User contributions for Msw188
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16 August 2012
- 13:2113:21, 16 August 2012 diff hist −40 Talk:Plan for turn-based battles No edit summary
- 13:2013:20, 16 August 2012 diff hist +960 Talk:Plan for turn-based battles An idea on attack delays for turn-based battles
29 October 2010
- 15:4615:46, 29 October 2010 diff hist +315 Talk:Contributors No edit summary
8 January 2010
- 08:4308:43, 8 January 2010 diff hist −1 Talk:Old Plotscripting Tutorial another important typo, I assume; this page is clearly one that must be patrolled daily for misuse current
28 October 2009
- 11:0411:04, 28 October 2009 diff hist +5 Plan for bigger walkabouts →Concerns/Things To Be Careful About: lower and upper might have been confusing
- 11:0411:04, 28 October 2009 diff hist +1,149 Plan for bigger walkabouts Just trying to be careful
12 October 2009
- 09:5409:54, 12 October 2009 diff hist +45 How do I make a wall that heroes can't pass, but NPCs can? Began as a grammatical edit, but I tried to clear a bit up as well
- 09:5209:52, 12 October 2009 diff hist +429 How do I make a wall that heroes can't pass, but NPCs can? Is this enough?
- 09:4109:41, 12 October 2009 diff hist +45 Items links should be added
6 October 2009
- 21:2721:27, 6 October 2009 diff hist +539 Talk:What is a string and how do I use it? Hmm, maybe this article should wait
- 05:3905:39, 6 October 2009 diff hist +909 Talk:What is a string and how do I use it? Important questions
5 October 2009
- 10:4710:47, 5 October 2009 diff hist +2 m DT6 Quick grammar I happened to notice while reading things I don't understand
- 10:4110:41, 5 October 2009 diff hist +201 Talk:What is a string and how do I use it? No edit summary
- 10:4010:40, 5 October 2009 diff hist +733 Talk:What is a string and how do I use it? No edit summary
- 10:3410:34, 5 October 2009 diff hist −4,301 Talk:What is a script argument for? No edit summary current
- 10:2910:29, 5 October 2009 diff hist +4,220 What is a script argument for? New page
24 September 2009
- 20:0320:03, 24 September 2009 diff hist +204 Talk:Plan for improved attack chaining Agree with NeoTA
- 20:0120:01, 24 September 2009 diff hist +357 Talk:What is a script argument for? If we like it, I'll try another. If not, just let me know
- 19:5919:59, 24 September 2009 diff hist +291 N Talk:What is a string and how do I use it? Offerring to do this similarly to my argument description
23 September 2009
- 19:5019:50, 23 September 2009 diff hist +4,671 N Talk:What is a script argument for? A roughdraft for this page - what do you guys think?
- 19:0019:00, 23 September 2009 diff hist +450 Talk:F.A.Q. two more to strike, perhaps?
15 September 2008
- 16:5616:56, 15 September 2008 diff hist +181 Talk:Plan for stat buffs No edit summary
13 September 2008
- 05:3905:39, 13 September 2008 diff hist +179 Talk:Plan for more flexible elementals No edit summary current
2 August 2008
- 23:2223:22, 2 August 2008 diff hist +796 N Talk:Is it possible to make an enemy know whether it is poisoned or stunned so it can heal itself? New page: ~~~:If you have an element to spare, this can be done with spawning. Should this be mentioned on the main page? My idea would be: -Smart enemies are set to spawn an antidoting enemy upo... current
12 July 2008
- 08:5408:54, 12 July 2008 diff hist +813 N Talk:How do I create an attack that allows the player to choose the first target but then it's chained to an attack that can randomly choose another target? New page: This is exactly what I'm talking about (see bug 380 on bugzilla). I always assumed that chained attacks did NOT remember the previous target unless specifically told to do so, but then Mo...
25 January 2008
- 13:4813:48, 25 January 2008 diff hist +232 Talk:Why did you pick such strange names for each version of CUSTOM and GAME.EXE? No edit summary current
- 13:2313:23, 25 January 2008 diff hist +24 Talk:Why did you pick such strange names for each version of CUSTOM and GAME.EXE? No edit summary
- 13:2213:22, 25 January 2008 diff hist +352 Talk:Why did you pick such strange names for each version of CUSTOM and GAME.EXE? No edit summary
29 November 2007
- 21:1921:19, 29 November 2007 diff hist −4 Enemies that respond to a certain attack using Bob's syntax to happify the list
- 21:1621:16, 29 November 2007 diff hist +7,100 Items a full items page
- 19:2719:27, 29 November 2007 diff hist +256 N Talk:Enemies that respond to a certain attack New page: I don't really know how to make a simple, bulleted list, which is what I really wanted for that list of required knowledge. If anybody could clean that up, or explain to me how to do it, ...
- 19:2519:25, 29 November 2007 diff hist +9 m Enemies that respond to a certain attack reworded revise reason
- 19:2219:22, 29 November 2007 diff hist +2,935 Enemies that respond to a certain attack Full version of this page
- 18:3918:39, 29 November 2007 diff hist +348 N Talk:Items New page: I think that I could improve this page, but to do so I would need to remove a lot of what is already there. What is the standard procedure here? If I go in and delete stuff, will it stil...
- 18:3718:37, 29 November 2007 diff hist +158 Making Complex Attacks →Stat Increasing/Lowering Attack
19 November 2007
- 11:4911:49, 19 November 2007 diff hist +267 N Talk:Will there ever be overhead pixels? New page: This question needs to be fixed up with a link to whatever page discusses making layers. I don't yet know exactly how to do that. I'm also unsure about how to change classifications, etc... current
- 11:4111:41, 19 November 2007 diff hist +246 Talk:Can you modify experience outside of battle with plotscripting? →32 bit: new section current