'' '' music_native.bas - External music functions implemented natively '' '' part of OHRRPGCE - see elsewhere for license details '' option explicit '#include "crt.bi" 'glup #include "compat.bi" #include "util.bi" 'uncomment this to try allegro '#DEFINE USE_ALLEGRO #IFDEF USE_ALLEGRO #include "allegro.bi" #undef default_palette #undef bitmap #undef fixed #undef arc #undef ellipse #undef floodfill #undef getpixel #undef setpixel #undef polygon #undef textout #ENDIF '#IFNDEF USE_ALLEGRO #IFDEF __FB_LINUX__ '??? #ELSE #undef getcommandline #include once "windows.bi" #undef createevent #include "externs.bi" #include once "win/msacm.bi" #IFNDEF USE_ALLEGRO #include once "win/mmsystem.bi" #ELSE DECLARE SUB win_set_window CDECL ALIAS "win_set_window" (BYVAL wnd as HWND) DECLARE FUNCTION win_get_window CDECL ALIAS "win_get_window"() as HWND #ENDIF #ENDIF '#ENDIF #undef getkey #undef rectangle #undef paintat #undef max #undef copyfile #undef setmouse #undef regtype #undef isfile #undef min #include once "allmodex.bi" #include once "common.bi" #include once "const.bi" #DEFINE ESCAPE_SEQUENCE Goto endOfSong #IFDEF IS_GAME #include once "gglobals.bi" #ELSE dim shared tag(2000), global(1025) #ENDIF #include "music_native_subs.bas" #include once "music.bi" #IFNDEF USE_ALLEGRO #IFNDEF __FB_LINUX__ dim shared midi_handle as HMIDIOUT #ELSE dim shared midi_handle as FILE ptr #ENDIF #ENDIF 'extern extern tmpdir as string declare sub bam2mid(infile as string, outfile as string, useOHRm as integer) DECLARE Sub PlayBackThread(dummy as integer) DECLARE sub fade_daemon(byval targetvol as integer) DECLARE Sub UpdateDelay(BYREF delay as double, tempo as integer) dim shared music_on as integer = 0 dim shared music_vol as integer = 8 dim shared music_vol_mod as single = .5 dim shared music_paused as integer dim shared music_playing as integer dim shared music_song as MIDI_EVENT ptr = NULL dim shared orig_vol as integer = -1 dim shared playback_thread as intptr dim shared fade_thread as intptr dim shared inited_once as integer = 0 dim shared sound_song as integer = -1'if it's not a midi 'for playback dim shared division as short dim shared midibuffer as UByte ptr, midibufferlen as integer, midibufferused as integer function openMidi() as integer #IFNDEF __FB_LINUX__ dim moc as MIDIOUTCAPS midiOutGetDevCaps MIDI_MAPPER, @moc, len(MIDIOUTCAPS) 'debug "Midi port supports Volume changes:" + str$(moc.dwSupport AND MIDICAPS_VOLUME) return midiOutOpen (@midi_handle,MIDI_MAPPER,0,0,0) #ENDIF end function function closeMidi() as integer #IFNDEF __FB_LINUX__ return midiOutClose (midi_handle) #ENDIF end function 'emit a single event to the device function shortMidi(event as UByte, a as UByte, b as UByte) as integer #IFDEF __FB_LINUX__ 'todo #ELSE if b = 255 then '-1 return midiOutShortMSG(midi_handle,event SHL 0 + a SHL 8) else return midiOutShortMSG(midi_handle,event SHL 0 + a SHL 8 + b SHL 16) end if #ENDIF end function 'emit a stream of bytes to the device function longMidi(dat as UByte ptr, l as integer) as integer #IFDEF __FB_LINUX__ '??? #ELSE '??? - api doesn't support streaming? #ENDIF return -1 end function function getVolMidi() as integer return music_vol end function sub setVolMidi(v as integer) music_vol = v music_vol_mod = v / 16 end sub Sub BufferEvent(event as UByte, a as Byte = -1, b as Byte = -1) 'pass -1 to a and b to ignore them shortMidi event, a, b End Sub Sub FlushMidiBuffer() exit sub 'nothing to do, as midi events are unbuffered End Sub Sub ResetMidi dim n as UByte, c as UByte flushmidibuffer for c = 0 to 15 for n = 0 to 127 BufferEvent(&H80 + c,n,0) 'turn off all notes next if not music_paused then BufferEvent(&HB0 + c,121,-1) 'controller reset if music_paused = 0 then bufferevent(&HC0 + c,0,0) 'reset instruments flushmidibuffer ' to keep the buffer from growing /too/ big next end sub Sub AddJumpToEnd(head as MIDI_EVENT ptr) 'traverse the tree - ugh dim curevent as MIDI_EVENT ptr', newhead as MIDI_EVENT ptr curevent = head do if curevent->next then curevent = curevent->next else exit do end if loop curevent->next = CreateEvent(&H0,0,0,0) if curevent->next = 0 then exit sub curevent = curevent->next dim jumpdat(5) as UByte jumpdat(0) = ASC("O") jumpdat(1) = ASC("H") jumpdat(2) = ASC("R") jumpdat(3) = ASC("m") jumpdat(4) = &H02 jumpdat(5) = &H0 curevent->extralen = ubound(jumpdat) + 1 curevent->extradata = Allocate(curevent->extralen) memcpy curEvent->extraData, @(jumpdat(0)),curevent->extralen End Sub 'The music module needs to manage a list of temporary files to 'delete when closed, mainly for custom, so they don't get lumped type delitem fname as zstring ptr nextitem as delitem ptr end type dim shared delhead as delitem ptr = null sub music_init() music_on += 1 'debug "music init = " & music_on if music_on <> 1 then exit sub openMidi 'sound_init() end sub sub music_close() music_on -= 1 'debug "music close = " & music_on if music_on <> 0 then exit sub music_playing = 0 music_paused = 0 if fade_thread then threadwait fade_thread end if if playback_thread then threadWait playback_thread: playback_Thread = 0 if music_song then FreeMidiEventList(music_song) music_song = 0 end if if sound_song >= 0 then sound_stop(sound_song, -1) UnloadSound(sound_song) end if CloseMidi if delhead <> null then 'delete temp files dim ditem as delitem ptr dim dlast as delitem ptr ditem = delhead while ditem <> null if isfile(*(ditem->fname)) then kill *(ditem->fname) end if Deallocate ditem->fname 'deallocate string dlast = ditem ditem = ditem->nextitem Deallocate dlast 'deallocate delitem wend delhead = null end if 'sound_close end sub sub music_play(songname as string, fmt as integer) if music_on then songname = rtrim$(songname) 'lose any added nulls dim ext as string = lcase(justextension(songname)) if fmt = FORMAT_BAM then dim midname as string dim as integer bf, flen 'get length of input file bf = freefile open songname for binary access read as #bf flen = lof(bf) close #bf 'use last 3 hex digits of length as a kind of hash, 'to verify that the .bmd does belong to this file flen = flen and &h0fff midname = tmpdir & trimpath$(songname) & "-" & lcase(hex(flen)) & ".bmd" 'check if already converted if isfile(midname) = 0 then bam2mid(songname, midname,1) 'add to list of temp files dim ditem as delitem ptr if delhead = null then delhead = Allocate(sizeof(delitem)) ditem = delhead else ditem = delhead while ditem->nextitem <> null ditem = ditem->nextitem wend ditem->nextitem = Allocate(sizeof(delitem)) ditem = ditem->nextitem end if ditem->nextitem = null 'Allocate space for zstring ditem->fname = Allocate(len(midname) + 1) *(ditem->fname) = midname 'set zstring end if songname = midname ext = "mid" fmt = FORMAT_MIDI end if 'stop current song if music_song <> 0 then music_playing = 0 if playback_thread then threadWait playback_thread: playback_Thread = 0 FreeMidiEventList(music_song) music_song = 0 music_paused = 0 end if ' debug "sound_song = " & sound_song if sound_song <> -1 then sound_stop(sound_song, -1) UnloadSound(sound_song) end if if fmt = FORMAT_MIDI then music_song = CreateMidiEventList(songname,@division) if music_song = 0 then 'debug "Could not load song " + songname exit sub end if converttorelative music_song addJumpToEnd music_song music_paused = 0 music_playing = 1 playback_thread = threadcreate(@PlayBackThread,0) else sound_song = LoadSound(songname) sound_play(sound_song,-1,-1) end if end if end sub sub music_pause() if music_on then if music_song > 0 then if music_paused = 0 then music_paused = 1 end if end if if sound_song >= 0 then sound_pause(sound_song, -1) end if end if end sub sub music_resume() if music_on then if music_song > 0 then music_paused = 0 end if if sound_song >= 0 then sound_play(sound_song, -1, -1) end if end if end sub sub music_stop() if music_song > 0 then music_pause() if sound_song >= 0 then sound_stop(sound_song, -1) end sub sub music_setvolume(vol as integer) music_vol = vol if music_on then if music_song > 0 then setvolmidi vol 'need sound setting... end if end sub function music_getvolume() as integer 'Note: this doesn't seem to work music_getvolume = getvolmidi end function sub music_fade(targetvol as integer) ''Unlike the original version, this will pause everything else while it ''fades, so make sure it doesn't take too long 'lies, now it fades with a thread dim I as integer if fade_thread then threadwait fade_thread end if fade_thread = threadcreate (@fade_daemon, cast(intptr, targetvol)) end sub sub fade_daemon(byval targetvol as integer) dim vstep as integer = 1 dim i as integer if music_vol > targetvol then vstep = -1 for i = music_vol to targetvol step vstep music_setvolume(i) sleep 100 next fade_thread = 0 end sub Sub dumpdata(m as MIDI_EVENT ptr) dim d$, i as integer 'for i = 0 to m->extralen - 1 ' d$ += hex$(m->extradata[i]) + " " 'next 'debug d$ end sub Sub PlayBackThread(dummy as integer) dim curtime as double, curevent as MIDI_EVENT ptr, starttime as double, delta as double, tempo as integer, delay as double dim played as integer, carry as double, pauseflag as integer dim labels(15) as MIDI_EVENT ptr, jumpcount(15) as integer, choruswas as MIDI_EVENT ptr labels(0) = music_song for curtime = 0 to 15 jumpcount(curtime) = -1 next tempo = 500000 'assume 120 bmp curevent = music_song updateDelay delay, tempo 'debug "" & delay starttime = -1 do while music_playing if starttime = -1 then delta = 0 else delta = timer - starttime '+ carry end if curtime += delta * delay starttime = timer if music_playing = 0 then ESCAPE_SEQUENCE if cint(curevent->time) - int(curtime) > 0 then goto skipevents end if played = curtime do if curevent = 0 then exit do curtime -= curevent->time if curtime < 0 then curtime = 0 : exit do if music_playing = 0 then ESCAPE_SEQUENCE select case as const curevent->status case &HB0 to &HBF 'controller if curevent->data(0) = &H6F then 'rpg maker loop point labels(0) = curevent else 'shortMidi curevent->status,curevent->data(0),curevent->data(1) BufferEvent curevent->status,CByte(curevent->data(0)),CByte(curevent->data(1)) end if case &H80 to &H8F, &H90 to &H9F 'note on/off BufferEvent curevent->status,curevent->data(0),curevent->data(1) * music_vol_mod case &HA0 to &HAF 'pressure BufferEvent curevent->status,curevent->data(0),curevent->data(1) * music_vol_mod case &HC0 to &HCF 'program change BufferEvent curevent->status,curevent->data(0),-1 case &HD0 to &HDF 'channel pressure BufferEvent curevent->status,curevent->data(0),-1 case &HE0 to &HEF 'pitch bend BufferEvent curevent->status,curevent->data(0),curevent->data(1) case &H0, &HF0 'Sysex 'first, check the id dim sysex_id as uinteger, p as integer p = 0 sysex_id = *cptr(uinteger ptr, curevent->extradata + p) sysex_id = BE_LONG(sysex_id) if sysex_id = SIG_ID("O","H","R","m") then p += 4 FlushMidiBuffer ' in case we loop sysex: 'debug "Music code: " + hex(curevent->extradata[p]) select case as const curevent->extradata[p] case &H0 'stop music_playing = 0 ESCAPE_SEQUENCE case &H1 'set label (should be removed to an initial scan) p += 1 labels(curevent->extradata[p]) = curevent case &H2 'jump p += 1 curevent = labels(curevent->extradata[p]) case &H3 'limited jump p +=1 if labels(curevent->extradata[p+1]) then if jumpcount(curevent->extradata[p]) = -1 then 'new jump jumpcount(curevent->extradata[p]) = curevent->extradata[p+2] - 1 curevent = labels(curevent->extradata[p+1]) elseif labels(curevent->extradata[p]) = 0 then 'end of jump jumpcount(curevent->extradata[p]) = -1 elseif labels(curevent->extradata[p]) > 0 then 'middle of jump jumpcount(curevent->extradata[p]) -= 1 curevent = labels(curevent->extradata[p+1]) else 'invalid??? jumpcount(curevent->extradata[p]) = -1 end if end if case &H4 'chorus p+=1 if choruswas = 0 then choruswas = curevent curevent = labels(curevent->extradata[p]) end if case &H5 'return if choruswas then curevent = choruswas choruswas = 0 end if #IFNDEF IS_CUSTOM #IF FALSE case &H6 'unset tag p +=1 'debug "Unset tag # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) setbit tag(), 0, BE_SHORT(*Cptr(short ptr, curevent->extradata + p)), 0 case &H7 'set tag p +=1 'debug "Set tag # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) setbit tag(), 0, BE_SHORT(*Cptr(short ptr, curevent->extradata + p)), 1 case &H8 'set variable p+=1 'debug "Set variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " to " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) = BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) case &H9 'variable ++ p+=1 'debug "Increment variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " by " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) += BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) case &HA 'variable -- p+=1 'debug "Decrement variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " by " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) -= BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) #ENDIF case &H10 'if tag p+=1 'debug "If Tag # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) 'dumpdata(curevent) if readbit (tag(), 0, BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) then p += 2 goto sysex end if case &H11 'if variable p+=1 'debug "If variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " = " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) if global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) = BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) then p += 4 goto sysex end if case &H12 'if variable > p+=1 'debug "If variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " > " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) if global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) > BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) then p += 4 goto sysex end if case &H13 'if variable < p+=1 'debug "If variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " < " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) if global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) < BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) then p += 4 goto sysex end if case &H20 'if !tag p+=1 'debug "If Tag # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) if readbit (tag(), 0, BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) = 0 then p += 2 goto sysex end if case &H21 'if !variable p+=1 'debug "If variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " = " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) if global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) <> BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) then p += 4 goto sysex end if case &H22 'if !variable > p+=1 'debug "If variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " > " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) if global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) <= BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) then p += 4 goto sysex end if case &H23 'if !variable < p+=1 'debug "If variable # " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + " < " + str(BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2))) if global(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) >= BE_SHORT(*Cptr(short ptr, curevent->extradata + p + 2)) then p += 4 goto sysex end if #ENDIF case &H14 'sfx playing p += 1 if sfxisplaying(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) then p += 4 goto sysex end if case &H24 '!sfx playing p += 1 if NOT sfxisplaying(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) then p += 4 goto sysex end if 'case &H30 'load sound ' p += 1 ' debug "load sound(" + str$(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) + "," + str$(curevent->extradata[p+2]) + ")" ' ' sound_load cint(*(curevent->extradata + p + 2)),soundfile$(BE_SHORT(*Cptr(short ptr, curevent->extradata + p))) ' ' p += 3 case &H31 'play sound p += 1 'debug "play sound (" + str$(curevent->extradata[p]) + "," + str$(curevent->extradata[p+1]) + ")" sound_play curevent->extradata[p], curevent->extradata[p + 1] <> 0 p += 2 case &H32 'stop sound p += 1 'debug "stop sound (" + str$(curevent->extradata[p]) + ")" sound_stop curevent->extradata[p] p += 1 'case &H33 'free sound ' p += 1 ' debug "free sound(" + str$(curevent->extradata[p]) + ")" ' sound_free curevent->extradata[p] ' p += 1 end select end if case &HFF dim metatype as integer metatype = curevent->data(0) if metatype = &H51 then tempo = curevent->extradata[0] SHL 16 + curevent->extradata[1] SHL 8 + curevent->extradata[2] updateDelay delay, tempo end if case else ' debug("Unknown status: " + hex(curevent->status)) end select curevent = curevent->next loop while music_playing curtime = 0 FlushMidiBuffer skipevents: if music_playing = 0 then ESCAPE_SEQUENCE if curevent = 0 then music_playing = 0 ESCAPE_SEQUENCE end if if music_playing = 0 then ESCAPE_SEQUENCE do sleep 10,1 if music_playing = 0 then ESCAPE_SEQUENCE if music_paused <> 0 AND pauseflag = 0 then pauseflag = 1 resetMidi ' kill stuck notes end if loop while music_paused pauseflag = 0 loop endOfSong: music_paused = 0 resetMidi playback_thread = NULL End Sub Sub UpdateDelay(BYREF delay as double, tempo as integer) delay = division * 1000000 \ tempo - 1 end sub #include "audwrap/audwrap.bi" Declare Function SoundSlot(byval num as integer) as integer TYPE SoundEffect used as integer 'sentinel, not 0 = this entry contains valid data effectID as integer 'OHR sound effect soundID as integer 'Audiere number paused as integer END TYPE redim Shared SoundPool(10) as SoundEffect dim shared sound_inited as integer 'must be non-zero for anything but _init to work sub sound_init sound_inited += 1 'debug "sound init = " & sound_inited if sound_inited <> 1 then exit sub if AudInit() then exit sub ':( end if 'music_init 'for safety (don't worry, they won't recurse (much)) 'at this point, we're basically done end sub sub sound_close sound_inited -= 1 'debug "sound close = " & sound_inited 'trying to free something that's already freed... bad! if sound_inited <> 0 then exit sub ' debug "sound_close" sound_reset() AudClose() 'music_close end sub sub sound_reset dim i as integer = 0 for i = 0 to Ubound(SoundPool) UnloadSound(i) next end sub sub sound_play(byval num as integer, byval l as integer, byval s as integer = 0) 'debug ">>sound_play(" & num & ", " & l & ")" dim slot as integer if s then slot = num else slot = SoundSlot(num) if slot = -1 then 'debug "sound not loaded, loading." slot = LoadSound(num) end if end if if slot = -1 then exit sub 'debug "slot " & slot with SoundPool(slot) 'debug str(AudIsPlaying(.soundID)) if AudIsPlaying(.soundID) <> 0 and .paused = 0 then 'debug "<>sound_pause(" + trim(str(slot)) + ")" dim slot as integer if not s then slot = SoundSlot(num) else slot = num if slot = -1 then exit sub with SoundPool(slot) if sound_playing(slot, -1) = 0 OR .paused then exit sub end if .paused = -1 AudPause(.soundID) end with 'debug "<>sound_stop(" + trim(str(slot)) + ")" dim slot as integer if not s then slot = SoundSlot(num) else slot = num if slot = -1 then exit sub with SoundPool(slot) AudStop(.soundID) .paused = 0 end with 'debug "< 0 end function '------------------------------------------------------------------------------- 'Returns the slot in the sound pool which corresponds to the given sound effect ' if the sound is not loaded, returns -1 Function SoundSlot(byval num as integer) as integer dim i as integer for i = 0 to Ubound(SoundPool) with SoundPool(i) 'debug "i = " & i & ", used = " & .used & ", effID = " & .effectID & ", sndID = " & .soundID & ", AudIsValid = " & AudIsValidSound(.soundID) if .used AND (.effectID = num OR num = -1) AND AudIsValidSound(.soundID) then return i end with next return -1 End Function 'Loads an OHR sound (num) into a slot. Returns the slot number, or -1 if an error ' ocurrs Function LoadSound overload(byval num as integer) as integer ' 0 - sanity checks 'eh... we don't really need to throw an error if the sound is already loaded... dim ret as integer ret = SoundSlot(num) if ret >= 0 then return ret return LoadSound(soundfile(num), num) End Function Function LoadSound(byval f as string, byval num as integer = -1) as integer dim ret as integer 'the steps ' 1. allocate space in the sound pool ' 2. load the sound ' 1. make room dim i as integer 'iterate through the pool for i = 0 to Ubound(SoundPool) if SoundPool(i).used <> -1 then exit for 'if we found a free spot, coo' next 'otherwise, i will be left =ing SoundPool size + 1 if i = Ubound(SoundPool) + 1 then 'Grow the sound pool redim preserve SoundPool(Ubound(SoundPool) * 1.5) end if 'ok, now i points at a valid slot. goody. ' 2. load the sound 'TODO: abstract file name to a function or something 'loadWaveFileToBuffer soundfile(num), @derbuffer dim fe as string = lcase(right(f,3)) dim s as integer ' debug f & ": " & fe if fe = "mp3" or fe = "ogg" then 'intended for streaming s = AudLoadSound(f, 1) else s = AudLoadSound(f, 0) end if ' debug "slot is " & s if s = -1 then return -1 'crap 'if we got this far, yes! with SoundPool(i) .used = -1 .soundID = s .effectID = num end with return i End Function 'Unloads a sound loaded in a slot. TAKES A SLOT, NOT AN SFX NUMBER! Sub UnloadSound(byval slot as integer) with SoundPool(slot) if not .used then exit sub if AudIsValidSound(.soundID) then AudUnloadSound(.soundID) .used = 0 .paused = 0 .soundID = 0 .effectID = 0 end with End Sub