When you import a paletted image (e.g. a 1-, 4-, or 8-bit BMP file) with a palette different from the master palette, then you need to decide how to handle the palette. Press ESC to cancel. The options are: - Remap to current Master Palette (This is nearly always the option you want.) Each color is mapped to the nearest match in the master palette, ignoring colors that have been disabled with the "Disabled palette colors for import" menu. - Import with new Master Palette Creates a new master palette. You usually don't want this, since you can't have different things on screen at once using different master palettes! And the only way to use multiple master palettes in your game is to use the "load palette" script command. Importing a new master palette will immediately change the active master palette to the new one; go to `General Game Data->Master Palettes' to change it back. (See the help screen for info about master palettes.) - Do not remap colours The palette is ignored, instead the color indices (numbers) in the image are treated as color indices in your master palette. For example, use this option if you changed color 0 from black to pink. Then you don't want 0 to get remapped to a pink in the master palette.