# This is a list of suppressions for Valgrind's Memcheck tool, used by # valgame.sh and valcustom.sh. # Many of these are probably out of date and can be removed; I've built these # up over years. # Also note some of the ones of the bottom look more like genuine bugs. ############################################################################### # BORING STUFF # These appear to be false alarms. { x11_update start Memcheck:Addr1 fun:x11_update fun:window_thread fun:start_thread fun:clone } { asound:setctl Memcheck:Param semctl(IPC_SET, arg.buf) fun:semctl@@GLIBC_2.2 obj:/usr/lib/libasound.so.2.0.0 fun:snd_pcm_dmix_open fun:_snd_pcm_dmix_open } { asound:overlao Memcheck:Overlap fun:memcpy fun:snd_pcm_area_copy fun:snd_pcm_areas_copy obj:/usr/lib/libasound.so.2.0.0 } { asound:snd_timer_start Memcheck:Param ioctl(arg) fun:ioctl fun:snd_timer_start obj:/usr/lib/libasound.so.2.0.0 } { asound:snd_timer_stop Memcheck:Param ioctl(arg) fun:ioctl fun:snd_timer_stop obj:/usr/lib/libasound.so.2.0.0 } { ld.so uninitialised memory junk Memcheck:Cond ... fun:dl_main fun:_dl_sysdep_start fun:_dl_start obj:/lib/ld-2.11.1.so } { more ld.so uninitialised memory junk Memcheck:Cond ... fun:dl_open_worker } { SDL-X11 uninitialised memory (from XOpenDisplay) Memcheck:Param writev(vector[...]) ... obj:/usr/lib/libxcb.so* obj:/usr/lib/libxcb.so* fun:xcb_writev fun:_XSend fun:_XReply fun:XSync } { SDL conditional jump on uninitialised memory Memcheck:Cond ... obj:/usr/lib/libSDL-1.2.so* fun:SDL_PumpEvents } #leaks { asound:snd_config_* leak Memcheck:Leak ... fun:snd_config_* } { asound:_snd_pcm_*_open Memcheck:Leak ... fun:*snd_pcm_*_open } { SDL_AudioInit->asound leak Memcheck:Leak ... obj:/usr/lib/libasound.so.2.0.0 ... fun:SDL_AudioInit } { asound so leaky Memcheck:Leak fun:*alloc obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 obj:/usr/lib/libasound.so.2.0.0 } { pulseaudio leaks Memcheck:Leak match-leak-kinds: definite fun:malloc fun:pa_xmalloc } { SDL-X11 leak Memcheck:Leak ... obj:/usr/lib/libX11.so* ... obj:/usr/lib/libSDL-1.2.so* fun:SDL_VideoInit } { fb_PrintStringEx init alloc Memcheck:Leak fun:malloc fun:fb_DevScrnInit_Screen fun:fb_DevScrnInit_NoOpen fun:fb_DevScrnInit_Write fun:fb_hFilePrintBufferEx fun:fb_PrintStringEx } { ld.so alloc Memcheck:Leak ... fun:dl_open_worker } { X11 init alloc Memcheck:Leak ... fun:XGetDefault } { SDL init alloc Memcheck:Leak fun:malloc obj:/usr/lib/libSDL-1.2.so* fun:SDL_InitSubSystem fun:SDL_Init } { fb_unix_hInit->tgetent alloc Memcheck:Leak ... fun:tgetent fun:fb_unix_hInit fun:fb_hInit fun:fb_hRtInit } { SDL-X11 alloc Memcheck:Leak ... obj:/usr/lib/libXext.so.6.4.0 ... obj:/usr/lib/libSDL-1.2.so* fun:SDL_VideoInit } { fb_unix_hInit->console_resize alloc Memcheck:Leak fun:calloc fun:console_resize fun:fb_unix_hInit } { FB bug: hInitConsole file descriptor leak Memcheck:Leak fun:malloc fun:__fopen_internal fun:fopen64 fun:fb_hInitConsole } ############################################################################### # INTERESTING STUFF # Known or guessed to be genuine, e.g. due to bugs FB. #definite leaks { Any FB string resize (strings affixed with $ leak) Memcheck:Leak fun:malloc fun:fb_hStrRealloc } { Any FB string alloc (strings affixed with $ leak) Memcheck:Leak fun:malloc fun:fb_hStrRealloc } #reachable leaks { Any FB array alloc Memcheck:Leak fun:calloc fun:fb_hArrayAlloc fun:hRedim } { Any FB array relloc Memcheck:Leak fun:realloc fun:fb_hArrayRealloc fun:hRedim } ## These are reachable strings not due to the $ leak bug { Init array of strings in main() (*_frame_captions) Memcheck:Leak fun:malloc fun:fb_hStrAlloc fun:fb_StrAssignEx fun:fb_StrInit fun:main } { FB string alloced in module ctor Memcheck:Leak fun:malloc fun:fb_hStrRealloc fun:fb_StrAssignEx fun:fb_StrAssign fun:fb_ctor__* } ## These looks like a SDL_mixer MIDI/BAM playback bugs... ## (Hit by battles in test.rpg) { SDL_mixer MIDI Conditional jump with uninitialised memory Memcheck:Cond obj:/usr/lib/libSDL_mixer-1.2.so* obj:/usr/lib/libSDL_mixer-1.2.so* obj:/usr/lib/libSDL_mixer-1.2.so* fun:Mix_LoadMUSType_RW } ## Allocated from within Mix_LoadMUSType_RW { SDL_mixer MIDI Use of uninitialised memory Memcheck:Value4 obj:/usr/lib/libSDL_mixer-1.2.so* } ## Allocated from within Mix_FadeInMusicPos { SDL_mixer MIDI Write of uninitialised memory Memcheck:Addr2 obj:/usr/lib/libSDL_mixer-1.2.so* obj:/usr/lib/libSDL_mixer-1.2.so* obj:/usr/lib/libSDL_mixer-1.2.so* obj:/usr/lib/libSDL_mixer-1.2.so* obj:/usr/lib/libSDL_mixer-1.2.so* fun:Mix_FadeInMusicPos fun:Mix_PlayMusic }