'OHRRPGCE GAME - More various unsorted routines '(C) Copyright 1997-2005 James Paige and Hamster Republic Productions 'Please read LICENSE.txt for GPL License details and disclaimer of liability 'See README.txt for code docs and apologies for crappyness of this code ;) ' '$DYNAMIC DEFINT A-Z DECLARE FUNCTION str2int% (stri$) DECLARE FUNCTION str2lng& (stri$) DECLARE SUB setScriptArg (arg%, value%) DECLARE FUNCTION cropPlotStr% (s$) DECLARE SUB wrapaheadxy (x%, y%, direction%, distance%, mapwide%, maphigh%, wrapmode%) DECLARE SUB aheadxy (x%, y%, direction%, distance%) DECLARE SUB wrapxy (x%, y%, wide%, high%) DECLARE SUB loadSayToBuffer (say%) DECLARE SUB safekill (f$) DECLARE SUB touchfile (f$) DECLARE SUB keyhandleroff () DECLARE FUNCTION partybyrank% (slot%) DECLARE FUNCTION herobyrank% (slot%) DECLARE FUNCTION rankincaterpillar% (heroid%) DECLARE SUB embedtext (text$, limit%) DECLARE SUB renamehero (who%) DECLARE SUB fadeout (red%, green%, blue%, force%) DECLARE SUB fadein (force%) 'basic subs and functions DECLARE FUNCTION vehiclestuff% (disx%, disy%, foep%) DECLARE FUNCTION trylearn% (who%, atk%, learntype%) DECLARE SUB correctbackdrop () DECLARE FUNCTION gethighbyte% (n%) DECLARE FUNCTION readbadbinstring$ (array%(), offset%, maxlen%, skipword%) DECLARE FUNCTION readbinstring$ (array%(), offset%, maxlen%) DECLARE SUB wrappedsong (songnumber%) DECLARE SUB flusharray (array%(), size%, value%) DECLARE SUB delitem (it%, num%) DECLARE FUNCTION readglobalstring$ (index%, default$, maxlen%) DECLARE FUNCTION getnpcref% (seekid%, offset%) DECLARE SUB suspendresume (id%) DECLARE SUB scriptwatcher (page%) DECLARE SUB onkeyscript (scriptnum%) DECLARE SUB waitcommands (id%) DECLARE SUB getpal16 (array%(), aoffset%, foffset%) DECLARE SUB greyscalepal () DECLARE SUB tweakpalette () DECLARE SUB vishero (stat%()) DECLARE SUB forceparty (stat%()) DECLARE SUB scriptdump (s$) DECLARE FUNCTION vehpass% (n%, tile%, default%) DECLARE FUNCTION readfoemap% (x%, y%, wide%, high%, fh%) DECLARE FUNCTION playtime$ (d%, h%, m%) DECLARE FUNCTION functiondone% () DECLARE FUNCTION functionread% () DECLARE FUNCTION averagelev% (stat%()) DECLARE FUNCTION countitem% (it%) DECLARE SUB fatalerror (e$) DECLARE FUNCTION movdivis% (xygo%) DECLARE FUNCTION onwho% (w$, alone) DECLARE SUB minimap (mx%, my%, x%, y%, tastuf%()) DECLARE SUB heroswap (iAll%, stat%()) DECLARE FUNCTION shoption (inn%, price%, needf%, stat%()) DECLARE SUB savegame (slot%, map%, foep%, stat%()) DECLARE FUNCTION runscript% (n%, index%, newcall%, er$) DECLARE SUB scripterr (e$) DECLARE FUNCTION unlumpone% (lumpfile$, onelump$, asfile$) DECLARE SUB itstr (i%) DECLARE FUNCTION findhero% (who%, f%, l%, d%) DECLARE FUNCTION howmanyh% (f%, l%) DECLARE FUNCTION consumeitem% (index%) DECLARE FUNCTION istag% (num%, zero%) DECLARE FUNCTION bound% (n%, lowest%, highest%) DECLARE FUNCTION usemenu% (pt%, top%, first%, last%, size%) DECLARE SUB debug (s$) DECLARE FUNCTION browse$ (fmask$, needf%) DECLARE SUB doswap (s%, d%, stat%()) DECLARE SUB control () DECLARE SUB equip (pt%, stat%()) DECLARE FUNCTION items% (stat%()) DECLARE SUB getitem (getit%, num%) DECLARE SUB oobcure (w%, t%, atk%, spred%, stat%()) DECLARE SUB spells (pt%, stat%()) DECLARE SUB status (pt%, stat%()) DECLARE SUB getnames (stat$()) DECLARE SUB centerfuz (x%, y%, w%, h%, c%, p%) DECLARE SUB centerbox (x%, y%, w%, h%, c%, p%) DECLARE SUB resetlmp (slot%, lev%) DECLARE SUB loadfoe (i%, formdata%(), es%(), x%(), y%(), p%(), v%(), w%(), h%(), ext$(), bits%(), stat%(), ebits%(), batname$()) DECLARE FUNCTION inflict (w%, t%, stat%(), x%(), y%(), w%(), h%(), harm$(), hc%(), hx%(), hy%(), atk%(), tcount%, die%(), bits%()) DECLARE FUNCTION battle (form%, fatal%, exstat%()) DECLARE SUB addhero (who%, slot%, stat%()) DECLARE SUB edgeprint (s$, x%, y%, c%, p%) DECLARE FUNCTION atlevel% (now%, a0%, a99%) DECLARE FUNCTION range% (n%, r%) DECLARE FUNCTION small% (n1%, n2%) DECLARE FUNCTION large% (n1%, n2%) DECLARE FUNCTION loopvar% (var%, min%, max%, inc%) DECLARE FUNCTION xstring% (s$, x%) DECLARE SUB snapshot () DECLARE FUNCTION checksaveslot (slot%) DECLARE FUNCTION readitemname$ (itemnum%) DECLARE FUNCTION readatkname$ (id%) DECLARE SUB getmapname (mapname$, m%) DECLARE FUNCTION exptolevel& (level%) DECLARE SUB updatestatslevelup (i%, exstat%(), stat%(), allowforget%) DECLARE SUB giveheroexperience (i%, exstat%(), exper&) DECLARE FUNCTION liveherocount% (stat%()) DECLARE SUB cleanuptemp () DECLARE FUNCTION getsongname$ (num%) DECLARE FUNCTION getdisplayname$ (default$) DECLARE SUB interpolatecat () '$INCLUDE: 'compat.bi' '$INCLUDE: 'allmodex.bi' '$INCLUDE: 'gglobals.bi' '$INCLUDE: 'const.bi' '$INCLUDE: 'scrconst.bi' REM $STATIC SUB arslhero (saytag(), stat()) '---ADD/REMOVE/SWAP/LOCK '---ADD--- IF saytag(10) > 0 THEN i = findhero(0, 0, 40, 1) IF i > -1 THEN addhero saytag(10), i, stat() vishero stat() END IF END IF '---end if > 0 '---REMOVE--- IF saytag(10) < 0 THEN IF howmanyh(0, 40) > 1 THEN i = findhero(ABS(saytag(10)), 0, 40, 1) IF i > -1 THEN hero(i) = 0 IF howmanyh(0, 3) = 0 THEN forceparty stat() END IF END IF '---end if < 0 vishero stat() '---SWAP-IN--- IF saytag(19) > 0 THEN i = findhero(ABS(saytag(19)), 40, 0, -1) IF i > -1 THEN FOR o = 0 TO 3 IF hero(o) = 0 THEN doswap i, o, stat() EXIT FOR END IF NEXT o END IF END IF '---end if > 0 '---SWAP-OUT--- IF saytag(19) < 0 THEN i = findhero(ABS(saytag(19)), 0, 40, 1) IF i > -1 THEN FOR o = 40 TO 4 STEP -1 IF hero(o) = 0 THEN doswap i, o, stat() IF howmanyh(0, 3) = 0 THEN forceparty stat() EXIT FOR END IF NEXT o END IF END IF '---end if < 0 '---UNLOCK HERO--- IF saytag(20) > 0 THEN temp = findhero(ABS(saytag(20)), 0, 40, 1) IF temp > -1 THEN setbit hmask(), 0, temp, 0 END IF '---end if > 0 '---LOCK HERO--- IF saytag(20) < 0 THEN temp = findhero(ABS(saytag(20)), 0, 40, 1) IF temp > -1 THEN setbit hmask(), 0, temp, 1 END IF '---end if > 0 END SUB FUNCTION checksaveslot (slot) fbdim checkslot sg$ = LEFT$(sourcerpg$, LEN(sourcerpg$) - 4) + ".sav" savh = FREEFILE OPEN sg$ FOR BINARY AS #savh GET #savh, 1 + 60000 * (slot - 1), checkslot CLOSE #savh checksaveslot = checkslot END FUNCTION FUNCTION cropPlotStr (s$) cropPlotStr = large(0, LEN(s$) - 40) s$ = LEFT$(s$, 40) END FUNCTION SUB doihavebits setpicstuf buffer(), 636, -1 FOR i = 0 TO large(gen(35), 59) loadset game$ + ".dt0" + CHR$(0), i, 0 herobits(i, 0) = buffer(292) 'have hero tag herobits(i, 1) = buffer(293) 'is alive tag herobits(i, 2) = buffer(294) 'is leader tag herobits(i, 3) = buffer(295) 'is in active party tag NEXT i setpicstuf buffer(), 200, -1 FOR i = 0 TO 255 loadset game$ + ".itm" + CHR$(0), i, 0 itembits(i, 0) = buffer(74) 'when have tag itembits(i, 1) = buffer(75) 'is in inventory itembits(i, 2) = buffer(76) 'is equiped tag itembits(i, 3) = buffer(77) 'is equiped by hero in active party NEXT i END SUB SUB embedtext (text$, limit) '--Clobbers buffer() ! start = 1 DO WHILE start < LEN(text$) '--seek an embed spot embedbegin = INSTR(start, text$, "${") IF embedbegin = 0 THEN EXIT DO '--failed to find an embed spot embedend = INSTR(embedbegin + 4, text$, "}") IF embedend = 0 THEN EXIT DO '--embed spot has no end '--break apart the string before$ = MID$(text$, 1, large(embedbegin - 1, 0)) after$ = MID$(text$, embedend + 1) '--extract the command and arg act$ = MID$(text$, embedbegin + 2, 1) arg$ = MID$(text$, embedbegin + 3, large(embedend - (embedbegin + 3), 0)) '--convert the arg to a number arg = str2int(arg$) '--discourage bad arg values (not perfect) IF NOT (arg = 0 AND arg$ <> STRING$(LEN(arg$), "0")) THEN IF arg >= 0 THEN '--only permit postive args '--by default the embed is unchanged insert$ = "${" + act$ + arg$ + "}" '--evalued possible actions SELECT CASE UCASE$(act$) CASE "H": '--Hero name by ID '--defaults blank if not found insert$ = "" where = findhero(arg + 1, 0, 40, 1) IF where >= 0 THEN insert$ = names$(where) END IF CASE "P": '--Hero name by Party position IF arg < 40 THEN '--defaults blank if not found insert$ = "" IF hero(arg) > 0 THEN insert$ = names$(arg) END IF END IF CASE "C": '--Hero name by caterpillar position '--defaults blank if not found insert$ = "" where = partybyrank(arg) IF where >= 0 THEN insert$ = names$(where) END IF CASE "V": '--global variable by ID '--defaults blank if out-of-range insert$ = "" IF arg >= 0 AND arg <= 1024 THEN insert$ = LTRIM$(STR$(global(arg))) END IF CASE "S": '--string variable by ID insert$ = "" IF arg >= 0 AND arg <= 31 THEN insert$ = plotstring$(arg) END IF END SELECT text$ = before$ + insert$ + after$ embedend = LEN(before$) + LEN(insert$) + 1 END IF END IF '--skip past this embed start = embedend + 1 LOOP '--enforce limit (if set) IF limit > 0 THEN text$ = LEFT$(text$, limit) END IF END SUB SUB scriptstat (id, stat()) 'contains an assortment of scripting commands that 'depend on access to the hero stat array stat() STATIC spellmaskhero DIM dummystats(40, 1, 1) 'just need HP and MP SELECT CASE id CASE 64'--get hero stat scriptret = stat(bound(retvals(0), 0, 40), bound(retvals(2), 0, 1), bound(retvals(1), 0, 13)) CASE 66'--add hero IF retvals(0) >= 0 THEN FOR i = 37 TO 0 STEP -1 IF hero(i) = 0 THEN slot = i NEXT i addhero retvals(0) + 1, slot, stat() vishero stat() END IF CASE 67'--delete hero IF howmanyh(0, 40) > 1 THEN i = findhero(bound(retvals(0), 0, 59) + 1, 0, 40, 1) IF i > -1 THEN hero(i) = 0 IF howmanyh(0, 3) = 0 THEN forceparty stat() vishero stat() END IF CASE 68'--swap out hero i = findhero(retvals(0) + 1, 0, 40, 1) IF i > -1 THEN FOR o = 40 TO 4 STEP -1 IF hero(o) = 0 THEN doswap i, o, stat() IF howmanyh(0, 3) = 0 THEN forceparty stat() vishero stat() EXIT FOR END IF NEXT o END IF CASE 69'--swap in hero i = findhero(retvals(0) + 1, 40, 0, -1) IF i > -1 THEN FOR o = 0 TO 3 IF hero(o) = 0 THEN doswap i, o, stat() vishero stat() EXIT FOR END IF NEXT o END IF CASE 83'--set hero stat stat(bound(retvals(0), 0, 40), bound(retvals(3), 0, 1), bound(retvals(1), 0, 13)) = retvals(2) CASE 89'--swap by position doswap bound(retvals(0), 0, 40), bound(retvals(1), 0, 40), stat() vishero stat() CASE 110'--set hero picture IF retvals(0) >= 0 AND retvals(0) <= 40 THEN i = bound(retvals(0), 0, 40) j = bound(retvals(2), 0, 1) stat(i, j, 14) = bound(retvals(1), 0, gen(26 + (j * 4))) IF i < 4 THEN vishero stat() END IF END IF CASE 111'--set hero palette IF retvals(0) >= 0 AND retvals(0) <= 40 THEN i = bound(retvals(0), 0, 40) j = bound(retvals(2), 0, 1) stat(i, j, 15) = bound(retvals(1), -1, 32767) IF i < 4 THEN vishero stat() END IF END IF CASE 112'--get hero picture scriptret = stat(bound(retvals(0), 0, 40), bound(retvals(1), 0, 1), 14) CASE 113'--get hero palette scriptret = stat(bound(retvals(0), 0, 40), bound(retvals(1), 0, 1), 15) CASE 150'--status screen IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF hero(retvals(0)) > 0 THEN status retvals(0), stat() END IF END IF CASE 152'--spells menu IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF hero(retvals(0)) > 0 THEN spells retvals(0), stat() END IF END IF CASE 154'--equip menu IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF hero(retvals(0)) > 0 THEN equip retvals(0), stat() END IF END IF CASE 157'--order menu heroswap 0, stat() CASE 158'--team menu heroswap 1, stat() CASE 183'--setherolevel (who, what, allow forgetting spells) IF retvals(0) >= 0 AND retvals(0) <= 40 AND retvals(1) >= 0 THEN 'we should make the regular level limit customisable anyway spellmaskhero = retvals(0) 'used for spells learnt stat(retvals(0), 1, 12) = retvals(1) - stat(retvals(0), 0, 12) stat(retvals(0), 0, 12) = retvals(1) exlev&(retvals(0), 1) = exptolevel(retvals(1)) exlev&(retvals(0), 0) = 0 'XP attained towards the next level updatestatslevelup retvals(0), stat(), dummystats(), retvals(2) 'updates stats and spells END IF CASE 184'--give experience (who, how much) spellmaskhero = retvals(0) 'used for spells learnt IF retvals(0) = -1 AND liveherocount(stat()) > 0 THEN retvals(1) = retvals(1) / liveherocount(stat()) FOR i = 0 TO 40 IF i = retvals(0) OR (retvals(0) = -1 AND i <= 3) THEN 'give the XP to the hero only if it is alive if party is target IF retvals(0) <> -1 OR stat(i, 0, 0) THEN giveheroexperience i, stat(), (retvals(1)) updatestatslevelup i, stat(), dummystats(), 0 END IF NEXT i CASE 185'--hero levelled (who) scriptret = stat(bound(retvals(0), 0, 40), 1, 12) CASE 186'--spells learnt IF retvals(0) >= 0 AND (retvals(0) <= 3 OR retvals(0) = spellmaskhero) THEN effectivehero = small(retvals(0), 4) 'if the hero num was greater than 3, use hero 4's learnmask slots FOR i = effectivehero * 96 TO effectivehero * 96 + 95 IF readbit(learnmask(), 0, i) THEN IF retvals(1) = found THEN scriptret = spell(retvals(0), (i \ 24) MOD 4, i MOD 24) - 1 EXIT FOR END IF found = found + 1 END IF NEXT IF retvals(1) = -1 THEN scriptret = found 'getcount END IF END SELECT END SUB SUB flusharray (array(), size, value) FOR i = 0 TO size array(i) = value NEXT i END SUB SUB forceparty (stat()) '---MAKE SURE YOU HAVE AN ACTIVE PARTY--- fpi = findhero(-1, 0, 40, 1) IF fpi > -1 THEN FOR fpo = 0 TO 3 IF hero(fpo) = 0 THEN doswap fpi, fpo, stat() EXIT FOR END IF NEXT fpo END IF END SUB FUNCTION functiondone 'returns 0 when returning a value to a caller 'returns 1 when all scripts are finished 'returns 2 when reactivating a suspended script 'IF nowscript + 1 < 128 THEN ' '-- when a script terminates, the script directly above it in ' '-- the script buffer must be invalidated for caching ' scrat(nowscript + 1, scrid) = -1 'END IF '--if the finishing script is at the top of the script buffer, '--then nextscroff needs to be changed IF scrat(nowscript, scrsize) <> 0 THEN nextscroff = scrat(nowscript, scroff) nowscript = nowscript - 1 IF nowscript < 0 THEN functiondone = 1'--no scripts are running anymore ELSE IF scrat(nowscript, scrstate) < 0 THEN '--suspended script is resumed scrat(nowscript, scrstate) = ABS(scrat(nowscript, scrstate)) functiondone = 2'--reactivating a supended script ELSE scriptret = scrat(nowscript + 1, scrret) scrat(nowscript, scrstate) = streturn'---return functiondone = 0'--returning a value to a caller END IF END IF END FUNCTION FUNCTION functionread 'returns false normally, true when it should terminate functionread = 0 scriptret = 0'--default returnvalue is zero scrat(nowscript, curkind) = script(scrat(nowscript, scroff) + scrat(nowscript, scrptr)) scrat(nowscript, curvalue) = script(scrat(nowscript, scroff) + scrat(nowscript, scrptr) + 1) scrat(nowscript, curargc) = script(scrat(nowscript, scroff) + scrat(nowscript, scrptr) + 2) scrat(nowscript, curargn) = 0 'scriptdump "functionread" SELECT CASE scrat(nowscript, curkind) CASE tystop scripterr "interpretloop encountered noop": nowscript = -1: functionread = -1: EXIT FUNCTION CASE tynumber scriptret = scrat(nowscript, curvalue) scrat(nowscript, scrstate) = streturn'---return CASE tyglobal scriptret = global(bound(scrat(nowscript, curvalue), 0, 1024)) scrat(nowscript, scrstate) = streturn'---return CASE tylocal scriptret = heap(scrat(nowscript, scrheap) + scrat(nowscript, curvalue))'--get from heap scrat(nowscript, scrstate) = streturn'---return '--flow control would be a special case CASE tymath, tyfunct, tyscript, tyflow scrat(nowscript, scrstate) = stnext '---function CASE ELSE scripterr "Illegal statement type" + STR$(scrat(nowscript, curkind)) END SELECT END FUNCTION FUNCTION gethighbyte (n) DIM buf(1) buf(0) = 0 buf(1) = n FOR i = 0 TO 7 setbit buf(), 0, i, readbit(buf(), 1, 8 + i) NEXT i gethighbyte = buf(0) END FUNCTION FUNCTION getnpcref (seekid, offset) SELECT CASE seekid CASE -300 TO -1'--direct reference getnpcref = (seekid + 1) * -1 EXIT FUNCTION CASE 0 TO 35 'ID found = 0 FOR i = 0 TO 299 IF npcl(i + 600) - 1 = seekid THEN IF found = offset THEN getnpcref = i EXIT FUNCTION END IF found = found + 1 END IF NEXT i END SELECT '--failure getnpcref = -1 END FUNCTION SUB getpal16 (array(), aoffset, foffset) setpicstuf buffer(), 16, -1 loadset game$ + ".pal" + CHR$(0), 0, 0 IF buffer(0) = 4444 THEN '--check magic number IF buffer(1) >= foffset AND foffset >= 0 THEN 'palette is available loadset game$ + ".pal" + CHR$(0), 1 + foffset, 0 FOR i = 0 TO 7 array(aoffset * 8 + i) = buffer(i) NEXT i ELSE 'palette is out of range, return blank FOR i = 0 TO 7 array(aoffset * 8 + i) = 0 NEXT i END IF ELSE '--magic number not found, palette is still in BSAVE format xbload game$ + ".pal", buffer(), "16-color palletes missing from " + game$ FOR i = 0 TO 7 array(aoffset * 8 + i) = buffer(foffset * 8 + i) NEXT i END IF END SUB SUB greyscalepal FOR i = bound(retvals(0), 0, 255) TO bound(retvals(1), 0, 255) r = master(i * 3) g = master(i * 3 + 1) b = master(i * 3 + 2) FOR j = 0 TO 2 master(i * 3 + j) = bound((r + g + b) / 3, 0, 63) NEXT j NEXT i END SUB FUNCTION herobyrank (slot) result = -1 IF slot >= 0 AND slot <= 3 THEN j = -1 FOR i = 0 TO 3 IF hero(i) > 0 THEN j = j + 1 IF j = slot THEN result = hero(i) - 1 EXIT FOR END IF NEXT i END IF herobyrank = result END FUNCTION SUB herowrappass (whoi, x, y, xgo(), ygo(), mapwide, maphigh, wrapmode) DIM pd(3) tilex = x: tiley = y p = readmapblock(tilex, tiley) FOR i = 0 TO 3 tilex = x: tiley = y wrapaheadxy tilex, tiley, i, 1, mapwide, maphigh, wrapmode pd(i) = readmapblock(tilex, tiley) NEXT i IF ygo(whoi) > 0 AND movdivis(ygo(whoi)) AND ((p AND 1) = 1 OR (pd(0) AND 4) = 4 OR (veh(0) AND vehpass(veh(18), pd(0), 0))) THEN ygo(whoi) = 0 IF ygo(whoi) < 0 AND movdivis(ygo(whoi)) AND ((p AND 4) = 4 OR (pd(2) AND 1) = 1 OR (veh(0) AND vehpass(veh(18), pd(2), 0))) THEN ygo(whoi) = 0 IF xgo(whoi) > 0 AND movdivis(xgo(whoi)) AND ((p AND 8) = 8 OR (pd(3) AND 2) = 2 OR (veh(0) AND vehpass(veh(18), pd(3), 0))) THEN xgo(whoi) = 0 IF xgo(whoi) < 0 AND movdivis(xgo(whoi)) AND ((p AND 2) = 2 OR (pd(1) AND 8) = 8 OR (veh(0) AND vehpass(veh(18), pd(1), 0))) THEN xgo(whoi) = 0 END SUB SUB initgame '--back compat game$ a$ = "" i = 0 IF usepreunlump = 0 THEN DO UNTIL LEFT$(a$, 1) = SLASH i = i + 1 a$ = RIGHT$(sourcerpg$, i) LOOP a$ = LEFT$(a$, LEN(a$) - 4) game$ = workingdir$ + a$ END IF '--set game$ according to the archinym IF isfile(workingdir$ + SLASH + "archinym.lmp" + CHR$(0)) THEN fh = FREEFILE OPEN workingdir$ + SLASH + "archinym.lmp" FOR INPUT AS #fh LINE INPUT #fh, a$ CLOSE #fh a$ = LCASE$(a$) IF LEN(a$) <= 8 THEN game$ = workingdir$ + SLASH + a$ END IF displayname$ = getdisplayname$(sourcerpg$) setwindowtitle displayname$ END SUB SUB interpolatecat 'given the current positions of the caterpillar party, interpolate their inbetween frames FOR o = 0 TO 10 STEP 5 FOR i = o + 1 TO o + 4 catx(i) = catx(i - 1) + ((catx(o + 5) - catx(o)) / 4) caty(i) = caty(i - 1) + ((caty(o + 5) - caty(o)) / 4) catd(i) = catd(o) NEXT i NEXT o END SUB SUB keyhandleroff regs.ax = &H2509: regs.ds = seg9: regs.dx = off9 CALL interruptx(&H21, regs, regs) END SUB SUB keyhandleron regs.ax = &H2509: regs.ds = Keyseg: regs.dx = keyoff CALL interruptx(&H21, regs, regs) END SUB SUB loadsay (choosep, say, sayer, showsay, say$(), saytag(), choose$(), chtag(), saybit(), sayenh()) DIM temp$ loadsaybegin: gen(58) = 0 choosep = 0 '--load data from the textbox lump loadSayToBuffer say '--read in the lines of text FOR j = 0 TO 7 say$(j) = STRING$(38, 0) array2str buffer(), j * 38, say$(j) NEXT j FOR j = 0 TO 7 embedtext say$(j), 38 NEXT j '--reload data from the textbox lump because embedtext clobbered it loadSayToBuffer say '-- get the block of data used for conditionals temp$ = STRING$(42, 0) array2str buffer(), 305, temp$ str2array temp$, buffer(), 0 '-- store the conditionals data in saytag() FOR j = 0 TO 20 saytag(j) = buffer(j) NEXT j '-- evaluate "instead" conditionals IF istag(saytag(0), 0) THEN '--do something else instead IF saytag(1) < 0 THEN rsr = runscript(ABS(saytag(1)), nowscript + 1, -1, "instead") sayer = -1 EXIT SUB ELSE IF say <> saytag(1) THEN say = saytag(1): GOTO loadsaybegin END IF END IF '-- set tags indicating the text box has been seen. IF istag(saytag(2), 0) THEN IF ABS(saytag(3)) > 1 THEN setbit tag(), 0, ABS(saytag(3)), SGN(SGN(saytag(3)) + 1) IF ABS(saytag(4)) > 1 THEN setbit tag(), 0, ABS(saytag(4)), SGN(SGN(saytag(4)) + 1) END IF '-- load choicebox data FOR j = 0 TO 1 choose$(j) = STRING$(15, 0) array2str buffer(), 349 + (j * 18), choose$(j) WHILE RIGHT$(choose$(j), 1) = CHR$(0): choose$(j) = LEFT$(choose$(j), LEN(choose$(j)) - 1): WEND chtag(j) = buffer(182 + (j * 9)) NEXT j '--the bitset that determines whether the choicebox is enabled saybit(0) = buffer(174) '--load box appearance into sayenh() FOR j = 0 TO 6 sayenh(j) = buffer(193 + j) NEXT j '-- update backdrop if necessary IF sayenh(4) > 0 THEN gen(58) = sayenh(4) correctbackdrop END IF '-- change music if necessary IF sayenh(5) > 0 THEN wrappedsong sayenh(5) - 1 showsay = 8 END SUB SUB loadSayToBuffer (say) '--load data from the textbox lump into the buffer IF say > gen(39) THEN ' It's 39! str2array "Invalid textbox" + STRING$(385, 0), buffer(), 0 ELSE setpicstuf buffer(), 400, -1 loadset game$ + ".say" + CHR$(0), say, 0 END IF END SUB SUB npcplot FOR i = 0 TO 299 curnpc = ABS(npcl(i + 600)) - 1 IF npcl(i + 600) < 0 THEN '--check reappearance tags for existing but hidden NPCs IF istag(npcs(curnpc * 15 + 9), 1) AND istag(npcs(curnpc * 15 + 10), 1) AND istag(1000 + npcs(curnpc * 15 + 11), 0) = 0 THEN npcl(i + 600) = ABS(npcl(i + 600)) END IF END IF IF npcl(i + 600) > 0 THEN '--check removal tags for existing visible NPCs IF istag(npcs(curnpc * 15 + 9), 1) = 0 OR istag(npcs(curnpc * 15 + 10), 1) = 0 OR istag(1000 + npcs(curnpc * 15 + 11), 0) THEN npcl(i + 600) = npcl(i + 600) * -1 END IF 'IF readbit(tag(), 0, ABS(npcs(curnpc * 15 + 9))) <> SGN(SGN(npcs(curnpc * 15 + 9)) + 1) AND npcs(curnpc * 15 + 9) <> 0 THEN ' npcl(i + 600) = npcl(i + 600) * -1 'END IF 'IF readbit(tag(), 0, ABS(npcs(curnpc * 15 + 10))) <> SGN(SGN(npcs(curnpc * 15 + 10)) + 1) AND npcs(curnpc * 15 + 10) <> 0 THEN ' npcl(i + 600) = npcl(i + 600) * -1 'END IF 'IF npcs(curnpc * 15 + 11) > 0 THEN ' IF readbit(tag(), 0, 1000 + npcs(curnpc * 15 + 11)) = 1 THEN ' npcl(i + 600) = npcl(i + 600) * -1 ' END IF 'END IF END IF NEXT i END SUB SUB onkeyscript (scriptnum) doit = 0 FOR i = 0 TO 5 IF carray(i) THEN doit = 1: EXIT FOR NEXT i IF doit = 0 THEN FOR i = 1 TO 127 IF keyval(i) THEN doit = 1: EXIT FOR NEXT i END IF IF nowscript >= 0 THEN IF scrat(nowscript, scrstate) = stwait AND scrat(nowscript, curvalue) = 9 THEN '--never trigger a onkey script when the previous script '--has a "wait for key" command active doit = 0 END IF END IF IF doit = 1 THEN rsr = runscript(scriptnum, nowscript + 1, -1, "on-key") END IF END SUB FUNCTION partybyrank (slot) result = -1 IF slot >= 0 AND slot <= 3 THEN j = -1 FOR i = 0 TO 3 IF hero(i) > 0 THEN j = j + 1 IF j = slot THEN result = i EXIT FOR END IF NEXT i END IF partybyrank = result END FUNCTION FUNCTION playtime$ (d, h, m) s$ = "" SELECT CASE d CASE 1 s$ = s$ + LTRIM$(STR$(d)) + " day " CASE IS > 1 s$ = s$ + LTRIM$(STR$(d)) + " days " END SELECT SELECT CASE h CASE 1 s$ = s$ + LTRIM$(STR$(h)) + " hour " CASE IS > 1 s$ = s$ + LTRIM$(STR$(h)) + " hours " END SELECT SELECT CASE m CASE 1 s$ = s$ + LTRIM$(STR$(m)) + " minute" CASE IS > 1 s$ = s$ + LTRIM$(STR$(m)) + " minutes" END SELECT playtime$ = s$ END FUNCTION SUB playtimer STATIC n AS DOUBLE IF TIMER >= n + 1 OR n - TIMER > 3600 THEN n = INT(TIMER) gen(54) = gen(54) + 1 WHILE gen(54) >= 60 gen(54) = gen(54) - 60 gen(53) = gen(53) + 1 WEND WHILE gen(53) >= 60 gen(53) = gen(53) - 60 gen(52) = gen(52) + 1 WEND WHILE gen(52) >= 24 gen(52) = gen(52) - 24 IF gen(51) < 32767 THEN gen(51) = gen(51) + 1 WEND END IF END SUB SUB quitcleanup 'DEBUG debug "Cleanup Routine" '--open files 'DEBUG debug "Close foemap handle" CLOSE #foemaph 'DEBUG debug "Close lockfile" IF lockfile THEN CLOSE #lockfile '--keyboard 'DEBUG debug "Shut off keyhandler" keyhandleroff '--script stack 'DEBUG debug "Release script stack" releasestack '--working files 'DEBUG debug "Touch killfile" touchfile workingdir$ + SLASH + "kill.tmp" 'DEBUG debug "Kill working files" cleanuptemp 'DEBUG debug "Remove working directory" IF usepreunlump = 0 THEN RMDIR workingdir$ 'DEBUG debug "Kill stored command-line" safekill tmpdir$ + "ohrcline.tmp" '--reset audio 'closefile 'DEBUG debug "Unload BAM player" closemusic 'DEBUG debug "Restore original FM volume" setfmvol fmvol END SUB FUNCTION rankincaterpillar (heroid) result = -1 o = 0 FOR i = 0 TO 3 IF hero(i) > 0 THEN IF hero(i) - 1 = heroid THEN result = o o = o + 1 END IF NEXT i rankincaterpillar = result END FUNCTION FUNCTION readbadbinstring$ (array(), offset, maxlen, skipword) result$ = "" strlen = bound(array(offset), 0, maxlen) FOR i = 1 TO strlen '--read and int n = array(offset + skipword + i) '--if the int is a char use it. IF n >= 0 AND n <= 255 THEN '--take the low byte n = (n AND &HFF) '--use it result$ = result$ + CHR$(n) END IF NEXT i readbadbinstring$ = result$ END FUNCTION FUNCTION readbinstring$ (array(), offset, maxlen) result$ = "" strlen = bound(array(offset), 0, maxlen) i = 1 DO WHILE LEN(result$) < strlen '--get an int n = array(offset + i) i = i + 1 '--break apart the int lowbyte = (n AND &HFF) highbyte = gethighbyte(n) '--append the lowbyte as a char result$ = result$ + CHR$(lowbyte) '--if we still care about the highbyte, append it as a char too IF LEN(result$) < strlen THEN result$ = result$ + CHR$(highbyte) END IF LOOP readbinstring$ = result$ END FUNCTION FUNCTION readfoemap (x, y, wide, high, fh) a$ = CHR$(0) o = 12 + (y * wide) + x IF o <= LOF(fh) THEN GET #fh, o, a$ readfoemap = ASC(a$) ELSE readfoemap = 0 END IF END FUNCTION SUB scriptadvanced (id) 'contains advanced scripting stuff such as pixel-perfect movement DIM mouse(4) SELECT CASE id CASE 135'--puthero IF retvals(0) >= 0 AND retvals(0) <= 3 THEN catx(retvals(0) * 5) = retvals(1) caty(retvals(0) * 5) = retvals(2) END IF CASE 136'--putnpc npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN npcl(npcref) = retvals(1) npcl(npcref + 300) = retvals(2) END IF CASE 137'--putcamera gen(cameramode) = stopcam mapx = retvals(0) mapy = retvals(1) CASE 138'--heropixelx IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = catx(retvals(0)) END IF CASE 139'--heropixely IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = caty(retvals(0)) END IF CASE 140'--npcpixelx npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npcl(npcref) END IF CASE 141'--npcpixely npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npcl(npcref + 300) END IF CASE 142'--camerapixelx scriptret = mapx CASE 143'--camerapixely scriptret = mapy CASE 147'--read general IF retvals(0) >= 0 AND retvals(0) <= 104 THEN scriptret = gen(retvals(0)) END IF CASE 148'--write general IF retvals(0) >= 0 AND retvals(0) <= 104 THEN gen(retvals(0)) = retvals(1) END IF CASE 159'--init mouse IF setmouse(mouse()) THEN scriptret = 1 ELSE scriptret = 0 mouserect 0, 319, 0, 199 CASE 160'--get mouse x readmouse mouse() scriptret = mouse(0) CASE 161'--get mouse y readmouse mouse() scriptret = mouse(1) CASE 162'--mouse button IF retvals(0) <= 1 THEN readmouse mouse() IF mouse(2) AND 2 ^ retvals(0) THEN scriptret = 1 ELSE scriptret = 0 END IF CASE 163'--put mouse movemouse retvals(0), retvals(1) CASE 164'--mouse region mouserect retvals(0), retvals(1), retvals(2), retvals(3) CASE 178'--readgmap IF retvals(0) >= 0 AND retvals(0) <= 19 THEN scriptret = gmap(retvals(0)) END IF CASE 179'--writegmap IF retvals(0) >= 0 AND retvals(0) <= 19 THEN gmap(retvals(0)) = retvals(1) IF retvals(0) = 5 THEN setoutside -1 'hint: always use the wrapper IF retvals(0) = 6 AND gmap(5) = 2 THEN setoutside retvals(1) END IF END SELECT END SUB SUB scriptdump (s$) ' 'DIM statestr$(6) 'statestr$(0) = "none" 'statestr$(1) = "wait" 'statestr$(2) = "read" 'statestr$(3) = "return" 'statestr$(4) = "next" 'statestr$(5) = "doarg" 'statestr$(6) = "done" ' 'IF scrat(nowscript, scrdepth) >= 0 THEN ' indent$ = STRING$(scrat(nowscript, scrdepth), " ") 'ELSE ' indent$ = STRING$(ABS(scrat(nowscript, scrdepth)), "<") 'END IF ' 'SELECT CASE scrat(nowscript, scrstate) ' CASE 0 TO 6 ' state$ = " " + statestr$(scrat(nowscript, scrstate)) ' CASE ELSE ' state$ = STR$(scrat(nowscript, scrstate)) 'END SELECT ' 'debug indent$ + "[" + s$ + "]" 'debug indent$ + "script =" + STR$(nowscript) 'debug indent$ + "ptr =" + STR$(scrat(nowscript, scrptr)) 'debug indent$ + "state =" + state$ 'debug indent$ + "kind =" + STR$(scrat(nowscript, curkind)) 'debug indent$ + "value =" + STR$(scrat(nowscript, curvalue)) 'debug indent$ + "argc =" + STR$(scrat(nowscript, curargc)) END SUB SUB scriptmisc (id) fbdim temp16 'required for FB to fix get and put 'contains a whole mess of scripting commands that do not depend on 'any main-module level local variables or GOSUBs, and therefore 'can be moved out here to save memory SELECT CASE id CASE 0'--noop scripterr "encountered clean noop" CASE 1'--Wait (cycles) IF retvals(0) > 0 THEN GOSUB setwaitstate END IF CASE 2'--wait for all GOSUB setwaitstate CASE 3'--wait for hero IF retvals(0) >= 0 AND retvals(0) <= 3 THEN GOSUB setwaitstate END IF CASE 4'--wait for NPC IF retvals(0) >= -300 AND retvals(0) <= 35 THEN GOSUB setwaitstate END IF CASE 5'--suspend npcs setbit gen(), 44, suspendnpcs, 1 CASE 6'--suspend player setbit gen(), 44, suspendplayer, 1 CASE 7'--resume npcs setbit gen(), 44, suspendnpcs, 0 CASE 8'--resume player setbit gen(), 44, suspendplayer, 0 CASE 9'--wait for key GOSUB setwaitstate CASE 10'--walk hero IF retvals(0) >= 0 AND retvals(0) <= 3 THEN SELECT CASE retvals(1) CASE 0'--north catd(retvals(0) * 5) = 0 ygo(retvals(0)) = retvals(2) * 20 CASE 1'--east catd(retvals(0) * 5) = 1 xgo(retvals(0)) = (retvals(2) * 20) * -1 CASE 2'--south catd(retvals(0) * 5) = 2 ygo(retvals(0)) = (retvals(2) * 20) * -1 CASE 3'--west catd(retvals(0) * 5) = 3 xgo(retvals(0)) = retvals(2) * 20 END SELECT END IF CASE 12'--check tag scriptret = ABS(istag(retvals(0), 0)) CASE 13'--set tag IF retvals(0) > 1 THEN setbit tag(), 0, retvals(0), retvals(1) 'reinitnpc 1, map npcplot END IF CASE 17'--get item IF retvals(1) >= 1 THEN getitem retvals(0) + 1, retvals(1) END IF CASE 18'--delete item IF retvals(1) >= 1 THEN delitem retvals(0) + 1, retvals(1) END IF CASE 19'--leader FOR i = 0 TO 3 IF hero(0) > 0 THEN scriptret = hero(0) - 1: EXIT FOR NEXT i CASE 20'--get money gold& = gold& + retvals(0) CASE 21'--lose money gold& = gold& - retvals(0) IF gold& < 0 THEN gold& = 0 CASE 22'--pay money IF gold& - retvals(0) >= 0 THEN gold& = gold& - retvals(0) scriptret = -1 ELSE scriptret = 0 END IF CASE 27'--suspend overlay setbit gen(), 44, suspendoverlay, 1 CASE 28'--play song 'loadsong game$ + "." + LTRIM$(STR$(retvals(0))) + CHR$(0) wrappedsong retvals(0) CASE 29'--stop song stopsong CASE 30'--keyval IF (keyval(retvals(0))) THEN scriptret = 1 ELSE scriptret = 0 CASE 31'--rank in caterpillar scriptret = rankincaterpillar(retvals(0)) CASE 38'--camera follows hero gen(cameramode) = herocam gen(cameraArg) = bound(retvals(0), 0, 3) * 5 CASE 40'--pan camera gen(cameramode) = pancam gen(cameraArg) = small(large(retvals(0), 0), 3) gen(cameraArg2) = large(retvals(1), 0) * (20 / large(retvals(2), 1)) gen(cameraArg3) = large(retvals(2), 0) CASE 41'--focus camera gen(cameramode) = focuscam gen(cameraArg) = (retvals(0) * 20) - 150 gen(cameraArg2) = (retvals(1) * 20) - 90 gen(cameraArg3) = ABS(retvals(2)) gen(cameraArg4) = ABS(retvals(2)) CASE 42'--wait for camera GOSUB setwaitstate CASE 43'--hero x IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = catx(retvals(0) * 5) \ 20 END IF CASE 44'--hero y IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = caty(retvals(0) * 5) \ 20 END IF CASE 47'--suspend obstruction setbit gen(), 44, suspendobstruction, 1 CASE 48'--resume obstruction setbit gen(), 44, suspendobstruction, 0 CASE 49'--suspend hero walls setbit gen(), 44, suspendherowalls, 1 CASE 50'--suspend NPC walls setbit gen(), 44, suspendnpcwalls, 1 CASE 51'--resume hero walls setbit gen(), 44, suspendherowalls, 0 CASE 53'--set hero direction IF retvals(0) >= 0 AND retvals(0) <= 3 THEN catd(retvals(0) * 5) = ABS(retvals(1)) MOD 4 END IF CASE 57, 118'--suspend caterpillar setbit gen(), 44, suspendcatapillar, 1 CASE 58, 119'--resume caterpillar setbit gen(), 44, suspendcatapillar, 0 interpolatecat CASE 59'--wait for text box IF readbit(gen(), 44, suspendboxadvance) = 0 THEN GOSUB setwaitstate END IF CASE 60'--equip where setpicstuf buffer(), 200, -1 loadset game$ + ".itm" + CHR$(0), bound(retvals(1), 0, 255), 0 scriptret = 0 IF retvals(0) >= 0 AND retvals(0) <= 40 THEN i = hero(retvals(0)) - 1 IF i >= 0 THEN IF readbit(buffer(), 66, i) THEN scriptret = buffer(49) END IF END IF END IF CASE 62, 168'--suspend random enemies setbit gen(), 44, suspendrandomenemies, 1 '--resume random enemies is not here! it works different! CASE 65'--resume overlay setbit gen(), 44, suspendoverlay, 0 CASE 70'--room in active party scriptret = 4 - howmanyh(0, 3) CASE 71'--lock hero temp = findhero(retvals(0) + 1, 0, 40, 1) IF temp > -1 THEN setbit hmask(), 0, temp, 1 CASE 72'--unlock hero temp = findhero(retvals(0) + 1, 0, 40, 1) IF temp > -1 THEN setbit hmask(), 0, temp, 0 CASE 74'--set death script gen(42) = large(retvals(0), 0) CASE 75'--fade screen out fadeout bound(retvals(0), 0, 63), bound(retvals(1), 0, 63), bound(retvals(2), 0, 63), -1 CASE 76'--fade screen in fadein -1 CASE 81'--set hero speed IF retvals(0) >= 0 AND retvals(0) <= 3 THEN herospeed(retvals(0)) = bound(retvals(1), 0, 20) END IF CASE 82'--inventory scriptret = countitem(retvals(0) + 1) CASE 84'--suspend box advance setbit gen(), 44, suspendboxadvance, 1 CASE 85'--resume box advance setbit gen(), 44, suspendboxadvance, 0 CASE 87'--set hero position IF retvals(0) >= 0 AND retvals(0) <= 3 THEN FOR i = 0 TO 4 catx(small(retvals(0) * 5 + i, 15)) = retvals(1) * 20 caty(small(retvals(0) * 5 + i, 15)) = retvals(2) * 20 NEXT i END IF CASE 90'--find hero scriptret = findhero(retvals(0) + 1, 0, 40, 1) CASE 91'--check equipment IF retvals(0) >= 0 AND retvals(0) <= 40 THEN scriptret = eqstuf(retvals(0), bound(retvals(1) - 1, 0, 4)) - 1 ELSE scriptret = 0 END IF CASE 92'--days of play scriptret = gen(51) CASE 93'--hours of play scriptret = gen(52) CASE 94'--minutes of play scriptret = gen(53) CASE 95'--resume NPC walls setbit gen(), 44, suspendnpcwalls, 0 CASE 96'--set hero Z catz(bound(retvals(0), 0, 3) * 5) = retvals(1) CASE 102'--hero direction IF retvals(0) >= 0 AND retvals(0) <= 3 THEN scriptret = catd(retvals(0) * 5) END IF CASE 103'--reset palette xbload game$ + ".mas", master(), "master palette missing from " + game$ CASE 104'--tweak palette tweakpalette CASE 105'--read color scriptret = master(bound(retvals(0), 0, 255) * 3 + bound(retvals(1), 0, 3)) CASE 106'--write color master(bound(retvals(0), 0, 255) * 3 + bound(retvals(1), 0, 3)) = bound(retvals(2), 0, 63) CASE 107'--update palette setpal master() CASE 108'--reseed random IF retvals(0) THEN RANDOMIZE retvals(0) ELSE RANDOMIZE TIMER END IF CASE 109'--grey scale palette greyscalepal CASE 114'--read global IF retvals(0) >= 0 AND retvals(0) <= 1024 THEN scriptret = global(retvals(0)) ELSE scripterr "Cannot read global" + STR$(retvals(0)) + ". out of range" END IF CASE 115'--write global IF retvals(0) >= 0 AND retvals(0) <= 1024 THEN global(retvals(0)) = retvals(1) ELSE scripterr "Cannot write global" + STR$(retvals(0)) + ". out of range" END IF CASE 116'--hero is walking IF retvals(0) >= 0 AND retvals(0) <= 3 THEN IF (xgo(retvals(0)) OR ygo(retvals(0))) THEN scriptret = 1 ELSE scriptret = 0 END IF END IF CASE 127'--teach spell scriptret = trylearn(bound(retvals(0), 0, 40), retvals(1), retvals(2)) CASE 128'--forget spell scriptret = 0 retvals(0) = bound(retvals(0), 0, 40) FOR i = 0 TO 3 FOR j = 0 TO 23 IF spell(retvals(0), i, j) = retvals(1) THEN spell(retvals(0), i, j) = 0 scriptret = 1 END IF NEXT j NEXT i CASE 129'--read spell IF retvals(0) >= 0 AND retvals(0) <= 40 AND retvals(1) >= 0 AND retvals(1) <= 3 AND retvals(2) >= 0 AND retvals(2) <= 23 THEN scriptret = spell(retvals(0), retvals(1), retvals(2)) ELSE scriptret = 0 END IF CASE 130'--write spell IF retvals(0) >= 0 AND retvals(0) <= 40 AND retvals(1) >= 0 AND retvals(1) <= 3 AND retvals(2) >= 0 AND retvals(2) <= 23 AND retvals(3) >= 0 THEN spell(retvals(0), retvals(1), retvals(2)) = retvals(3) END IF CASE 131'--knows spell scriptret = 0 retvals(0) = bound(retvals(0), 0, 40) IF retvals(1) > 0 THEN FOR i = 0 TO 3 FOR j = 0 TO 23 IF spell(retvals(0), i, j) = retvals(1) THEN scriptret = 1 EXIT FOR END IF NEXT j NEXT i END IF CASE 132'--can learn spell scriptret = 0 retvals(0) = bound(retvals(0), 0, 40) IF retvals(1) > 0 THEN setpicstuf buffer(), 636, -1 loadset game$ + ".dt0" + CHR$(0), hero(retvals(0)) - 1, 0 FOR i = 0 TO 3 FOR j = 0 TO 23 IF spell(retvals(0), i, j) = 0 THEN k = (i * 48) + (j * 2) IF buffer(47 + k) = retvals(1) AND buffer(48 + k) = retvals(2) THEN scriptret = 1 EXIT FOR END IF END IF NEXT j NEXT i END IF CASE 133'--hero by slot IF retvals(0) >= 0 AND retvals(0) <= 40 THEN scriptret = hero(retvals(0)) - 1 ELSE scriptret = -1 END IF CASE 134'--hero by rank scriptret = herobyrank(retvals(0)) CASE 145'--pick hero scriptret = onwho(readglobalstring$(135, "Which Hero?", 20), 1) CASE 146'--rename hero by slot IF hero(retvals(0)) > 0 THEN renamehero retvals(0) END IF CASE 171'--saveslotused IF retvals(0) >= 1 AND retvals(0) <= 32 THEN IF checksaveslot(retvals(0)) THEN scriptret = 1 ELSE scriptret = 0 END IF CASE 172'--importglobals IF retvals(0) >= 1 AND retvals(0) <= 32 THEN sg$ = LEFT$(sourcerpg$, LEN(sourcerpg$) - 4) + ".sav" setpicstuf buffer(), 30000, -1 loadset sg$ + CHR$(0), retvals(0) * 2 - 1, 0 IF retvals(1) = -1 THEN 'importglobals(slot) retvals(1) = 0 retvals(2) = 1024 END IF IF retvals(2) = -1 THEN 'importglobals(slot,id) scriptret = buffer(retvals(1) + 5013) ELSE 'importglobals(slot,first,last) IF retvals(1) >= 0 AND retvals(2) <= 1024 AND retvals(1) <= retvals(2) THEN FOR i = retvals(1) TO retvals(2) global(i) = buffer(i + 5013) NEXT i END IF END IF END IF CASE 173'--exportglobals IF retvals(0) >= 1 AND retvals(0) <= 32 AND retvals(1) >= 0 AND retvals(2) <= 1024 AND retvals(1) <= retvals(2) THEN setpicstuf buffer(), 30000, -1 sg$ = LEFT$(sourcerpg$, LEN(sourcerpg$) - 4) + ".sav" loadset sg$ + CHR$(0), retvals(0) * 2 - 1, 0 FOR i = retvals(1) TO retvals(2) buffer(i + 5013) = global(i) NEXT i storeset sg$ + CHR$(0), retvals(0) * 2 - 1, 0 END IF CASE 175'--deletesave IF retvals(0) >= 1 AND retvals(0) <= 32 THEN IF checksaveslot(retvals(0)) THEN fbdim savver ' for FB sg$ = LEFT$(sourcerpg$, LEN(sourcerpg$) - 4) + ".sav" savh = FREEFILE OPEN sg$ FOR BINARY AS #savh savver = 0 PUT #savh, 1 + 60000 * (retvals(0) - 1), savver CLOSE #savh END IF END IF CASE 176'--runscriptbyid IF isfile(workingdir$ + SLASH + LTRIM$(STR$(retvals(0))) + ".hsx" + CHR$(0)) THEN rsr = runscript(retvals(0), nowscript + 1, 0, "indirect") IF rsr = 1 THEN '--fill heap with return values FOR i = scrat(nowscript - 1, curargc) - 1 TO 1 STEP -1 'flexible argument number! setScriptArg i - 1, retvals(i) NEXT i END IF ELSE scriptret = -1 END IF CASE 180'--mapwidth scriptret = scroll(0) CASE 181'--mapheight scriptret = scroll(1) CASE 187'--getmusicvolume scriptret = fmvol * 17 CASE 188'--setmusicvolume fmvol = bound(retvals(0), 0, 255) \ 16 setfmvol fmvol CASE 189'--get formation song fh = FREEFILE IF retvals(0) >= 0 AND retvals(0) < gen(genMaxFormation) THEN OPEN game$ + ".FOR" FOR BINARY AS #fh 'GET #fh,clng(retvals(0)) * 80 + 66,scriptret scriptret = readshort(fh,clng(retvals(0)) * 80 + 67) CLOSE #fh ELSE scriptret = -1 END IF CASE 190'--set formation song fh = FREEFILE IF retvals(0) >= 0 AND retvals(0) < gen(genMaxFormation) AND retvals(1) >= 0 AND retvals(1) <= gen(genMaxSong) THEN OPEN game$ + ".FOR" FOR BINARY AS #fh 'GET #fh,clng(retvals(0)) * 80 + 66,scriptret WriteShort fh,clng(retvals(0)) * 80 + 65,retvals(1) setbit lumpmod(),0,1,1 CLOSE #fh ELSE scriptret = -1 END IF CASE 200'--system hour scriptret = INT(TIMER / 3600) CASE 201'--system minute scriptret = INT(TIMER / 60) MOD 60 CASE 202'--system second scriptret = TIMER MOD 60 CASE 203'--current song scriptret = presentsong CASE 204'--get hero name(str,her) IF retvals(0) > 31 OR retvals(0) < 0 OR retvals(1) < 0 OR retvals(1) > 39 THEN scriptret = 0 ELSE plotstring$(retvals(0)) = names$(retvals(1)) scriptret = 1 END IF CASE 205'--set hero name IF retvals(0) > 31 OR retvals(0) < 0 OR retvals(1) < 0 OR retvals(1) > 39 THEN scriptret = 0 ELSE names$(retvals(1)) = plotstring$(retvals(0)) scriptret = 1 END IF CASE 206'--get item name(str,itm) IF retvals(0) > 31 OR retvals(0) < 0 OR retvals(1) < 0 OR retvals(1) > 255 THEN scriptret = 0 ELSE plotstring$(retvals(0)) = readitemname(retvals(1)) scriptret = 1 END IF CASE 207'--get map name(str,map) IF retvals(0) > 31 OR retvals(0) < 0 OR retvals(1) < 0 OR retvals(1) > gen(genMaxMap) THEN scriptret = 0 ELSE getmapname plotstring$(retvals(0)), retvals(1) scriptret = 1 END IF CASE 208'--get attack name(str,atk) IF retvals(0) > 31 OR retvals(0) < 0 OR retvals(1) < 0 OR retvals(1) > gen(genMaxAttack) THEN scriptret = 0 ELSE plotstring$(retvals(0)) = readatkname$(retvals(1) + 1) scriptret = 1 END IF CASE 209'--get global string(str,glo) IF retvals(0) > 31 OR retvals(0) < 0 OR retvals(1) < 0 OR retvals(1) > 80 THEN scriptret = 0 ELSE plotstring$(retvals(0)) = readglobalstring$(retvals(1), "", 255) scriptret = 1 END IF CASE 211'--clear string IF retvals(0) >= 0 AND retvals(0) <= 31 THEN plotstring$(retvals(0)) = "" CASE 212'--append ascii IF retvals(0) >= 0 AND retvals(0) <= 31 THEN IF retvals(1) >= 0 AND retvals(1) <= 255 THEN plotstring$(retvals(0)) = plotstring$(retvals(0)) + CHR$(retvals(1)) scriptret = cropPlotStr(plotstring$(retvals(0))) END IF END IF CASE 213'--append number IF retvals(0) >= 0 AND retvals(0) <= 31 THEN plotstring$(retvals(0)) = plotstring$(retvals(0)) + LTRIM$(STR$(retvals(1))) scriptret = cropPlotStr(plotstring$(retvals(0))) END IF CASE 214'--copy string IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(1) >= 0 AND retvals(1) <= 31 THEN plotstring$(retvals(0)) = plotstring$(retvals(1)) END IF CASE 215'--concatenate strings IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(1) >= 0 AND retvals(1) <= 31 THEN plotstring$(retvals(0)) = plotstring$(retvals(0)) + plotstring$(retvals(1)) scriptret = cropPlotStr(plotstring$(retvals(0))) END IF CASE 216'--string length IF retvals(0) >= 0 AND retvals(0) <= 31 THEN scriptret = LEN(plotstring$(retvals(0))) END IF CASE 217'--delete char IF retvals(0) >= 0 AND retvals(0) <= 31 THEN IF retvals(1) >= 1 AND retvals(1) <= LEN(plotstring$(retvals(0))) THEN temp2$ = LEFT$(plotstring$(retvals(0)), retvals(1) - 1) temp3$ = MID$(plotstring$(retvals(0)), retvals(1) + 1) plotstring$(retvals(0)) = temp2$ + temp3$ temp3$ = "" temp2$ = "" END IF END IF CASE 218'--replace char IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(2) >= 0 AND retvals(2) <= 255 THEN IF retvals(1) >= 1 AND retvals(1) <= LEN(plotstring$(retvals(0))) THEN MID$(plotstring$(retvals(0)), retvals(1), 1) = CHR$(retvals(2)) END IF END IF CASE 219'--ascii from string IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(1) >= 1 AND retvals(1) <= LEN(plotstring$(retvals(0))) THEN scriptret = ASC(MID$(plotstring$(retvals(0)), retvals(1), 1)) END IF CASE 220'--position string IF retvals(0) >= 0 AND retvals(0) <= 31 THEN plotstrX(retvals(0)) = retvals(1) plotstrY(retvals(0)) = retvals(2) END IF CASE 221'--set string bit IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(1) >= 0 AND retvals(1) <= 15 THEN IF retvals(2) THEN retvals(2) = 1 setbit plotstrBits(), retvals(0), retvals(1), retvals(2) END IF CASE 222'--get string bit IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(1) >= 0 AND retvals(1) <= 15 THEN scriptret = readbit(plotstrBits(), retvals(0), retvals(1)) IF scriptret THEN scriptret = 1 END IF CASE 223'--string color IF retvals(0) >= 0 AND retvals(0) <= 31 THEN plotstrCol(retvals(0)) = bound(retvals(1), 0, 255) plotstrBGCol(retvals(0)) = bound(retvals(2), 0, 255) END IF CASE 224'--string X IF retvals(0) >= 0 AND retvals(0) <= 31 THEN scriptret = plotstrX(retvals(0)) END IF CASE 225'--string Y IF retvals(0) >= 0 AND retvals(0) <= 31 THEN scriptret = plotstrY(retvals(0)) END IF CASE 226'--system day (date$ is always mm-dd-yyyy) scriptret = str2int(MID$(DATE$, 4, 2)) CASE 227'--system month scriptret = str2int(MID$(DATE$, 1, 2)) CASE 228'--system year scriptret = str2int(MID$(DATE$, 7, 4)) CASE 229'--string compare IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(1) >= 0 AND retvals(1) <= 31 THEN scriptret = (plotstring$(retvals(0)) = plotstring$(retvals(1))) END IF CASE 230'--read enemy data f = FREEFILE OPEN game$ + ".dt1" FOR BINARY AS #f scriptret = ReadShort(f, (CLNG(bound(retvals(0), 0, gen(genMaxEnemy))) * CLNG(320)) + (bound(retvals(1), 0, 159) * 2) + 1) CLOSE #f CASE 231'--write enemy data f = FREEFILE OPEN game$ + ".dt1" FOR BINARY AS #f Writeshort f, (CLNG(bound(retvals(0), 0, gen(genMaxEnemy))) * CLNG(320)) + (bound(retvals(1), 0, 159) * 2) + 1, retvals(2) CLOSE #f setbit lumpmod(),0,0,1 CASE 232'--trace debug "TRACE: " + plotstring$(bound(retvals(0),0,31)) CASE 233'--get song name IF retvals(0) >= 0 AND retvals(0) <= 31 AND retvals(1) >= 0 THEN plotstring$(retvals(0)) = getsongname$(retvals(1)) CASE 235'--key is pressed IF keyval(retvals(0)) THEN scriptret = 1 ELSE scriptret = 0 END SELECT EXIT SUB setwaitstate: scrat(nowscript, curwaitarg) = retvals(0) scrat(nowscript, scrstate) = stwait RETURN END SUB SUB scriptnpc (id) 'contains npc related scripting commands SELECT CASE id CASE 26'--set NPC frame npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN npcl(npcref + 1200) = bound(retvals(1), 0, 1) * 2 CASE 39'--camera follows NPC gen(cameramode) = npccam npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN gen(cameraArg) = npcref CASE 45'--NPC x npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npcl(npcref) \ 20 CASE 46'--NPC y npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npcl(npcref + 300) \ 20 CASE 52'--walk NPC npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN SELECT CASE retvals(1) CASE 0'--north npcl(npcref + 900) = 0 npcl(npcref + 1800) = retvals(2) * 20 CASE 1'--east npcl(npcref + 900) = 1 npcl(npcref + 1500) = (retvals(2) * 20) * -1 CASE 2'--south npcl(npcref + 900) = 2 npcl(npcref + 1800) = (retvals(2) * 20) * -1 CASE 3'--west npcl(npcref + 900) = 3 npcl(npcref + 1500) = retvals(2) * 20 END SELECT END IF CASE 54'--set NPC direction npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN npcl(npcref + 900) = ABS(retvals(1)) MOD 4 CASE 88'--set NPC position npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN npcl(npcref + 0) = retvals(1) * 20 npcl(npcref + 300) = retvals(2) * 20 END IF CASE 101'--NPC direction npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npcl(npcref + 900) CASE 117, 177'--NPC is walking npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN IF npcl(npcref + 1500) = 0 AND npcl(npcref + 1800) = 0 THEN scriptret = 0 ELSE scriptret = 1 END IF IF id = 117 THEN scriptret = scriptret XOR 1 'Backcompat hack END IF CASE 120'--NPC reference scriptret = 0 IF retvals(0) >= 0 AND retvals(0) < 36 THEN found = 0 FOR i = 0 TO 299 IF npcl(i + 600) - 1 = retvals(0) THEN IF found = retvals(1) THEN scriptret = (i + 1) * -1 EXIT FOR END IF found = found + 1 END IF NEXT i END IF CASE 121'--NPC at spot scriptret = 0 found = 0 FOR i = 0 TO 299 IF npcl(i) \ 20 = retvals(0) AND npcl(i + 300) \ 20 = retvals(1) AND npcl(i + 600) > 0 THEN IF found = retvals(2) THEN scriptret = (i + 1) * -1 EXIT FOR END IF found = found + 1 END IF NEXT i IF retvals(2) = -1 THEN scriptret = found CASE 122'--get NPC ID npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npcl(npcref + 600) - 1 ELSE scriptret = -1 END IF CASE 123'--NPC copy count scriptret = 0 IF retvals(0) >= 0 AND retvals(0) <= 35 THEN FOR i = 0 TO 299 IF npcl(i + 600) - 1 = retvals(0) THEN scriptret = scriptret + 1 END IF NEXT i END IF CASE 124'--change NPC ID npcref = getnpcref(retvals(0), 0) IF npcref >= 0 AND retvals(1) >= 0 AND retvals(1) <= 35 THEN npcl(npcref + 600) = retvals(1) + 1 CASE 125'--create NPC scriptret = 0 IF retvals(0) >= 0 AND retvals(0) <= 35 THEN FOR i = 299 TO 0 STEP -1 IF npcl(i + 600) <= 0 THEN npcl(i + 600) = retvals(0) + 1 npcl(i) = retvals(1) * 20 npcl(i + 300) = retvals(2) * 20 npcl(i + 900) = ABS(retvals(3)) MOD 4 npcl(i + 1500) = 0 'xgo npcl(i + 1800) = 0 'ygo scriptret = (i + 1) * -1 EXIT FOR END IF NEXT i END IF CASE 126 '--destroy NPC npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN npcl(npcref + 600) = 0 CASE 165'--NPC at pixel scriptret = 0 found = 0 FOR i = 0 TO 299 IF npcl(i + 600) > 0 AND npcl(i) <= retvals(0) AND npcl(i) > (retvals(0) - 20) AND npcl(i + 300) <= retvals(1) AND npcl(i + 300) > (retvals(1) - 20) THEN IF found = retvals(2) THEN scriptret = (i + 1) * -1 EXIT FOR END IF found = found + 1 END IF NEXT i IF retvals(2) = -1 THEN scriptret = found CASE 182'--read NPC IF retvals(1) >= 0 AND retvals(1) <= 14 THEN IF retvals(0) >= 0 AND retvals(0) <= 35 THEN scriptret = npcs(retvals(0) * 15 + retvals(1)) ELSE npcref = getnpcref(retvals(0), 0) IF npcref >= 0 THEN scriptret = npcs((npcl(npcref + 600) - 1) * 15 + retvals(1)) END IF END IF END IF END SELECT END SUB SUB scriptwatcher (page) rectangle 0, 0, 320, 4, 0, page rectangle 0, 0, (320 / 4096) * nextscroff, 2, 9, page rectangle 0, 2, (320 / 2048) * scrat(nowscript + 1, scrheap), 2, 12, page edgeprint " # ID Rtval CmdKn CmdID State", 0, 192, 15, page ol = 184 FOR i = large(nowscript - 23, 0) TO nowscript edgeprint STR$(i), 0, ol, 15, page edgeprint STR$(scrat(i, scrid)), 48, ol, 15, page edgeprint STR$(scrat(i, scrret)), 96, ol, 15, page edgeprint STR$(scrat(i, curkind)), 144, ol, 15, page edgeprint STR$(scrat(i, curvalue)), 192, ol, 15, page edgeprint STR$(scrat(i, scrstate)), 240, ol, 15, page ol = ol - 8 NEXT i END SUB SUB setdebugpan gen(cameramode) = pancam gen(cameraArg2) = 1 gen(cameraArg3) = 5 END SUB SUB storekeyhandler 'DEBUG debug "store original keyhandler" regs.ax = &H3509: CALL interruptx(&H21, regs, regs) off9 = regs.bx: seg9 = regs.es END SUB SUB subdoarg scrat(nowscript, scrdepth) = scrat(nowscript, scrdepth) + 1 pushw scrat(nowscript, scrptr) pushw scrat(nowscript, curkind) pushw scrat(nowscript, curvalue) pushw scrat(nowscript, curargc) pushw scrat(nowscript, curargn) '--set script pointer to new offset scrat(nowscript, scrptr) = script(scrat(nowscript, scroff) + scrat(nowscript, scrptr) + 3 + scrat(nowscript, curargn)) scrat(nowscript, scrstate) = stread '---read new statement END SUB SUB subreturn scrat(nowscript, scrdepth) = scrat(nowscript, scrdepth) - 1 IF scrat(nowscript, scrdepth) < 0 THEN scrat(nowscript, scrstate) = stdone ELSE scrat(nowscript, curargn) = popw scrat(nowscript, curargc) = popw scrat(nowscript, curvalue) = popw scrat(nowscript, curkind) = popw scrat(nowscript, scrptr) = popw '--push return value pushw scriptret scrat(nowscript, curargn) = scrat(nowscript, curargn) + 1 scrat(nowscript, scrstate) = stnext'---try next arg END IF END SUB SUB templockexplain PRINT "Either " + exename$ + " is already running in the background, or it" PRINT "terminated incorrectly last time it was run, and was unable to clean up" PRINT "its temporary files. The operating system is denying access to the" PRINT "files in " + workingdir$ PRINT PRINT "If this problem persists, manually delete playing.tmp" PRINT PRINT "Error code"; ERR END SUB SUB tweakpalette FOR i = bound(retvals(3), 0, 255) TO bound(retvals(4), 0, 255) FOR j = 0 TO 2 master(i * 3 + j) = bound(INT(master(i * 3 + j) + retvals(j)), 0, 63) NEXT j NEXT i END SUB FUNCTION vehiclestuff (disx, disy, foep) STATIC aheadx, aheady result = 0 IF readbit(veh(), 6, 0) THEN '--scramble----------------------- '--part of the vehicle automount where heros scramble-- IF npcl(veh(5) + 1500) = 0 AND npcl(veh(5) + 1800) = 0 THEN '--npc must stop before we mount targx = npcl(veh(5) + 0) targy = npcl(veh(5) + 300) untrigbit = 0 GOSUB vehscramble END IF END IF'--scramble mount IF readbit(veh(), 6, 1) THEN '--rise---------------------- tmp = 0 FOR i = 0 TO 3 IF catz(i * 5) < veh(21) THEN catz(i * 5) = catz(i * 5) + large(1, small(4, (veh(21) - catz(i * 5)) / 2)) ELSE tmp = tmp + 1 END IF NEXT i IF tmp = 4 THEN setbit veh(), 6, 1, 0 END IF END IF IF readbit(veh(), 6, 2) THEN '--fall------------------- tmp = 0 FOR i = 0 TO 3 IF catz(i * 5) > 0 THEN catz(i * 5) = catz(i * 5) - large(1, small(4, (veh(21) - catz(i * 5)) / 2)) ELSE tmp = tmp + 1 END IF NEXT i IF tmp = 4 THEN FOR i = 0 TO 3 catz(i * 5) = 0 NEXT i setbit veh(), 6, 2, 0 setbit veh(), 6, 3, 1 '--dismount END IF END IF IF readbit(veh(), 6, 3) THEN '--dismount--------------- setbit veh(), 6, 3, 0 IF vehpass(veh(20), readmapblock(disx, disy), -1) THEN '--dismount point is landable FOR i = 0 TO 15 catx(i) = catx(0) caty(i) = caty(0) catd(i) = catd(0) catz(i) = 0 NEXT i IF readbit(veh(), 9, 6) = 1 THEN setbit veh(), 6, 5, 1'--ahead aheadx = disx * 20 aheady = disy * 20 ELSE setbit veh(), 6, 4, 1'--clear vehicle END IF ELSE '--dismount point is unlandable IF veh(21) THEN setbit veh(), 6, 1, 1'--riseagain END IF END IF END IF IF readbit(veh(), 6, 4) THEN '--clear IF veh(16) < 0 THEN result = veh(16) IF veh(16) > 0 THEN result = 1 + veh(16) IF veh(14) > 1 THEN setbit tag(), 0, veh(14), 0 IF readbit(veh(), 9, 6) AND readbit(veh(), 9, 7) = 0 THEN '--dismount-ahead is true, dismount-passwalls is false SELECT CASE catd(0) CASE 0 ygo(0) = 20 CASE 1 xgo(0) = -20 CASE 2 ygo(0) = -20 CASE 3 xgo(0) = 20 END SELECT END IF herospeed(0) = veh(7) IF herospeed(0) = 3 THEN herospeed(0) = 10 npcl(veh(5) + 1500) = 0 npcl(veh(5) + 1800) = 0 '--clear vehicle FOR i = 0 TO 21 veh(i) = 0 NEXT i FOR i = 0 TO 15 catx(i) = catx(0) caty(i) = caty(0) catd(i) = catd(0) catz(i) = 0 NEXT i foep = range(100, 60) END IF IF readbit(veh(), 6, 5) THEN '--ahead targx = aheadx targy = aheady untrigbit = 5 GOSUB vehscramble END IF IF veh(6) = 0 THEN IF showsay = 0 AND readbit(gen(), 44, suspendplayer) = 0 THEN FOR i = 0 TO 1 IF carray(4 + i) > 1 AND xgo(0) = 0 AND ygo(0) = 0 THEN SELECT CASE veh(12 + i) CASE -2 '-disabled CASE -1 result = 1 CASE 0 '--dismount xgo(0) = 0: ygo(0) = 0 IF veh(21) THEN setbit veh(), 6, 2, 1 ELSE setbit veh(), 6, 3, 1 END IF CASE IS > 0 result = veh(12 + i) * -1 END SELECT END IF NEXT i END IF END IF'--normal vehiclestuff = result EXIT FUNCTION vehscramble: tmp = 0 FOR i = 0 TO 3 IF hero(i) <= 0 THEN tmp = tmp + 1 ELSE IF ABS(catx(i * 5) - targx) < large(herospeed(i), 4) THEN catx(i * 5) = targx xgo(i) = 0 ygo(i) = 0 END IF IF ABS(caty(i * 5) - targy) < large(herospeed(i), 4) THEN caty(i * 5) = targy xgo(i) = 0 ygo(i) = 0 END IF IF ABS(targx - catx(i * 5)) > 0 AND xgo(i) = 0 THEN xgo(i) = 20 * SGN(catx(i * 5) - targx) END IF IF ABS(targy - caty(i * 5)) > 0 AND ygo(i) = 0 THEN ygo(i) = 20 * SGN(caty(i * 5) - targy) END IF IF catx(i * 5) - targx = 0 AND caty(i * 5) - targy = 0 THEN tmp = tmp + 1 END IF NEXT i IF tmp = 4 THEN setbit veh(), 6, untrigbit, 0 IF veh(15) < 0 THEN result = veh(15) IF veh(15) > 0 THEN result = 1 + veh(15) herospeed(0) = veh(8) IF herospeed(0) = 3 THEN herospeed(0) = 10 '--null out hero's movement FOR i = 0 TO 3 xgo(i) = 0: ygo(i) = 0 NEXT i '--transfer any residual NPC movement 'xgo(0) = npcl(veh(5) + 1500) 'ygo(0) = npcl(veh(5) + 1800) 'npcl(veh(5) + 1500) = 0 'npcl(veh(5) + 1800) = 0 '--!!! IF untrigbit = 5 THEN setbit veh(), 6, 4, 1'--clear IF veh(21) THEN setbit veh(), 6, 1, 1'--rise END IF RETURN END FUNCTION FUNCTION vehpass (n, tile, default) '--true means passable '--false means impassable v = default SELECT CASE n CASE 1 v = (tile AND 16) CASE 2 v = (tile AND 32) CASE 3 v = ((tile AND 16) = 16) AND ((tile AND 32) = 32) CASE 4 v = ((tile AND 16) = 16) OR ((tile AND 32) = 32) CASE 5 v = NOT ((tile AND 16) = 16) CASE 6 v = NOT ((tile AND 32) = 32) CASE 7 v = NOT (((tile AND 16) = 16) OR ((tile AND 32) = 32)) CASE 8 v = -1 END SELECT v = ABS(SGN(v)) * -1 vehpass = v 'tiles '1 north '2 east '4 south '8 west '16 vehicle A '32 vehicle B '64 harm tile '128 overhead END FUNCTION SUB vishero (stat()) o = 0 FOR i = 0 TO 3 IF hero(i) > 0 THEN getpal16 pal16(), o, stat(i, 1, 15) setpicstuf buffer(), 1600, 2 loadset game$ + ".pt4" + CHR$(0), stat(i, 1, 14), 5 * o o = o + 1 END IF NEXT i FOR i = o TO 3 '--black out unused heros rectangle 0, i * 5, 320, 5, 0, 2 NEXT i END SUB SUB wrapaheadxy (x, y, direction, distance, mapwide, maphigh, wrapmode) 'alters X and Y ahead by distance in direction, wrapping if neccisary aheadxy x, y, direction, distance IF wrapmode THEN wrapxy x, y, mapwide, maphigh END IF END SUB SUB wrappedsong (songnumber) IF songnumber <> presentsong THEN playsongnum songnumber presentsong = songnumber ELSE resumesong END IF END SUB SUB wrapxy (x, y, wide, high) '--wraps the given X and Y values within the bounds of width and height IF x < 0 THEN x = wide + x IF x >= wide THEN x = x - wide IF y < 0 THEN y = high + y IF y >= high THEN y = y - high END SUB