This is where I will be keeping track of which bugfixes and features people have requested for the Heart Of The OHR Contest
| Author/Team |
Game |
Request |
Status |
Failure Bounty
|
| JSH357 |
Motrya 25% |
Bug #805 Option to make hero battle menus wait for any current attack animation to finish before opening |
Done! |
$15
|
| msw188 |
Tales of the New World 2 |
Bug #497 Bitset to disable item command in battle |
Easy (should probably be done by making the hero battle menu editable) |
$20 (payed)
|
| Twinconclusive |
? |
|
no game entered |
$0 (too late)
|
| Mogri |
DYWTBAH? |
Bug #535 Item plotscripting commands |
game missed deadline (but somebody else asked for the same thing) |
$18
|
| Baconlabs |
Viridia |
Bug #319 - attacks that can target bitsets, allowing elemental protection and things to occur mid-battle |
feasible (should probably be done with Plan for stat buffs) |
$15 (payed)
|
| Hachi |
Be still my beating heart.rpg |
|
no game entered |
$0 (too late)
|
| Sh4d0ws |
Lightning Heroes |
convenient multi-file import of backdrops |
no game entered |
$10
|
| TwirlySocrates |
Saminaster & Sorcery |
This contest is totally awesome!!! |
no game entered |
$0 (too late)
|
| Spoonweaver |
Legendary Heroes |
Increase number of NPC definitions allowed per map to 500 or more. |
Done! |
$15
|
| SecondThought |
? |
|
no game entered |
$0 (too late)
|
| Lord Fyroa |
Yo Ghost |
|
no game entered |
$0 (too late)
|
| G-Wreck |
Syzygy |
Bug #406: Spell List Tags |
no game entered (will still happen eventually with Plan for improved spell learning) |
$15
|
| addes3 |
? |
|
no game entered |
$0 (too late)
|
| NeoSpade |
(Withdrew from contest) |
fix Jump/Land chain being canceled (and leaving the hero in the air) if their target is killed before they finish the chain |
no game entered |
N/A
|
| Fenrir-Lunaris |
Vikings of Midgard (Zoidberg update) |
elemental bitsets increased to 16 (or 32) (or more?) |
tricky, but feasible (see also Plan for more flexible elementals) |
$10
|
| FnrrfYgmSchnish |
Okédoké |
Bug #319 attacks that can target bitsets, allowing elemental protection and things to occur mid-battle |
feasible (same as Baconlabs request) |
$15 (payed)
|
| shakeyair |
Mario Fangame? |
'on menu open' plotscript |
no game entered |
$18
|
| Mystic |
Skyfall |
Bug #535: Item plotscripting commands (esp. "get item life bonus") |
pretty easy |
$18 (payed)
|
| RMSephy |
Angel Whispers |
Death animations on sprite slices outside of battle |
no game entered |
$10
|
| J_Taylor |
? |
Importing uncompiled scripts automatically sends them to be compiled. (And imports them.) |
no game entered |
$10
|
| NayusDante |
Eternity Fragment Prelude |
|
|
$0 (too late)
|
| satyrisci/guo |
Apophenia Demo |
|
|
$0 (too late)
|
| Ronin Catholic |
Maces Wild |
Use focused ring animation on multiple targets or spread ring animation on single targets |
no game entered |
$0 (too late)
|
| TheCube |
Kitty |
plotscripting command to use an item, just like you used it from the menu (subset of Mogri's request) |
Done |
$0 (too late)
|
| Chronoboy |
Chronoboy Adventures |
|
|
$0 (too late)
|
Color Key[edit]
| DONE |
Eligible |
Not Eligible
|
Total amount James still owes $10 to Fenrir-Lunaris