Making Complex Attacks

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The key to making complex attacks is chaining. Chaining is where you set one attack to "link" to another. There's a couple options to how it can link, primarily to set the probability of the second (or third, or fourth...) attack happening.

Here's a list of different types of attacks, and how they can be achieved:

Pummel (Same attack multiple times)

This one is easy:

  • First, create an attack.
  • Then, chain it to itself.
    • Be sure to give it a percentage of less than 100%, or it will keep going until the monster is dead.
    • Then again, that could be useful too.
  • That's it!

Note: If the attack has some type of requirement (MP or Gold or whatever), it will be deducted each time it attacks. So, if your pummel attack hits 5 times, and requires 5 MP to use, you'll lose 25 MP. However, this can be a convincing attack if it's like Steal GP, and it has a negative GP requirement. Each time it attacks, you would gain that much GP.

>Raekuul: However, that will NOT work with HP/MP. Trust me: I've tried...

Extended Animations

Ok, let's say you have an attack (say, Über-l337 Gigadoken), but it just can't work with only three frames! Enter the "Extended Animation"!

  • Identify the main "segments" of the attack. Example: Ball of energy flies from sky to hero, ball of energy shoots to monster
  • Make seprate attacks for each segment, depicting said actions
    • Give it the "Don't show damage" bitset, and make it give no damage, except for the last segment, which should do however much damage the attack does.
    • That said, if you want more than one part to do damage or whatever, feel free to do that.
  • Chain each segment to the next, with a probability of 100%
  • The hero should have the first segment as an attack. That way it will show all the parts.

Stealing Enemies' Stats And Using Them

Perhaps your hero is a vampire type, and can steal enemies energy to use against them. Maybe by taking Attack from a monster, the hero can up his? Whatever the effect, you can steal stats from monsters, and this will show how:

  • Make an attack that has the following characteristics:
    • Target stat is whatever stat you want to steal
    • It should have the following bitsets on:
      • Absorb Damage
    • It would probably look best if you use a "Reverse Projectile" graphics, to show that you're stealing a stat.

Thank you to Raekuul for this blindingly obvious info!