This is where I will be keeping track of which bugfixes and features people have requested for the Heart Of The OHR Contest
| Author/Team | Game | Request | Status | Failure Bounty | 
| JSH357 | Motrya 25% | Bug #805 Option to make hero battle menus wait for any current attack animation to finish before opening | Done! | $15 | 
| msw188 | Tales of the New World 2 | Bug #497 Bitset to disable item command in battle | Easy (should probably be done by making the hero battle menu editable) | $20(payed) | 
| Twinconclusive | ? |  | no game entered | $0 (too late) | 
| Mogri | DYWTBAH? | Bug #535 Item plotscripting commands | game missed deadline (but somebody else asked for the same thing) | $18 | 
| Baconlabs | Viridia | Bug #319 - attacks that can target bitsets, allowing elemental protection and things to occur mid-battle | feasible (should probably be done with Plan for stat buffs) | $15(payed) | 
| Hachi | Be still my beating heart.rpg |  | no game entered | $0 (too late) | 
| Sh4d0ws | Lightning Heroes | convenient multi-file import of backdrops | no game entered | $10 | 
| TwirlySocrates | Saminaster & Sorcery | This contest is totally awesome!!! | no game entered | $0 (too late) | 
| Spoonweaver | Legendary Heroes | Increase number of NPC definitions allowed per map to 500 or more. | Done! | $15 | 
| SecondThought | ? |  | no game entered | $0 (too late) | 
| Lord Fyroa | Yo Ghost |  | no game entered | $0 (too late) | 
| G-Wreck | Syzygy | Bug #406: Spell List Tags | no game entered (will still happen eventually with Plan for improved spell learning) | $15 | 
| addes3 | ? |  | no game entered | $0 (too late) | 
| NeoSpade | (Withdrew from contest) | fix Jump/Land chain being canceled (and leaving the hero in the air) if their target is killed before they finish the chain | no game entered | N/A | 
| Fenrir-Lunaris | Vikings of Midgard (Zoidberg update) | elemental bitsets increased to 16 (or 32) (or more?) | tricky, but feasible (see also Plan for more flexible elementals) | $10 | 
| FnrrfYgmSchnish | Okédoké | Bug #319 attacks that can target bitsets, allowing elemental protection and things to occur mid-battle | feasible (same as Baconlabs request) | $15(payed) | 
| shakeyair | Mario Fangame? | 'on menu open' plotscript | no game entered | $18 | 
| Mystic | Skyfall | Bug #535: Item plotscripting commands (esp. "get item life bonus") | pretty easy | $18(payed) | 
| RMSephy | Angel Whispers | Death animations on sprite slices outside of battle | no game entered | $10 | 
| J_Taylor | ? | Importing uncompiled scripts automatically sends them to be compiled. (And imports them.) | no game entered | $10 | 
| NayusDante | Eternity Fragment Prelude |  |  | $0 (too late) | 
| satyrisci/guo | Apophenia Demo |  |  | $0 (too late) | 
| Ronin Catholic | Maces Wild | Use focused ring animation on multiple targets or spread ring animation on single targets | no game entered | $0 (too late) | 
| TheCube | Kitty | plotscripting command to use an item, just like you used it from the menu (subset of Mogri's request) | Done | $0 (too late) | 
| Chronoboy | Chronoboy Adventures |  |  | $0 (too late) | 
Color Key[edit]
| DONE | Eligible | Not Eligible | 
Total amount James still owes $10 to Fenrir-Lunaris