Talk:Will you ever add more animation frames?
I don't know about programming, but is there any possible way you can increase the amount of animation frames? Like maybe making less than 32767 weapon pictures avalible?
Sorry, but I would really love the idea of adding two more enemy frames so that as they got weaker they could change. Then the player could have a rough idea of how weak the enemy is, and add a more strategical element to a game.
Mike C. Well, if that was the issue, you'd only have 256 weapon pictures available to you :) But, it's not. Having 2^15-1 of a given type of sprite is a storage issue, whereas having more enemy frames at once is a memory in QB issue. We just can't fit more sprites in memory at the moment.
Now, your example isn't a very good one, since you can already do something like that (have the enemy spawn a second enemy with a "weakened" sprite, and split the HP difference). However, adding more frames is on our minds, and when we drop QB, we will be able to restucture the code to store sprites differently (and, as such, have lotsa sprites at once)