This is the menu item detail editor. This is where you define what a menu item actually does. *Caption - The caption is the text that will appear for this item in the menu. If you leave it blank it will be set to a default value. *Type & Subtype - There are 5 different types of menu item. *Label - (previously called Caption) menu items have no special action when activated. There are three subtypes: *Selectable: Only used to set tags or to close the menu. *Disabled: Can be used for decoration or information (but the next sub-type might be better for that). Always count as disabled, which means the "Set tag", "Toggle Tag" options and "Close menu when activated" bits are ignored. (Warning: this used to be called "Unselectable", don't confuse that with the below...) *Can't be selected: Menu items which can't be selected with keyboard or mouse controls. They can still be forcibly selected with the "select menu item" command. *Special Screen - This provides access to all the standard built-in special menus. *Items *Spells *Status *Equip *Order *Team *Order/Team (either the Team menu if the "Hero Swapping Always Available" general preference bitset is turned on, otherwise the Order menu) *Map (if allowed in the Map General Settings) *Save (if allowed in the Map General settings) *Load *Quit *Volume [Obsolete] This lets you adjust the music volume, and pressing Enter opens a new menu with Music and Sound Volume options. *Music Volume *Sound Volume *Map (even if not allowed in Map General Settings) *Save (even if not allowed in Map General Settings) *Margins An option to adjust margins at the edges of the screen, when playing a game on a console like the Ouya which displays on a TV (Only appears on consoles) *Purchases (Appears only if a store has been set in the In-App Purchases menu.) *Fullscreen (Appears only if playing windowed, and fullscreen is supported) *Windowed (Appears only if playing fullscreen, and it is supported) You must add BOTH Fullscreen and Windowed menu items next to each other to allow players to switch to-and-fro. *Go To Menu - This menu item will jump to another menu when a player selects it. Use the subtype to select which menu. *Show Text Box - Cause a text box to be displayed. Use subtype to select which box. Note that if the menu has the "allow gameplay & scripts" bitset turned OFF then the text box will not appear until after the menu has closed. You may want to use the "Close menu if selected" menu item bitset to avoid that problem. Also note that if the "allow gameplay & scripts" bitset is turned ON, the text box will appear layered underneath the open menu. Press ENTER to browse for the text box, or hold CTRL or SHIFT with ENTER/SPACE/CLICK to edit the text box, or INSERT or + to quickly add a new text box. *Run script - Press ENTER on the subtype to browse a list of scripts. Note that as with text boxes, if the "allow gameplay & scripts" bitset is OFF then the script will not start until the menu has closed. If you select a script, then the arguments that will be passed to it are displayed underneath. Note that the arguments change based on the "Allow Gameplay & Scripts" menu bitset and "Close menu if selected" menu item bitset! Color: The normal text color. Each menu has its own default color. Press ENTER or SPACE for a color browser. You can also select a UI color (numbers below zero). Disabled Color: The text color when the menu item is disabled. Each menu has its own default disabled color. Press ENTER or SPACE for a color browser. You can also select a UI color (numbers below zero). *Enable if Tag - Press ENTER or SPACE to browse a list of tags. If you specify one or more tags conditions they must all be true for the menu item to be enabled. Depending on the "Hide if disabled" bitset, disabled items are greyed out or hidden. Press - to toggle between requiring a tag to be ON or OFF. *Set Tag - This tag will be turned ON or OFF when the menu item is used. Press ENTER or SPACE to browse tags. Press - to toggle between turning a tag ON and turning it OFF. *Toggle Tag - This tag will be switch OFF if it is ON and ON if it is OFF whenever this menu item is used. Press ENTER or SPACE to browse tags. *Bitsets - See the help screen in this submenu for details. *Extra Data - There are 3 pieces of extra data that you can attach to each menu item. These are just numbers. They don't mean anything unless you use them for your own special purposes from a plotscript. They are passed to triggered scripts as arguments if the menu bitset "Allow gameplay & scripts" is off.