero's movement FOR i as integer = 0 TO 3 herow(i).xgo = 0 herow(i).ygo = 0 NEXT i IF trigger_cleanup THEN vstate.trigger_cleanup = YES '--clear IF vstate.dat.elevation > 0 THEN vstate.rising = YES END IF END SUB SUB loadsay (byval box_id as integer) DIM j as integer DO '--This loop is where we find which box will be displayed right now '--load data from the textbox lump LoadTextBox txt.box, box_id '-- evaluate "instead" conditionals IF istag(txt.box.instead_tag, 0) THEN '--do something else instead IF txt.box.instead < 0 THEN trigger_script -txt.box.instead, YES, "textbox instead", "box " & box_id, scrqBackcompat() txt.sayer = -1 EXIT SUB ELSE IF box_id <> txt.box.instead THEN box_id = txt.box.instead CONTINUE DO' Skip back to the top of the loop and get another box END IF END IF END IF EXIT DO'--We have the box we want to display, proceed LOOP '--Store box ID number for later reference txt.id = box_id gen(genTextboxBackdrop) = 0 txt.choice_cursor = 0 FOR j as integer = 0 TO 7 embedtext txt.box.text(j), 38 NEXT j '-- set tags indicating the text box has been seen. IF istag(txt.box.settag_tag, 0) THEN settag txt.box.settag1 settag txt.box.settag2 'NOTE: We just changed tags, but we do not want tag_updates to update ' NPC visibility until after the box adances. We do however update ' menu tags right away. tag_updates NO END IF '--make a sound if the choicebox is enabled IF txt.box.choice_enabled THEN MenuSound gen(genAcceptSFX) '-- update backdrop if necessary IF txt.box.backdrop > 0 THEN gen(genTextboxBackdrop) = txt.box.backdrop correctbackdrop END IF '-- change music if necessary IF txt.box.music > 0 THEN txt.remember_music = presentsong wrappedsong txt.box.music - 1 END IF '--play a sound effect IF txt.box.sound_effect > 0 THEN playsfx txt.box.sound_effect - 1 END IF '-- evaluate menu conditionals IF istag(txt.box.menu_tag, 0) THEN add_menu txt.box.menu END IF '--Get the portrait load_text_box_portrait txt.box, txt.portrait txt.showing = YES txt.fully_shown = NO txt.show_lines = 0 '--Create a set of slices to display the text box init_text_box_slices txt END SUB SUB load_text_box_portrait (byref box as TextBox, byref gfx as GraphicPair) 'WARNING: There is another version of this in customsubs.bas 'If you update this here, make sure to update that one too! DIM img_id as integer = -1 DIM pal_id as integer = -1 DIM hero_id as integer = -1 DIM her as HeroDef WITH gfx IF .sprite THEN frame_unload @.sprite IF .pal THEN palette16_unload @.pal SELECT CASE box.portrait_type CASE 1' Fixed ID number img_id = box.portrait_id pal_id = box.portrait_pal CASE 2' Hero by caterpillar hero_id = herobyrank(box.portrait_id) CASE 3' Hero by party slot IF box.portrait_id >= 0 AND box.portrait_id <= UBOUND(hero) THEN hero_id = hero(box.portrait_id) - 1 END IF END SELECT IF hero_id >= 0 THEN loadherodata @her, hero_id img_id = her.portrait pal_id = her.portrait_pal END IF IF img_id >= 0 THEN .sprite = frame_load(8, img_id) .pal = palette16_load(pal_id, 8, img_id) END IF END WITH END SUB FUNCTION valid_spriteslice_dat(byval sl as Slice Ptr) as integer IF sl = 0 THEN scripterr "null slice ptr in valid_spriteslice_dat", 7 : RETURN NO DIM dat as SpriteSliceData Ptr = sl->SliceData IF dat = 0 THEN scripterr SliceTypeName(sl) & " handle " & retvals(0) & " has null dat pointer", 7 RETURN NO END IF RETURN YES END FUNCTION FUNCTION valid_plotslice(byval handle as integer, byval errlev as integer=5) as integer IF handle < LBOUND(plotslices) OR handle > UBOUND(plotslices) THEN scripterr commandname(curcmd->value) & ": invalid slice handle " & handle, errlev RETURN NO END IF IF plotslices(handle) = 0 THEN scripterr commandname(curcmd->value) & ": slice handle " & handle & " has already been deleted", errlev RETURN NO END IF IF ENABLE_SLICE_DEBUG THEN IF SliceDebugCheck(plotslices(handle)) = NO THEN scripterr commandname(curcmd->value) & ": slice " & handle & " " & plotslices(handle) & " is not in the slice debug table!", 7 RETURN NO END IF END IF RETURN YES END FUNCTION FUNCTION valid_plotsprite(byval handle as integer) as integer IF valid_plotslice(handle) THEN IF plotslices(handle)->SliceType = slSprite THEN IF valid_spriteslice_dat(plotslices(handle)) THEN RETURN YES END IF ELSE scripterr commandname(curcmd->value) & ": slice handle " & handle & " is not a sprite", 5 END IF END IF RETURN NO END FUNCTION FUNCTION valid_plotrect(byval handle as integer) as integer IF valid_plotslice(handle) THEN IF plotslices(handle)->SliceType = slRectangle THEN RETURN YES ELSE scripterr commandname(curcmd->value) & ": slice handle " & handle & " is not a rect", 5 END IF END IF RETURN NO END FUNCTION FUNCTION valid_plottextslice(byval handle as integer) as integer IF valid_plotslice(handle) THEN IF plotslices(handle)->SliceType = slText THEN IF plotslices(handle)->SliceData = 0 THEN scripterr commandname(curcmd->value) & ": text slice handle " & handle & " has null data", 7 RETURN NO END IF RETURN YES ELSE scripterr commandname(curcmd->value) & ": slice handle " & handle & " is not text", 5 END IF END IF RETURN NO END FUNCTION FUNCTION valid_plotgridslice(byval handle as integer) as integer IF valid_plotslice(handle) THEN IF plotslices(handle)->SliceType = slGrid THEN RETURN YES ELSE scripterr commandname(curcmd->value) & ": slice handle " & handle & " is not a grid", 5 END IF END IF RETURN NO END FUNCTION FUNCTION valid_resizeable_slice(byval handle as integer, byval ignore_fill as integer=NO) as integer IF valid_plotslice(handle) THEN DIM sl as Slice Ptr sl = plotslices(handle) IF sl->SliceType = slRectangle OR sl->SliceType = slContainer OR sl->SliceType = slGrid OR sl->SliceType = slEllipse THEN IF sl->Fill = NO OR ignore_fill THEN RETURN YES ELSE scripterr commandname(curcmd->value) & ": slice handle " & handle & " cannot be resized while filling parent", 5 END IF ELSE IF sl->SliceType = slText THEN DIM dat as TextSliceData ptr dat = sl->SliceData IF dat = 0 THEN scripterr "sanity check fail, text slice " & handle & " has null data", 7 : RETURN NO IF dat->wrap = YES THEN RETURN YES ELSE scripterr commandname(curcmd->value) & ": text slice handle " & handle & " cannot be resized unless wrap is enabled", 5 END IF ELSE scripterr commandname(curcmd->value) & ": slice handle " & handle & " is not resizeable", 5 END IF END IF END IF RETURN NO END FUNCTION FUNCTION create_plotslice_handle(byval sl as Slice Ptr) as integer IF sl = 0 THEN scripterr "create_plotslice_handle null ptr", 7 : RETURN 0 IF sl->TableSlot <> 0 THEN 'this should not happen! Call find_plotslice_handle instead. scripterr "Error: " & SliceTypeName(sl) & " " & sl & " references plotslices(" & sl->TableSlot & ") which has " & plotslices(sl->TableSlot), 7 RETURN 0 END IF DIM i as integer 'First search for an empty slice handle slot (which sucks because it means they get re-used) FOR i = LBOUND(plotslices) to UBOUND(plotslices) IF plotslices(i) = 0 THEN 'Store the slice pointer in the handle slot plotslices(i) = sl 'Store the handle slot in the slice sl->TableSlot = i ' and return the handle number RETURN i END IF NEXT 'If no room is available, make the array bigger. REDIM PRESERVE plotslices(LBOUND(plotslices) TO UBOUND(plotslices) * 1.5 + 32) plotslicesp = @plotslices(1) 'Store the slice pointer in the handle slot plotslices(i) = sl 'Store the handle slot in the slice sl->TableSlot = i ' and return the handle number RETURN i END FUNCTION FUNCTION find_plotslice_handle(byval sl as Slice Ptr) as integer IF sl = 0 THEN RETURN 0 ' it would be silly to search for a null pointer IF sl->TableSlot THEN RETURN sl->TableSlot 'slice not in table, so create a new handle for it RETURN create_plotslice_handle(sl) END FUNCTION 'By default, no palette set FUNCTION load_sprite_plotslice(byval spritetype as integer, byval record as integer, byval pal as integer=-2) as integer WITH sprite_sizes(spritetype) IF bound_arg(record, 0, gen(.genmax) + .genmax_offset, "sprite record number") THEN DIM sl as Slice Ptr sl = NewSliceOfType(slSprite, SliceTable.scriptsprite) ChangeSpriteSlice sl, spritetype, record, pal RETURN create_plotslice_handle(sl) END IF END WITH RETURN 0 'Failure, return zero handle END FUNCTION 'By default, no palette change SUB replace_sprite_plotslice(byval handle as integer, byval spritetype as integer, byval record as integer, byval pal as integer=-2) WITH sprite_sizes(spritetype) IF valid_plotsprite(handle) THEN IF bound_arg(record, 0, gen(.genmax) + .genmax_offset, "sprite record number") THEN ChangeSpriteSlice plotslices(handle), spritetype, record, pal END IF END IF END WITH END SUB SUB change_rect_plotslice(byval handle as integer, byval style as integer=-2, byval bgcol as integer=-1, byval fgcol as integer=-1, byval border as integer=-3, byval translucent as RectTransTypes=transUndef) IF valid_plotslice(handle) THEN DIM sl as Slice Ptr sl = plotslices(handle) IF sl->SliceType = slRectangle THEN ChangeRectangleSlice sl, style, bgcol, fgcol, border, translucent ELSE scripterr commandname(curcmd->value) & ": " & SliceTypeName(sl) & " is not a rect", 5 END IF END IF END SUB SUB write_checkpoint () 'This is used for automated testing. ' currently just writes a screenshot, ' but might also dump slice tree and other stuff too in the future. STATIC n as integer = 0 DIM f as STRING = with_orig_path("checkpoint" & right("0000" & n, 5)) bmp_screenshot f n += 1 END SUB