'OHRRPGCE CUSTOM - More misc unsorted routines '(C) Copyright 1997-2005 James Paige and Hamster Republic Productions 'Please read LICENSE.txt for GPL License details and disclaimer of liability 'See README.txt for code docs and apologies for crappyness of this code ;) ' 'FIXME: A large majority of the code in subs2.bas is textbox editor related. ' Maybe this file should be renamed textboxedit.bas ? ' #ifdef LANG_DEPRECATED #define __langtok #lang __langtok "deprecated" OPTION STATIC OPTION EXPLICIT #endif #include "config.bi" #include "udts.bi" #include "custom_udts.bi" #include "const.bi" #include "common.bi" #include "allmodex.bi" #include "common.bi" #include "customsubs.bi" #include "loading.bi" #include "cglobals.bi" #include "scrconst.bi" 'Types TYPE TriggerSet size as integer trigs as TriggerData ptr usedbits as unsigned integer ptr END TYPE '--Local subs and functions DECLARE FUNCTION compilescripts (fname as string) as string DECLARE SUB importscripts (f as string) DECLARE SUB writeconstant (byval filehandle as integer, byval num as integer, names as string, unique() as string, prefix as string) DECLARE FUNCTION isunique (s as string, set() as string) as integer DECLARE SUB exportnames () DECLARE SUB addtrigger (scrname as string, byval id as integer, byref triggers as TRIGGERSET) DECLARE FUNCTION textbox_condition_caption(tag as integer, prefix as string = "") as string DECLARE FUNCTION textbox_condition_short_caption(tag as integer) as string DECLARE SUB write_box_conditional_by_menu_index(byref box as TextBox, menuindex as integer, num as integer) DECLARE FUNCTION read_box_conditional_by_menu_index(byref box as TextBox, menuindex as integer) as integer DECLARE FUNCTION box_conditional_type_by_menu_index(menuindex as integer) as integer DECLARE SUB update_textbox_editor_main_menu (byref box as TextBox, menu() as string) DECLARE SUB textbox_edit_load (byref box as TextBox, byref st as TextboxEditState, menu() as string) DECLARE SUB textbox_edit_preview (byref box as TextBox, byref st as TextboxEditState, override_y as integer=-1, suppress_text as integer=NO) DECLARE SUB textbox_appearance_editor (byref box as TextBox, byref st as TextboxEditState) DECLARE SUB update_textbox_appearance_editor_menu (menu() as string, byref box as TextBox, byref st as TextboxEditState) DECLARE SUB textbox_position_portrait (byref box as TextBox, byref st as TextboxEditState, holdscreen as integer) DECLARE SUB textbox_seek(byref box as TextBox, byref st as TextboxEditState) DECLARE SUB textbox_create_from_box (byval template_box_id as integer=0, byref box as TextBox, byref st as TextboxEditState) DECLARE SUB textbox_line_editor (byref box as TextBox, byref st as TextboxEditState) DECLARE SUB textbox_copy_style_from_box (byval template_box_id as integer=0, byref box as TextBox, byref st as TextboxEditState) DECLARE SUB textbox_connections(byref box as TextBox, byref st as TextboxEditState, menu() as string) DECLARE SUB textbox_connection_captions(byref node as TextboxConnectNode, id as integer, tag as integer, box as TextBox, topcation as string, use_tag as integer = YES) DECLARE SUB textbox_connection_draw_node(byref node as TextboxConnectNode, x as integer, y as integer, selected as integer) DECLARE SUB textbox_choice_editor (byref box as TextBox, byref st as TextboxEditState) DECLARE SUB textbox_conditionals(byref box as TextBox) DECLARE SUB textbox_update_conditional_menu(byref box as TextBox, menu() as string) 'These are used in the TextBox conditional editor CONST condEXIT = -1 CONST condTAG = 0 CONST condBATTLE = 1 CONST condSHOP = 2 CONST condHERO = 3 CONST condMONEY = 4 CONST condDOOR = 5 CONST condITEM = 6 CONST condBOX = 7 CONST condMENU = 8 CONST condSETTAG = 9 SUB exportnames () REDIM u(0) as string DIM her as HeroDef DIM menu_set as MenuSet menu_set.menufile = workingdir & SLASH & "menus.bin" menu_set.itemfile = workingdir & SLASH & "menuitem.bin" DIM elementnames() as string getelementnames elementnames() DIM outf as string = trimextension(trimpath(sourcerpg)) + ".hsi" clearpage 0 setvispage 0 textcolor uilook(uiText), 0 DIM pl as integer = 0 printstr "exporting HamsterSpeak Definitions to:", 0, pl * 8, 0: pl = pl + 1 printstr RIGHT(outf, 40), 0, pl * 8, 0: pl = pl + 1 'Need to call this quite a lot to refresh the screen for FB. Bit of a 'compromise between showing the process and slowing things down, since 'it will refresh the window every time. setvispage 0 DIM fh as integer = FREEFILE OPEN outf FOR OUTPUT as #fh PRINT #fh, "# HamsterSpeak constant definitions for " & trimpath(sourcerpg) PRINT #fh, "" PRINT #fh, "define constant, begin" printstr "tag names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 2 TO max_tag() writeconstant fh, i, load_tag_name(i), u(), "tag" NEXT i printstr "song names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxSong) writeconstant fh, i, getsongname(i), u(), "song" NEXT i setvispage 0 printstr "sound effect names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxSFX) writeconstant fh, i, getsfxname(i), u(), "sfx" NEXT i setvispage 0 printstr "hero names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxHero) loadherodata her, i writeconstant fh, i, her.name, u(), "hero" NEXT i printstr "item names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxItem) writeconstant fh, i, readitemname(i), u(), "item" NEXT i setvispage 0 printstr "stat names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO UBOUND(statnames) writeconstant fh, i, statnames(i), u(), "stat" NEXT i printstr "element names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genNumElements) - 1 writeconstant fh, i, elementnames(i), u(), "element" NEXT i printstr "slot names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string writeconstant fh, 1, "Weapon", u(), "slot" writeconstant fh, 1, readglobalstring(38, "Weapon"), u(), "slot" FOR i as integer = 0 TO 3 writeconstant fh, i + 2, readglobalstring(25 + i, "Armor" & i+1), u(), "slot" NEXT i setvispage 0 printstr "map names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxMap) writeconstant fh, i, getmapname(i), u(), "map" NEXT i printstr "attack names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxAttack) writeconstant fh, i + 1, readattackname(i), u(), "atk" NEXT i setvispage 0 printstr "shop names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxShop) writeconstant fh, i, readshopname(i), u(), "shop" NEXT i setvispage 0 printstr "menu names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxMenu) writeconstant fh, i, getmenuname(i), u(), "menu" NEXT i setvispage 0 printstr "enemy names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string FOR i as integer = 0 TO gen(genMaxEnemy) writeconstant fh, i, readenemyname(i), u(), "enemy" NEXT i setvispage 0 printstr "slice lookup names", 0, pl * 8, 0: pl = pl + 1 REDIM u(0) as string REDIM slicelookup(0) as string load_string_list slicelookup(), workingdir & SLASH & "slicelookup.txt" FOR i as integer = 1 TO UBOUND(slicelookup) writeconstant fh, i, slicelookup(i), u(), "sli" NEXT i setvispage 0 PRINT #fh, "end" CLOSE #fh printstr "done", 0, pl * 8, 0: pl = pl + 1 setvispage 0 waitforanykey END SUB SUB addtrigger (scrname as string, byval id as integer, triggers as TRIGGERSET) WITH triggers FOR i as integer = 0 TO .size - 1 IF .trigs[i].name = scrname THEN .trigs[i].id = id .usedbits[i \ 32] = BITSET(.usedbits[i \ 32], i MOD 32) EXIT SUB END IF NEXT 'add to the end .trigs[.size].name = scrname .trigs[.size].id = id .usedbits[.size \ 32] = BITSET(.usedbits[.size \ 32], .size MOD 32) 'expand .size += 1 IF .size MOD 32 = 0 THEN DIM allocnum as integer = .size + 32 .usedbits = REALLOCATE(.usedbits, allocnum \ 8) 'bits/byte .trigs = REALLOCATE(.trigs, allocnum * SIZEOF(TriggerData)) IF .usedbits = 0 OR .trigs = 0 THEN showerror "Could not allocate memory for script importation": EXIT SUB FOR i as integer = .size TO allocnum - 1 DIM dummy as TriggerData ptr = NEW (@.trigs[i]) TriggerData 'placement new, initialise those strings NEXT .usedbits[.size \ 32] = 0 END IF END WITH END SUB SUB compile_andor_import_scripts (f as string) IF justextension(f) <> "hs" THEN f = compilescripts(f) IF f <> "" THEN importscripts f safekill f 'reduce clutter END IF ELSE importscripts f END IF END SUB SUB importscripts (f as string) DIM triggers as TriggerSet DIM triggercount as integer DIM temp as short DIM fptr as integer DIM dotbin as integer DIM headersize as integer DIM recordsize as integer 'Under the best conditions this check is redundant, but it is still good to check anyway... IF NOT isfile(f) THEN pop_warning f & " does not exist." EXIT SUB END IF DIM headerbuf(1) as integer loadrecord headerbuf(), f, 2 IF headerbuf(0) = 21320 AND headerbuf(1) = 0 THEN 'Check first 4 bytes are "HS\0\0" unlumpfile(f, "hs", tmpdir) DIM header as HSHeader load_hsp_header tmpdir & "hs", header IF header.valid = NO THEN pop_warning f & " appears to be corrupt." EXIT SUB END IF IF header.hsp_format > CURRENT_HSP_VERSION THEN debug f & " hsp_format=" & header.hsp_format & " from future, hspeak version " & header.hspeak_version pop_warning "This compiled .hs script file is in a format not understood by this version of Custom. Please ensure Custom and HSpeak are from the same release of the OHRRPGCE." EXIT SUB END IF writeablecopyfile f, game + ".hsp" textcolor uilook(uiMenuItem), 0 unlumpfile(game + ".hsp", "scripts.bin", tmpdir) IF isfile(tmpdir & "scripts.bin") THEN dotbin = -1 fptr = FREEFILE OPEN tmpdir + "scripts.bin" FOR BINARY as #fptr 'load header GET #fptr, , temp headersize = temp GET #fptr, , temp recordsize = temp SEEK #fptr, headersize + 1 'the scripts.bin lump does not have a format version field in its header, instead use header size IF headersize <> 4 THEN pop_warning f + " is in an unrecognised format. Please upgrade to the latest version of CUSTOM." EXIT SUB END IF ELSE dotbin = 0 unlumpfile(game + ".hsp", "scripts.txt", tmpdir) IF isfile(tmpdir + "scripts.txt") = 0 THEN pop_warning f + " appears to be corrupt. Please try to recompile your scripts." EXIT SUB END IF fptr = FREEFILE OPEN tmpdir + "scripts.txt" FOR INPUT as #fptr END IF 'load in existing trigger table WITH triggers DIM fh as integer = 0 .size = 0 DIM fname as string = workingdir & SLASH & "lookup1.bin" IF isfile(fname) THEN fh = FREEFILE OPEN fname FOR BINARY as #fh .size = LOF(fh) \ 40 END IF 'number of triggers rounded to next multiple of 32 (as triggers get added, allocate space for 32 at a time) DIM allocnum as integer = (.size \ 32) * 32 + 32 .trigs = CALLOCATE(allocnum, SIZEOF(TriggerData)) .usedbits = CALLOCATE(allocnum \ 8) IF .usedbits = 0 OR .trigs = 0 THEN showerror "Could not allocate memory for script importation": EXIT SUB IF fh THEN FOR j as integer = 0 TO .size - 1 loadrecord buffer(), fh, 20, j .trigs[j].id = buffer(0) .trigs[j].name = readbinstring(buffer(), 1, 36) NEXT CLOSE fh END IF END WITH '--save a temporary backup copy of plotscr.lst IF isfile(workingdir & SLASH & "plotscr.lst") THEN copyfile workingdir & SLASH & "plotscr.lst", tmpdir & "plotscr.lst.tmp" END IF reset_console gen(genNumPlotscripts) = 0 gen(genMaxRegularScript) = 0 DIM viscount as integer = 0 DIM names as string = "" DIM num as string DIM argc as string DIM dummy as string DIM id as integer DIM trigger as integer DIM plotscr_lsth as integer = FREEFILE IF OPEN(workingdir + SLASH + "plotscr.lst" FOR BINARY AS #plotscr_lsth) THEN visible_debug "Could not open " + workingdir + SLASH + "plotscr.lst" CLOSE fptr EXIT SUB END IF DO IF EOF(fptr) THEN EXIT DO IF dotbin THEN 'read from scripts.bin loadrecord buffer(), fptr, recordsize \ 2 id = buffer(0) trigger = buffer(1) names = readbinstring(buffer(), 2, 36) ELSE 'read from scripts.txt LINE INPUT #fptr, names LINE INPUT #fptr, num LINE INPUT #fptr, argc FOR i as integer = 1 TO str2int(argc) LINE INPUT #fptr, dummy NEXT i id = str2int(num) trigger = 0 names = LEFT(names, 36) END IF 'save to plotscr.lst buffer(0) = id writebinstring names, buffer(), 1, 36 storerecord buffer(), plotscr_lsth, 20, gen(genNumPlotscripts) gen(genNumPlotscripts) = gen(genNumPlotscripts) + 1 IF buffer(0) > gen(genMaxRegularScript) AND buffer(0) < 16384 THEN gen(genMaxRegularScript) = buffer(0) 'process trigger IF trigger <> 0 THEN addtrigger names, id, triggers triggercount += 1 END IF 'display progress IF id < 16384 OR trigger > 0 THEN viscount = viscount + 1 append_message names & ", " END IF LOOP CLOSE plotscr_lsth 'output the updated trigger table WITH triggers FOR j as integer = 0 TO .size - 1 IF BIT(.usedbits[j \ 32], j MOD 32) = 0 THEN .trigs[j].id = 0 buffer(0) = .trigs[j].id writebinstring .trigs[j].name, buffer(), 1, 36 storerecord buffer(), workingdir + SLASH + "lookup1.bin", 20, j .trigs[j].DESTRUCTOR() NEXT DEALLOCATE(.trigs) DEALLOCATE(.usedbits) END WITH CLOSE #fptr IF dotbin THEN safekill tmpdir & "scripts.bin" ELSE safekill tmpdir & "scripts.txt" '--reload cache (we only cache this to share code between Game and Custom) load_lookup1_bin lookup1_bin_cache() '--fix the references to any old-style plotscripts that have been converted to new-style scripts. append_message " ...autofix broken triggers..." autofix_broken_old_scripts '--erase the temporary backup copy of plotscr.lst safekill tmpdir & "plotscr.lst.tmp" textcolor uilook(uiText), 0 show_message "imported " & viscount & " scripts" waitforanykey ELSE pop_warning f + " is not really a compiled .hs file. Did you create it by compiling a" _ " script file with hspeak.exe, or did you just give your script a name that" _ " ends in .hs and hoped it would work? Use hspeak.exe to create real .hs files" END IF 'Cause the cache in scriptname() (and also in commandname()) to be dropped game_unique_id = STR(randint(INT_MAX)) END SUB FUNCTION isunique (s as string, set() as string) as integer DIM key as string key = sanitize_script_identifier(LCASE(s), NO) FOR i as integer = 1 TO UBOUND(set) IF key = set(i) THEN RETURN NO NEXT i str_array_append set(), key RETURN YES END FUNCTION SUB scriptman () STATIC defaultdir as string DIM menu(4) as string DIM menu_display(4) as string menu(0) = "Previous Menu" menu(1) = "Compile and/or Import scripts (.hss/.hs)" menu(2) = "Export names for scripts (.hsi)" menu(3) = "Check where scripts are used..." menu(4) = "Find broken script triggers..." DIM selectst as SelectTypeState DIM state as MenuState DIM f as string state.pt = 1 state.size = 24 state.last = UBOUND(menu) setkeys YES DO setwait 55 setkeys YES IF keyval(scESC) > 1 THEN EXIT DO IF keyval(scF1) > 1 THEN show_help "script_management" usemenu state IF select_by_typing(selectst) THEN select_on_word_boundary menu(), selectst, state END IF IF enter_or_space() THEN SELECT CASE state.pt CASE 0 EXIT DO CASE 1 DIM fname as string fname = browse(9, defaultdir, "", "", , "browse_hs") IF fname <> "" THEN 'clearkey scEnter 'clearkey scSpace compile_andor_import_scripts fname END IF CASE 2 exportnames CASE 3 script_usage_list() CASE 4 script_broken_trigger_list() END SELECT END IF clearpage dpage highlight_menu_typing_selection menu(), menu_display(), selectst, state standardmenu menu_display(), state, 0, 0, dpage SWAP vpage, dpage setvispage vpage dowait LOOP END SUB FUNCTION get_hspeak_version(hspeak_path as string) as string DIM tempf as string = tmpdir & "hspeak_ver.txt" 'Note this will momentarily pop up a console window on Windows, unpleasant. 'Could get around this by using open_piped_process safe_shell escape_filename(hspeak_path) & " -k > " & escape_filename(tempf) DIM fh as integer = FREEFILE IF OPEN(tempf FOR INPUT AS fh) THEN debug "get_hspeak_version: Couldn't run " & hspeak_path RETURN "" END IF DIM line1 as string INPUT #fh, line1 CLOSE fh safekill tempf 'debug "line1: " & line1 DIM version as string = MID(line1, INSTR(line1, " v") + 2, 3) IF LEN(version) <> 3 ORELSE isdigit(version[0]) = NO THEN debug "Couldn't get HSpeak version from head line: " & line1 RETURN "" END IF RETURN version END FUNCTION 'Returns filename of .hs file FUNCTION compilescripts(fname as string) as string DIM as string outfile, hspeak, errmsg, hspeak_ver, args hspeak = find_helper_app("hspeak") IF hspeak = "" THEN notification missing_helper_message("hspeak") RETURN "" END IF args = "-y" IF slave_channel <> NULL_CHANNEL THEN IF isfile(game & ".hsp") THEN 'Try to reuse script IDs from existing scripts if any, so that currently running scripts 'don't start calling the wrong scripts due to ID remapping hspeak_ver = get_hspeak_version(hspeak) 'debug "hspeak version '" & hspeak_ver & "'" IF hspeak_ver = "" ORELSE strcmp(STRPTR(hspeak_ver), STRPTR("3Pa")) < 0 THEN 'If get_hspeak_version failed (returning ""), then spawn_and_wait should as well IF LEN(hspeak_ver) THEN notification "Your copy of HSpeak is out of date. You should use the latest version." END IF ELSE unlumpfile game & ".hsp", "scripts.bin", tmpdir 'scripts.bin will be missing in scripts compiled with very old HSpeak versions args += " --reuse-ids " & escape_filename(tmpdir & "scripts.bin") END IF END IF END IF outfile = trimextension(fname) + ".hs" safekill outfile 'Wait for keys: we spawn a command prompt/xterm/Terminal.app, which will be closed when HSpeak exits errmsg = spawn_and_wait(hspeak, args & " " & escape_filename(simplify_path_further(fname, curdir))) IF LEN(errmsg) THEN notification errmsg RETURN "" END IF IF isfile(outfile) = NO THEN notification "Compilation failed." RETURN "" END IF RETURN outfile END FUNCTION SUB text_box_editor () 'textage STATIC browse_default as string DIM menu(10) as string DIM h(2) as string DIM tagmn as string DIM gcsr as integer DIM tcur as integer DIM box as TextBox DIM st as TextboxEditState WITH st .id = 1 .search = "" END WITH '--For the import/export support DIM box_text_file as string DIM remember_boxcount as integer DIM backup_say as string DIM import_warn as string = "" menu(0) = "Return to Main Menu" menu(1) = "Text Box" menu(2) = "Edit Text" menu(3) = "Edit Conditionals" menu(4) = "Edit Choice" menu(5) = "Box Appearance" menu(6) = "Next:" menu(7) = "Text Search:" menu(8) = "Connected Boxes..." menu(9) = "Export text boxes..." menu(10) = "Import text boxes..." DIM state as MenuState state.pt = 0 state.last = UBOUND(menu) state.size = 24 DIM menuopts as MenuOptions menuopts.edged = YES DIM style_clip as integer = 0 DIM remptr as integer DIM temptrig as integer textbox_edit_load box, st, menu() setkeys YES DO setwait 55 setkeys YES IF keyval(scESC) > 1 THEN EXIT DO IF keyval(scF1) > 1 THEN show_help "textbox_main" IF keyval(scCtrl) > 0 AND keyval(scBackspace) > 0 THEN SaveTextBox box, st.id cropafter st.id, gen(genMaxTextBox), 0, game & ".say", curbinsize(binSAY) textbox_edit_load box, st, menu() END IF usemenu state remptr = st.id SELECT CASE state.pt CASE 7'textsearch strgrabber st.search, 36 CASE 6'quickchainer IF scrintgrabber(box.after, 0, gen(genMaxTextbox), scLeft, scRight, -1, plottrigger) THEN update_textbox_editor_main_menu box, menu() END IF'--modify next CASE ELSE '--not using the quick textbox chainer nor the search IF keyval(scAlt) > 0 AND keyval(scC) > 1 THEN style_clip = st.id IF keyval(scAlt) > 0 AND keyval(scV) > 1 THEN IF yesno("Copy box " & style_clip & "'s style to this box") THEN textbox_copy_style_from_box style_clip, box, st textbox_edit_load box, st, menu() END IF END IF IF intgrabber_with_addset(st.id, 0, gen(genMaxTextBox), 32767, "text box") THEN SaveTextBox box, remptr IF st.id > gen(genMaxTextBox) THEN gen(genMaxTextBox) = st.id textbox_create_from_box 0, box, st END IF textbox_edit_load box, st, menu() END IF IF (keyval(scPlus) > 1 OR keyval(scNumpadPlus) > 1) AND gen(genMaxTextBox) < 32767 THEN SaveTextBox box, st.id IF yesno("Create a textbox like this one?") THEN gen(genMaxTextBox) += 1 st.id = gen(genMaxTextBox) textbox_create_from_box remptr, box, st END IF textbox_edit_load box, st, menu() END IF END SELECT IF enter_or_space() THEN IF state.pt = 0 THEN EXIT DO IF state.pt = 2 THEN textbox_line_editor box, st IF state.pt = 3 THEN textbox_conditionals box update_textbox_editor_main_menu box, menu() END IF IF state.pt = 4 THEN textbox_choice_editor box, st IF state.pt = 5 THEN textbox_appearance_editor box, st IF state.pt = 6 THEN IF box.after > 0 THEN SaveTextBox box, st.id st.id = box.after textbox_edit_load box, st, menu() ELSE temptrig = ABS(box.after) scriptbrowse temptrig, plottrigger, "textbox plotscript" box.after = -temptrig update_textbox_editor_main_menu box, menu() END IF END IF IF state.pt = 7 AND keyval(scEnter) > 1 THEN textbox_seek box, st textbox_edit_load box, st, menu() END IF IF state.pt = 8 THEN textbox_connections box, st, menu() END IF IF state.pt = 9 THEN '--Export textboxes to a .TXT file STATIC metadata(3) as integer DIM metadatalabels(3) as string metadatalabels(0) = "Text" metadata(0) = YES '--by default, export text metadatalabels(1) = "Conditionals" metadatalabels(2) = "Choices" metadatalabels(3) = "Appearance" IF askwhatmetadata(metadata(), metadatalabels()) = YES THEN box_text_file = inputfilename("Filename for TextBox Export?", ".txt", "", "input_file_export_textbox") IF box_text_file <> "" THEN box_text_file = box_text_file & ".txt" IF export_textboxes(box_text_file, metadata()) THEN notification "Successfully exported " & box_text_file ELSE notification "Failed to export " & box_text_file END IF '--export_textboxes END IF '--box_text_file <> "" END IF '--metadata END IF IF state.pt = 10 THEN '-- Import text boxes from a .TXT file SaveTextBox box, st.id IF yesno("Are you sure? Boxes will be overwritten", NO) THEN box_text_file = browse(0, browse_default, "*.txt", tmpdir, 0, "browse_import_textbox") clearpage vpage backup_say = tmpdir & "backup-textbox-lump.say" '--make a backup copy of the .say lump copyfile game & ".say", backup_say IF NOT isfile(backup_say) THEN notification "unable to save a backup copy of the text box data to " & backup_say ELSE '--Backup was successfuly, okay to proceed remember_boxcount = gen(genMaxTextbox) import_warn = "" IF import_textboxes(box_text_file, import_warn) THEN notification "Successfully imported """ & box_text_file & """." & import_warn ELSE 'Failure! Reset, revert, abort, run-away! gen(genMaxTextBox) = remember_boxcount copyfile backup_say, game & ".say" notification "Import failed, restoring backup. " & import_warn END IF END IF LoadTextBox box, st.id END IF END IF END IF textcolor uilook(uiMenuItem), 0 IF state.pt = 1 THEN textcolor uilook(uiSelectedItem + state.tog), 0 IF st.id = 0 THEN menu(1) = "Text Box 0 [template]" ELSE menu(1) = "Text Box " & st.id END IF menu(7) = "Text Search:" IF state.pt = 7 THEN menu(7) &= st.search '--Draw box clearpage dpage textbox_edit_preview box, st, 96 textcolor uilook(uiText), uilook(uiHighlight) printstr "+ to copy", 248, 0, dpage printstr "ALT+C copy style", 192, 8, dpage IF style_clip > 0 THEN printstr "ALT+V paste style", 184, 16, dpage standardmenu menu(), state, 0, 0, dpage, menuopts SWAP vpage, dpage setvispage vpage dowait LOOP SaveTextBox box, st.id WITH st.portrait IF .sprite THEN frame_unload @.sprite IF .pal THEN palette16_unload @.pal END WITH 'See wiki for .SAY file format docs END SUB SUB textbox_conditionals(byref box as TextBox) DIM menu(-1 TO 22) as string DIM state as MenuState state.top = -1 state.pt = 0 state.first = -1 state.last = 22 state.size = 21 DIM grey(-1 TO 22) as integer 'This array tells which rows in the conditional editor are grey grey(-1) = NO grey(0) = YES grey(1) = NO grey(2) = YES grey(3) = NO grey(4) = NO grey(5) = YES grey(6) = NO grey(7) = YES grey(8) = NO grey(9) = YES grey(10) = NO grey(11) = YES grey(12) = NO grey(13) = YES grey(14) = NO grey(15) = NO grey(16) = NO grey(17) = YES grey(18) = NO grey(19) = YES grey(20) = NO grey(21) = YES 'Menu Tag grey(22) = NO DIM num as integer DIM temptrig as integer DIM c as integer textbox_update_conditional_menu box, menu() setkeys DO setwait 55 setkeys state.tog = state.tog XOR 1 IF keyval(scESC) > 1 THEN EXIT DO IF keyval(scF1) > 1 THEN show_help "textbox_conditions" IF enter_or_space() THEN SELECT CASE state.pt CASE -1 '--Previous menu EXIT DO CASE 1 '--instead script temptrig = large(-box.instead, 0) scriptbrowse temptrig, plottrigger, "instead of textbox plotscript" box.instead = -temptrig CASE 22 '--after script temptrig = large(-box.after, 0) scriptbrowse temptrig, plottrigger, "after textbox plotscript" box.after = -temptrig END SELECT textbox_update_conditional_menu box, menu() END IF usemenu state IF keyval(scDelete) > 1 THEN ' Pressed the delete key write_box_conditional_by_menu_index box, state.pt, 0 textbox_update_conditional_menu box, menu() END IF IF state.pt >= 0 THEN num = read_box_conditional_by_menu_index(box, state.pt) SELECT CASE box_conditional_type_by_menu_index(state.pt) CASE condTAG tag_grabber num CASE condSETTAG tag_grabber num, , , NO CASE condBATTLE intgrabber num, 0, gen(genMaxFormation) CASE condSHOP xintgrabber num, 0, gen(genMaxShop), -1, -32000 CASE condHERO intgrabber num, -99, 99 CASE condMONEY intgrabber num, -32000, 32000 CASE condDOOR intgrabber num, 0, 199 CASE condITEM xintgrabber num, 0, gen(genMaxItem), 0, -gen(genMaxItem) CASE condBOX scrintgrabber num, 0, gen(genMaxTextbox), scLeft, scRight, -1, plottrigger CASE condMENU intgrabber num, 0, gen(genMaxMenu) END SELECT IF num <> read_box_conditional_by_menu_index(box, state.pt) THEN 'The value has changed write_box_conditional_by_menu_index(box, state.pt, num) textbox_update_conditional_menu box, menu() END IF END IF clearpage dpage FOR i as integer = state.top TO state.top + state.size textcolor uilook(uiMenuItem), 0 IF grey(i) = YES THEN c = uilook(uiSelectedDisabled) SELECT CASE read_box_conditional_by_menu_index(box, i) CASE -1 ' Check tag 1=OFF always true c = uilook(uiHighlight) CASE 0, 1 ' Disabled or check tag 1=ON never true c = uilook(uiDisabledItem) END SELECT rectangle 0, (i - state.top) * 9, 312, 8, c, dpage ELSE IF read_box_conditional_by_menu_index(box, i) = 0 THEN textcolor uilook(uiDisabledItem), 0 END IF IF i = state.pt THEN textcolor uilook(uiSelectedItem + state.tog), 0 printstr menu(i), 0, (i - state.top) * 9, dpage NEXT i draw_fullscreen_scrollbar state, , dpage SWAP vpage, dpage setvispage vpage dowait LOOP END SUB SUB textbox_update_conditional_menu(byref box as TextBox, menu() as string) menu(-1) = "Go Back" menu(0) = textbox_condition_caption(box.instead_tag, "INSTEAD") SELECT CASE box.instead CASE 0 menu(1) = " use [text box or script] instead" CASE IS < 0 menu(1) = " run " & scriptname(-box.instead) & " instead" CASE IS > 0 menu(1) = " jump to text box " & box.instead & " instead" END SELECT menu(2) = textbox_condition_caption(box.settag_tag, "SETTAG") menu(3) = tag_set_caption(box.settag1, " set tag") menu(4) = tag_set_caption(box.settag2, " set tag") menu(5) = textbox_condition_caption(box.money_tag, "MONEY") IF box.money < 0 THEN menu(6) = " lose " & ABS(box.money) & "$" ELSE menu(6) = " gain " & ABS(box.money) & "$" END IF menu(7) = textbox_condition_caption(box.battle_tag, "BATTLE") menu(8) = " fight enemy formation " & box.battle menu(9) = textbox_condition_caption(box.item_tag, "ITEM") SELECT CASE box.item CASE 0 : menu(10) = " do not add/remove items" CASE IS > 0 : menu(10) = " add one " & load_item_name(ABS(box.item), 0, 0) CASE IS < 0 : menu(10) = " remove one " & load_item_name(ABS(box.item), 0, 0) END SELECT menu(11) = textbox_condition_caption(box.shop_tag, "SHOP") SELECT CASE box.shop CASE IS > 0 : menu(12) = " go to shop " & box.shop - 1 & " " & readshopname(box.shop - 1) CASE IS < 0 : menu(12) = " go to an Inn that costs " & -box.shop & "$" CASE 0 : menu(12) = " restore Hp and Mp [select shop here]" END SELECT menu(13) = textbox_condition_caption(box.hero_tag, "HEROES") SELECT CASE box.hero_addrem CASE 0 : menu(14) = " do not add/remove heros" CASE IS > 0 : menu(14) = " add " & getheroname(ABS(box.hero_addrem) - 1) & " to party" CASE IS < 0 : menu(14) = " remove " & getheroname(ABS(box.hero_addrem) - 1) & " from party" END SELECT SELECT CASE box.hero_swap CASE 0 : menu(15) = " do not swap in/out heros" CASE IS > 0 : menu(15) = " swap in " & getheroname(ABS(box.hero_swap) - 1) CASE IS < 0 : menu(15) = " swap out " & getheroname(ABS(box.hero_swap) - 1) END SELECT SELECT CASE box.hero_lock CASE 0 : menu(16) = " do not unlock/lock heros" CASE IS > 0 : menu(16) = " unlock " & getheroname(ABS(box.hero_lock) - 1) CASE IS < 0 : menu(16) = " lock " & getheroname(ABS(box.hero_lock) - 1) END SELECT menu(17) = textbox_condition_caption(box.door_tag, "DOOR") menu(18) = " instantly use door " & box.door menu(19) = textbox_condition_caption(box.menu_tag, "MENU") menu(20) = " open menu " & box.menu & " " & getmenuname(box.menu) menu(21) = textbox_condition_caption(box.after_tag, "AFTER") SELECT CASE box.after CASE 0 : menu(22) = " use [text box or script] next" CASE IS < 0 : menu(22) = " run " & scriptname(-box.after) & " next" CASE IS > 0 : menu(22) = " jump to text box " & box.after & " next" END SELECT END SUB SUB textbox_edit_preview (byref box as TextBox, byref st as TextboxEditState, override_y as integer=-1, suppress_text as integer=NO) DIM ypos as integer IF override_y >= 0 THEN ypos = override_y ELSE ypos = 4 + box.vertical_offset * 4 END IF IF box.no_box = NO THEN edgeboxstyle 4, ypos, 312, get_text_box_height(box), box.boxstyle, dpage, (box.opaque = NO) END IF IF suppress_text = NO THEN DIM col as integer DIM i as integer FOR i as integer = 0 TO 7 col = uilook(uiText) IF box.textcolor > 0 THEN col = box.textcolor edgeprint box.text(i), 8, 3 + ypos + i * 10, col, dpage NEXT i END IF IF box.portrait_box THEN edgeboxstyle 4 + box.portrait_pos.x, ypos + box.portrait_pos.y, 50, 50, box.boxstyle, dpage, YES END IF WITH st.portrait IF .sprite THEN frame_draw .sprite, .pal, 4 + box.portrait_pos.x, ypos + box.portrait_pos.y,,,dpage END WITH END SUB SUB textbox_edit_load (byref box as TextBox, byref st as TextboxEditState, menu() as string) LoadTextBox box, st.id update_textbox_editor_main_menu box, menu() load_text_box_portrait box, st.portrait END SUB SUB update_textbox_editor_main_menu (byref box as TextBox, menu() as string) IF box.after = 0 THEN box.after_tag = 0 ELSE IF box.after_tag = 0 THEN box.after_tag = -1 ' Set "After" text box conditional to "Always" END IF SELECT CASE box.after_tag CASE 0 menu(6) = "Next: None Selected" CASE -1 IF box.after >= 0 THEN menu(6) = "Next: Box " & box.after ELSE menu(6) = "Next: script " & scriptname(ABS(box.after)) END IF CASE ELSE IF box.after >= 0 THEN menu(6) = "Next: Box " & box.after & " (conditional)" ELSE menu(6) = "Next: script " & scriptname(ABS(box.after)) & " (conditional)" END IF END SELECT END SUB FUNCTION textbox_condition_caption(tag as integer, prefix as string = "") as string DIM prefix2 as string IF LEN(prefix) > 0 THEN prefix2 = prefix & ": " IF tag = 0 THEN RETURN prefix2 & "Never do the following" IF tag = 1 THEN RETURN prefix2 & "If tag 1 = ON [Never]" IF tag = -1 THEN RETURN prefix2 & "Always do the following" RETURN prefix2 & "If tag " & ABS(tag) & " = " + onoroff(tag) & " (" & load_tag_name(tag) & ")" END FUNCTION FUNCTION textbox_condition_short_caption(tag as integer) as string IF tag = 0 THEN RETURN "NEVER" IF tag = 1 THEN RETURN "NEVER(1)" IF tag = -1 THEN RETURN "ALWAYS" RETURN "IF TAG " & ABS(tag) & "=" + UCASE(onoroff(tag)) END FUNCTION SUB writeconstant (byval filehandle as integer, byval num as integer, names as string, unique() as string, prefix as string) 'prints a hamsterspeak constant to already-open filehandle DIM s as string DIM n as integer = 2 DIM suffix as string s = TRIM(sanitize_script_identifier(names)) IF s <> "" THEN WHILE NOT isunique(s + suffix, unique()) suffix = " " & n n += 1 WEND s = num & "," & prefix & ":" & s & suffix PRINT #filehandle, s END IF END SUB SUB write_box_conditional_by_menu_index(byref box as TextBox, menuindex as integer, num as integer) WITH box SELECT CASE menuindex CASE 0: .instead_tag = num CASE 1: .instead = num CASE 2: .settag_tag = num CASE 3: .settag1 = num CASE 4: .settag2 = num CASE 5: .money_tag = num CASE 6: .money = num CASE 7: .battle_tag = num CASE 8: .battle = num CASE 9: .item_tag = num CASE 10: .item = num CASE 11: .shop_tag = num CASE 12: .shop = num CASE 13: .hero_tag = num CASE 14: .hero_addrem = num CASE 15: .hero_swap = num CASE 16: .hero_lock = num CASE 17: .door_tag = num CASE 18: .door = num CASE 19: .menu_tag = num CASE 20: .menu = num CASE 21: .after_tag = num CASE 22: .after = num END SELECT END WITH END SUB FUNCTION read_box_conditional_by_menu_index(byref box as TextBox, menuindex as integer) as integer WITH box SELECT CASE menuindex CASE 0: RETURN .instead_tag CASE 1: RETURN .instead CASE 2: RETURN .settag_tag CASE 3: RETURN .settag1 CASE 4: RETURN .settag2 CASE 5: RETURN .money_tag CASE 6: RETURN .money CASE 7: RETURN .battle_tag CASE 8: RETURN .battle CASE 9: RETURN .item_tag CASE 10: RETURN .item CASE 11: RETURN .shop_tag CASE 12: RETURN .shop CASE 13: RETURN .hero_tag CASE 14: RETURN .hero_addrem CASE 15: RETURN .hero_swap CASE 16: RETURN .hero_lock CASE 17: RETURN .door_tag CASE 18: RETURN .door CASE 19: RETURN .menu_tag CASE 20: RETURN .menu CASE 21: RETURN .after_tag CASE 22: RETURN .after END SELECT END WITH END FUNCTION FUNCTION box_conditional_type_by_menu_index(menuindex as integer) as integer SELECT CASE menuindex CASE -1 : RETURN condEXIT CASE 1, 22 : RETURN condBOX CASE 3, 4 : RETURN condSETTAG CASE 6 : RETURN condMONEY CASE 8 : RETURN condBATTLE CASE 10 : RETURN condITEM CASE 12 : RETURN condSHOP CASE 14,15,16: RETURN condHERO CASE 18 : RETURN condDOOR CASE 20 : RETURN condMENU CASE ELSE : RETURN condTAG END SELECT END FUNCTION SUB textbox_position_portrait (byref box as TextBox, byref st as TextboxEditState, holdscreen as integer) DIM speed as integer = 1 DIM tog as integer = 0 setkeys DO setwait 55 setkeys tog = tog XOR 1 IF keyval(scEsc) > 1 THEN EXIT DO IF keyval(scF1) > 1 THEN show_help "textbox_position_portrait" IF enter_or_space() THEN EXIT DO speed = 1 IF keyval(scLeftShift) OR keyval(scRightShift) THEN speed = 10 IF keyval(scLeft) > 0 THEN box.portrait_pos.x -= speed IF keyval(scRight) > 0 THEN box.portrait_pos.x += speed IF keyval(scUp) > 0 THEN box.portrait_pos.y -= speed IF keyval(scDown) > 0 THEN box.portrait_pos.y += speed textbox_edit_preview box, st edgeprint "Arrow keys to move, space to confirm", 0, 190, uilook(uiSelectedItem + tog), dpage SWAP vpage, dpage setvispage vpage copypage holdscreen, dpage dowait LOOP END SUB SUB textbox_appearance_editor (byref box as TextBox, byref st as TextboxEditState) DIM menu(17) as string DIM state as MenuState state.size = 20 state.last = UBOUND(menu) state.need_update = YES 'Show backdrop DIM holdscreen as integer holdscreen = allocatepage IF box.backdrop > 0 THEN loadmxs game & ".mxs", box.backdrop - 1, vpages(holdscreen) END IF DIM i as integer DIM col as integer setkeys DO setwait 55 setkeys state.tog = state.tog XOR 1 IF keyval(scESC) > 1 THEN EXIT DO IF keyval(scF1) > 1 THEN show_help "textbox_appearance" usemenu state IF enter_or_space() THEN SELECT CASE state.pt CASE 0: EXIT DO ' Exit the appearance menu CASE 3: box.textcolor = color_browser_256(box.textcolor) CASE 6: IF box.music > -1 THEN playsongnum box.music - 1 CASE 7: box.no_box = (NOT box.no_box) CASE 8: box.opaque = (NOT box.opaque) CASE 9: box.restore_music = (NOT box.restore_music) CASE 16: box.stop_sound_after = (NOT box.stop_sound_after) CASE 17: box.backdrop_trans = (NOT box.backdrop_trans) CASE 12: IF box.portrait_type = 1 THEN box.portrait_pal = pal16browse(box.portrait_pal, 8, box.portrait_id) END IF CASE 13: box.portrait_box = (NOT box.portrait_box) CASE 14: textbox_position_portrait box, st, holdscreen CASE 15: IF box.sound_effect > 0 THEN playsfx box.sound_effect - 1 END SELECT state.need_update = YES END IF IF keyval(scLeft) > 1 OR keyval(scRight) > 1 THEN SELECT CASE state.pt CASE 7: box.no_box = (NOT box.no_box) CASE 8: box.opaque = (NOT box.opaque) CASE 9: box.restore_music = (NOT box.restore_music) CASE 13: box.portrait_box = (NOT box.portrait_box) CASE 16: box.stop_sound_after = (NOT box.stop_sound_after) CASE 17: box.backdrop_trans = (NOT box.backdrop_trans) END SELECT state.need_update = YES END IF SELECT CASE state.pt CASE 1: state.need_update = intgrabber(box.vertical_offset, 0, 49) CASE 2: state.need_update = intgrabber(box.shrink, -1, 21) CASE 3: state.need_update = intgrabber(box.textcolor, 0, 255) CASE 4: state.need_update = intgrabber(box.boxstyle, 0, 14) CASE 5: IF zintgrabber(box.backdrop, -1, gen(genNumBackdrops) - 1) THEN state.need_update = YES clearpage holdscreen IF box.backdrop > 0 THEN loadmxs game & ".mxs", box.backdrop - 1, vpages(holdscreen) END IF END IF CASE 6: IF zintgrabber(box.music, -1, gen(genMaxSong)) THEN state.need_update = YES music_stop END IF CASE 10: state.need_update = intgrabber(box.portrait_type, 0, 3) CASE 11: SELECT CASE box.portrait_type CASE 1: state.need_update = intgrabber(box.portrait_id, 0, gen(genMaxPortrait)) CASE 2: state.need_update = intgrabber(box.portrait_id, 0, 3) CASE 3: state.need_update = intgrabber(box.portrait_id, 0, 40) END SELECT CASE 12: IF box.portrait_type = 1 THEN state.need_update = intgrabber(box.portrait_pal, -1, gen(genMaxPal)) END IF CASE 15: IF zintgrabber(box.sound_effect, -1, gen(genMaxSFX)) THEN state.need_update = YES resetsfx END IF END SELECT IF state.need_update THEN state.need_update = NO update_textbox_appearance_editor_menu menu(), box, st END IF copypage holdscreen, dpage textbox_edit_preview box, st FOR i as integer = 0 TO UBOUND(menu) col = uilook(uimenuItem) IF i = state.pt THEN col = uilook(uiSelectedItem + state.tog) edgeprint menu(i), 0, i * 10, col, dpage NEXT i SWAP vpage, dpage setvispage vpage dowait LOOP freepage holdscreen resetsfx music_stop END SUB SUB update_textbox_appearance_editor_menu (menu() as string, byref box as TextBox, byref st as TextboxEditState) menu(0) = "Go Back" menu(1) = "Position:" menu(2) = "Shrink:" menu(3) = "Textcolor:" menu(4) = "Box style:" menu(5) = "Backdrop:" menu(6) = "Music:" menu(7) = "Show Box:" menu(8) = "Translucent:" menu(9) = "Restore Music:" menu(10) = "Portrait type:" menu(11) = "Portrait ID:" menu(12) = "Portrait Palette:" menu(13) = "Portrait Box:" menu(14) = "Position Portrait..." menu(15) = "Sound Effect:" menu(16) = "Stop sound after box:" menu(17) = "Transparent backdrop:" DIM menutemp as string DIM i as integer FOR i as integer = 0 TO UBOUND(menu) menutemp = "" SELECT CASE i CASE 1: menutemp = "" & box.vertical_offset CASE 2: IF box.shrink = -1 THEN menutemp = "Auto" ELSE menutemp = "" & box.shrink END IF CASE 3: menutemp = "" & box.textcolor CASE 4: menutemp = "" & box.boxstyle CASE 5: IF box.backdrop THEN menutemp = "" & box.backdrop - 1 ELSE menutemp = "NONE" CASE 6: IF box.music THEN menutemp = (box.music - 1) & " " & getsongname(box.music - 1) ELSE menutemp = "NONE" CASE 7: menutemp = yesorno(NOT box.no_box) CASE 8: menutemp = yesorno(NOT box.opaque) CASE 9: menutemp = yesorno(box.restore_music) CASE 10: SELECT CASE box.portrait_type CASE 0: menutemp = "NONE" CASE 1: menutemp = "Fixed" CASE 2: menutemp = "Hero (by caterpillar order)" CASE 3: menutemp = "Hero (by party order)" END SELECT CASE 11: menutemp = STR(box.portrait_id) SELECT CASE box.portrait_type CASE 0: menutemp = menutemp & " (N/A)" CASE 2: IF box.portrait_id = 0 THEN menutemp = menutemp & " (Leader)" CASE 3: IF box.portrait_id > 3 THEN menutemp = menutemp & " (Reserve)" CASE ELSE: menutemp = "" & box.portrait_id END SELECT CASE 12: menutemp = defaultint(box.portrait_pal) SELECT CASE box.portrait_type CASE 0: menutemp = menutemp & " (N/A)" CASE 1: CASE ELSE: menutemp = menutemp & " (N/A, see hero editor)" END SELECT CASE 13: menutemp = yesorno(box.portrait_box) CASE 14: CASE 15: IF box.sound_effect = 0 THEN menutemp = menutemp & "NONE" ELSE menutemp = menutemp & box.sound_effect - 1 & " " & getsfxname(box.sound_effect - 1) END IF CASE 16: menutemp = yesorno(box.stop_sound_after) CASE 17: IF box.backdrop > 0 THEN menutemp = yesorno(box.backdrop_trans) ELSE menutemp = "(N/A)" END IF END SELECT IF LEN(menutemp) THEN menutemp = " " & menutemp menu(i) = menu(i) & menutemp NEXT i load_text_box_portrait box, st.portrait END SUB SUB textbox_seek(byref box as TextBox, byref st as TextboxEditState) SaveTextBox box, st.id DIM remember_id as integer = st.id st.id += 1 DIM foundstr as integer = NO DO IF st.id > gen(genMaxTextBox) THEN st.id = 0 IF st.id = remember_id THEN edgeboxstyle 115, 90, 100, 20, 0, vpage edgeprint "Not found.", 120, 95, uilook(uiText), vpage setvispage vpage waitforanykey EXIT DO END IF LoadTextBox box, st.id foundstr = NO FOR i as integer = 0 TO UBOUND(box.text) IF INSTR(UCASE(box.text(i)), UCASE(st.search)) > 0 THEN foundstr = YES NEXT i IF foundstr THEN EXIT DO st.id += 1 LOOP END SUB SUB textbox_create_from_box (byval template_box_id as integer=0, byref box as TextBox, byref st as TextboxEditState) '--this inits a new text box, and copies in values from another box for defaults ClearTextBox box textbox_copy_style_from_box template_box_id, box, st END SUB SUB textbox_copy_style_from_box (byval template_box_id as integer=0, byref box as TextBox, byref st as TextboxEditState) '--copies in styles values from another box for defaults DIM boxcopier as TextBox LoadTextBox boxcopier, template_box_id WITH box .no_box = boxcopier.no_box .opaque = boxcopier.opaque .restore_music = boxcopier.restore_music .portrait_box = boxcopier.portrait_box .vertical_offset = boxcopier.vertical_offset .shrink = boxcopier.shrink .textcolor = boxcopier.textcolor .boxstyle = boxcopier.boxstyle .portrait_type = boxcopier.portrait_type .portrait_id = boxcopier.portrait_id .portrait_pal = boxcopier.portrait_pal .portrait_pos = boxcopier.portrait_pos .sound_effect = boxcopier.sound_effect .stop_sound_after= boxcopier.stop_sound_after END WITH SaveTextBox box, st.id END SUB SUB textbox_line_editor (byref box as TextBox, byref st as TextboxEditState) DIM state as MenuState WITH state state.size = 22 state.last = UBOUND(box.text) END WITH DIM insertpt as integer = -1 setkeys YES DO setwait 55 setkeys YES state.tog = state.tog XOR 1 IF keyval(scEsc) > 1 THEN EXIT DO IF keyval(scF1) > 1 THEN show_help "textbox_line_editor" IF keyval(scEnter) > 1 AND state.pt < state.last THEN state.pt += 1 IF usemenu(state) THEN insertpt = -1 IF state.pt <= state.last AND state.pt >= state.first THEN stredit box.text(state.pt), insertpt, 38 END IF 'Display the box clearpage dpage textbox_edit_preview box, st, 4, YES 'Display the lines in the box FOR i as integer = state.first TO state.last textcolor uilook(uiText), 0 IF box.textcolor > 0 THEN textcolor box.textcolor, 0 IF state.pt = i THEN textcolor uilook(uiText), uilook(uiHighlight + state.tog) printstr " ", 8 + insertpt * 8, 8 + i * 10, dpage textcolor uilook(uiSelectedItem + state.tog), 0 END IF printstr box.text(i), 8, 8 + i * 10, dpage NEXT i textcolor uilook(uiSelectedItem + state.tog), 0 printstr "-", 0, 8 + state.pt * 10, dpage textcolor uilook(uiText), 0 printstr "Text Box " & st.id, 0, 100, dpage printstr "${C0} = Leader's name", 0, 120, dpage printstr "${C#} = Hero name at caterpillar slot #", 0, 128, dpage printstr "${P#} = Hero name at party slot #", 0, 136, dpage printstr "${H#} = Name of hero ID #", 0, 144, dpage printstr "${V#} = Global Plotscript Variable ID #", 0, 152, dpage printstr "${S#} = Insert String Variable with ID #", 0, 160, dpage printstr "CTRL+SPACE: choose an extended character", 0, 176, dpage SWAP vpage, dpage setvispage vpage dowait LOOP END SUB SUB textbox_choice_editor (byref box as TextBox, byref st as TextboxEditState) 'tchoice: DIM state as MenuState WITH state .last = 5 .size = 24 END WITH DIM menu(5) as string menu(0) = "Go Back" setkeys YES DO setwait 55 setkeys YES IF keyval(scEsc) > 1 THEN EXIT SUB IF keyval(scF1) > 1 THEN show_help "textbox_choice_editor" usemenu state IF enter_or_space() THEN IF state.pt = 0 THEN EXIT SUB IF state.pt = 1 THEN box.choice_enabled = (NOT box.choice_enabled) END IF IF state.pt = 1 THEN IF keyval(scLeft) > 1 OR keyval(scRight) > 1 THEN box.choice_enabled = (NOT box.choice_enabled) END IF FOR i as integer = 0 TO 1 IF state.pt = 2 + (i * 2) THEN strgrabber box.choice(i), 15 IF state.pt = 3 + (i * 2) THEN tag_grabber box.choice_tag(i), , , NO NEXT i IF box.choice_enabled THEN menu(1) = "Choice = Enabled" ELSE menu(1) = "Choice = Disabled" FOR i as integer = 0 TO 1 menu(2 + (i * 2)) = "Option " & i & " text:" + box.choice(i) menu(3 + (i * 2)) = tag_set_caption(box.choice_tag(i)) NEXT i clearpage dpage standardmenu menu(), state, 0, 8, dpage SWAP vpage, dpage setvispage vpage dowait LOOP END SUB SUB textbox_connections(byref box as TextBox, byref st as TextboxEditState, menu() as string) 'FIXME: menu() should be moved to become a member of st, then we wouldn't have to pass it around SaveTextBox box, st.id DIM do_search as integer = YES REDIM prev(5) as TextboxConnectNode DIM current as TextboxConnectNode REDIM nxt(2) as TextboxConnectNode DIM column as integer = 1 DIM col_limit_left as integer = 1 DIM col_limit_right as integer = 1 DIM state as MenuState state.size = 6 DIM nxt_state as MenuState nxt_state.size = 2 DIM searchbox as TextBox DIM nxt_add_type as integer DIM remember_insert as integer DIM remember_insert_tag as integer DIM y as integer setkeys DO setwait 55 setkeys IF do_search THEN column = 1 col_limit_left = 1 col_limit_right = 2 '--Current box textbox_connection_captions current, st.id, 0, box, "BOX", NO '--Next boxes nxt_state.last = -1 nxt_state.pt = 0 nxt_state.top = 0 REDIM nxt(2) as TextboxConnectNode IF box.instead_tag <> 0 THEN nxt_state.last += 1 LoadTextBox searchbox, box.instead textbox_connection_captions nxt(nxt_state.last), box.instead, box.instead_tag, searchbox, "INSTEAD" END IF IF box.after_tag <> 0 THEN nxt_state.last += 1 LoadTextBox searchbox, box.after textbox_connection_captions nxt(nxt_state.last), box.after, box.after_tag, searchbox, "AFTER" END IF nxt_state.last += 1 WITH nxt(nxt_state.last) .add = YES .lines(0) = " INSERT A" .lines(1) = " NEW BOX" .style = 1 END WITH '--Previous boxes state.last = -1 state.pt = 0 state.top = 0 FOR i as integer = 0 TO gen(genMaxTextBox) LoadTextBox searchbox, i WITH searchbox IF .instead = st.id AND .instead_tag <> 0 THEN state.last += 1 IF UBOUND(prev) < state.last THEN REDIM PRESERVE prev(UBOUND(prev) + 10) END IF textbox_connection_captions prev(state.last), i, .instead_tag, searchbox, "REPLACES" col_limit_left = 0 END IF IF .after = st.id AND .after_tag <> 0 THEN state.last += 1 IF UBOUND(prev) < state.last THEN REDIM PRESERVE prev(UBOUND(prev) + 10) END IF textbox_connection_captions prev(state.last), i, .after_tag, searchbox, "BEFORE" col_limit_left = 0 END IF END WITH NEXT i do_search = NO END IF IF keyval(scEsc) > 1 THEN EXIT SUB IF keyval(scF1) > 1 THEN show_help "textbox_connections" '--Horizontal column navigation IF keyval(scLeft) > 1 THEN column = loopvar(column, col_limit_left, col_limit_right, -1) IF keyval(scRight) > 1 THEN column = loopvar(column, col_limit_left, col_limit_right, 1) '--Vertical navigation within selected column SELECT CASE column CASE 0 'Previous usemenu state IF enter_or_space() THEN IF prev(state.pt).id >= 0 THEN st.id = prev(state.pt).id textbox_edit_load box, st, menu() do_search = YES END IF END IF CASE 1 'Current IF enter_or_space() THEN EXIT SUB CASE 2 'Next usemenu nxt_state IF enter_or_space() THEN IF nxt(nxt_state.pt).add THEN 'Add a box nxt_add_type = twochoice("Add a new box?", "After this box", "Instead of this box", 0, -1) IF nxt_add_type >= 0 THEN '--Add a box gen(genMaxTextbox) += 1 IF nxt_add_type = 0 THEN '--an after box remember_insert = box.after remember_insert_tag = box.after_tag box.after_tag = -1 box.after = gen(genMaxTextbox) ELSEIF nxt_add_type = 1 THEN '--an instead box remember_insert = box.instead remember_insert_tag = box.instead_tag box.instead_tag = -1 box.instead = gen(genMaxTextbox) END IF SaveTextBox box, st.id st.id = gen(genMaxTextBox) textbox_create_from_box 0, box, st 'Having added the new box, now we insert it into the existing chain IF nxt_add_type = 0 THEN box.after = remember_insert box.after_tag = remember_insert_tag ELSEIF nxt_add_type = 1 THEN box.instead = remember_insert box.instead_tag = remember_insert_tag END IF SaveTextBox box, st.id textbox_edit_load box, st, menu() do_search = YES END IF ELSE 'Navigate to a box IF nxt(nxt_state.pt).id >= 0 THEN st.id = nxt(nxt_state.pt).id textbox_edit_load box, st, menu() do_search = YES END IF END IF END IF END SELECT '--Draw box preview clearpage dpage textbox_edit_preview box, st, 96 '--Draw previous IF state.last >= 0 THEN FOR i as integer = state.top TO small(state.last, state.top + state.size) y = (i - state.top) * 25 textbox_connection_draw_node prev(i), 0, y, (column = 0 AND state.pt = i) NEXT i ELSE edgeprint "No Previous", 0, 0, uilook(uiMenuItem), dpage END IF '--Draw current y = 10 * large(nxt_state.last, 0) textbox_connection_draw_node current, 106, y, (column = 1) '--Draw next IF nxt_state.last >= 0 THEN FOR i as integer = nxt_state.top TO small(nxt_state.last, nxt_state.top + nxt_state.size) y = (i - nxt_state.top) * 25 textbox_connection_draw_node nxt(i), 212, y, (column = 2 AND nxt_state.pt = i) NEXT i ELSE edgeprint "No Next", 212, 0, uilook(uiMenuItem), dpage END IF SWAP vpage, dpage setvispage vpage dowait LOOP END SUB SUB textbox_connection_captions(byref node as TextboxConnectNode, id as integer, tag as integer, box as TextBox, topcation as string, use_tag as integer = YES) DIM preview_line as string IF id >= 0 THEN node.lines(0) = topcation & " " & id preview_line = textbox_preview_line(box) IF use_tag THEN node.lines(1) = textbox_condition_short_caption(tag) node.lines(2) = LEFT(textbox_preview_line(box), 13) ELSE node.lines(1) = LEFT(preview_line, 13) node.lines(2) = MID(preview_line, 13, 13) END IF ELSE node.lines(0) = topcation & " " & "SCRIPT" preview_line = scriptname(ABS(id)) node.lines(1) = LEFT(preview_line, 13) node.lines(2) = MID(preview_line, 13, 13) END IF node.id = id END SUB SUB textbox_connection_draw_node(byref node as TextboxConnectNode, x as integer, y as integer, selected as integer) STATIC tog as integer = 0 edgeboxstyle x, y, 104, 26, node.style, dpage, (NOT selected), YES textcolor uilook(uiMenuItem), 0 IF selected THEN textcolor uilook(uiSelectedItem + tog), 0 tog = tog XOR 1 END IF FOR i as integer = 0 TO 2 printstr node.lines(i), x + 1, y + i * 8 + 1, dpage NEXT i END SUB