In this menu you can customize the visual display of the text box. Use the Up and Down arrow keys (or PgUp, PgDn, Home, and End) to navigate the menu. Use the Left and Right arrow keys to change values, or you can type in numbers. The text box will act as a preview for what the player will see. Position: Change the vertical position of the text box onscreen. Text Color: Choose the color of the text. Press ENTER or SPACE to see the whole palette to choose from. =Box= Show Box: You can optionally turn off the box to just show the text alone. Translucent: You can optionally make the textbox's background color "translucent". Box Style: Choose the color of the textbox background. There are only 15 choices (0-14), but you can change them in the Graphics Editor under User Interface Colors. Box Shrink: Change the vertical height of the box. 0 signifies no shrink, and is the largest a text box can be. Going left from 0, or pressing -, sets the shrink to "auto" which means the text box will size itself to fit snugly around the last line of text. =Backdrop= Backdrop: Choose a special fullscreen backdrop to be displayed while this text box is present. Import backdrops in the Graphics Editor. Transparent Backdrop: This only matters if the text box has a backdrop. If YES, color 0 will be transparent, and will allow the map to show through behind the backdrop. =Portrait= Type: You can show a character portrait attached to the text box. Draw your portraits in the Graphics Editor first. * Fixed - Portrait ID will be the ID number of the portrait. Use this if you knkow who will be speaking. * Hero (by caterpillar order) - Portrait ID will be a position in the caterpillar party (0-3, empty slots are skipped), and the portrait will be that of the corresponding hero at the time. Use this if you want a hero to speak but can't be sure which hero the player will be using. * Hero (by party order) - Same as above except that empty slots in the party are NOT skipped, and you can choose heroes not in the current walkabout party. Palette: "default" is the 16-color palette you used to draw the portrait, but you can change it with the arrow keys or by pressing ENTER or SPACE to browse your available palettes. Box: Choose whether or not to show a box around the portrait. Position Portrait: Position where the portrait will appear onscreen. =Audio= Music: Choose a special song to start playing when this text box is displayed. You can also use the "silence" option to stop the song instead. Import songs in the Main Menu. Restore Map Music Afterwards: You can set this text box to restore the map's ambient music after the textbox is displayed. Works even if Music is None. Set the map's ambient music in the Map Editor. Sound Effect: Choose a special sound effect to play when this text box is displayed. Stop Sound Afterwards: Have the game automatically stop the sound effect when the player proceeds past this text box. Line Sound: Choose a sound played as each non-blank textbox line is displayed (aside from the first). If "default", the global textbox line sound is used.