#ifndef YETMORE2_BI #define YETMORE2_BI #include "reload.bi" DECLARE SUB defaultc DECLARE sub control DECLARE SUB apply_game_window_settings (reloading as bool = NO) DECLARE SUB set_speedcontrol () DECLARE SUB initgamedefaults DECLARE SUB innRestore () DECLARE SUB setmapxy DECLARE SUB limitcamera (byref x as integer, byref y as integer) DECLARE SUB showplotstrings DECLARE SUB makebackups DECLARE SUB make_map_backups DECLARE SUB update_backdrop_slice DECLARE FUNCTION checkfordeath () as bool DECLARE SUB exitprogram (byval need_fade_out as bool = NO, byval errorout as integer = 0) DECLARE SUB verify_quit DECLARE FUNCTION titlescreen () as bool DECLARE FUNCTION mapstatetemp(mapnum as integer, prefix as string) as string DECLARE SUB savemapstate_gmap(mapnum as integer, prefix as string) DECLARE SUB savemapstate_npcl OVERLOAD (mapnum as integer, prefix as string) 'DECLARE SUB savemapstate_npcl OVERLOAD (byval node as Reload.NodePtr) 'where did this come from? DECLARE SUB savemapstate_npcd(mapnum as integer, prefix as string) DECLARE SUB savemapstate_tilemap(mapnum as integer, prefix as string) DECLARE SUB savemapstate_passmap(mapnum as integer, prefix as string) DECLARE SUB savemapstate_zonemap(mapnum as integer, prefix as string) DECLARE SUB savemapstate_bitmask (mapnum as integer, savemask as integer = 255, prefix as string) DECLARE SUB loadmapstate_gmap (mapnum as integer, prefix as string, dontfallback as bool = NO) DECLARE SUB loadmapstate_npcl (mapnum as integer, prefix as string, dontfallback as bool = NO) DECLARE SUB loadmapstate_npcd (mapnum as integer, prefix as string, dontfallback as bool = NO) DECLARE SUB loadmapstate_tilemap (mapnum as integer, prefix as string, dontfallback as bool = NO) DECLARE SUB loadmapstate_passmap (mapnum as integer, prefix as string, dontfallback as bool = NO) DECLARE SUB loadmapstate_zonemap (mapnum as integer, prefix as string, dontfallback as bool = NO) DECLARE SUB loadmapstate_bitmask (mapnum as integer, loadmask as integer, prefix as string, dontfallback as bool = NO) DECLARE SUB deletemapstate (mapnum as integer, killmask as integer, prefix as string) DECLARE FUNCTION gmap_index_affects_tiles(byval index as integer) as integer DECLARE SUB reloadmap_gmap_no_tilesets() DECLARE SUB reloadmap_npcd() DECLARE SUB reloadmap_npcl(merge as bool) DECLARE SUB reloadmap_tilemap_and_tilesets(merge as bool) DECLARE SUB reloadmap_passmap(merge as bool) DECLARE SUB reloadmap_foemap() DECLARE SUB reloadmap_zonemap() DECLARE SUB deletetemps DECLARE SUB debug_npcs () DECLARE SUB npc_debug_display (draw_walls as bool) DECLARE FUNCTION game_setoption(opt as string, arg as string) as integer DECLARE SUB handshake_with_master () DECLARE SUB wrong_spawned_version_fatal_error () DECLARE SUB check_game_custom_versions_match () DECLARE SUB receive_file_updates () DECLARE SUB try_to_reload_lumps_onmap () DECLARE SUB try_reload_lumps_anywhere () DECLARE SUB live_preview_menu () #endif