Game:Okédoké!
| Okédoké! | |
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| Developer(s) | Eddie Lee |
| Release dates | June 7th, 2009 (contest demo)
July 1st, 2009 (3-chapter demo) July 3rd, 2009 (speed/steal fix demo) December 16th, 2009 (5-chapter demo) November 30th, 2010 (Heart of the OHR) December 4th, 2010 (HotOHR bugfixes) December 13th, 2010 (HotOHR bugfixes) |
| Genre | Illegal Mexican RPG |
| Characters | Enemies | Secrets | |
A masked swordsman, clad in gray and known only as "El Garbanzo," searches for his missing father, who crossed the border and went to America twenty years ago. Along the way, he encounters a variety of strange characters (including the Mexican Grim Reaper, Mr. T, the Ku Klux Klan, and the Border Patrol's answer to the Power Rangers) and travels across the United States--from Wrongside, Texas to Frogbucket, Alabama and beyond...
Contents |
[edit] Version history
Okédoké! (pronounced like "okaydokay," in the worst faux-Mexican accent you can pull off) was made as part of the 2009 8-Bit Contest, though only an incomplete demo version was done in time to be submitted.
A second demo was released on July 1st, 2009; this version fixed several bugs present in the first demo, added various features that had to be left out of the contest version in order to make the deadline, and extended the game's story into its third chapter.
On July 3rd, 2009, the "Speed/Steal Fix" demo was released. This version focused on fixing minor problems with the game (primarily raising the speed of battles, making stealable items easier to get, and increasing the amount of money/experience given by enemies at certain points in the game) as well as fixing one last bug that managed to slip through the first few waves of testing.
Another version was released on December 16th, 2009. It fixed a few minor problems (mostly related to how attacks interacted with certain enemies) as well as updating various parts of the game to use some of the most recent features of the OHRRPGCE. It also extended the game's story into its fourth and fifth chapters.
The most recent major update to the game was released on November 30th, 2010 as part of the Heart of the OHR contest. It added a few minor things throughout the earlier chapters of the game (including jumpable ledges--like those used in Puckamon--in Chapter 1, new random encounters in several chapters, and a secret area and minor changes to Chapter 5's prison area) as well as being the first public release to include Chapter 4's secret area and a small portion of Chapter 6.
Two minor bugfixing versions followed shortly this one, though the initial Heart of the OHR version was the one that brought most of the major changes; the December 2010 updates were only made to fix bugs, put missing NPCs into place, and correct various textbox and graphics mistakes that were present in the November 30th version.
[edit] Next version
The next version of Okédoké is likely to be the final, completely-finished version. Currently I'm going through the game and trying to pick out any bugs or other problems here and there that need to be adjusted before the final release, as well as adding in new stuff to earlier chapters; the most notable change so far has been the fact that Chapter 1 now gives you the option of going all the way to the border from either direction, allowing you to choose either Señor Rialgo or Señor Death as your only other party member for the first chapter of the game (or, if you want, you can still get both of them before crossing the border just like in the older versions.)
Another major new feature added is enemies that react to certain types of attacks--for example, trees catching fire when hit by flames, or water-based enemies freezing when exposed to ice attacks. These effects work by using the new counterattack feature, though only a few enemies actually use traditional counterattacks (actually attacking you when hit by certain types of damage.) There's even one enemy in the game who will have a silly reaction to almost every attack element you can throw at him, though he appears rarely and only in a certain area...
Of course, the biggest addition to the game in the final version will be... the final chapter of the game, of course. Currently it's in a very incomplete state, though there is more to it than the small town that you can reach in the current version.
[edit] Downloads
Okédoké can be downloaded from the Slime Salad and Castle Paradox gamelists. The Slime Salad gamelist has both the original 8-bit Contest version and the most recent updated version, for those who want to compare them and see how far the game has come since its original demo release. Please note that I almost always update my games on Slime Salad first due to my internet connection not cooperating well with Castle Paradox's uploader, so if you want to get new versions of Okédoké immediately when they come out, I'd suggest checking the Slime Salad download page.
[edit] Reviews and other articles
Various stuff written by other people about Okédoké. Also a picture I drew of the main characters, but mostly reviews/articles by other people.
[edit] SlimeSalad/Castle Paradox Reviews
Video review and first impression by James Paige
[edit] HamsterSpeak articles
Review Blitz mini-review by Paul Harrington
Chapter 1 review by Pepsi Ranger
Chapters 2-4 review by Pepsi Ranger

