Quick-Start: Textboxes
Open CUSTOM. Navigate to "Edit Text Boxes" and enter it.
Adding Text[edit]
Textboxes display text on the screen. That text can be anything, from dialogue, to instructions, to a notification. It's up to you!
Try this out now! Just go to "Edit Text", press ENTER and start typing! You can type 38 characters per line, and up to 8 lines in a single textbox.
Don't worry if you run out of space. You can create multiple textboxes and link them together.
Textbox Style[edit]
Go to "Box Appearance & Sounds" and press ENTER.
From here, you can change lots of settings, and you should try them all out!
If you have a Backdrop image, you can display it, and it will cover the entire screen when the textbox is called.
You can also make the textbox itself invisible, change the box style, text colour, and position the textbox on screen.
As well as that you can add sound effects and a portrait graphic to your textbox. You can also stop and change the music.
Textboxes are cool, huh?
Conditionals[edit]
Textboxes do more than display text and graphics.
They can change the players inventory, party, start battles, use doors, open menus and more!
Go to a heading and press LEFT and RIGHT
These are conditions that determine whether or not something will happen. The 2 basic settings are "Never" and "Always" and you can also make the condition dependent on the setting of a tag.
Press ENTER to go to the tag broswer. If you want the condition to be reversed, press MINUS. Press BACKSPACE or DELETE and it will return to default.
Things Text Boxes Can Do[edit]
- You can set a textbox to open a shop or c
Covering getting items, adding heroes, triggering scripts, going to shops. Text boxes can do many things. There might be more.
Making Choices[edit]
If you want to make text choices, you first make a tag. Name it "text choice". Go to "edit choices" in the text box editor. Make your choices. Go to the conditionals and make the first one "If tag #(text choice)=ON" and chain it to the box if you say yes. . On the next one, you make it so it says (on the conditionals) "If tag # (text choice)=OFF" and chain it to the text box that will come up when you say no.