'OHRRPGCE CUSTOM - Mostly drawing-related routines '(C) Copyright 1997-2005 James Paige and Hamster Republic Productions 'Please read LICENSE.txt for GPL License details and disclaimer of liability 'See README.txt for code docs and apologies for crappyness of this code ;) ' '$DYNAMIC DEFINT A-Z 'basic subs and functions DECLARE FUNCTION charpicker$ () DECLARE SUB writepassword (p$) DECLARE FUNCTION readpassword$ () DECLARE SUB fixfilename (s$) DECLARE FUNCTION filenum$ (n%) DECLARE FUNCTION readattackname$ (index%) DECLARE SUB copymapblock (buf%(), sx%, sy%, sp%, dx%, dy%, dp%) DECLARE FUNCTION readglobalstring$ (index%, default$, maxlen%) DECLARE FUNCTION getLongName$ (filename$) DECLARE FUNCTION pal16browse% (curpal%, usepic%, picx%, picy%, picw%, pich%, picpage%) DECLARE FUNCTION changepal% (oldval%, newval%, workpal%(), aindex%) DECLARE SUB storepal16 (array%(), aoffset%, foffset%) DECLARE SUB getpal16 (array%(), aoffset%, foffset%) DECLARE SUB smnemonic (tagname$, index%) DECLARE SUB loadpasdefaults (array%(), tilesetnum%) DECLARE SUB flusharray (array%(), size%, value%) DECLARE SUB standardmenu (menu$(), size%, vis%, pt%, top%, x%, y%, dpage%, edge%) DECLARE FUNCTION scriptname$ (num%, f$) DECLARE SUB airbrush (x%, y%, d%, m%, c%, p%) DECLARE SUB ellipse (x%, y%, radius%, c%, p%, squish1%, squish2%) DECLARE SUB cropafter (index%, limit%, flushafter%, lump$, bytes%, prompt%) DECLARE FUNCTION needaddset (pt%, check%, what$) DECLARE FUNCTION rotascii$ (s$, o%) DECLARE SUB writescatter (s$, lhold%, start%) DECLARE SUB readscatter (s$, lhold%, start%) DECLARE FUNCTION browse$ (special, default$, fmask$, tmp$) DECLARE SUB cycletile (cycle%(), tastuf%(), pt%(), skip%()) DECLARE SUB testanimpattern (tastuf%(), taset%) DECLARE FUNCTION usemenu (pt%, top%, first%, last%, size%) DECLARE FUNCTION onoroff$ (n%) DECLARE FUNCTION bound% (n%, lowest%, highest%) DECLARE SUB debug (s$) DECLARE SUB setanimpattern (tastuf%(), taset%) DECLARE FUNCTION intstr$ (n%) DECLARE SUB loadtanim (n%, tastuf%()) DECLARE SUB savetanim (n%, tastuf%()) DECLARE FUNCTION lmnemonic$ (index%) DECLARE FUNCTION heroname$ (num%, cond%(), a%()) DECLARE SUB editbitset (array%(), wof%, last%, name$()) DECLARE FUNCTION mouseover% (mouse%(), zox%, zoy%, zcsr%, area%()) DECLARE FUNCTION intgrabber (n%, min%, max%, less%, more%) DECLARE SUB strgrabber (s$, maxl%) DECLARE SUB edgeprint (s$, x%, y%, c%, p%) DECLARE SUB formation () DECLARE SUB enemydata () DECLARE SUB herodata () DECLARE SUB attackdata (atkdat$(), atklim%()) DECLARE SUB getnames (stat$(), max%) DECLARE SUB statname () DECLARE FUNCTION sublist% (num%, s$()) DECLARE SUB maptile (master%(), font()) DECLARE FUNCTION small% (n1%, n2%) DECLARE FUNCTION large% (n1%, n2%) DECLARE FUNCTION loopvar% (var%, min%, max%, inc%) DECLARE SUB safekill (f$) '$INCLUDE: 'compat.bi' '$INCLUDE: 'allmodex.bi' '$INCLUDE: 'cglobals.bi' '$INCLUDE: 'const.bi' REM $STATIC SUB airbrush (x, y, d, m, c, p) 'airbrush thanks to Ironhoof (Russel Hamrick) 'AirBrush this rutine works VERY well parameters as fallows: ' AIRBRUSH x , y , diameter , mist_amount , color , page ' diameter sets the width & hight by square radius ' mist_amount sets how many pixels to place i put 100 and it ran fast so ' it works EXCELLENTLY with a mouse on the DTE =) DO WHILE count < m x2 = RND * d y2 = RND * d r = d \ 2 x3 = x - r y3 = y - r IF ABS((x3 + x2) - x) ^ 2 + ABS((y3 + y2) - y) ^ 2 < r ^ 2 THEN putpixel x3 + x2, y3 + y2, c, p END IF count = count + 1: LOOP END SUB FUNCTION changepal (oldval, newval, workpal(), aindex) storepal16 workpal(), aindex, oldval result = bound(newval, 0, 32767) getpal16 workpal(), aindex, result changepal = result END FUNCTION SUB copymapblock (buf(), sx, sy, sp, dx, dy, dp) 'buf() is a 20-byte array FOR i = 0 TO 19 loadsprite buf(), 0, sx, sy + i, 40, 1, sp stosprite buf(), 0, dx, dy + i, dp NEXT i END SUB SUB ellipse (x, y, radius, c, p, squish1, squish2) 'ellipse thankss to Ironhoof (Russel Hamrick) 'works mostly like the normal QB circle but with 'more usefull features ' ELLIPSE x , y , radius , color , page , vertical pull , horizontal pull 'the vertical pull & horizontal pull should be in decimals or whole 'numbers. when both numbers are large it shrinks the circle to fit 'the screen like so ellipse 10,10,25,7,0,25,40 will make the ellispe 'smaller. but if its smaller number is 1 or 0 (same) and the other large 0, 25 it will only bend not shrink the ellipse. r = radius b = squish1 b2 = squish2 IF b = 0 THEN b = 1 IF b2 = 0 THEN b2 = 1 'IF b > b2 THEN r = r * b 'IF b < b2 THEN r = r * b2 t = -45 DO a# = (3.141593 * t) / 180 xi# = COS(a#) yi# = SIN(a#) x2# = x - xi# * r / b y2# = y - yi# * r / b2 IF x2# < 0 THEN x2# = 0 IF x2# > 319 THEN x2# = 319 IF y2# < 0 THEN y2# = 0 IF y2# > 199 THEN y2# = 199 IF lx# = 0 AND ly# = 0 THEN lx# = x2#: ly# = y2# drawline x2#, y2#, lx#, ly#, c, p lx# = x2# ly# = y2# t = t + 4: IF t > 360 THEN EXIT DO LOOP END SUB SUB importbmp (f$, cap$, count, master()) STATIC default$ DIM menu$(10), pmask(767) IF count = 0 THEN count = 1 clearpage 0 clearpage 1 clearpage 2 clearpage 3 menu$(0) = "Return to Main Menu" menu$(1) = CHR$(27) + "Browse" + STR$(pt) + CHR$(26) menu$(2) = "Replace current " + cap$ menu$(3) = "Append a new " + cap$ menu$(4) = "Disable palette colors" GOSUB resetpal GOSUB showpage setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(29) > 0 AND keyval(14) > 1 THEN this = count - 1 cropafter pt, this, 3, game$ + f$, -1, 1 count = this + 1 END IF IF keyval(1) > 1 THEN EXIT DO dummy = usemenu(csr, 0, 0, 4, 24) IF csr = 1 THEN IF intgrabber(pt, 0, count - 1, 75, 77) THEN menu$(1) = CHR$(27) + "Browse" + STR$(pt) + CHR$(26) GOSUB showpage END IF END IF IF keyval(57) > 1 OR keyval(28) > 1 THEN IF csr = 0 THEN EXIT DO IF csr = 2 THEN at = pt srcbmp$ = browse$(3, default$, "*.bmp", "") IF srcbmp$ <> "" THEN GOSUB bimport END IF GOSUB showpage END IF IF csr = 3 AND count < 32767 THEN at = count srcbmp$ = browse$(3, default$, "*.bmp", "") IF srcbmp$ <> "" THEN GOSUB bimport count = count + 1 END IF GOSUB showpage END IF IF csr = 4 THEN GOSUB disable END IF FOR i = 0 TO 4 col = 7: IF i = csr THEN col = 14 + tog edgeprint menu$(i), 1, 1 + 10 * i, col, dpage NEXT i SWAP vpage, dpage setvispage vpage copypage 2, dpage dowait LOOP clearpage 0 clearpage 1 clearpage 2 clearpage 3 EXIT SUB disable: csr2 = 0 setpal pmask() setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN setpal master(): RETURN IF csr2 = 0 THEN IF keyval(57) > 1 OR keyval(28) > 1 THEN setpal master(): RETURN IF keyval(80) > 1 THEN csr2 = 1: cy = -1 END IF IF csr2 = 1 THEN IF keyval(75) > 1 THEN cx = large(cx - 1, 0) IF keyval(77) > 1 THEN cx = small(cx + 1, 15) IF keyval(80) > 1 THEN cy = small(cy + 1, 15) IF keyval(72) > 1 THEN cy = cy - 1: IF cy < 0 THEN cy = 0: csr2 = 0 IF keyval(57) > 1 OR keyval(28) > 1 THEN FOR i = 0 TO 2 pmask((cy * 16 + cx) * 3 + i) = pmask((cy * 16 + cx) * 3 + i) XOR master((cy * 16 + cx) * 3 + i) NEXT i setpal pmask() END IF END IF textcolor 7, 0: IF csr2 = 0 THEN textcolor 15 + 225 * tog, 0 printstr "Previous Menu", 0, 0, dpage IF csr2 = 1 THEN rectangle 0 + cx * 10, 8 + cy * 10, 10, 10, 15 + 225 * tog, dpage FOR i = 0 TO 15 FOR o = 0 TO 15 rectangle 1 + o * 10, 9 + i * 10, 8, 8, i * 16 + o, dpage NEXT o NEXT i SWAP vpage, dpage setvispage vpage copypage 2, dpage dowait LOOP resetpal: xbload game$ + ".mas", pmask(), "internal master palette missing!" RETURN bimport: clearpage 3 setvispage 3 IF at < count THEN loadpage game$ + f$ + CHR$(0), at, 3 bitmap2page pmask(), srcbmp$ + CHR$(0), 3 storepage game$ + f$ + CHR$(0), at, 3 GOSUB resetpal RETURN showpage: setdiskpages buffer(), 200, 0 loadpage game$ + f$ + CHR$(0), pt, 2 RETURN END SUB SUB loadpasdefaults (array(), tilesetnum) flusharray array(), 160, 0 '--load defaults from tile set defaults file setpicstuf array(), 322, -1 loadset workingdir$ + SLASH + "defpass.bin" + CHR$(0), tilesetnum, 0 '--enforce magic number and filesize IF array(160) <> 4444 THEN flusharray array(), 160, 0 END IF END SUB SUB loadtanim (n, tastuf()) setpicstuf tastuf(), 80, -1 loadset game$ + ".tap" + CHR$(0), n, 0 END SUB SUB maptile (master(), font()) DIM mover(10), cutnpaste(19, 19), mouse(4), area(20, 4), tool$(5), menu$(10), tastuf(40), icon$(5), shortk(5), cursor(5), defaults(160), bitmenu$(10), pastogkey(7) bitmenu$(0) = "Impassable to the North" bitmenu$(1) = "Impassable to the East" bitmenu$(2) = "Impassable to the South" bitmenu$(3) = "Impassable to the West" bitmenu$(4) = "A-type vehicle Tile" bitmenu$(5) = "B-type vehicle Tile" bitmenu$(6) = "Harm Tile" bitmenu$(7) = "Overhead Tile" pastogkey(0) = 72 pastogkey(1) = 77 pastogkey(2) = 80 pastogkey(3) = 75 pastogkey(4) = 30 pastogkey(5) = 48 pastogkey(6) = 35 pastogkey(7) = 24 setdiskpages buffer(), 200, 0 gotm = setmouse(mouse()) mapfile$ = game$ + ".til" + CHR$(0) canpaste = 0 dcsr = 1 airsize = 5 mist = 10 tool$(0) = "Draw": icon$(0) = CHR$(3): shortk(0) = 32: cursor(0) = 0 tool$(1) = "Box ": icon$(1) = CHR$(4): shortk(1) = 48: cursor(1) = 1 tool$(2) = "Line": icon$(2) = CHR$(5): shortk(2) = 38: cursor(2) = 2 tool$(3) = "Fill": icon$(3) = "F": shortk(3) = 33: cursor(3) = 3 tool$(4) = "Oval": icon$(4) = "O": shortk(4) = 24: cursor(4) = 2 tool$(5) = "Air ": icon$(5) = "A": shortk(5) = 30: cursor(5) = 3 area(0, 0) = 60 area(0, 1) = 0 area(0, 2) = 200 area(0, 3) = 160 area(0, 4) = -1 area(1, 0) = 0 area(1, 1) = 160 area(1, 2) = 320 area(1, 3) = 32 FOR i = 0 TO 5 area(2 + i, 0) = 4 + i * 9 area(2 + i, 1) = 32 area(2 + i, 2) = 8 area(2 + i, 3) = 8 NEXT i FOR i = 0 TO 3 area(12 + i, 0) = 4 + i * 9 area(12 + i, 1) = 42 area(12 + i, 2) = 8 area(12 + i, 3) = 8 NEXT i area(10, 0) = 8 area(10, 1) = 190 area(10, 2) = 32 area(10, 3) = 10 area(11, 0) = 280 area(11, 1) = 190 area(11, 2) = 32 area(11, 3) = 10 'LESS AIRBRUSH AREA area(16, 0) = 12 area(16, 1) = 60 area(16, 2) = 8 area(16, 3) = 8 area(16, 4) = 0 'LESS AIRBRUSH MIST area(17, 0) = 12 area(17, 1) = 76 area(17, 2) = 8 area(17, 3) = 8 area(17, 4) = 0 'MORE AIRBRUSH AREA area(18, 0) = 36 area(18, 1) = 60 area(18, 2) = 8 area(18, 3) = 8 area(18, 4) = 0 'MORE AIRBRUSH MIST area(19, 0) = 36 area(19, 1) = 76 area(19, 2) = 8 area(19, 3) = 8 area(19, 4) = 0 bnum = 0: c = 17 tmode = 0: cutfrom = 0 pagenum = -1 top = -1 setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN EXIT DO IF keyval(29) > 0 AND keyval(14) > 1 AND pagenum > -1 THEN cropafter pagenum, general(33), 3, game$ + ".til", -1, 1 END IF IF keyval(80) > 1 AND pagenum = general(33) AND general(33) < 32767 THEN pagenum = pagenum + 1 IF needaddset(pagenum, general(33), "tile set") THEN WHILE pagenum > top + 20: top = top + 1: WEND clearpage 3 storepage mapfile$, pagenum, 3 END IF END IF IF usemenu(pagenum, top, -1, general(33), 20) THEN IF pagenum = -1 THEN clearpage 3 ELSE loadpage mapfile$, pagenum, 3 END IF IF (keyval(57) > 1 OR keyval(28) > 1) AND pagenum = -1 THEN EXIT DO IF (keyval(57) > 1 OR keyval(28) > 1) AND pagenum > -1 THEN GOSUB tilemode FOR i = top TO small(top + 20, general(33)) textcolor 7, 240 IF pagenum = i THEN textcolor 14 + tog, 240 IF i < 0 THEN printstr "Return to Main Menu", 10, 8 + (i - top) * 8, dpage ELSE printstr "Tile Set" + STR$(i), 10, 8 + (i - top) * 8, dpage END IF NEXT i SWAP vpage, dpage setvispage vpage copypage 3, dpage dowait LOOP clearpage 3 clearpage 2 clearpage 1 clearpage 0 EXIT SUB savepasdefaults: '--set magic number defaults(160) = 4444 '--write defaults into tile set defaults file setpicstuf defaults(), 322, -1 storeset workingdir$ + SLASH + "defpass.bin" + CHR$(0), pagenum, 0 RETURN tilemode: loadpasdefaults defaults(), pagenum GOSUB tilemodemenu setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN tmode = 0: GOSUB savepasdefaults: RETURN 'IF keyval(72) > 1 THEN tmode = loopvar(tmode, 0, 4, -1) 'IF keyval(80) > 1 THEN tmode = loopvar(tmode, 0, 4, 1) dummy = usemenu(tmode, 0, 0, 4, 24) IF keyval(57) OR keyval(28) > 1 THEN SELECT CASE tmode CASE 0, 1, 2 GOSUB tiling CASE 3 GOSUB tileanim setkeys GOSUB tilemodemenu CASE 4 tmode = 0 GOSUB savepasdefaults RETURN END SELECT END IF FOR i = 0 TO 4 textcolor 7, 240 IF tmode = i THEN textcolor 14 + tog, 240 printstr menu$(i), 10, 8 * (i + 1), dpage NEXT i SWAP vpage, dpage setvispage vpage copypage 3, dpage dowait LOOP tilemodemenu: menu$(0) = "Draw Tiles" menu$(1) = "Cut Tiles" menu$(2) = "Set Default Passability" menu$(3) = "Define Tile Animation" menu$(4) = "Cancel" RETURN tileanim: taset = 0 loadtanim pagenum, tastuf() GOSUB utamenu menu$(0) = "Previous Menu" menu$(2) = "Set Animation Range" menu$(3) = "Set Animation Pattern" menu$(5) = "Test Animations" setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN savetanim pagenum, tastuf(): RETURN IF usemenu(taptr, dummy, 0, 5, 5) THEN GOSUB utamenu IF taptr = 1 THEN IF intgrabber(taset, 0, 1, 75, 77) THEN GOSUB utamenu END IF IF taptr = 4 THEN IF intgrabber(tastuf(1 + 20 * taset), -999, 999, 75, 77) THEN GOSUB utamenu END IF IF keyval(57) OR keyval(28) > 1 THEN IF taptr = 0 THEN savetanim pagenum, tastuf(): RETURN IF taptr = 2 THEN GOSUB setanimrange IF taptr = 3 THEN setanimpattern tastuf(), taset IF taptr = 5 THEN testanimpattern tastuf(), taset END IF FOR i = 0 TO 5 textcolor 7, 240 IF taptr = i THEN textcolor 14 + tog, 240 printstr menu$(i), 10, 8 * (i + 1), dpage NEXT i SWAP vpage, dpage setvispage vpage clearpage dpage dowait LOOP utamenu: menu$(1) = CHR$(27) + "Animation set" + STR$(taset) + CHR$(26) menu$(4) = "Disable if Tag#" + intstr$(ABS(tastuf(1 + 20 * taset))) + "=" + onoroff$(tastuf(1 + 20 * taset)) + " (" + lmnemonic(ABS(tastuf(1 + 20 * taset))) + ")" RETURN setanimrange: setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(1) > 1 OR keyval(28) > 1 OR keyval(57) > 1 THEN RETURN IF keyval(72) > 1 THEN tastuf(0 + 20 * taset) = large(tastuf(0 + 20 * taset) - 16, 0) IF keyval(80) > 1 THEN tastuf(0 + 20 * taset) = small(tastuf(0 + 20 * taset) + 16, 112) IF keyval(75) > 1 THEN tastuf(0 + 20 * taset) = large(tastuf(0 + 20 * taset) - 1, 0) IF keyval(77) > 1 THEN tastuf(0 + 20 * taset) = small(tastuf(0 + 20 * taset) + 1, 112) GOSUB drawanimrange SWAP vpage, dpage setvispage vpage copypage 3, dpage dowait LOOP drawanimrange: x = 0: y = 0 FOR i = 0 TO 159 IF i < tastuf(0 + 20 * taset) OR i > tastuf(0 + 20 * taset) + 47 THEN fuzzyrect x * 20, y * 20, 20, 20, 15, dpage END IF x = x + 1: IF x > 15 THEN x = 0: y = y + 1 NEXT i RETURN tiling: loadpage mapfile$, pagenum, 3 'pick block to draw/import/default setkeys DO setwait timing(), 120 setkeys copypage 3, dpage IF gotm THEN readmouse mouse() END IF IF keyval(1) > 1 THEN storepage mapfile$, pagenum, 3: RETURN IF tmode <> 2 OR keyval(29) = 0 THEN IF keyval(75) > 0 THEN IF bnum > 0 THEN bnum = bnum - 1: IF gotm THEN mouse(0) = mouse(0) - 20: movemouse mouse(0), mouse(1) IF keyval(77) > 0 THEN IF bnum < 159 THEN bnum = bnum + 1: IF gotm THEN mouse(0) = mouse(0) + 20: movemouse mouse(0), mouse(1) IF keyval(72) > 0 THEN IF bnum > 15 THEN bnum = bnum - 16: IF gotm THEN mouse(1) = mouse(1) - 20: movemouse mouse(0), mouse(1) IF keyval(80) > 0 THEN IF bnum < 144 THEN bnum = bnum + 16: IF gotm THEN mouse(1) = mouse(1) + 20: movemouse mouse(0), mouse(1) END IF IF gotm THEN bnum = INT(mouse(1) / 20) * 16 + INT(mouse(0) / 20) END IF IF tmode = 2 THEN '--pass mode shortcuts FOR i = 0 TO 7 IF keyval(29) > 0 OR i > 3 THEN IF keyval(pastogkey(i)) > 1 THEN setbit defaults(), bnum, i, readbit(defaults(), bnum, i) XOR 1 END IF END IF NEXT i END IF IF (keyval(29) > 0 AND keyval(82) > 1) OR ((keyval(42) > 0 OR keyval(54) > 0) AND keyval(83)) OR (keyval(29) > 0 AND keyval(46) > 1) THEN GOSUB copy IF ((keyval(42) > 0 OR keyval(54) > 0) AND keyval(82) > 1) OR (keyval(29) > 0 AND keyval(47) > 1) THEN GOSUB paste IF (keyval(29) > 0 AND keyval(20) > 1) THEN GOSUB transpaste bx = bnum AND 15 by = INT(bnum / 16) IF keyval(28) > 1 OR keyval(57) OR mouse(3) > 0 THEN setkeys IF tmode = 0 THEN GOSUB drawit IF tmode = 1 THEN GOSUB tilecut IF tmode = 2 THEN editbitset defaults(), bnum, 7, bitmenu$() END IF END IF IF c < 30 THEN c = c + 1 ELSE c = 17 tog = tog XOR 1 IF tmode = 2 THEN FOR o = 0 TO 9 FOR i = 0 TO 15 IF (defaults(i + o * 16) AND 1) THEN rectangle i * 20, o * 20, 20, 3, 7 + tog, dpage IF (defaults(i + o * 16) AND 2) THEN rectangle i * 20 + 17, o * 20, 3, 20, 7 + tog, dpage IF (defaults(i + o * 16) AND 4) THEN rectangle i * 20, o * 20 + 17, 20, 3, 7 + tog, dpage IF (defaults(i + o * 16) AND 8) THEN rectangle i * 20, o * 20, 3, 20, 7 + tog, dpage textcolor 14 + tog, 0 IF (defaults(i + o * 16) AND 16) THEN printstr "A", i * 20, o * 20, dpage IF (defaults(i + o * 16) AND 32) THEN printstr "B", i * 20 + 10, o * 20, dpage IF (defaults(i + o * 16) AND 64) THEN printstr "H", i * 20, o * 20 + 10, dpage IF (defaults(i + o * 16) AND 128) THEN printstr "O", i * 20 + 10, o * 20 + 10, dpage NEXT i NEXT o END IF rectangle bx * 20 + 7, by * 20 + 7, 6, 6, c, dpage IF gotm THEN textcolor 10 + tog * 5, 0 printstr CHR$(2), small(large(mouse(0) - 2, 0), 311), small(large(mouse(1) - 2, 0), 191), dpage END IF SWAP dpage, vpage setvispage vpage dowait LOOP 'draw large block drawit: justpainted = 0 undoptr = 0 allowundo = 0 clearpage 2 FOR i = 0 TO 5 rectangle 279, 9 + (i * 21), 22, 22, 7, 2 rectangle 280, 10 + (i * 21), 20, 20, 0, 2 NEXT i GOSUB refreshbig textcolor 7, 0 printstr ">", 270, 16 + (undoptr * 21), 2 FOR i = 0 TO 31 FOR j = 0 TO 7 rectangle i * 10, j * 4 + 160, 10, 4, j * 32 + i, 2 NEXT j NEXT i '---EDIT BLOCK--- edit: IF gotm THEN omx = mouse(0): omy = mouse(1) movemouse remx, remy END IF delay = 3 setkeys DO setwait timing(), 120 setkeys IF gotm THEN readmouse mouse() zcsr = 0 zone = mouseover(mouse(), zox, zoy, zcsr, area()) END IF tog = tog XOR 1 delay = large(delay - 1, 0) justpainted = large(justpainted - 1, 0) IF keyval(1) > 1 THEN IF hold THEN hold = 0 ELSE IF gotm THEN remx = mouse(0): remy = mouse(1) movemouse omx, omy END IF RETURN END IF END IF IF keyval(56) = 0 THEN fixmouse = 0 IF keyval(75) > 0 THEN x = large(x - 1, 0): fixmouse = 1 IF keyval(77) > 0 THEN x = small(x + 1, 19): fixmouse = 1 IF keyval(72) > 0 THEN y = large(y - 1, 0): fixmouse = 1 IF keyval(80) > 0 THEN y = small(y + 1, 19): fixmouse = 1 IF fixmouse THEN zox = x * 10 + 5 zoy = y * 8 + 4 mouse(0) = area(0,0) + zox mouse(1) = area(0,1) + zoy movemouse mouse(0), mouse(1) END IF END IF '---KEYBOARD SHORTCUTS FOR TOOLS------------ FOR i = 0 TO 5 IF keyval(shortk(i)) > 1 THEN tool = i: hold = 0: dcsr = cursor(i) + 1 NEXT i '---------- IF keyval(51) > 1 OR (keyval(56) > 0 AND keyval(75) > 0) THEN IF cc > 0 THEN cc = cc - 1 IF keyval(52) > 1 OR (keyval(56) > 0 AND keyval(77) > 0) THEN IF cc < 255 THEN cc = cc + 1 IF keyval(56) > 0 AND keyval(72) > 0 THEN IF cc > 31 THEN cc = cc - 32 IF keyval(56) > 0 AND keyval(80) > 0 THEN IF cc < 224 THEN cc = cc + 32 IF keyval(41) > 1 THEN hideptr = hideptr XOR 1 IF keyval(29) > 0 AND keyval(44) > 1 AND allowundo THEN undoptr = loopvar(undoptr, 0, 5, -1) GOSUB readundoblock END IF IF keyval(57) > 0 THEN GOSUB clicktile IF keyval(28) > 1 THEN cc = readpixel(bx * 20 + x, by * 20 + y, 3) IF keyval(58) > 0 THEN GOSUB scrolltile IF gotm THEN IF zone = 1 THEN x = INT(zox / 10) y = INT(zoy / 8) IF mouse(2) = 2 THEN cc = readpixel(bx * 20 + x, by * 20 + y, 3) IF mouse(2) = 1 THEN GOSUB clicktile END IF IF zone = 2 THEN IF mouse(2) > 0 AND mouse(3) = 1 THEN cc = (INT(zoy / 4) * 32) + INT(zox / 10) END IF IF zone >= 3 AND zone <= 8 AND mouse(3) = 1 THEN tool = zone - 3 dcsr = cursor(tool) + 1 hold = 0 END IF IF zone >= 13 AND zone <= 16 AND mouse(3) = 1 THEN GOSUB fliptile '--mouse over undo IF mouse(0) >= 280 AND mouse(0) < 300 THEN FOR i = 0 TO 5 IF mouse(1) >= (10 + (i * 21)) AND mouse(1) < (30 + (i * 21)) THEN IF mouse(3) = 1 AND allowundo THEN undoptr = i GOSUB readundoblock END IF END IF NEXT i END IF END IF IF tool = 5 THEN '--adjust airbrush IF mouse(3) = 1 OR mouse(2) = 1 THEN IF zone = 17 THEN airsize = large(airsize - 1, 1) IF zone = 19 THEN airsize = small(airsize + 1, 30) IF zone = 18 THEN mist = large(mist - 1, 1) IF zone = 20 THEN mist = small(mist + 1, 99) END IF IF keyval(12) > 1 OR keyval(74) > 1 THEN IF keyval(29) > 0 THEN mist = large(mist - 1, 1) ELSE airsize = large(airsize - 1, 1) END IF END IF IF keyval(13) > 1 OR keyval(78) > 1 THEN IF keyval(29) > 0 THEN mist = small(mist + 1, 99) ELSE airsize = small(airsize + 1, 80) END IF END IF END IF IF keyval(14) > 1 OR keyval(26) > 1 OR keyval(27) > 1 THEN GOSUB fliptile cy = INT(cc / 32) cx = cc AND 31 IF c < 15 THEN c = c + 1 ELSE c = 1 rectangle cx * 10 + 4, cy * 4 + 162, 3, 1, c, dpage rectangle 60 + x * 10, y * 8, 10, 8, readpixel(bx * 20 + x, by * 20 + y, 3), dpage rectangle x * 10 + 64, y * 8 + 3, 3, 2, c, dpage IF tool = 5 THEN ellipse 64 + x * 10, 3 + y * 8, (airsize * 9) / 2, cc, dpage, 0, 0 END IF SELECT CASE hold CASE 1 rectangle 60 + small(x, hox) * 10, small(y, hoy) * 8, (ABS(x - hox) + 1) * 10, (ABS(y - hoy) + 1) * 8, cc, dpage CASE 2 drawline 65 + x * 10, 4 + y * 8, 65 + hox * 10, 4 + hoy * 8, cc, dpage CASE 3 radius = large(ABS(hox - x), ABS(hoy - y)) * 9 ellipse 65 + hox * 10, 4 + hoy * 8, radius, cc, dpage, 0, 0 END SELECT textcolor 15, 1 printstr tool$(tool), 8, 8, dpage printstr "Tool", 8, 16, dpage printstr "Undo", 274, 1, dpage FOR i = 0 TO 5 t1 = 7: t2 = 8 IF tool = i THEN t1 = 15: t2 = 7 IF zone - 3 = i THEN t2 = 6 textcolor t1, t2 printstr icon$(i), 4 + i * 9, 32, dpage NEXT i FOR i = 0 TO 3 textcolor 7, 8: IF zone = 13 + i THEN textcolor 15, 6 printstr CHR$(7 + i), 4 + i * 9, 42, dpage NEXT i IF tool = 5 THEN textcolor 7, 0 printstr "SIZE", 12, 52, dpage printstr STR$(airsize), 12, 60, dpage printstr "MIST", 12, 68, dpage printstr STR$(mist), 12, 76, dpage textcolor 7, 8: IF zone = 17 THEN textcolor 15, 6 printstr CHR$(27), 12, 60, dpage textcolor 7, 8: IF zone = 18 THEN textcolor 15, 6 printstr CHR$(27), 12, 76, dpage textcolor 7, 8: IF zone = 19 THEN textcolor 15, 6 printstr CHR$(26), 36, 60, dpage textcolor 7, 8: IF zone = 20 THEN textcolor 15, 6 printstr CHR$(26), 36, 76, dpage END IF IF gotm THEN c = zcsr IF c = -1 THEN c = dcsr IF hideptr THEN c = -2 END IF textcolor 10 + tog * 5, 0 printstr CHR$(2 + c), small(large(mouse(0) - 2, 0), 311), small(large(mouse(1) - 2, 0), 191), dpage END IF SWAP dpage, vpage setvispage vpage copypage 2, dpage dowait LOOP clicktile: IF delay > 0 THEN RETURN SELECT CASE tool CASE 0'---DRAW IF justpainted = 0 THEN GOSUB writeundoblock justpainted = 3 putpixel 280 + x, 10 + (undoptr * 21) + y, cc, 2 putpixel bx * 20 + x, by * 20 + y, cc, 3: rectangle 60 + x * 10, y * 8, 10, 8, cc, 2 CASE 1'---BOX IF mouse(3) > 0 OR keyval(57) > 1 THEN IF hold = 1 THEN GOSUB writeundoblock rectangle small(bx * 20 + x, bx * 20 + hox), small(by * 20 + y, by * 20 + hoy), ABS(x - hox) + 1, ABS(y - hoy) + 1, cc, 3 GOSUB refreshbig hold = 0 ELSE hold = 1 hox = x hoy = y END IF END IF CASE 2'---LINE IF mouse(3) > 0 OR keyval(57) > 1 THEN IF hold = 2 THEN GOSUB writeundoblock drawline bx * 20 + x, by * 20 + y, bx * 20 + hox, by * 20 + hoy, cc, 3 GOSUB refreshbig hold = 0 ELSE hold = 2 hox = x hoy = y END IF END IF CASE 3'---FILL IF mouse(3) > 0 OR keyval(57) > 1 THEN GOSUB writeundoblock rectangle 0, 0, 22, 22, cc, dpage FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel 1 + i, 1 + j, readpixel(bx * 20 + i, by * 20 + j, 3), dpage NEXT j NEXT i paintat 1 + x, 1 + y, cc, dpage, buffer(), 16384 FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel bx * 20 + i, by * 20 + j, readpixel(1 + i, 1 + j, dpage), 3 NEXT j NEXT i GOSUB refreshbig rectangle 0, 0, 22, 22, 0, dpage END IF CASE 4'---OVAL IF mouse(3) > 0 OR keyval(57) > 1 THEN IF hold = 3 THEN GOSUB writeundoblock radius = large(ABS(hox - x), ABS(hoy - y)) rectangle 0, 0, 22, 22, 15, dpage FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel 1 + i, 1 + j, readpixel(bx * 20 + i, by * 20 + j, 3), dpage NEXT j NEXT i ellipse 1 + hox, 1 + hoy, radius, cc, dpage, 0, 0 FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel bx * 20 + i, by * 20 + j, readpixel(1 + i, 1 + j, dpage), 3 NEXT j NEXT i GOSUB refreshbig rectangle 0, 0, 22, 22, 0, dpage hold = 0 ELSE hold = 3 hox = x hoy = y END IF END IF CASE 5'---AIR IF justpainted = 0 THEN GOSUB writeundoblock justpainted = 3 rectangle 19, 119, 22, 22, 15, dpage FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel 20 + i, 120 + j, readpixel(bx * 20 + i, by * 20 + j, 3), dpage NEXT j NEXT i airbrush 20 + x, 120 + y, airsize, mist, cc, dpage FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel bx * 20 + i, by * 20 + j, readpixel(20 + i, 120 + j, dpage), 3 NEXT j NEXT i GOSUB refreshbig END SELECT RETURN scrolltile: rectangle 0, 0, 20, 20, 0, dpage shiftx = 0: shifty = 0 IF keyval(72) > 0 THEN shifty = -1 IF keyval(80) > 0 THEN shifty = 1 IF keyval(75) > 0 THEN shiftx = -1 IF keyval(77) > 0 THEN shiftx = 1 FOR i = 0 TO 19 FOR j = 0 TO 19 tempx = (i + shiftx + 20) MOD 20 tempy = (j + shifty + 20) MOD 20 putpixel tempx, tempy, readpixel(bx * 20 + i, by * 20 + j, 3), dpage NEXT j NEXT i FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel bx * 20 + i, by * 20 + j, readpixel(i, j, dpage), 3 NEXT j NEXT i GOSUB refreshbig rectangle 0, 0, 20, 20, 0, dpage RETURN refreshbig: copymapblock mover(), bx * 20, by * 20, 3, 280, 10 + (undoptr * 21), 2 rectangle 59, 0, 202, 161, 15, 2 FOR i = 0 TO 19 FOR j = 0 TO 19 rectangle 60 + i * 10, j * 8, 10, 8, readpixel(bx * 20 + i, by * 20 + j, 3), 2 NEXT j NEXT i RETURN writeundoblock: rectangle 270, 16 + (undoptr * 21), 8, 8, 0, 2 undoptr = loopvar(undoptr, 0, 5, 1) copymapblock mover(), bx * 20, by * 20, 3, 280, 10 + (undoptr * 21), 2 textcolor 7, 0 printstr ">", 270, 16 + (undoptr * 21), 2 allowundo = 1 RETURN readundoblock: FOR j = 0 TO 5 rectangle 270, 16 + (j * 21), 8, 8, 0, 2 NEXT j copymapblock mover(), 280, 10 + (undoptr * 21), 2, bx * 20, by * 20, 3 textcolor 7, 0 printstr ">", 270, 16 + (undoptr * 21), 2 GOSUB refreshbig RETURN fliptile: GOSUB writeundoblock rectangle 0, 0, 20, 20, 0, dpage flipx = 0: flipy = 0 IF (zone = 13 OR zone = 16) OR keyval(26) > 1 OR (keyval(14) > 1 AND keyval(29) = 0) THEN flipx = 19 IF zone = 14 OR zone = 15 OR keyval(27) > 1 OR (keyval(14) > 1 AND keyval(29) > 0) THEN flipy = 19 FOR i = 0 TO 19 FOR j = 0 TO 19 tempx = ABS(i - flipx) tempy = ABS(j - flipy) IF (zone = 15 OR zone = 16) OR (keyval(26) > 1 OR keyval(27) > 1) THEN SWAP tempx, tempy putpixel tempx, tempy, readpixel(bx * 20 + i, by * 20 + j, 3), dpage NEXT j NEXT i FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel bx * 20 + i, by * 20 + j, readpixel(i, j, dpage), 3 NEXT j NEXT i GOSUB refreshbig rectangle 0, 0, 20, 20, 0, dpage RETURN tilecut: IF gotm THEN omx = mouse(0): omy = mouse(1) movemouse remx, remy END IF delay = 3 clearpage 2 loadpage game$ + ".mxs" + CHR$(0), cutfrom, 2 setkeys DO setwait timing(), 120 setkeys tog = tog XOR 1 delay = large(delay - 1, 0) IF gotm THEN readmouse mouse() zcsr = 0 zone = mouseover(mouse(), zox, zoy, zcsr, area()) cutx = small(mouse(0), 300) cuty = small(mouse(1), 180) END IF IF keyval(1) > 1 THEN IF gotm THEN remx = mouse(0): remy = mouse(1) movemouse omx, omy END IF RETURN END IF inc = 1: IF keyval(56) > 0 THEN inc = 20 IF keyval(72) > 0 THEN cuty = large(cuty - inc, 0): IF gotm THEN movemouse cutx, cuty IF keyval(80) > 0 THEN cuty = small(cuty + inc, 180): IF gotm THEN movemouse cutx, cuty IF keyval(75) > 0 THEN cutx = large(cutx - inc, 0): IF gotm THEN movemouse cutx, cuty IF keyval(77) > 0 THEN cutx = small(cutx + inc, 300): IF gotm THEN movemouse cutx, cuty IF keyval(57) > 1 OR keyval(28) > 0 OR (mouse(3) > 0 AND zone < 11) THEN IF delay = 0 THEN setkeys FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel bx * 20 + i, by * 20 + j, readpixel(cutx + i, cuty + j, 2), 3 NEXT j NEXT i IF gotm THEN remx = mouse(0): remy = mouse(1) movemouse omx, omy END IF RETURN END IF END IF '---PICK BACKGROUND PAGE------ temp = cutfrom dummy = intgrabber(cutfrom, 0, general(100) - 1, 51, 52) IF zone = 11 AND mouse(3) > 0 THEN cutfrom = loopvar(cutfrom, 0, general(100) - 1, -1) IF zone = 12 AND mouse(3) > 0 THEN cutfrom = loopvar(cutfrom, 0, general(100) - 1, 1) IF temp <> cutfrom THEN loadpage game$ + ".mxs" + CHR$(0), cutfrom, 2 '---- drawline cutx, cuty, cutx + 19, cuty, 10 + tog * 5, dpage drawline cutx, cuty, cutx, cuty + 19, 10 + tog * 5, dpage drawline cutx + 19, cuty + 19, cutx + 19, cuty, 10 + tog * 5, dpage drawline cutx + 19, cuty + 19, cutx, cuty + 19, 10 + tog * 5, dpage textcolor 7 + tog, 1 IF zone = 11 THEN textcolor 14 + tog, 3 printstr "Prev", 8, 190, dpage textcolor 7 + tog, 1 IF zone = 12 THEN textcolor 14 + tog, 3 printstr "Next", 280, 190, dpage textcolor 15, 1 printstr STR$(cutfrom) + " ", 160 - LEN(STR$(cutfrom) + " ") * 4, 190, dpage IF gotm THEN textcolor 10 + tog * 5, 0 printstr CHR$(2), small(large(mouse(0) - 2, 0), 311), small(large(mouse(1) - 2, 0), 191), dpage END IF SWAP dpage, vpage setvispage vpage copypage 2, dpage dowait LOOP copy: FOR i = 0 TO 19 FOR j = 0 TO 19 cutnpaste(i, j) = readpixel(bx * 20 + i, by * 20 + j, 3) NEXT j NEXT i canpaste = 1 RETURN paste: IF canpaste = 0 THEN RETURN FOR i = 0 TO 19 FOR j = 0 TO 19 putpixel bx * 20 + i, by * 20 + j, cutnpaste(i, j), 3 NEXT j: NEXT i RETURN transpaste: IF canpaste = 0 THEN RETURN FOR i = 0 TO 19 FOR j = 0 TO 19 IF cutnpaste(i, j) THEN putpixel bx * 20 + i, by * 20 + j, cutnpaste(i, j), 3 NEXT j NEXT i RETURN END SUB FUNCTION mouseover (mouse(), zox, zoy, zcsr, area()) FOR i = 20 TO 0 STEP -1 IF area(i, 2) <> 0 AND area(i, 3) <> 0 THEN IF mouse(0) >= area(i, 0) AND mouse(0) < area(i, 0) + area(i, 2) THEN IF mouse(1) >= area(i, 1) AND mouse(1) < area(i, 1) + area(i, 3) THEN zox = mouse(0) - area(i, 0) zoy = mouse(1) - area(i, 1) zcsr = area(i, 4) mouseover = i + 1 EXIT FUNCTION END IF 'Y OKAY--- END IF 'X OKAY--- END IF 'VALID ZONE--- NEXT i END FUNCTION FUNCTION pal16browse (curpal, usepic, picx, picy, picw, pich, picpage) DIM pal16(80) result = curpal clearpage vpage setvispage vpage top = curpal - 1 '--get last pal setpicstuf buffer(), 16, -1 loadset game$ + ".pal" + CHR$(0), 0, 0 lastpal = buffer(1) o = 0 FOR i = lastpal TO 0 STEP -1 loadset game$ + ".pal" + CHR$(0), 1 + i, 0 FOR j = 0 TO 7 IF buffer(j) <> 0 THEN o = 1: EXIT FOR NEXT j IF o = 1 THEN EXIT FOR lastpal = i NEXT i GOSUB onscreenpals setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN EXIT DO IF usemenu(curpal, top, -1, 32767, 9) THEN GOSUB onscreenpals IF intgrabber(curpal, 0, 32767, 51, 52) THEN top = bound(top, curpal - 8, curpal - 1) GOSUB onscreenpals END IF IF keyval(71) > 1 THEN curpal = -1: top = -1: GOSUB onscreenpals IF keyval(79) > 1 THEN curpal = lastpal: top = large(-1, lastpal - 8): GOSUB onscreenpals IF keyval(28) > 1 OR keyval(57) > 1 THEN IF curpal >= 0 THEN result = curpal EXIT DO END IF FOR i = 0 TO 9 textcolor 7, 0 IF top + i = curpal THEN textcolor 14 + tog, 0 SELECT CASE top + i CASE IS >= 0 printstr LTRIM$(STR$(top + i)), 4, 5 + i * 20, dpage o = LEN(STR$(top + i)) * 8 IF top + i = curpal THEN rectangle o - 1, 1 + i * 20, 114, 18, 7, dpage rectangle o, 2 + i * 20, 112, 16, 0, dpage END IF FOR j = 0 TO 15 c = pal16(i * 8 + j \ 2) IF (j AND 1) = 1 THEN c = (c \ 256) ELSE c = (c AND &HFF) END IF rectangle o + j * 7, 2 + i * 20, 5, 16, c, dpage NEXT j IF top + i <> curpal THEN FOR k = 0 TO usepic - 1 loadsprite buffer(), 0, picx + k * (picw * pich \ 2), picy, picw, pich, picpage drawsprite buffer(), 0, pal16(), i * 16, o + 140 + (k * picw), i * 20 - (pich \ 2 - 10), dpage NEXT k END IF CASE 0 printstr "Cancel", 4, 5 + i * 20, dpage END SELECT NEXT i IF curpal >= 0 THEN '--write current pic on top o = LEN(STR$(curpal)) * 8 FOR k = 0 TO usepic - 1 loadsprite buffer(), 0, picx + k * (picw * pich \ 2), picy, picw, pich, picpage drawsprite buffer(), 0, pal16(), (curpal - top) * 16, o + 120 + (k * picw), (curpal - top) * 20 - (pich \ 2 - 10), dpage NEXT k END IF SWAP vpage, dpage setvispage vpage clearpage dpage dowait LOOP pal16browse = result EXIT FUNCTION onscreenpals: FOR i = 0 TO 9 getpal16 pal16(), i, top + i NEXT i RETURN END FUNCTION SUB savetanim (n, tastuf()) setpicstuf tastuf(), 80, -1 storeset game$ + ".tap" + CHR$(0), n, 0 END SUB SUB setanimpattern (tastuf(), taset) DIM menu$(12), stuff$(7), llim(7), ulim(7) menu$(0) = "Previous Menu" stuff$(0) = "end of animation" stuff$(1) = "up" stuff$(2) = "down" stuff$(3) = "right" stuff$(4) = "left" stuff$(5) = "wait" stuff$(6) = "if tag do rest" stuff$(7) = "unknown command" FOR i = 1 TO 2 llim(i) = 0 ulim(i) = 9 NEXT i FOR i = 3 TO 4 llim(i) = 0 ulim(i) = 159 NEXT i llim(5) = 0 ulim(5) = 32767 llim(6) = -999 ulim(6) = 999 GOSUB refreshmenu setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 SELECT CASE context CASE 0 '---PICK A STATEMENT--- IF keyval(1) > 1 THEN EXIT DO IF usemenu(pt, dummy, 0, 9, 9) THEN GOSUB refreshmenu IF keyval(57) > 1 OR keyval(28) > 1 THEN IF pt = 0 THEN EXIT DO ELSE context = 1 END IF END IF CASE 1 '---EDIT THAT STATEMENT--- IF keyval(1) > 1 OR keyval(28) > 1 OR keyval(57) > 1 THEN context = 0 dummy = usemenu(ptr2, dummy, 0, 1, 1) IF ptr2 = 0 THEN IF intgrabber(tastuf(2 + bound(pt - 1, 0, 8) + 20 * taset), 0, 6, 75, 77) THEN GOSUB refreshmenu IF ptr2 = 1 THEN IF intgrabber(tastuf(11 + bound(pt - 1, 0, 8) + 20 * taset), llim(tastuf(2 + bound(pt - 1, 0, 8) + 20 * taset)), ulim(tastuf(2 + bound(pt - 1, 0, 8) + 20 * taset)), 75, 77) THEN GOSUB refreshmenu END SELECT FOR i = 0 TO 9 textcolor 7, 0 IF i = pt THEN textcolor 14 + tog, 0 END IF IF context = 1 THEN textcolor 8, 0 printstr menu$(i), 0, i * 8, dpage NEXT i IF pt > 0 THEN FOR i = 0 TO 1 textcolor 7, 0 IF context = 1 AND i = ptr2 THEN textcolor 14 + tog, 0 END IF IF context = 0 THEN textcolor 8, 0 printstr menu$(10 + i), 0, 100 + i * 8, dpage NEXT i END IF 'pt > 1 SWAP vpage, dpage setvispage vpage clearpage dpage dowait LOOP GOSUB forcebounds EXIT SUB refreshmenu: GOSUB forcebounds FOR i = 1 TO 9 menu$(i) = "-" NEXT i menu$(10) = "" FOR i = 0 TO 8 a = bound(tastuf((2 + i) + 20 * taset), 0, 7) b = tastuf((11 + i) + 20 * taset) menu$(i + 1) = stuff$(a) IF a = 0 THEN EXIT FOR IF a > 0 AND a < 6 THEN menu$(i + 1) = menu$(i + 1) + STR$(b) IF a = 6 THEN menu$(i + 1) = menu$(i + 1) + lmnemonic(b) NEXT i IF i = 8 THEN menu$(10) = "end of animation" menu$(10) = "Action=" + stuff$(bound(tastuf(2 + bound(pt - 1, 0, 8) + 20 * taset), 0, 7)) menu$(11) = "Value=" this = tastuf(11 + bound(pt - 1, 0, 8) + 20 * taset) SELECT CASE tastuf(2 + bound(pt - 1, 0, 8) + 20 * taset) CASE 1 TO 4 menu$(11) = menu$(11) + intstr$(this) + " Tiles" CASE 5 menu$(11) = menu$(11) + intstr$(this) + " Ticks" CASE 6 menu$(11) = menu$(11) + "Tag#" + intstr$(ABS(this)) + "=" + onoroff$(this) + " " + lmnemonic(ABS(this)) CASE ELSE menu$(11) = menu$(11) + "N/A" END SELECT RETURN forcebounds: FOR i = 0 TO 8 j = bound(i, 0, 8) + 20 * taset tastuf(2 + j) = bound(tastuf(2 + j), 0, 7) tastuf(11 + j) = bound(tastuf(11 + j), llim(tastuf(2 + j)), ulim(tastuf(2 + j))) NEXT i RETURN END SUB SUB sizemar (array(), wide, high, tempx, tempy, tempw, temph, yout, page) '---FLUSH BUFFER--- edgeprint "Flushing buffer...", 0, yout * 10, 15, page: yout = yout + 1 buffer(0) = tempw buffer(1) = temph FOR i = 2 TO 16002 buffer(i) = 0 NEXT i '---WRITE RESIZED MAP INTO BUFFER edgeprint "Resizing Map...", 0, yout * 10, 15, page: yout = yout + 1 FOR i = tempy TO tempy + temph FOR o = tempx TO tempx + tempw setmapdata array(), array(), 20, 0 IF o < wide AND i < high THEN j = readmapblock(o, i) ELSE j = 0 END IF setmapdata buffer(), buffer(), 20, 0 setmapblock o - tempx, i - tempy, j NEXT o NEXT i '---MOVE BUFFER TO ARRAY--- edgeprint "Refreshing from buffer...", 0, yout * 10, 15, page: yout = yout + 1 FOR i = 0 TO 16002 array(i) = buffer(i) NEXT i END SUB SUB sprite (xw, yw, sets, perset, soff, foff, atatime, info$(), size, zoom, file$, master(), font()) STATIC default$, clippedpal, clippedw, clippedh, paste DIM nulpal(8), placer(1602), pclip(8), menu$(255), pmenu$(3), bmpd(40), mouse(4), area(20, 4), tool$(5), icon$(5), shortk(5), cursor(5), workpal(8) gotm = setmouse(mouse()) GOSUB initmarea airsize = 5 mist = 10 icsr = 0 itop = 0 dcsr = 1 pmenu$(0) = "Overwrite Current Palette" pmenu$(1) = "Import Without Palette" pmenu$(2) = "Cancel Import" tool$(0) = "Draw": icon$(0) = CHR$(3): shortk(0) = 32: cursor(0) = 0 tool$(1) = "Box ": icon$(1) = CHR$(4): shortk(1) = 48: cursor(1) = 1 tool$(2) = "Line": icon$(2) = CHR$(5): shortk(2) = 38: cursor(2) = 2 tool$(3) = "Fill": icon$(3) = "F": shortk(3) = 33: cursor(3) = 3 tool$(4) = "Oval": icon$(4) = "O": shortk(4) = 24: cursor(4) = 2 tool$(5) = "Air ": icon$(5) = "A": shortk(5) = 30: cursor(5) = 3 defseg(varseg(nulpal(0))) FOR i = 0 TO 15 POKE i, i NEXT i offset = 0 getpal16 workpal(), 0, offset FOR j = 0 TO 0 + atatime GOSUB loadwuc NEXT j setkeys DO setwait timing(), 120 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN EXIT DO IF keyval(29) > 0 AND keyval(14) > 1 THEN GOSUB savealluc cropafter pt, sets, 0, game$ + file$, size * perset, 1 clearpage 3 GOSUB loadalluc END IF IF keyval(57) > 1 OR keyval(28) > 1 THEN GOSUB spriteage IF keyval(73) > 1 THEN GOSUB savealluc top = large(top - atatime, 0) pt = large(pt - atatime, 0) GOSUB loadalluc END IF IF keyval(81) > 1 THEN GOSUB savealluc top = large(small(top + atatime, sets - atatime), 0) pt = large(small(pt + atatime, sets - atatime), 0) GOSUB loadalluc END IF IF keyval(72) > 1 THEN pt = large(pt - 1, 0) IF pt < top THEN j = top + atatime: GOSUB savewuc top = pt FOR i = atatime TO 1 STEP -1 FOR o = 0 TO perset - 1 loadsprite placer(), 0, size * o, soff * (i - 1), xw, yw, 3 stosprite placer(), 0, size * o, soff * i, 3 NEXT o NEXT i j = pt: GOSUB loadwuc END IF END IF IF keyval(80) > 1 AND pt < 32767 THEN pt = pt + 1 IF needaddset(pt, sets, "graphics") THEN setpicstuf buffer(), size * perset, -1 FOR i = 0 TO (size * perset) / 2 buffer(i) = 0 NEXT i storeset game$ + file$ + CHR$(0), pt, 0 END IF IF pt > top + atatime THEN j = top: GOSUB savewuc top = top + 1 FOR i = 0 TO atatime - 1 FOR o = 0 TO perset - 1 loadsprite placer(), 0, size * o, soff * (i + 1), xw, yw, 3 stosprite placer(), 0, size * o, soff * i, 3 NEXT o NEXT i j = pt: GOSUB loadwuc END IF END IF IF keyval(75) > 1 THEN num = large(num - 1, 0) IF keyval(77) > 1 THEN num = small(num + 1, perset - 1) IF keyval(26) > 1 THEN offset = changepal(offset, offset - 1, workpal(), 0) END IF IF keyval(27) > 1 THEN offset = changepal(offset, offset + 1, workpal(), 0) END IF IF (keyval(29) > 0 AND keyval(82) > 1) OR ((keyval(42) > 0 OR keyval(54) > 0) AND keyval(83)) OR (keyval(29) > 0 AND keyval(46) > 1) THEN loadsprite spriteclip(), 0, num * size, soff * (pt - top), xw, yw, 3 paste = 1 clippedw = xw clippedh = yw END IF IF (((keyval(42) > 0 OR keyval(54) > 0) AND keyval(82) > 1) OR (keyval(29) > 0 AND keyval(47) > 1)) AND paste = 1 THEN loadsprite placer(), 0, num * size, soff * (pt - top), xw, yw, 3 rectangle 0, 0, xw, yw, 0, dpage drawsprite placer(), 0, nulpal(), 0, 0, 0, dpage rectangle 0, 0, clippedw, clippedh, 0, dpage drawsprite spriteclip(), 0, nulpal(), 0, 0, 0, dpage getsprite placer(), 0, 0, 0, xw, yw, dpage stosprite placer(), 0, num * size, soff * (pt - top), 3 END IF IF (keyval(29) > 0 AND keyval(20) > 1) AND paste = 1 THEN 'transparent pasting loadsprite placer(), 0, num * size, soff * (pt - top), xw, yw, 3 rectangle 0, 0, xw, yw, 0, dpage drawsprite placer(), 0, nulpal(), 0, 0, 0, dpage drawsprite spriteclip(), 0, nulpal(), 0, 0, 0, dpage getsprite placer(), 0, 0, 0, xw, yw, dpage stosprite placer(), 0, num * size, soff * (pt - top), 3 END IF GOSUB choose textcolor 7, 0 printstr "Palette" + STR$(offset), 320 - (LEN("Palette" + STR$(offset)) * 8), 0, dpage printstr "Set" + STR$(pt), 320 - (LEN("Set" + STR$(pt)) * 8), 8, dpage printstr info$(num), 320 - (LEN(info$(num)) * 8), 16, dpage SWAP vpage, dpage setvispage vpage clearpage dpage dowait LOOP offset = changepal(offset, offset, workpal(), 0) GOSUB savealluc clearpage 0 clearpage 1 clearpage 2 clearpage 3 EXIT SUB choose: rectangle 0, 0, 320, 200, 244, dpage rectangle 4 + (num * (xw + 1)), (pt - top) * (yw + 5), xw + 2, yw + 2, 15, dpage FOR i = top TO small(top + atatime, sets) FOR o = 0 TO perset - 1 rectangle 5 + (o * (xw + 1)), 1 + ((i - top) * (yw + 5)), xw, yw, 0, dpage loadsprite placer(), 0, size * o, soff * (i - top), xw, yw, 3 drawsprite placer(), 0, workpal(), 0, 5 + (o * (xw + 1)), 1 + ((i - top) * (yw + 5)), dpage NEXT o NEXT i RETURN spriteage: undodepth = 0 undoptr = 0 undomax = (32000 \ size) - 1 GOSUB spedbak loadsprite placer(), 0, num * size, soff * (pt - top), xw, yw, 3 setkeys DO setwait timing(), 110 setkeys IF gotm THEN readmouse mouse() zcsr = 0 zone = mouseover(mouse(), zox, zoy, zcsr, area()) END IF IF keyval(1) > 1 THEN IF box OR drl OR ovalstep THEN GOSUB resettool ELSE stosprite placer(), 0, num * size, soff * (pt - top), 3: GOSUB resettool: RETURN END IF END IF GOSUB sprctrl tog = tog XOR 1 copypage 2, dpage 'moved this here to cover up residue on dpage (which was there before I got here!) GOSUB spritescreen SWAP vpage, dpage setvispage vpage 'blank the sprite area rectangle 239, 119, xw, yw, 0, dpage dowait LOOP resettool: box = 0 drl = 0 ovalstep = 0 RETURN sprctrl: IF mouse(2) = 0 THEN oldx = -1 oldy = -1 END IF IF keyval(4) > 1 THEN setvispage 3: w = getkey IF keyval(41) > 1 THEN hideptr = hideptr XOR 1 IF keyval(51) > 1 AND col > 0 THEN col = col - 1 IF keyval(52) > 1 AND col < 15 THEN col = col + 1 IF zone = 2 THEN IF mouse(3) > 0 THEN col = small(INT(zox / 4), 15) END IF IF keyval(26) > 1 OR (zone = 5 AND mouse(3) > 0) THEN offset = changepal(offset, offset - 1, workpal(), 0) END IF IF keyval(27) > 1 OR (zone = 6 AND mouse(3) > 0) THEN offset = changepal(offset, offset + 1, workpal(), 0) END IF IF keyval(25) > 1 OR (zone = 19 AND mouse(3) > 0) THEN '--call palette browser '--write changes so far stosprite placer(), 0, num * size, soff * (pt - top), 3 '--save current palette storepal16 workpal(), 0, offset offset = pal16browse(offset, 1, num * size, soff * (pt - top), xw, yw, 3) getpal16 workpal(), 0, offset END IF '--UNDO IF (keyval(29) > 0 AND keyval(44) > 1) OR (zone = 20 AND mouse(3) > 0) THEN GOSUB readundospr '--COPY (CTRL+INS,SHIFT+DEL,CTRL+C) IF (keyval(29) > 0 AND keyval(82) > 1) OR ((keyval(42) > 0 OR keyval(54) > 0) AND keyval(83)) OR (keyval(29) > 0 AND keyval(46) > 1) THEN clippedw = xw clippedh = yw stosprite placer(), 0, num * size, soff * (pt - top), 3 loadsprite spriteclip(), 0, num * size, soff * (pt - top), xw, yw, 3 paste = 1 END IF '--PASTE (SHIFT+INS,CTRL+V) IF (((keyval(42) > 0 OR keyval(54) > 0) AND keyval(82) > 1) OR (keyval(29) > 0 AND keyval(47) > 1)) AND paste = 1 THEN rectangle 0, 0, xw, yw, 0, dpage drawsprite placer(), 0, nulpal(), 0, 0, 0, dpage rectangle x, y, clippedw, clippedh, 0, dpage drawsprite spriteclip(), 0, nulpal(), 0, x, y, dpage getsprite placer(), 0, 0, 0, xw, yw, dpage END IF '--TRANSPARENT PASTE (CTRL+T) IF (keyval(29) > 0 AND keyval(20) > 1) AND paste = 1 THEN rectangle 0, 0, xw, yw, 0, dpage drawsprite placer(), 0, nulpal(), 0, 0, 0, dpage drawsprite spriteclip(), 0, nulpal(), 0, x, y, dpage getsprite placer(), 0, 0, 0, xw, yw, dpage END IF '--COPY PALETTE (ALT+C) IF keyval(56) > 0 AND keyval(46) > 1 THEN FOR i = 0 TO 7 pclip(i) = workpal(i) NEXT clippedpal = 1 END IF '--PASTE PALETTE (ALT+V) IF keyval(56) > 0 AND keyval(47) > 1 THEN IF clippedpal THEN FOR i = 0 TO 8 workpal(i) = pclip(i) NEXT END IF END IF IF keyval(56) > 0 AND col > 0 THEN defseg(varseg(workpal(0))) IF keyval(72) > 0 AND PEEK(col) > 15 THEN POKE col, PEEK(col) - 16 IF keyval(80) > 0 AND PEEK(col) < 240 THEN POKE col, PEEK(col) + 16 IF keyval(75) > 0 AND PEEK(col) > 0 THEN POKE col, PEEK(col) - 1 IF keyval(77) > 0 AND PEEK(col) < 255 THEN POKE col, PEEK(col) + 1 END IF IF mouse(3) = 1 AND zone = 3 AND col > 0 THEN POKE col, INT(INT(zoy / 6) * 16) + INT(zox / 4) END IF IF keyval(56) = 0 THEN fixmouse = 0 IF keyval(72) > 0 THEN y = large(0, y - 1): fixmouse = 1 IF keyval(80) > 0 THEN y = small(yw - 1, y + 1): fixmouse = 1 IF keyval(75) > 0 THEN x = large(0, x - 1): fixmouse = 1 IF keyval(77) > 0 THEN x = small(xw - 1, x + 1): fixmouse = 1 IF fixmouse THEN IF zone = 1 THEN zox = x * zoom + INT(zoom / 2) zoy = y * zoom + INT(zoom / 2) mouse(0) = area(0,0) + zox mouse(1) = area(0,1) + zoy movemouse mouse(0), mouse(1) END IF IF zone = 14 THEN zox = x zoy = y mouse(0) = area(13,0) + zox mouse(1) = area(13,1) + zoy movemouse mouse(0), mouse(1) END IF END IF END IF IF zone = 1 THEN x = INT(zox / zoom) y = INT(zoy / zoom) END IF IF tool = 5 THEN '--adjust airbrush IF mouse(3) = 1 OR mouse(2) = 1 THEN IF zone = 15 THEN airsize = large(airsize - 1, 1) IF zone = 17 THEN airsize = small(airsize + 1, 80) IF zone = 16 THEN mist = large(mist - 1, 1) IF zone = 18 THEN mist = small(mist + 1, 99) END IF IF keyval(12) > 1 OR keyval(74) > 1 THEN IF keyval(29) > 0 THEN mist = large(mist - 1, 1) ELSE airsize = large(airsize - 1, 1) END IF END IF IF keyval(13) > 1 OR keyval(78) > 1 THEN IF keyval(29) > 0 THEN mist = small(mist + 1, 99) ELSE airsize = small(airsize + 1, 80) END IF END IF END IF IF zone = 14 THEN x = zox y = zoy END IF IF ((zone = 1 OR zone = 14) AND (mouse(3) = 1 OR mouse(2) = 1)) OR keyval(57) > 0 THEN SELECT CASE tool CASE 0'---Draw GOSUB putdot CASE 1'---Box IF mouse(3) > 0 OR keyval(57) > 1 THEN IF box THEN box = 0: GOSUB drawsquare ELSE box = 1: bx = x: by = y END IF END IF CASE 2'---Line IF mouse(3) > 0 OR keyval(57) > 1 THEN IF drl THEN drl = 0: GOSUB straitline ELSE drl = 1: bx = x: by = y END IF END IF CASE 3'---Fill IF mouse(3) > 0 OR keyval(57) > 1 THEN GOSUB floodfill END IF CASE 4'---Oval IF mouse(3) > 0 OR keyval(57) > 1 THEN SELECT CASE ovalstep CASE 0'--start oval bx = x: by = y squishx = 0: squishy = 0 radius = 0 ovalstep = 1 CASE 1'--draw the oval GOSUB drawoval ovalstep = 0 END SELECT END IF CASE 5'---Spray GOSUB sprayspot END SELECT END IF IF ovalstep = 1 THEN radius = large(ABS(x - bx), ABS(y - by)) END IF FOR i = 0 TO 5 IF (mouse(3) > 0 AND zone = 7 + i) OR keyval(shortk(i)) > 1 THEN tool = i GOSUB resettool dcsr = cursor(i) + 1 END IF NEXT i IF keyval(28) > 1 OR (zone = 1 AND mouse(2) = 2) THEN drawsprite placer(), 0, nulpal(), 0, 239, 119, dpage: col = readpixel(239 + x, 119 + y, dpage) END IF IF keyval(14) > 1 OR (zone = 4 AND mouse(3) > 0) THEN wardsprite placer(), 0, nulpal(), 0, 239, 119, dpage: getsprite placer(), 0, 239, 119, xw, yw, dpage IF keyval(58) > 0 THEN IF keyval(72) > 0 THEN rectangle 239, 119, xw, yw, 0, dpage: drawsprite placer(), 0, nulpal(), 0, 239, 118, dpage: getsprite placer(), 0, 239, 119, xw, yw, dpage IF keyval(80) > 0 THEN rectangle 239, 119, xw, yw, 0, dpage: drawsprite placer(), 0, nulpal(), 0, 239, 120, dpage: getsprite placer(), 0, 239, 119, xw, yw, dpage IF keyval(75) > 0 THEN rectangle 239, 119, xw, yw, 0, dpage: drawsprite placer(), 0, nulpal(), 0, 238, 119, dpage: getsprite placer(), 0, 239, 119, xw, yw, dpage IF keyval(77) > 0 THEN rectangle 239, 119, xw, yw, 0, dpage: drawsprite placer(), 0, nulpal(), 0, 240, 119, dpage: getsprite placer(), 0, 239, 119, xw, yw, dpage END IF IF keyval(23) > 1 OR (zone = 13 AND mouse(3) > 0) THEN GOSUB import16 RETURN spedbak: clearpage 2 rectangle 3, 0, xw * zoom + 2, yw * zoom + 2, 15, 2 rectangle 4, 1, xw * zoom, yw * zoom, 0, 2 rectangle 245, 109, 67, 8, 15, 2 rectangle 246, 110, 65, 6, 0, 2 rectangle 238, 118, xw + 2, yw + 2, 15, 2 rectangle 239, 119, xw, yw, 0, 2 area(0, 2) = xw * zoom area(0, 3) = yw * zoom area(13, 2) = xw area(13, 3) = yw RETURN import16: srcbmp$ = browse$(2, default$, "*.bmp", "") IF srcbmp$ = "" THEN RETURN '-------------------- 'DECIDE ABOUT PALETTE pcsr = 0 setkeys DO setwait timing(), 110 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN RETURN IF keyval(75) > 1 OR keyval(26) > 1 THEN offset = changepal(offset, offset - 1, workpal(), 0) END IF IF keyval(77) > 1 OR keyval(27) > 1 THEN offset = changepal(offset, offset + 1, workpal(), 0) END IF dummy = usemenu(pcsr, 0, 0, 2, 24) IF keyval(57) > 1 OR keyval(28) > 1 THEN IF pcsr = 2 THEN RETURN EXIT DO END IF GOSUB spritescreen rectangle 4, 156, 208, 32, 8, dpage FOR i = 0 TO 2 c = 7: IF i = pcsr THEN c = 14 + tog edgeprint pmenu$(i), 8, 160 + (i * 8), c, dpage NEXT i SWAP vpage, dpage setvispage vpage copypage 2, dpage dowait LOOP clearpage dpage clearpage 2 loadbmp srcbmp$ + CHR$(0), 1, 1, buffer(), 2 '--------------------- 'PICK BACKGROUND COLOR gx = 1 gy = 1 temp = bmpinfo(srcbmp$ + CHR$(0), bmpd()) edjx = small(320, bmpd(1)) edjy = small(200, bmpd(2)) setkeys DO setwait timing(), 110 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN GOSUB spedbak: RETURN '--Cancel IF keyval(72) > 0 THEN gy = large(gy - (1 + (keyval(56) * 8)), 1) IF keyval(80) > 0 THEN gy = small(gy + (1 + (keyval(56) * 8)), edjy) IF keyval(75) > 0 THEN gx = large(gx - (1 + (keyval(56) * 8)), 1) IF keyval(77) > 0 THEN gx = small(gx + (1 + (keyval(56) * 8)), edjx) IF keyval(57) > 1 OR keyval(28) > 1 THEN EXIT DO putpixel gx, gy, 15 + tog, dpage edgeprint "Pick Background Color", 0, 190, 7, dpage SWAP vpage, dpage setvispage vpage copypage 2, dpage dowait LOOP '--picked a transparent pixel temp = readpixel(gx, gy, 2) '--swap the transparent pixels to 0 FOR i = 1 TO edjx FOR o = 1 TO edjy IF readpixel(i, o, 2) = temp THEN putpixel i, o, 0, 2 ELSE IF readpixel(i, o, 2) = 0 THEN putpixel i, o, temp, 2 END IF END IF NEXT o NEXT i '--swap the transparent palette entry to 0 IF pcsr = 0 THEN getbmppal srcbmp$ + CHR$(0), master(), workpal(), 0 defseg(varseg(workpal(0))) 'swap black with the transparent color POKE temp, PEEK(0) POKE 0, 0 END IF '--read the sprite getsprite placer(), 0, 1, 1, xw, yw, 2 GOSUB spedbak RETURN floodfill: GOSUB writeundospr rectangle 238, 118, xw + 2, yw + 2, 17, dpage rectangle 239, 119, xw, yw, 0, dpage drawsprite placer(), 0, nulpal(), 0, 239, 119, dpage paintat 239 + x, 119 + y, col, dpage, buffer(), 16384 getsprite placer(), 0, 239, 119, xw, yw, dpage RETURN sprayspot: IF oldx = -1 AND oldy = -1 THEN GOSUB writeundospr drawsprite placer(), 0, nulpal(), 0, 239, 119, dpage airbrush 239 + x, 119 + y, airsize, mist, col, dpage getsprite placer(), 0, 239, 119, xw, yw, dpage oldx = x oldy = y RETURN writeundospr: stosprite placer(), 0, undoptr * size, 100, 3 undoptr = loopvar(undoptr, 0, undomax, 1) undodepth = small(undodepth + 1, undomax + 1) RETURN readundospr: IF undodepth > 0 THEN undodepth = undodepth - 1 undoptr = loopvar(undoptr, 0, undomax, -1) loadsprite placer(), 0, undoptr * size, 100, xw, yw, 3 END IF RETURN putdot: drawsprite placer(), 0, nulpal(), 0, 239, 119, dpage IF oldx = -1 AND oldy = -1 THEN GOSUB writeundospr putpixel 239 + x, 119 + y, col, dpage ELSE drawline 239 + x, 119 + y, 239 + oldx, 119 + oldy, col, dpage END IF getsprite placer(), 0, 239, 119, xw, yw, dpage oldx = x oldy = y RETURN drawoval: GOSUB writeundospr drawsprite placer(), 0, nulpal(), 0, 239, 119, dpage ellipse 239 + bx, 119 + by, radius, col, dpage, squishx, squishy getsprite placer(), 0, 239, 119, xw, yw, dpage RETURN drawsquare: GOSUB writeundospr drawsprite placer(), 0, nulpal(), 0, 239, 119, dpage rectangle 239 + small(x, bx), 119 + small(y, by), ABS(x - bx) + 1, ABS(y - by) + 1, col, dpage getsprite placer(), 0, 239, 119, xw, yw, dpage RETURN straitline: GOSUB writeundospr drawsprite placer(), 0, nulpal(), 0, 239, 119, dpage drawline 239 + x, 119 + y, 239 + bx, 119 + by, col, dpage getsprite placer(), 0, 239, 119, xw, yw, dpage RETURN spritescreen: defseg(varseg(workpal(0))) rectangle 247 + ((PEEK(col) - (INT(PEEK(col) / 16) * 16)) * 4), 0 + (INT(PEEK(col) / 16) * 6), 5, 7, 15, dpage FOR i = 0 TO 15 FOR o = 0 TO 15 rectangle 248 + (i * 4), 1 + (o * 6), 3, 5, o * 16 + i, dpage NEXT o NEXT i textcolor 15, 8: IF zone = 5 THEN textcolor 15, 6 printstr CHR$(27), 248, 100, dpage textcolor 15, 8: IF zone = 6 THEN textcolor 15, 6 printstr CHR$(26), 304, 100, dpage textcolor 15, 0 printstr LEFT$(" Pal", 4 - (LEN(STR$(offset)) - 3)) + STR$(offset), 248, 100, dpage rectangle 247 + (col * 4), 110, 5, 7, 15, dpage FOR i = 0 TO 15 rectangle 248 + (i * 4), 111, 3, 5, PEEK(i), dpage NEXT IF zoom = 4 THEN hugesprite placer(), workpal(), 0, 4, 1, dpage IF zoom = 2 THEN bigsprite placer(), workpal(), 0, 4, 1, dpage IF box = 1 THEN defseg(varseg(workpal(0))) rectangle 4 + small(x, bx) * zoom, 1 + small(y, by) * zoom, (ABS(x - bx) + 1) * zoom, (ABS(y - by) + 1) * zoom, PEEK(col), dpage rectangle 4 + bx * zoom, 1 + by * zoom, zoom, zoom, tog * 15, dpage END IF rectangle 4 + (x * zoom), 1 + (y * zoom), zoom, zoom, tog * 15, dpage drawsprite placer(), 0, workpal(), 0, 239, 119, dpage IF box = 1 THEN defseg(varseg(workpal(0))) rectangle 239 + small(x, bx), 119 + small(y, by), ABS(x - bx) + 1, ABS(y - by) + 1, PEEK(col), dpage putpixel 239 + bx, 119 + by, tog * 15, dpage END IF IF drl = 1 THEN defseg(varseg(workpal(0))) drawline 239 + x, 119 + y, 239 + bx, 119 + by, PEEK(col), dpage drawline 5 + (x * zoom), 2 + (y * zoom), 5 + (bx * zoom), 2 + (by * zoom), PEEK(col), dpage END IF IF ovalstep > 0 THEN defseg(varseg(workpal(0))) ellipse 239 + bx, 119 + by, radius, PEEK(col), dpage, squishx, squishy ellipse 5 + (bx * zoom), 2 + (by * zoom), radius * zoom, PEEK(col), dpage, squishx, squishy END IF IF tool = 5 THEN defseg(varseg(workpal(0))) ellipse 239 + x, 119 + y, airsize / 2, PEEK(col), dpage, 0, 0 ellipse 5 + (x * zoom), 2 + (y * zoom), (airsize / 2) * zoom, PEEK(col), dpage, 0, 0 END IF putpixel 239 + x, 119 + y, tog * 15, dpage textcolor 7, 0 printstr info$(num), 0, 182, dpage printstr "Tool:" + tool$(tool), 0, 190, dpage FOR i = 0 TO 5 t1 = 7: t2 = 8 IF tool = i THEN t1 = 15: t2 = 7 IF zone - 7 = i THEN t2 = 6 textcolor t1, t2 printstr icon$(i), 90 + i * 12, 190, dpage NEXT i textcolor 7, 8: IF zone = 4 THEN textcolor 15, 6 printstr CHR$(7), 182, 190, dpage textcolor 7, 8: IF zone = 13 THEN textcolor 15, 6 printstr "I", 194, 190, dpage textcolor 0 + (7 * SGN(undodepth)), 8: IF zone = 20 AND undodepth > 0 THEN textcolor 15, 6 printstr "UNDO", 170, 182, dpage IF tool = 5 THEN textcolor 7, 0 printstr "SIZE" + LTRIM$(STR$(airsize)), 218, 182, dpage printstr "MIST" + LTRIM$(STR$(mist)), 218, 190, dpage textcolor 7, 8: IF zone = 15 THEN textcolor 15, 6 printstr CHR$(27), 210, 182, dpage textcolor 7, 8: IF zone = 16 THEN textcolor 15, 6 printstr CHR$(27), 210, 190, dpage textcolor 7, 8: IF zone = 17 THEN textcolor 15, 6 printstr CHR$(26), 266, 182, dpage textcolor 7, 8: IF zone = 18 THEN textcolor 15, 6 printstr CHR$(26), 266, 190, dpage END IF IF gotm THEN c = zcsr IF c = -1 THEN IF hideptr THEN c = -2 ELSE c = dcsr END IF textcolor 10 + tog * 5, 0 printstr CHR$(2 + c), small(large(mouse(0) - 2, 0), 311), small(large(mouse(1) - 2, 0), 191), dpage END IF RETURN initmarea: '0 x '1 y '2 width '3 height '4 cursor 'DRAWING ZONE area(0, 0) = 4 area(0, 1) = 1 area(0, 4) = -1 'PALETTE ZONE area(1, 0) = 248 area(1, 1) = 111 area(1, 2) = 64 area(1, 3) = 6 area(1, 4) = 0 'MASTER PAL ZONE area(2, 0) = 248 area(2, 1) = 1 area(2, 2) = 64 area(2, 3) = 96 area(2, 4) = 0 'FLIP BUTTON area(3, 0) = 182 area(3, 1) = 190 area(3, 2) = 8 area(3, 3) = 10 area(3, 4) = 0 'PREV PAL BUTTON area(4, 0) = 248 area(4, 1) = 100 area(4, 2) = 8 area(4, 3) = 8 area(4, 4) = 0 'NEXT PAL BUTTON area(5, 0) = 304 area(5, 1) = 100 area(5, 2) = 8 area(5, 3) = 8 area(5, 4) = 0 'TOOL BUTTONS FOR i = 0 TO 5 area(6 + i, 0) = 90 + i * 12 area(6 + i, 1) = 190 area(6 + i, 2) = 8 area(6 + i, 3) = 10 area(6 + i, 4) = 0 NEXT i 'IMPORT BUTTON area(12, 0) = 194 area(12, 1) = 190 area(12, 2) = 8 area(12, 3) = 10 area(12, 4) = 0 'SMALL DRAWING AREA area(13, 0) = 239 area(13, 1) = 119 area(13, 4) = -1 'LESS AIRBRUSH AREA area(14, 0) = 210 area(14, 1) = 182 area(14, 2) = 8 area(14, 3) = 8 area(14, 4) = 0 'LESS AIRBRUSH MIST area(15, 0) = 210 area(15, 1) = 190 area(15, 2) = 8 area(15, 3) = 8 area(15, 4) = 0 'MORE AIRBRUSH AREA area(16, 0) = 266 area(16, 1) = 182 area(16, 2) = 8 area(16, 3) = 8 area(16, 4) = 0 'MORE AIRBRUSH MIST area(17, 0) = 266 area(17, 1) = 190 area(17, 2) = 8 area(17, 3) = 8 area(17, 4) = 0 'PALETTE NUMBER area(18, 0) = 256 area(18, 1) = 100 area(18, 2) = 48 area(18, 3) = 8 area(18, 4) = 0 'UNDO BUTTON area(19, 0) = 170 area(19, 1) = 182 area(19, 2) = 32 area(19, 3) = 8 area(19, 4) = 0 RETURN savealluc: FOR j = top TO top + atatime: GOSUB savewuc: NEXT j RETURN savewuc: IF j <= sets THEN setpicstuf buffer(), size * perset, 2 FOR o = 0 TO (perset - 1) loadsprite placer(), 0, size * o, soff * (j - top), xw, yw, 3 stosprite placer(), 0, size * o, 0, 2 NEXT o storeset game$ + file$ + CHR$(0), large(j, 0), 0 END IF RETURN loadalluc: FOR j = top TO top + atatime: GOSUB loadwuc: NEXT j RETURN loadwuc: IF j <= sets THEN setpicstuf buffer(), size * perset, 2 loadset game$ + file$ + CHR$(0), large(j, 0), 0 FOR o = 0 TO (perset - 1) loadsprite placer(), 0, size * o, 0, xw, yw, 2 stosprite placer(), 0, size * o, soff * (j - top), 3 NEXT o END IF RETURN END SUB SUB testanimpattern (tastuf(), taset) DIM cycle(1), sample(7), cycptr(1), cycskip(1) clearpage vpage clearpage dpage sample(0) = 3 sample(1) = 3 buffer(0) = 16 buffer(1) = 3 setmapdata buffer(), buffer(), 10, 130 FOR i = 0 TO 47 y = INT(i / 16) x = i - y * 16 setmapblock x, y, tastuf(20 * taset) + i NEXT i GOSUB setupsample setkeys DO setwait timing(), 100 setkeys tog = tog XOR 1 IF keyval(1) > 1 THEN EXIT DO IF keyval(72) > 1 THEN csr = loopvar(csr, 0, 47, -16): GOSUB setupsample IF keyval(80) > 1 THEN csr = loopvar(csr, 0, 47, 16): GOSUB setupsample IF keyval(75) > 1 THEN csr = loopvar(csr, 0, 47, -1): GOSUB setupsample IF keyval(77) > 1 THEN csr = loopvar(csr, 0, 47, 1): GOSUB setupsample SWAP vpage, dpage setvispage vpage '--draw available animating tiles-- setmapdata buffer(), buffer(), 10, 130 drawmap 0, -10, 0, dpage '--draw sample-- setmapdata sample(), sample(), 100, 40 setanim tastuf(0) + cycle(0), tastuf(20) + cycle(1) cycletile cycle(), tastuf(), cycptr(), cycskip() drawmap -130, -100, 0, dpage '--Draw cursor-- y = INT(csr / 16) x = csr - y * 16 rectangle 20 * x, 10 + 20 * y, 20, 1, 14 + tog, dpage rectangle 20 * x, 10 + 20 * y, 1, 20, 14 + tog, dpage rectangle 20 * x, 29 + 20 * y, 20, 1, 14 + tog, dpage rectangle 20 * x + 19, 10 + 20 * y, 1, 20, 14 + tog, dpage dowait LOOP EXIT SUB setupsample: setmapdata sample(), sample(), 100, 70 FOR i = 0 TO 8 y = INT(i / 3) x = i - y * 3 setmapblock x, y, 160 + (taset * 48) + csr NEXT i RETURN END SUB