This is a list of attack chaining option bitsets - simple OFF or ON settings. Bitsets that are turned ON are highlighted. Use the Up and Down arrow keys (or PgUp, PgDn, Home, and End) to navigate the list. Modifiy bitsets with Left, Right, SPACE and ENTER. * "Attacker must know chained attack" causes the chain to fail if the attacker does not have the chained attack in their spell lists or weapon attack. * "Ignore chained attack's delay" causes the chained attack to happen immediately, even if it has a delay when used normally. * "Doesn't block further actions" causes the chained attack to be non-blocking, even if it would not normally be. Non-blocking attacks allow the attacker to continue to act while the attack delay counts down. * "Don't retarget if target is lost" Prevents a new target from being chosen if the target dies before the attack animates.