Talk:16-color

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I am using the Gimp. How can I save a 4-bit color picture with the correct palette (the 16 color that I used) so I can import it in custom and just overwrite the current palette to have the right colors? Thank you for help!

The Geek: While the Discussion section of an article is usually not used for questions (and should not be maybe? I don't know...), if I read your question right, all you need to do is open the sprite you want to import to in CUSTOM, select the palette you want to overwrite by using the , and . keys, then import the sprite. When asked if you want to use a new palette or overwrite the current one, tell CUSTOM you want to overwrite.

Bob: I understand what this person was asking. It is a gimp-specific question. When you reduce a picture to 16-colors in the Gimp, how do you apply the 16-color palette from some other image, rather than generating a new 16-color palette, which may contain different colors, or the same colors in a different order. I actually don't know the answer to this one. When I need to draw multiple 16-color pictures using the same palette in the gimp, I always just make them part of one large image, and crop-and-cut them into smaller images after doing the palette reduction.

Mike: It's not a GIMP specific question, it's slightly more broad question, since I have the same problem in Photohop CS2 (which is, arguably, superior in every respect except cost and open-sourcery).

What I do is this: When I have the sprites done, I copy and paste one of them into a new picture, and palettize it. Then, save it (Say, "guy1.bmp"). Next, I copy and paste the next sprite on top of the old one, invert the selection, and hit delete. Save as (say, "guy2.bmp"). Rinse and repeat ad-infinitum. This should apply to the GIMP as well, if it allows you to copy and paste between 24-bit and 4-bit images.

Alternatively, way back when, I just used to make a new palette with the colours (you can generate new palettes with the colours from an existing image), and when I palettized it, I made sure the "do not remove unused colour" (not a direct quote >_>) was checked off (or, it might have been "remove unused colours", in which case it should be unchecked). Then, when you're done, just delete the unneeded palettes.

Or, just draw things all in the internal sprite editor :)

Jessica: If you select "custom palette" when you choose indexed colour, you can save a palette that you can use again.

The Geek: See, this is why Paint Shop Pro 4 is superior to all ;) You can just go to the Color menu and then Load or Save Palette.

Paint.NET[edit]

Anonymous Anyone know if Paint.net can save a 16bit .bmp ?

Bob the Hamster You mean 16-color. 16-bit is 65535 color. Anyway, no i don't know, but I'm sure we can find out. The site is http://www.eecs.wsu.edu/paint.net/ can a Windows user try it out?