Here you can browse for a BMP file to import as a sprite, for example, a sprite that you drew in an external graphics editor. Sprites should be saved in BMP format and use at most 16 colors. 1-, 4-, 8-, 24- and 32-bit BMP files can be imported as long as they use few enough colors. The order of the color indices is preserved when importing 4-bit BMPs, so that is the best format to use. The correct pixel size for each sprite type is as follows: 32x40 Hero battle pictures 34x34 Small enemies 50x50 Medium enemies 80x80 Large enemies 20x20 Walkabouts 50x50 Attacks 24x24 Weapons 16x16 Box borders 50x50 Portraits Also, if you are in full-spriteset mode (CTRL+F on the sprit list) you can import an entire sprite set from a single file. Here are the sizes for sprite sets: 256x40 Hero battle picture sets 160x20 Walkabout sets 150x50 Attack sets 48x24 Weapon sets 256x16 Box border sets Note that you are allowed to import files that don't exactly match the correct sprite size. If the BMP is too big, the right and bottom edges will be cropped. If the BMP is too small, the right and bottom edges will be padded with empty space. You can type in the beginning of a folder or file name to move the cursor to it. You can also press a letter repeatedly to cycle through files and folders starting with that letter. Press F5 to refresh the directory as well as poll the names of all removeable drives.