\-*- mode: org; eval: (hl-line-mode) -*- <<<<>>>> This file is just an example input file for update_bughunters.py and exists just to test that script. The real input file, which is exported to https://rpg.hamsterrepublic.com/ohrrpgce/Bughunters_League_Table exists only on TMC's harddisk and updated frequently (but anyone is welcome to have it). (Text in this file aside from the org-mode table immediately after START_TABLE is ignored.) <<<<>>>> =Bug reports= Scoring is by type of bug: *0.5: glitch or annoyance or documentation error, compile errors *1: normal bugs (e.g. something doesn't work) *1.5: harmless crash/freeze/state or data corruption or harmless BUG message *2: data loss/corruption or harmful crash/freeze (any crash while editing or playing a game is harmful) Everyone in the 'Reporter' column gets the points. ''Fixed?'' shows whether and when it was fixed: *'''X/#''' (letter/number) shows it was fixed in version X (E: [[etheldreme]], F: [[fufluns]], etc), i.e. in nightlies ''before'' X. ''#'' is the [[SVN]] revision(s) fixing it *'''X/yes''' means it was fixed for version X but I didn't note down the SVN revision *'''X/part''' means partially fixed for X *'''no''' means I was busy fixing some other bug *'''unmerged''' means it's nearly fixed, but hasn't been merged into svn yet, so isn't in nightlies *'''notabug''' means it's not our fault, but thought someone deserved a reward *'''wontfix''' it's broken, but we can't fix it or it's not worth fixing (not counted in summary table) ''Version'' tracks the version the bug was ''reported'' in and whether the bug is new or not: *'''X''': present in version X, unknown whether it was in version X-1 *'''X-''': reported in version X, was also present in X-1 *'''X!''': present and new in version X, wasn't in version X-1 *'''X+''': present and new in nightly builds since X, wasn't in X *'''?''' suffix: only a guess (This differs from system used on github: the table shows when the bug was reported not when it was introduced; plus also whether new in nightlies.) Categorisation might not be 100% accurate. VERSIONS Etheldreme Fufluns Gorgonzola START_TABLE | Reporter | Pts | Version | Fixed? | Bug | | kylekrack | 0.5 | D+ | E/yes | Mapedit layer skew keys misdocumented | | LieMurderProfit | 1 | E | F/yes | x86_64 linux packages included hspeak for x86 | | FnrrfYgmSchnish | 1 | E | G/11582 | gh#3 Whitespace appended to every line when copy/pasting text on Windows | | Ichiro | 0.5 | E | F/9906 | Can't compile hspeak on Arch Linux | | FnrrfYgmSchnish/BE | 1 | E | notabug | gh#7 fullscreen is broken in gfx_directx on Windows 10 Creators Update | | sheamkennedy | 0.5 | E | F/yes | Missing NPCmovetype:chaseyoupathfinding constant | | sotrain515/Sword | 2 | E | F/11141 | #2036 Random freeze or crash when switching collections in slice collection editor while a slice is under the mouse | | Gaplan | 0.5 | E | F/10452/part | Enter key stuck after switching backend to gfx_sdl (I think this is fixed on linux, def not on windows) | | RMZ | 1 | E+ | F/part | Weapons appear behind heroes | | Ichiro/Spoonweaver/Foxley | 1 | E | no | Wandering Hamster on Android: Can't move the cursor into the third column in the item menu. And Trash not selectable either | | Fenrir | 2 | E | F/10846 | Hero XP curve setting defaults to 0.00 instead of 0.20 in old games (or if hero data lost due to next bug...) | | Feenick | 0.5 | E | unmerged | [Fixed in git branch] Menus not always redrawn after tags are renamed in the tag browser | | Bird | 0.5 | E | wontfix | HSpeak keyboard input problems on Win98 | | Charbile | 1.5 | E | F/11045/11056 | Crash due to attempting to switch to gfx_sdl even if not available (ignoring gfx_sdl2), when playing a non-320x200 game | | Sword | 2 | E? | no | SIGSEGV inside slice_editor_mouse_over while switching between collections. Could not reproduce. | | tmc/Wobbler | 1 | E | no | gh#43 On-death bequest attacks happen slightly after the enemy starts to fade out, which is then cancelled | | Sword | 2 | E+ | F/11408 | Crash when entering spriteset thingbrowser with too-high set number (e.g. after importing .slices from another game) | | Sword | 1 | E | F/11413 | "create npc" creates NPC slices not associated with an NPC: "npc reference from slice" doesn't work | | kylekrack | 1 | E? | no | Scrollwheel doesn't work in Custom on Mac | | MirceaKitsune | 0.5 | E | F/11367 | gcc -dumpversion is unreliable, can break compiles | | moonrune | 1 | E+ | F/11377 | Android Custom: data and help files not found for .rpgs in subdirectories | | moonrune | 1 | E+ | no | Android Custom: caps-lock and typing with shift don't work (with real keyboard) | | Sword | 1 | E+? | no | (unconfirmed) In Witch DX: first item in spells menu in-battle doesn't highlight when you select it | | Sword | 1 | E | F/11410 | ERROR when exporting scripts if a script filename contained '(', etc | | Bena | 1 | E | no | gh#39 Temporary folders sometimes not cleaned up on Windows (observed while packaging for 32 bit linux). | | Chalkflower | 0.5 | E | F/11420 | gfx_sdl/Windows: Test Game window was placed slightly off the top of the screen | | Bird | 0.5 | E | F/11436 | Trailing , on integer-valued percentages in some locales e.g. in Status meu (format_float/format_percent) | | Feenick | 0.5 | E | unmerged | [Fixed in git] Weapon picture/palette not reloaded until equipment changed (saved games/Test Game) | | Sword | 2 | E+ | F/11555 | Default palettes not being saved correctly sometimes | | DWRL | 1 | F- | G/11578 | Linux binaries don't run on modern distros like Arch because libncurses.so.5 missing | | DWRL | 1 | F! | no | scons doesn't work at all if euc missing | | Chalkflower | 0.5 | F! | G/11584 | Stable version of Plotscripting dictionary on website was missing icons [retroactively fixed in fufluns] | | Feenick | 1 | F-? | no | On-death bequest attacks not chaining |