#IFNDEF __CONST_BI__ #DEFINE __CONST_BI__ 'OHRRPGCE GAME - shared constants '(C) Copyright 1997-2005 James Paige and Hamster Republic Productions 'Please read LICENSE.txt for GPL License details and disclaimer of liability 'See README.txt for code docs and apologies for crappyness of this code ;) ' CONST CURRENT_RPG_VERSION = 20 ' It is a good idea to increment this number each time a major feature ' has been added, if opening a new game in an old editor would cause data-loss ' Don't be afraid to increment this. Backcompat warnings are a good thing! '--version history ' 7 - ypsiliform wip added > 36 NPC defs (and many other features) ' 8 - ypsiliform wip added extended chaining data (and many other features) ' 9 - ypsiliform wip added text box sound effects ' 10 - ypsiliform wip added attack-based enemy transmogrification ' 11 - zenzizenzic wip added variable record size and record number .N## lumps ' 12 - zenzizenzic wip increased .N## record size ' 13 - zenzizenzic wip changed password format to PW4, older versions have broken genPassVersion handling ' 14 - zenzizenzic wip made .DT0 binsize-sized ' 15 - zenzizenzic wip made .DT1 binsize-sized, and added binsize.bin, fixbits.bit safeguards ' 16 - zenzizenzic wip made .ITM binsize-sized ' 17 - alectormancy wip increase global limit from 4095 to 16383 ' 18 - beelzebufo turn-based support ' 19 - beelzebufo replaced .DT0 with heroes.reld ' 20 - callipygous release. Added general.reld (including new version system) and maxScriptCmdID checking. CONST CURRENT_RSAV_VERSION = 3 ' Increment this number any time that loading and resaving a game in either ' new or old versions of Game leads to data-loss, or major new features are ' added. ' 1 - zenzizenzic wip removed nativehbits related nodes ' 2 - alectormancy wip increased global limit from 4095 to 16383 ' 3 - stopped writing obsolete battle_menus node ' unversioned - optional saving of slices ' 4 - callipygous added optional saving of strings CONST CURRENT_TESTING_IPC_VERSION = 4 ' Version of the IPC protocol used when live-previewing CONST CURRENT_HSZ_VERSION = 3 ' .hsz script binary format CONST CURRENT_HSP_VERSION = 1 ' .hs/.hsp file format version ' 0 - HS Header doesn't contain a version number ' 1 - HSpeak 3P CONST RECOMMENDED_HSPEAK_VERSION = "3S " 'When importing scripts, an out-of-date warning is shown if 'HSpeak version is older than this. Older versions will still 'work though. CONST max_onetime = 15999 '---GENERAL GAME DATA (.GEN) constants--- CONST genMaxMap = 0 'max map ID CONST genTitle = 1 'title screen backdrop CONST genTitleMus = 2 'title music CONST genVictMus = 3 'victory music CONST genBatMus = 4 'default battle music CONST genPassVersion = 5 'passcode format number CONST genPW3Rot = 6 'old (third style) passcode rotator '7-25: first style or third style encoded passcode CONST genMaxHeroPic = 26 'max hero graphic number in .PT0 CONST genMaxEnemy1Pic = 27 'max small enemy graphic number in .PT1 CONST genMaxEnemy2Pic = 28 'max medium enemy graphic number in .PT2 CONST genMaxEnemy3Pic = 29 'max large enemy graphic number in .PT3 CONST genMaxNPCPic = 30 'max npc graphic number in .PT4 CONST genMaxWeaponPic = 31 'max weapon graphic number in .PT5 CONST genMaxAttackPic = 32 'max attack graphic number in .PT6 CONST genMaxTile = 33 'max tileset number in .TIL CONST genMaxAttack = 34 'max attack definition number in .DT6 CONST genMaxHero = 35 'max hero definition number in .DT0 CONST genMaxEnemy = 36 'max enemy definition number in .DT1 CONST genMaxFormation = 37 'max formation number in .FOR CONST genMaxPal = 38 'max palette number in .PAL CONST genMaxTextbox = 39 'max text box number in .SAY CONST genNumPlotscripts = 40 'number of scripts of any kind (number of records in PLOTSCR.LST) CONST genNewGameScript = 41 'id of new-game plotscript CONST genGameoverScript = 42 'id of game-over plotscript CONST genMaxRegularScript = 43 'id of highest numbered non-autonumbered plotscript CONST genSuspendBits = 44 'suspend stuff bits (suspend* constants) CONST genCameraMode = 45 'camera mode: see the (*cam constants, e.g. herocam) CONST genCameraArg1 = 46 ' CONST genCameraArg2 = 47 ' CONST genCameraArg3 = 48 ' CONST genCameraArg4 = 49 ' CONST genScrBackdrop = 50 'currently displaying script backdrop in .MXS + 1, 0 for none CONST genDays = 51 'days of play CONST genHours = 52 'hours of play CONST genMinutes = 53 'minutes of play CONST genSeconds = 54 'seconds of play CONST genMaxVehicle = 55 'max vehicle type number in .VEH CONST genMaxTagname = 56 'last named tag CONST genLoadGameScript = 57 'load-game script CONST genTextboxBackdrop = 58 'currently displaying text box backdrop in .MXS + 1, 0 for none CONST genEnemyDissolve = 59 'Default dissolve animation for dying enemies CONST genJoy = 60 'whether the joystick is enabled (not respected in many places, especially waitforanykey) CONST genPoisonChar = 61 'poison status indicator char CONST genStunChar = 62 'Stun status indicator char CONST genDamageCap = 63 'Damage cap CONST genMuteChar = 64 'Mute status indicator char CONST genStatCap = 65 'Stat caps (genStatCap + stat) (65-76) CONST genMaxSFX = 77 'last song number CONST genMasterPal = 78 'master palette number CONST genMaxMasterPal = 79 'max master palette number CONST genMaxMenu = 80 'max menu def in MENUS.BIN CONST genMaxMenuItem = 81 'max menu item def in MENUITEM.BIN CONST genMaxItem = 82 'max item in .ITM CONST genMaxBoxBorder = 83 'max box border number in .PT7 CONST genMaxPortrait = 84 'max portrait graphic number in .PT8 CONST genMaxInventory = 85 'max available inventory slot (0 means use inventoryMax) CONST genErrorLevel = 86 'value to set err_suppress_lvl to, if nonzero CONST genLevelCap = 87 'Default maximum level (0 to genMaxLevel) (not to be confused with genMaxLevel) CONST genEquipMergeFormula = 88 'Formula to use to calculate effective hero elemental resists CONST genNumElements = 89 'Number of elements used CONST genUnlockedReserveXP = 90 '% experience gained by unlocked reserve heroes CONST genLockedReserveXP = 91 '% experience gained by locked reserve heroes CONST genPW4Hash = 92 'new (4th style) password hash CONST genPW2Offset = 93 'old-old password offset CONST genPW2Length = 94 'old-old password length CONST genVersion = 95 'RPG file format version (see CURRENT_RPG_VERSION above for latest) CONST genStartMoney = 96 'starting money CONST genMaxShop = 97 'last shop in .SHO CONST genPW1Offset = 98 'old-old-old password offset CONST genPW1Length = 99 'old-old-old password length CONST genNumBackdrops = 100 'number of screens in .MXS CONST genBits = 101 'general bitsets CONST genStartX = 102 'starting X CONST genStartY = 103 'starting Y CONST genStartMap = 104 'starting Map CONST genOneTimeNPC = 105 'one-time-NPC indexer CONST genOneTimeNPCBits = 106 'one-time-NPC bits start here, OBSOLETE! CONST genDefaultDeathSFX = 171 'default enemy death sound effect CONST genMaxSong = 172 'last song number CONST genAcceptSFX = 173 'menu interface (+1) CONST genCancelSFX = 174 ' " " CONST genCursorSFX = 175 ' " " CONST genTextboxLine = 176 'Text box 'click' (+1) CONST genBits2 = 177 'More general bitsets CONST genBits3 = 178 'More general bitsets CONST genItemLearnSFX = 179 'learn spell oob item (+1) CONST genCantLearnSFX = 180 'hero couldn't learn spell from item (+1) CONST genBuySFX = 181 'buy item from shop (+1) CONST genHireSFX = 182 'hire from shop (+1) CONST genSellSFX = 183 'sell item to shop (+1) CONST genCantBuySFX = 184 'can't afford item/hire (+1) CONST genCantSellSFX = 185 'unsellable item (+1) CONST genDamageDisplayTicks = 186 'number of ticks that battle damage displays CONST genDamageDisplayRise = 187 'number of pixels that damage display rises CONST genHeroWeakHP = 188 '%HP for heroes to use Weak state CONST genEnemyWeakHP = 189 '%HP for enemies to use Desperation AI CONST genAutosortScheme = 190 'Method used to autosort inventory CONST genMaxLevel = 191 'Maximum level (not to be confused with changeable genLevelCap) CONST genBattleMode = 192 'Battle mode 0=Active-time, 1=Turn-based CONST genItemStackSize = 193 'Default item stack size CONST genResolutionX = 194 'Screen resolution (unzoomed). 0 for default CONST genResolutionY = 195 ' " CONST genEscMenuScript = 196 'id of plotscript called instead of the default menu CONST genSaveSlotCount = 197 'The number of available save slots, 1 to 32. If 0, the default of 4 will be used CONST genMillisecPerFrame = 198 'Milliseconds per frame; upgrade() ensures not 0. CONST genStealSuccessSFX = 199 'Sound effect numbers for steal attacks in addition to normal sfx (+1) CONST genStealFailSFX = 200 ' " CONST genStealNoItemSFX = 201 ' " CONST genRegenChar = 202 ' Regen status icon character CONST genDefaultScale = 203 ' Unused. CONST genDebugMode = 204 ' 0=Release mode, 1=Debug mode. Author choice for script error display. This is the one that should be edited by the game author CONST genCurrentDebugMode = 205 ' 0=Release mode, 1=Debug mode. Current choice for script error display. This is the one that should be checked in-game CONST genStartHero = 206 ' ID of initial hero CONST genStartTextbox = 207 ' ID of initial textbox, or 0 = none CONST genWindowSize = 208 ' Window size about X% of screen, in multiples of 10%. 10 means maximize CONST genLivePreviewWindowSize = 209 ' Test-Game window size about X% of screen, in multiples of 10%. 10 means maximize CONST genFullscreen = 210 ' Whether to start in fullscreen by default 'Everything else up to 499 unused. 'When adding more data to gen() consider whether it should be saved in .rsav. 'Also, gen() is reloaded by resetgame() when starting a new/loaded game, 'if that's not OK the data should probably be stored elsewhere. '--- Suspend bits (gen(genSuspendBits)) CONST suspendnpcs = 0 CONST suspendplayer = 1 CONST suspendobstruction = 2 CONST suspendherowalls = 3 CONST suspendnpcwalls = 4 CONST suspendcaterpillar = 5 CONST suspendrandomenemies = 6 CONST suspendboxadvance = 7 CONST suspendoverlay = 8 CONST suspendambientmusic = 9 CONST suspenddoors = 10 '--- Camera mode constants (gen(genCameraMode)) CONST herocam = 0 CONST npccam = 1 CONST pancam = 2 CONST focuscam = 3 CONST slicecam = 4 CONST stopcam = -1 '---Built in stats CONST statHP = 0 CONST statMP = 1 CONST statAtk = 2 CONST statAim = 3 CONST statDef = 4 CONST statDodge = 5 CONST statMagic = 6 CONST statWill = 7 CONST statSpeed = 8 CONST statCtr = 9 CONST statFocus = 10 CONST statHitX = 11 CONST statUser = 12 'Additional user defined stats, if any, start here 'none exist yet. CONST statLast = 11 'Index of last actually defined stat. 'FIXME: There are a ton of places that should use this, but don't yet 'The following constants are for addressing register stats in BattleStatsSingle.sta() CONST statPoison = 12 CONST statRegen = 13 CONST statStun = 14 CONST statMute = 15 CONST statLastRegister = 15 '---Format fix bits CONST fixAttackitems = 0 'zero out attack data for item cost (ammunition) CONST fixWeapPoints = 1 'add defaults for weapon points CONST fixStunCancelTarg = 2 'turn on cancel target bitset for old stun attacks CONST fixDefaultDissolve = 3 'Initialized genEnemyDissolve to default in GEN CONST fixDefaultDissolveEnemy = 4'Initialized Enemy dissolves to default in DT1 CONST fixPushNPCBugCompat = 5 'Turned on the Simulate pushable NPC obstruction bug bitset CONST fixDefaultMaxItem = 6 'Stored default max item id in GEN CONST fixBlankDoorLinks = 7 'Marked redundant blank doorlinks as unused CONST fixShopSounds = 8 'Set genItemLearnSFX..genCantSellSFX to defaults CONST fixExtendedNPCs = 9 'Deleted or initialised garbage NPC data in IDs 36 to 99 CONST fixHeroPortrait = 10 'Initialize hero portrait data CONST fixTextBoxPortrait = 11 'Initialize text box portrait data CONST fixNPCLocationFormat = 12 'FIXME: not implemented ... can't remember.... CONST fixInitDamageDisplay = 13 'Initialize damage display time and distance CONST fixDefaultLevelCap = 14 'Set level cap to 99 (not to be confused with max level) CONST fixHeroElementals = 15 'Set the hero elemental data from the old weak/strong/absorb bits CONST fixOldElementalFailBit = 16'Turned on the 'Simulate old fail vs. element resist bit' bitset CONST fixAttackElementFails = 17 'Initialized all 64 attack elemental fail conditions CONST fixEnemyElementals = 18 'Set enemy elemental resists from old weak/strong/absorb/enemytype bits CONST fixItemElementals = 19 'Set equipment elemental resists from old weak/strong/absorb bits CONST fixNumElements = 20 'Set genNumElements to 16 CONST fixRemoveDamageMP = 21 'Removed the obsolete Damage MP attack bit CONST fixDefaultMaxLevel = 22 'Set max level to 99 (not to be confused with level cap) CONST fixUNUSED23 = 23 'Don't use this bit for anything. It was wasted in a plan that changed CONST fixWipeGEN = 24 'Zero out gen(199) to gen(499) CONST fixSetOldAttackPosBit = 25 'Turn on "Old attack positioning at bottom-left of target" backcompat bit CONST fixWrapCroppedMapsBit = 26 'Checked whether to turn on "Wrap map layers over edge of Crop maps" backcompat bit CONST sizefixbits = 26 ' *** Update this when adding fix bits *** '---Sizes (replaceable with variables when suitable) CONST max_npc_defs = 500 'max number of NPC IDs definable in Custom CONST maxMaxItems = 32000 'max number of items CONST maxMaxHero = 59 'This is the max value possible for gen(genMaxHero) 'FIXME: not used everywhere CONST inventoryMax = 599 'last inventory slot num (divisible by 3 when you count the zero) CONST maplayerMax = 7 'The limit on the highest numbered map layer CONST mapTilesMax = 100000 'Maximum map size, in tiles (note also a limit of 32768 tiles wide or high) CONST dissolveTypeMax = 10 'Highest numbered frame dissolve effect CONST maxElements = 64 'Maximum selectable number of elements CONST tempZone = 10000 'ID (and up) to use for temporary zones CONST maxMapHistoryMem = 1000000 'In number of MapEditUndoTiles (8 bytes) CONST maxScriptGlobals = 16383 'Actually the index of the last global (also "maximum global id" in plotscr.hsd) CONST maxScriptStrings = 99 'ID of last plotstring (also "maximum string id" in plotscr.hsd) CONST maxScriptHeap = 8192 'Maximum number of local variables in use by all running scripts CONST maxScriptRunning = 128 'Number of scripts which can run at once CONST maxScriptNesting = 4 'Maximum subscript nesting depth #IFDEF SCRIPTPROFILE 'Amount of script data to cache CONST scriptmemMax = 10000000 'in 4-byte ints CONST scriptTableSize = 512 'hash table size, power of 2 please #ELSE CONST scriptmemMax = 65536 'in 4-byte ints (256kb) CONST scriptTableSize = 256 'hash table size, power of 2 please #ENDIF CONST scriptCheckDelay = 1.1 'How long, in seconds, before the script interpreter becomes interruptable CONST scriptCheckInterval = 0.1 'How often, in seconds, that the script interpreter should perform checks CONST maxScriptCmdID = 618 'Max ID number of any supported script command (checked when loading game) '--- Binary files in BINSIZE.BIN for getbinsize() CONST binATTACK = 0 CONST binSTF = 1 CONST binSONGDATA = 2 CONST binSFXDATA = 3 CONST binMAP = 4 CONST binMENUS = 5 CONST binMENUITEM = 6 CONST binUICOLORS = 7 CONST binSAY = 8 CONST binN = 9 CONST binDT0 = 10 CONST binDT1 = 11 CONST binITM = 12 CONST binLASTENTRY = 12 ' *** Update this when adding binsize records *** '--- Misc constants 'Constants for gen(genFontType) Enum fontTypeEnum ftypeASCII = 0 'Non-extended ASCII, characters 127 and above assumed to be icons ftypeLatin1 = 1 'Characters between 127 and 160 inclusive are assumed to be icons End Enum 'Constants for debugc 'NOTE: errorlevel.h MUST be updated when this is changed! Enum errorLevelEnum errInfo = 1 'Informational spam (doesn't cause g/c_debug.txt to be kept) errDebug 'Log a message and preserve g/c_debug.txt errError 'Something is wrong, but it's not necessarily due to a bug errPromptError 'Something is wrong, but it's not necessarily due to a bug. Show an error message and log it. errBug 'Engine bug detected; log but don't interrupt the program. Usually would use errPromptBug instead. errPrompt 'Prompt the user whether they want to continue, otherwise quits without returning errPromptBug 'As above, but indicates that it's an engine bug errFatal 'Does not return! errFatalBug 'Does not return! errDie 'Exit immediately without attempting to show a message (especially for gfx backend errors) End Enum 'Constants for scripterr and friends Enum scriptErrEnum serrIgnore = 0 'to suppress an error serrInfo = 1 'informative messages serrWarn = 2 'possibly suspicious operation, eg. re-freeing a slice serrSuspicious = 3 'suspicious operation on weak type or suspicious argument type (unimplemented) serrBound = 4 'warning on auto-bound() argument (suppressed in old games) serrBadOp = 5 'bad argument/operation (not suppressed by default) serrError = 6 'corrupt script data/unimplemented feature/interpreter can't continue serrBug = 7 'impossible condition; engine bug (interpreter stops) End Enum Enum constDirection dirUp dirRight dirDown dirLeft End Enum 'map passability bits CONST passNorthWall = 1 CONST passEastWall = 2 CONST passSouthWall = 4 CONST passWestWall = 8 CONST passVehA = 16 CONST passVehB = 32 CONST passHarm = 64 CONST passOverhead = 128 'NPC activation types CONST npcUse = 0 CONST npcTouch = 1 CONST npcStepOn = 2 '--- Constants for carray() CONST ccUp = 0 CONST ccDown = 1 CONST ccLeft = 2 CONST ccRight = 3 CONST ccUse = 4 CONST ccMenu = 5 CONST ccRun = 6 'constants for lump reloading schemes CONST loadmodeMerge = -1 CONST loadmodeNever = 0 CONST loadmodeAlways = 1 CONST loadmodeIfUnchanged = 2 'Constants for timer advancement modes (see game.bas:should_skip_this_timer()) CONST TIMER_NORMAL = 0 CONST TIMER_BATTLE = 1 CONST TIMER_BLOCKINGMENUS = 2 'Timer .flags CONST TIMERFLAG_CRITICAL = 1 CONST TIMERFLAG_BATTLE = 2 CONST TIMERFLAG_MENU = 4 'Timer .trigger CONST TIMERTRIGGER_DEFAULT = -1 CONST TIMERTRIGGER_GAMEOVER = -2 #include "uiconst.bi" #include "scancodes.bi" #ENDIF