Temporarily Fusing Heros: Difference between revisions
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First, make your "fused" Hero Battle sprites. When you come to a fight that you want the heroes to fuse at, switch in the NEW hero, and switch out the ones that fuse, make a cut-scene, showing them fusing, and there you go, fused in battle. After the battle, switch back. | |||
This can be use to transform a hero as well, making him look | This can be use to transform a hero as well, making him look different, and have him become stronger, but I recommend fusing instead, so not to give players too great of an advantage. | ||
Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When | Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When the battle takes place, the fusion gets the exp instead of the main heroes. After the battles, make a plot script run that instantly switches back (as a bonus, you could have a plotscript which also awards half the experience to both of the fused heroes). If at the first plotscript, you select no, continue on as normal! |
Revision as of 09:30, 11 October 2006
First, make your "fused" Hero Battle sprites. When you come to a fight that you want the heroes to fuse at, switch in the NEW hero, and switch out the ones that fuse, make a cut-scene, showing them fusing, and there you go, fused in battle. After the battle, switch back.
This can be use to transform a hero as well, making him look different, and have him become stronger, but I recommend fusing instead, so not to give players too great of an advantage.
Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When the battle takes place, the fusion gets the exp instead of the main heroes. After the battles, make a plot script run that instantly switches back (as a bonus, you could have a plotscript which also awards half the experience to both of the fused heroes). If at the first plotscript, you select no, continue on as normal!