This screen lets you import 320x200 BMP files, serving either as fullscreen backdrops or as tilesets. Use the Up and Down arrow keys (or PgUp, PgDn, Home, and End) to navigate the menu. Use the Left and Right arrow keys to switch between screens. Pick "Replace current" to import a new BMP to replace the one you are currently looking at. Pick "Append a new" to import a new BMP and add it to the end of the list. When you import a 24-bit or 32-bit BMP file, each pixel gets 'remapped' to the nearest color in the current 256 color master palette. The alpha channel of 32-bit BMPs will be dropped (but totally transparent pixels get mapped to color 0). When you import an 1-, 4-, or 8-bit BMP file with a palette different from the master palette you can choose whether to perform nearest-match color remapping, to leave the color indices alone, or to import a new master palette. Sometimes certain colors match poorly. You can use "Disable palette colors for import" to disable the colors that look bad, then you can re-import and the importer will be forced to choose different colors. See the help file in that menu for more info. You can also export a BMP file. "View with background" specifies how color 0 is drawn, and affects this menu only (it does nothing in-game!) Whether the backdrop or tileset is drawn transparently is NOT a property of the backdrop/tileset, it depends on how it used. For example textboxes have an option to say whether the backdrop should be transparent, and tilesets used for map layer 1 and higher are always transparent. Use "Remap transparent color" to modify the backdrop/tileset, selecting a color to convert to color 0, so that it can be treated as transparent. NOTE: This operation usually isn't reversible, so make sure you have a backup copy! "Full screen view" allows you to preview the image with no menu floating over it. Press the up or down arrow keys to get out of full screen mode.