Temporarily Fusing Heros: Difference between revisions

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First, make your "fused" Hero Battle sprites. When you come to a fight that you want the heros to fuse at, switch in the NEW hero, and switch out the ones that fuse, make a cut-sceen, showing them fusing, and there you go, fused in battle. After the battle, switch back.
First, make your "fused" Hero Battle sprites. When you come to a fight that you want the heroes to fuse at, switch in the NEW hero, and switch out the ones that fuse, make a cut-scene, showing them fusing, and there you go, fused in battle. After the battle, switch back.


This can be use to transform a hero as well, making him look diffrent, and have him become stronger, but I recomend fusing instead, so not to give players too great of an advantage.
This can be use to transform a hero as well, making him look different, and have him become stronger, but I recommend fusing instead, so not to give players too great of an advantage.


Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When thre battle takes place, the fusion gets the exp instead of the main heros. After the battles, make a plot script run that instantly switches back (as a bonus, you could have a plotscript which also awards half the experience to both of the fused heroes). If at the first plotscript, you select no, continue on as normal!
Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When the battle takes place, the fusion gets the exp instead of the main heroes. After the battles, make a plot script run that instantly switches back (as a bonus, you could have a plotscript which also awards half the experience to both of the fused heroes). If at the first plotscript, you select no, continue on as normal!

Revision as of 09:30, 11 October 2006

First, make your "fused" Hero Battle sprites. When you come to a fight that you want the heroes to fuse at, switch in the NEW hero, and switch out the ones that fuse, make a cut-scene, showing them fusing, and there you go, fused in battle. After the battle, switch back.

This can be use to transform a hero as well, making him look different, and have him become stronger, but I recommend fusing instead, so not to give players too great of an advantage.

Now for fusing when ever you want! Start by making a plot script run before EVERY battle, asking you if you wish to fuse. If you select yes, have a text box switch on a bit set, that switches out the characters for the fusion. When the battle takes place, the fusion gets the exp instead of the main heroes. After the battles, make a plot script run that instantly switches back (as a bonus, you could have a plotscript which also awards half the experience to both of the fused heroes). If at the first plotscript, you select no, continue on as normal!