OHR++: Difference between revisions

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Font Graphics finished
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* NPC/Hero interaction (talking, on touch triggers, chasing, running away)
* NPC/Hero interaction (talking, on touch triggers, chasing, running away)
* Tags
* Tags
=Screenshots=
[[Image:OHR++ Font.png]]

Revision as of 11:07, 2 November 2006

OHR++ is a C++ rewrite written by Inferior Minion

The primary focus during this initial development stage is the organization of all the RPG lumps into classes while attempting to recreate game.exe.

Currently, the code utilizes OpenGL and GLUT (may change to SDL shortly), but Inferior Minion intends to use the project as a reason to do research into Windows programming and possibly DirectX.

Source Code and Documentation

Doxygen Source Documentation

Source Code Repository Viewer

To check out a copy of the latest code, use the following command:

svn checkout http://svn.castleparadox.com/repos/ohr++/

Updates

  • November 1, 2006: Font Graphics completed. The Graphics Engine takes an input string, color, and position, then draws the each character to the screen. Textboxes are next on the list.
  • October 27, 2006: Door Linking fully functional, making map navigation complete.

Working Features

  • RPG lump loading
  • Backdrop display
  • Enemy display
  • Walkabout display
  • Hero display
  • Maptile display
  • Map navigation
  • NPC movement conforming to wallmap
  • Tile Animation
  • Keyboard input
  • GUI classes
  • Doors
  • Font Graphics

To Do

  • Battle System
  • Plotscript Loader/Interpreter
  • Textboxes
  • Saving/Save Files
  • Menus
  • Music
  • NPC/Hero interaction (talking, on touch triggers, chasing, running away)
  • Tags

Screenshots