EFX
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This article is about the OHRRPGCE FMF project, which is an alternate implementation of the OHRRPGCE for Java mobile phones. Technical implementation details discussed here should not be confused with those of the RPG format
EFX is a simple compression of EFS.
EFX Header[edit]
Data | Meaning |
---|---|
BYTE | Number of Formation Set records |
Formation Set Record[edit]
Data | Meaning |
---|---|
BYTE | Number of formations (X) in this f. set |
BYTE | Battle Frequency |
BYTE *X | Enemy formation (id in FOR.) |
NOTE: If the number of formations (X) is zero, the battle frequency is not included.
Also, take care that, although not required, empty formation sets (those with X=0) are trimmed from the end of the lump.
List of Lumps specific to the XRPG format. Other lumps comply with existing .RPG lump specifications.
HEADER.LMP . _FNT.png . .PT4_# . .PT6_# . .HERO_#.png . SEZ . EFX . BFF . FOE . _TIL_#.png . _MXS_#.png . ###.MAP . HRO . ATK . SCRIPTS_#.HF . SCRIPTS.LST