Temporarily Fusing Heros: Difference between revisions

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First, make your "fused" Hero Battle sprits. When you come to a fight
First, make your "fused" Hero Battle sprites. When you come to a fight that you want the heroes to fuse at, switch in the NEW hero, and switch out the ones that fuse, make a cut-scene, showing them fusing, and there you go, fused in battle. After the battle, switch back.
that you want the heros to fuse at, switch in the NEW hero, and switch
out the ones that fuse, make a cut-sceen, showing them fusing, and there
you go,fused in battle. After the battle, switch back.


This can be use to transform a hero as well, making him look diffrent, and have him become stronger, but I recomend fusing instead, so not to give players to great of an advantage.
Be sure to make the fusion hero un-selectable as a party member, unless this plotscrip playes out, and that whoever you chose, the heros that are doing the fusion are automaticaly switch out and replaced by the new hero.


Now for fusing when ever you want! Start by making a plot script run
Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When the battle takes place, the fusion gets the exp instead of the main heroes. After the battles, make a plot script run that instantly switches back (as a bonus, you could have a plotscript which also awards half the experience to both of the fused heroes). If at the first plotscript, you select no, continue on as normal!
before EVERY battle, asking you if you wish to fuse. If you select yes,
have a text box switch on a bit set, that switches out the characters for
the fusion. When thre battle takes place, the fusion gets the exp instead
of the main heros. After the battles, make a plot script run that instantly switches back. If at the first plotscript, you select no, continue on as
normal!
 
I hope this helps, and this IS being impleminted in MY OWN game, and will soon be the proof that this DOES in fact work.
 
Keep a lokout on the updates of " Neo Tek Armano," for when I first start using this in my game!
 
More on this coming soon!
 
                                                            - Chaotix

Latest revision as of 18:31, 13 October 2006

First, make your "fused" Hero Battle sprites. When you come to a fight that you want the heroes to fuse at, switch in the NEW hero, and switch out the ones that fuse, make a cut-scene, showing them fusing, and there you go, fused in battle. After the battle, switch back.

Be sure to make the fusion hero un-selectable as a party member, unless this plotscrip playes out, and that whoever you chose, the heros that are doing the fusion are automaticaly switch out and replaced by the new hero.

Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When the battle takes place, the fusion gets the exp instead of the main heroes. After the battles, make a plot script run that instantly switches back (as a bonus, you could have a plotscript which also awards half the experience to both of the fused heroes). If at the first plotscript, you select no, continue on as normal!