Game:Okédoké!/secrets
A few little things that you can do in the game that people might not know about. If you want to figure out the little hidden things on your own (like which enemies have super-rare dropped/stolen items, or where rare items are hidden in furniture), then it's probably not a good idea to read this page!
This page is up to date with the final version of the game, and may contain things which are not present in earlier versions or which have changed around a bit since then.
Chapter 1[edit]
Rare dropped/stolen items[edit]
- Gold Nugget: An unlimited supply of Gold Nuggets (which can be sold for a decent amount of cash at most shops) can be obtained by stealing from Skull Miners, though you're more likely to find the near-worthless Pyrite. Goldfingers also have a 5% chance of dropping a Nugget upon their defeat, and Golden Skulls have a 10% chance (if they don't just drop Pyrite instead, that is.)
- Sand Orb: Though you will have two more chances to get this item (which teaches El Garbanzo the Sandstorm technique), the first opportunity you will get is during Chapter 1. Tumbleweeds have a 2% chance of dropping one, so your best bet is seeking out encounters with large groups of them together.
- Blunt: This incredibly useful herb is more common north of the border, but you can also steal one from Big Daddy (though you're more likely to snatch the more common Cerveza instead.) There's a 1% chance that he will drop an additional one when defeated.
- Dynamite: Another item that you'll find extremely useful in battles. One can be obtained by stealing from the Red Border Ranger, though you're likely to be disappointed by a stolen Cowboy Hat instead.
- Bling: An accessory that you may find useful early on due to its significant Evade boost. You can snatch one from the Pink Border Ranger, though you're more likely to grab a useless piece of Pyrite instead.
- Class Ring: Though pretty weak overall, these rings are the only hand-slot equipment Señor Death will have access to for a quite a while. If you want one before completing Chapter 1, try stealing from the Green Border Ranger.
- Kevlar Vest: By far the best suit of armor available in Chapter 1, you won't be able to buy these until later but you can get one by stealing from the Border Patrol officers. The Jet Fighter may also drop one when defeated, though you're much more likely to get the even more rare (though, sadly, much less useful) Dog Tag.
Hidden items[edit]
Note that items tucked away in treasure chests (such as the Gold Bar shown in the screenshot to the right) are not included in this list unless those chests are hidden in such an out-of-the-way place that they might be easy to miss.
- Vest: If you'd like to start the game with some free armor rather than paying for it at a shop, you can find one of these in the dresser inside El Garbanzo's house.
- Ginger Ale: The priest in El Pueblecito's church seems to have misplaced this nausea-relieving beverage in a dresser drawer. He probably won't notice it's missing if you happen to take it.
- Duct Tape: A single roll of this sticky, durable tape can be found hanging in a dead tree on the Mountain Path east of El Pueblecito.
- Dynamite: One stick is located in a normally-inaccessible chest on the Desert Path; it can be reached through a side-trip through the Mountain Path's caves. A second stick can be found in a chest at the US/Mexico Border, though only if Señor Death is with you (you'll find a possibly-even-more-useful Blunt in the chest if not.)
- Flashlight: Though not of any use to you at this point in the game, a single Flashlight can be found in a chest behind the old house north of the Ghost Town.
- Several minor stashes of items can be found in the dressers in the Ghost Town, including a potentially-useful pair of Leather Gloves.
- Rialgo's Hut also has a few items (food and booze, in this case) hidden in dressers and cabinets.
Rare enemies[edit]
- Powdered Slime: Apparently the Mexican desert is not the ideal habitat for slimes, as this one seems to have shriveled into little more than a slime-like pile of powder. Though one hit will disperse the powder and thus kill the slime, using a Cerveza or Tequila on it will re-hydrate the creature instead, returning to its original form (the powerful Schneh Slime, which may be a bit much for you to handle at this point in the game.)
- Golden Skull: These appear to be Boneheads that have been gold-plated, and there may be even more gold hidden away inside of them. They will generally try to run away rather than fighting, so you'll need to finish them off quickly if you want to get your hands on the gold.
Branching paths[edit]
Exactly when and where Señor Rialgo and Señor Death join your team has a variety of effects on how the events of Chapter 1 (and the beginning of Chapter 2) play out. You can reach the border with only one of the two becoming a member of El Garbanzo's team, though you will inevitably stumble across the one you missed at (or just beyond) the border no matter what you do. Your method of border crossing also has an effect on later chapters, depending on whether the Border Rangers are killed in battle or forced to flee.
- Desert Ambush scenario 1: The quickest way to get a second party member is to simply head north on the Desert Path. Once you're near the end of the first segment of the path, El Garbanzo will be ambushed by a pair of thugs and knocked unconscious by a surprise attack from their leader Big Daddy. The gang contemplates stealing El Garbanzo's stuff, but they are interrupted by Señor Rialgo, who charges in and pummels the two thugs (causing Big Daddy to flee, wetting his pants in fear all the way.) After defeating Big Daddy, you are free to travel north all the way to the border and battle the Mighty Racist Border Rangers (or Jet Fighter) without aid from Señor Death; the Mexican Grim Reaper will meet you at the outskirts of Wrongside when you travel north of the border. Also, if Señor Rialgo fights his thugs and scares Big Daddy off in this way, you will meet the gang boss again in Wrongside; it turns out that he's joined up with the Cavemen and is disappointed to discover that, despite being the boss of his own gang, he's actually nothing special compared to this city's gangsters.
- Bypassing the Ghosts: By traveling the Mountain Path instead, you will eventually reach the Ghost Town. From there, you can enter the abandoned gold mine where Señor Death is currently living while not busy with his job. After Señor Death joins El Garbanzo's cause, you can approach the ghosts blocking the northern exit of the town; doing so will lead the Mexican Grim Reaper to reveal a secret passage beneath one of the houses that will take you through a smuggling tunnel, bypassing the ghosts and leaving town that way. If you bypass the ghosts in this way, you are free to continue north to the border without the aid of Señor Rialgo, though you will encounter him once you get there.
- Desert Ambush scenario 2: If you meet Señor Death and then return to the Desert Path, you will end up with an alternate version of the Desert Ambush scene where the Mexican Grim Reaper senses Big Daddy's presence and interrupts his sneak attack, sparing El Garbanzo from the surprise knockout he would have suffered otherwise. This leads to a battle with the gang boss and his thugs, followed by an encounter with Señor Rialgo if you travel north to the area outside of Rialgo's Hut. Defeating Big Daddy here means that he won't make a return appearance in Wrongside later on, as he likely ended up dying after the battle was over.
- Scaring the Ghosts: This scene plays out if you bring Señor Rialgo to the Ghost Town, rather than bypassing the ghosts using Señor Death's hidden tunnel or skipping the Ghost Town altogether. Upon learning that the ghosts are unwilling to move out of the way, Señor Rialgo steps forward and threatens to eat their souls, causing them to panic and flee right away. This method allows you to travel to the border via the Mountain Path while also skipping Señor Death, if you want to.
- Donkey Ride: The Donkey Ride scene is a bit different depending on who has joined your party. If Señor Rialgo is present, his donkey Pedro will need to stop for a bathroom break along the way (no equivalent scene happens in its place if Señor Rialgo isn't with you.) If Señor Death is present, he will end up with a skeletal donkey named Fernando Jr. to carry him to the border, which will not even appear in the donkey rental shop if Señor Death isn't with you.
- Move, Border Patrol! Get Out The Way!: This scene may take place if you reach the US/Mexico Border with only Señor Death by your side. Upon approaching the group of Border Patrol officers guarding the wall's only gate, El Garbanzo and Señor Death will find their battle interrupted by a huge, muscular man barging in and demanding that they get out of the way. Señor Rialgo follows this up with a TraCero blast which sends the Border Patrol flying, making an actual fight with them unnecessary.
- Fart-Flight: This scene occurs only if you choose to climb over the border fence, and requires that you have Señor Rialgo in your party and that he has already learned his Despegue technique. After El Garbanzo fails to climb straight up the wall, Señor Rialgo suggests that you fly over instead--and, after the rest of the party grabs on, he proceeds to launch himself into the air with a blast of gas and sail over the border. This leads to a battle with the Jet Fighter in midair, a sight which terrifies the Border Rangers waiting on the other side of the wall and causes them to run away immediately after you land. If the Border Rangers are dealt with in this way (rather than the more violent alternative), their members will appear throughout the other chapters of the game, letting you see where their lives lead them after their encounter with El Garbanzo, Señor Rialgo, and Señor Death at the border.
- Take That, Ya Spandex-Wearin' Freaks!: This scene may take place if you reach the US/Mexico Border with only Señor Death by your side. If you avoid the Border Patrol group and instead sneak under the border via the tunnel that Señor Death points out to you, your introduction to the Mighty Racist Border Rangers will be briefly interrupted by an explosion nearby and several Border Patrol officers being launched through the air. Señor Rialgo then barges through the gate, annoyed that a fight almost started without him, and joins you in your battle with the Border Rangers.
Secret areas and bosses[edit]
Though technically about half of Chapter 1 is optional (as you can skip either the Desert Path or Mountain Path entirely by traveling to the border the other way) and there are quite a few scenes you'll only see if you play through the chapter a certain way, there is only one specific event that really qualifies as a "secret." In order to trigger it, you need to travel into the mountains until you reach the Ghost Town. Once there, sleep in the beds inside multiple times; the quickest way is simply to take naps in the same bed over and over. Though at first the beds will only have their usual effect of restoring your HP and SP, after a while you will find yourself awakened in the middle of the night by a strange, unnatural cold...
Miscellaneous[edit]
- It's possible to trick the priest in El Pueblecito's church into switching to the other side of the table. Just talk to the table from the side (causing the priest to move from his usual position to stand across from you), then again from above. The priest will relocate himself so that you're standing behind the table and he's in front, the reverse of the usual positioning, which will make him a bit confused.
- The Rottin' Tree enemy will burst into flame upon being hit by a fire-based attack (such as Señor Rialgo's Pedo Fuego), transforming it into a Burnin' Tree. This only works if the damage of the attack doesn't finish it off right away, however.
- The Mighty Racist Border Rangers have two enemy definitions each, one if you fight them with a full party and another (weaker) version if you confront them with only El Garbanzo and Señor Rialgo. This is to make the battle easier to manage (though still not "easy," mind you) for those who missed Señor Death, as Chapter 1 is intended to be beatable without him.
Chapter 2[edit]
Rare dropped/stolen items[edit]
- Gold Bar: The filthy rich Geckos gang have been known to lug these around just to show off how rich they are. Wipe the smug grins off of their faces by snatching one (though be warned that you're far more likely to get a less-valuable Jalapeño instead.)
- Diamond: The first Diamond you can find in the game is held by the Geckos' leader Daddy G. You're more likely to grab his Bling instead, though even that is a pretty nice item to have.
- Keyblade: An unusual weapon dropped upon the defeat of hidden boss Sora. Though nobody in your party can actually equip it, it may still have some use later on...
- Trash Can and Can Lid: These uncommon pieces of junk can be snatched from the trash-can-dwelling Oscar, though in order to have a chance at picking up the full Trash Can rather than just the Can Lid you'll need to defeat an Oscar rather than just stealing from one.
- Fishing Pole: Ku Klux Klan members may be carrying one of these, if you really feel the need to steal one.
- Sand Orb: If you visit the Place of Wizdum to the west of Wrongside, you'll get another chance to fight Tumbleweeds which may drop one of these items. If you miss getting the Sandstorm technique here, you'll have to wait until Chapter 5 for it.
- Ribbit Orb: The undead Gogs which occasionally appear on the outskirts of Frogbucket, Alabama may drop this item, which can be used to teach Señor Death the secrets of their dangerous "Make U Croak" technique.
- Blunt: When stealing from hidden boss Sora, you'll sometimes get one of these extremely useful items instead of the usual Bling.
- Bottle O' Dumb: Another item sometimes carried by members of the Ku Klux Klan. If you don't grab a Fishing Pole instead, there's a small chance you might snatch one of these. In the case of the Grand Wizard, these chances are reversed--you'll grab a Bottle O' Dumb over half of the time, while Fishing Poles are less common. You can also steal them from Rucka Ruckas, though they're more likely to give you Ginger Ale instead.
- Shuriken: Though fairly common when stealing from members of the Ninjas gang, there's also a small chance of finding another one when you defeat them.
- Duct Tape: This sticky, durable tape can be stolen from members of the Cavemen gang.
- Scimitar: The strongest sword available at this point in the game, Scimitars can be stolen from members of the Pirates and Ninjas gangs (though you're more likely to end up with a Cerveza or Shuriken, respectively.) Even Pirates leader Cap'n Crunch carries one, apparently as a backup weapon to his deadly spoon.
- Kevlar Vest: These can occasionally be stolen from Cops, though you're far more likely to get a Flashlight instead.
- Wizard Robes: Normally not available until Chapter 3, you may end up finding a set of these after defeating the Grand Wizard of the Frogbucket Knights of the Ku Klux Klan.
- Class Ring: When stealing from Wannabe Gangstas, you'll sometimes find their high school class rings in place of a useful Joint.
- Football Helmet: Though not incredibly useful, this protective helmet is sometimes dropped by the Footballers appearing outside of Frogbucket, Alabama.
Hidden items[edit]
- There are an abundance of items hidden away in the dressers and cabinets inside Wrongside's houses, as well as in the trash cans littering its dark alleys. Some of the more notable items found this way include a Tinfoil Hat and a Haz-Mat Suit found in a house behind the Rent-A-Car, some Dynamite hidden away within the Geckos' Turf, a Pizza in the Ninjas' Turf, and several pieces of Aluminum scattered across the town.
- The cave in the northeast corner of Wrongside, inhabited by undead gang members, is also home to chests containing 300 pesos, a Chalupa, and some Tequila.
- In the Ku Klux Kavern north of Frogbucket, Alabama, a side-trip down a disturbingly-named hallway will bring you to a storage room where a Bottle O' Dumb, some Heavy Robes, and a Blunt can be found.
- Pizza: In addition to the one mentioned above, another Pizza can be found inside a refrigerator in a small room off to the side of Wrongside's sewer system.
- Rusty Sword: This old weapon can be found buried in the dirt in an isolated area on the north end of town. Rumor has it that this sword was once wielded by an old Mexican man who was passing through the area around twenty years ago.
- Sai Blade: Though Mr. Green won't drop his pair of them when defeated, this unusual piece of ninja weaponry can be found in a small room off to the side of Wrongside's sewer system.
- Fireman Suit: Hidden in a fenced-off area accessible from within the Geckos' Turf is this useful piece of protective gear, which provides resistance to fire-based attacks.
- Medal of Honor: Every time you defeat one of Wrongside's four gang bosses, a policeman will appear somewhere outside of that gang's turf. Talk to him to receive a Medal of Honor, a rare and useful accessory that you won't be able to find anywhere else in the game.
- Ninja Headband: An unusual piece of equipment that can only be found in a small room off to the side of Wrongside's sewer system.
Rare enemies[edit]
- Mofey: The money you could be saving by switching to Geico... except now it seems strangely angry, glaring at you with a look that money doesn't normally have (even when it does have googly eyes.) As could be expected, defeating this strange opponent will earn you a significant pile of cash.
- Gog: These undead frogs haunt the swamps of the American South, and as such can be found on the outskirts of Frogbucket, Alabama. They have the power to put a dangerous curse on your party which instantly knocks out whoever is affected after a 10-second delay, though Señor Rialgo is able to shake off the curse by rocketing into the sky with Despegue before it can take effect.
Branching paths[edit]
Though you have a variety of choices as to how to approach Chapter 2 (whether or not to fight one or more of Wrongside's street gangs, for example), the overall story of the chapter is pretty much the same up until you decide to find a car in order to leave the city of Wrongside and begin the long journey into the northeast to find El Garbanzo's father.
Which gang bosses (if any) you defeat will also determine the results of Wrongside's gang war, so if you'd like to see the city's crime rate go down you might want to clear them all out (or maybe if you'd like to see one particular gang rule the city, you could make it easier for them to come out on top by getting rid of the competition.)
- Steal a Car: The most-affordable method of finding a car is to simply beat up some gang members (hanging out in a gravel parking lot behind the Pirates' Turf) and steal theirs. Unfortunately, it turns out that gang members are not mechanics, and their car quickly begins to break down once you leave Texas and start to travel across the Deep South. Right outside the Alabama hicktown of Frogbucket, the car finally gives up and El Garbanzo and company are stranded. This is the only way to reach Frogbucket, where you have to fight the Ku Klux Klan in order to convince the local car repair shop's owner (also the only black man in Frogbucket) to help you out.
- Rent a Car: At Wrongside's Rent-a-Car shop, two rentals within your price range are available--"The Lemon" and "The Lemon Deluxe." The only difference between them (besides color and price tag) is exactly how long they take to break down--though both of them will get you past Frogbucket and into Virginia, "The Lemon" will break down along the side of a road with no nearby landmarks while "The Lemon Deluxe" will break down right at the foot of the hill where the haunted house (where you will spend most of Chapter 3) is located.
Secret areas and bosses[edit]
Though much of Chapter 2 is optional (including all of the gang turfs, the Place of Wizdum, and the entire town of Frogbucket), only a couple of areas and one boss can really be considered "secret."
- Wrongside Sewers: Unlike New Hamster later in the game, the city of Wrongside does not have any open manholes allowing sewer access from the streets. Instead, you'll have to find a hidden passage beneath one of the gang hideouts dotting the city. Look for a suspicious TV and push it aside to reveal the ladder into the sewers, where several rare and unusual items await.
- Sora: The only secret boss to be found in Chapter 2, Sora appears when you approach a certain hidden room within the Ku Klux Kavern, cut off from the rest of the cave system and only accessible through a secret passage in a wall. Defeating him may be difficult at such an early point in the game, but you'll be rewarded with an abundance of experience points (and his dropped weapon, serving as undeniable proof that you beat him) if you manage to do it.
Chapter 3[edit]
Rare dropped/stolen items[edit]
- Vampire Blade: This weapon for Señor Death can be found in a chest outside, but there's also a small chance of stealing one from the Vampires you may encounter inside the house. Chances are high that you will only manage to grab some spare Robes from them instead, however.
- Snow Coat: Although you can buy these at this point in the game, it would be less expensive to just steal one from Franky. You're more likely to get Leather Armor instead, though.
- Emo Mask: Though not exactly hard to find considering that the Emo Grande always drops it when defeated, this item qualifies as "rare" simply due to the fact that only one exists in the game. It provides significant boosts to nearly all of Schnee's stats, in exchange for reducing her HP.
- Hamster Scroll: On very rare occasions you may be able to steal this useful item (which reduces the SP costs of special moves when equipped) from the Lost Mummy. If so, consider yourself very lucky--normally you wouldn't be able to find a Hamster Scroll until Chapter 5! You're much more likely to pick up some Bling instead, however.
Hidden items[edit]
- As usual, several hidden items (including the always-useful food) can be found strewn about the cabinets, dressers, and refrigerators of Schnee's house. Among these items is another Class Ring, in case you haven't found one yet by this point in the game and want something to equip in Señor Death's arm equipment slot.
- Vampire Blade: Locked away in a chest along the wooded hillsides leading up to Schnee's house is this weapon for Señor Death. Though its draining attribute makes it a bit useless against the undead and non-living enemies you'll encounter within the house, it would still be a good idea to pick it up.
- Guardian Donut: One of the most powerful protective accessories in the game, the Guardian Donut (which reduces damage from physical attacks and gunfire to only 12% of what it would normally be) can be found in a chest off on a side path on the hills leading up toward Schnee's house. If you miss it here, you won't be able to find another one until near the end of the game.
- Power Bean: Though not exactly hidden, the chest containing this useful item for Señor Rialgo is guarded by the powerful Heck Klown, which will spring out to attack the moment you open it.
- Mom's Amulet: A McBoobs family heirloom that Schnee keeps hidden away in a dresser in her bedroom on the first floor (which is only accessible after she joins the party--an energy barrier will block your way if you try to get in earlier.)
Rare enemies[edit]
- Big Bubba: A hulking monster that you will occasionally encounter if you wander about outside in the Middle of Nowhere for a while rather than heading into the haunted house right away. Something unexpected may happen if you use an electricity-based attack on him...
Secret areas and bosses[edit]
- Heck Klown: The lone optional boss of Chapter 3 is the Heck Klown, which is hidden within a chest containing the Power Bean. This chest cannot be accessed during the time your party is split up (an energy barrier will block your path if you try), so you'll have to come back to the room where it's located after the Emo Grande battle. As soon as you take the item, the Heck Klown pops up from within the box and attacks. As this is the only Power Bean available in the entire game, you'll likely want to fight the Heck Klown, though it can be a difficult fight if you're not ready for it and don't know what types of attacks it's vulnerable to.
Miscellaneous[edit]
- The Spooky Tree enemies can be set on fire (transforming them into Burnin' Trees), much like the weaker Rottin' Trees that appeared in Chapter 1.
- Scumbags react similarly to fire, becoming the flaming Roasty Bags whenever they're hit by a non-lethal fire attack.
- Using fire attacks on Franky, though highly damaging, will get an entirely different reaction: he will yell "FIRE BAD!" and lash out with a strong attack against the source of the fire, then direct a second panicked counterattack at a random party member. This could be trouble for the somewhat-frail Señor Death, especially if he's hit with both of these attacks one after the other!
Chapter 4[edit]
Rare dropped/stolen items[edit]
- Blunt: Though you're more likely to get the weaker (but still useful) Joint, stealing from a Hooker will sometimes earn you one of these. Strippers will drop them (and Joints) instead of requiring you to steal from them. You can also steal one from the Skink Gunner.
- Taco: There's a chance of finding an uneaten example of this Mexican cuisine when you beat up a Fat Bastard. There's a chance you'll end up with a smaller Taquito instead, however.
- Pizza: Stealing from a Fat Bastard will earn you either one of these or a Chalupa, both of which are quite useful.
- Tequila: Stealing from a Stripper may get you a bottle of this alcoholic beverage, or you might end up with a more-common Cerveza instead.
- Suicide Orb: This item, which can be used to teach Schnee the "Sacrifice" spell (which cuts her HP to 0 in exchange for fully healing the rest of the party), will occasionally be dropped by Emo Kids.
- Wind Orb: An item which can only be obtained by defeating Fartmaster Dilan of the Green Wind Dragon Dojo. Using it will teach Señor Rialgo the ultimate fart-combat move, the "Wind of Despair."
- Duct Tape: This useful sticky tape (required for crafting either the Hobo Armor or Ghetto Lightsaber) can be stolen from the Homeless, though there's a good chance you'll get a Fishing Pole instead. Death Doctors also carry it, though you're more likely to snag Gloves from them. Steal from Liquid Plumbers, Hobo Warriors, or Hoboxes instead for a higher chance of getting some.
- Stink Bomb: An explosive item which reduces an enemy's Attack with a nasty smell. You'll sometimes find these upon defeating a Stinky Ghost or Talking Toilet.
- Ugly Stick: This item, which can be used in battle to reduce an enemy's Power, can sometimes be stolen from Hoboxes lurking in the sewers. You can get them from Mr. Pointless as well, though he will sometimes have a Rubber Bug or Stink Bomb instead depending on when you attempt to steal from him.
- Bottle O' Dumb: A bottle of liquid stupidity, throwing it will reduce an enemy's Wisdom. You can steal one from the Doom Sponge and may find a second upon defeating that demonic entity. You can also snatch one from Mr. Pointless.
- Can Lid: A trash can lid required for crafting Hobo Armor, which you will sometimes find after defeating a Hobo Warrior or Mecha-Oscar. They can also be stolen from Mecha-Oscars.
- Trash Can: The item that makes up the bulk of a Hobo Armor suit, you will sometimes find one of these upon defeating a Mecha-Oscar.
- Aluminum: This component of the Hobo Armor can, appropriately enough, be stolen from Hobo Warriors (and also Mecha-Oscars.) You can also find them upon defeating Trash Cubes or (rarely) the Chunklets they break apart into.
- Gold Nugget: If a Trash Cube doesn't drop a piece of Aluminum, there's a small chance that you'll end up with one of these valuable items instead.
- Pyrite: While Trash Cubes sometimes contain actual gold, their smaller cousins the Chunklets will only drop this, and even that is pretty rare.
- XIII Token: One of these can be stolen from the Grand Poobah of the New Hamster Amish, though you're more likely to get some Leather Gloves from him.
- Amish Hat: You will occasionally find one of these upon defeating members of the New Hamster Amish (or the small creatures known as Amlets that hang out with them.) Wearing them provides a boost to your defenses as well as rendering you immune to the distracting effects of jiggly boobs.
- Kevlar Vest: If you don't get a Blunt when stealing from the Skink Gunner, you may have a chance at picking up one of these instead.
- Hobo Armor: Though you most likely will have to build your own suit of this highly protective junk armor, there is a very small chance that you'll find a pre-made suit upon defeating a Hobo Warrior.
- Dog Tag: Though not particularly useful at this point in the game, you will occasionally get one of these when stealing from Critter Dudes. You're far more likely to end up with a bottle of Mountain Dew instead, however.
- T-Chain: This heavy set of gold chains is found upon the defeat of Anonymous. You can equip them, but perhaps it would be better to return them to their original owner.
Hippie Battle Van parts[edit]
- Machine Gun: Two of these are required for the hippievan's reconstruction into a war machine. One is dropped by the Skinks, and the other can be found in a storage room in the headquarters of the New Hamster Amish.
- Rocket Launcher: This hard-to-find piece of weaponry can be found in the junk dealer's shop near the New Hamster junkyard.
- Satellite Dish: Required for operation of the van's shield generator, this can be stolen from the roof of a house belonging to some Jamaican elves.
- Titanium: 20 pieces of this are required for the hippievan's armor plating. Three are scattered in chests or trashcans outside, three more can be found inside houses or other buildings, four can be found in the New Hamster sewer system, one is hidden away in a cave to the northwest of town, one can be found on sale at the junk dealer's shop, and seven can be found strewn about in the junkyard. The final piece is hidden in a locked shed which is opened after a certain event.
- Heavy-Duty Wheels: Four of these are required for the hippievan's reconstruction. One is found somewhere within the city, one is in the sewers, one is for sale in the junk dealer's shop, and one is found attached to a beat-up old car in the junkyard.
- Mountain Dew: By far the easiest item on this list to find, this greenish sugary liquid (which serves as fuel for the Hippie Battle Van) can be bought in stores, found in trash cans, or stolen from some enemies.
Hidden items[edit]
- As always, a variety of items (many of them food or low-quality junk) can be found strewn about the city of New Hamster--in trash cans, in cabinets and dressers, or even in chests tucked away in odd places. Some of the more notable items found this way include some Magic Cheese in a trash can, a Blunt hidden in the hotel room, some Aluminum in a room in the sewers, and various parts necessary for the Hippie Battle Van (mentioned above.)
- XIII Token: Several of these items, which can be traded in for equipment at Captain Scud's shop in the XIII Strip Club, can be found scattered throughout the city. In addition to a few in chests here and there, you'll also find some in the junkyard--look for tiny sparkling dots among the heaps of trash. You'll also sometimes get them from the vending machine in the New Hamster Burger King, which usually only spits out dinky little plastic toys.
- Diamond: Also found among the heaps of trash in the junkyard is this valuable little gem, which is required to construct a Ghetto Lightsaber.
- Mexcalibur: Only obtainable if you found the Rusty Sword in Chapter 2 and held onto it rather than selling it or throwing it away. If you take the Rusty Sword to a certain shop in New Hamster, you'll have the chance to pay for it to be repaired to its former glory; after a night's rest at the local hotel, the shop's owner will have this mighty weapon waiting for you.
- Pimpin' Cane: This weapon for Schnee can be obtained from a certain pimp in a dark alley near the Amish's turf. If you defeat the Grand Poobah of the New Hamster Amish, the pimp will give you his powerful cane as a reward.
- Heck Cape: An extremely useful piece of equipment for Señor Death, it can only be found on the top floor of the XIII Strip Club. To reach the room where it's hidden, you'll have to climb up onto the roof.
- Clock: This unusual item--a giant timepiece on a chain, to be worn around your neck--is found in the cave on the northwest end of New Hamster, though the chest containing it only appears if you complete a block-pushing puzzle. You can equip it, but perhaps it would be better to return it to its original owner.
- Viking Helmet: A decent-strength helmet which has the added bonus of blocking stun attacks entirely. It can only be obtained by returning the Clock to Flavor Flav, who can be found hiding out in a warehouse in New Hamster.
- Mime Orb: This rare item is only found after the battle with the Hamster Statue if it used the "Mimesmack" technique during battle. Using the orb will allow Señor Death to learn that technique as well.
- Break Orb: This rare item is only found after the battle with the Hamster Statue if it used the "Spellbreak" technique during battle. Using the orb will allow El Garbanzo to learn that technique as well.
Rare enemies[edit]
- Shifty Slime: This unusual enemy shifts between various colors during battle, with each color only being vulnerable to a specific element. Once hit with the correct type of attack in its purple phase, it will change one last time to a weakened form which can be defeated with any attack.
- Dopefish: A massive green fish with goofy eyes and enormous buckteeth, these will occasionally attack you in New Hamster's sewer system. They're tougher than most enemies at this point in the game and give a decent chunk of experience when defeated.
- Mr. Pointless: A strange and (as his name suggests) pointless little guy who will occasionally appear around New Hamster's outskirts and in the city park.
Branching paths[edit]
- Gimme Back My Chains, Fool!: If you defeat Anonymous in one of the sewer rooms and bring the T-Chains he dropped back to Mr. T in the Hamstery Inn, you will be given the choice to return them or keep them for yourself. If you return the chains, Mr. T will reward you with cash and will also reappear in Chapter 5 to help you out. If you decide not to give his chains back (or if you never got them in the first place), you'll have an additional boss to fight at the end of Chapter 5.
Secret areas and bosses[edit]
- Burger Kingdom: This massive secret area, essentially a second chapter within Chapter 4, can be found by exploring the ball pit in the local Burger King restaurant until you stumble upon a drain at the bottom, which (when pulled out) will activate the portal transporting you to this strange land. As the Burger Kingdom is so huge, its secrets will not be covered in this section.
- Death Doctors: A trio of incompetent and unethical veteranarians who you can find in the New Hamster city pound. Upon seeing them about to euthanize a puppy for no reason other than to free up space at the pound, Señor Rialgo charges into battle with them. Defeating them will lead to the puppy joining the party, allowing Señor Rialgo to call upon the little critter for a variety of attacks.
- Doom Sponge: Reading a certain unholy book hidden away among the otherwise-harmless shelves of New Hamster's library will summon this demonic being, leading to an impromptu boss battle.
- Anonymous: An optional boss who can be found hidden away in a remote area of the New Hamster sewer system. Though this is not incredibly difficult battle, winning will reward you with the T-Chains, which you can't find anywhere else.
- Fartmaster Dilan: Though not as well-hidden as some of Chapter 4's other secrets, the Fartmaster is a powerful opponent who you most likely won't manage to beat on your first try, especially if you go in unprepared. Beating him earns you the Wind of Despair technique, elevating Señor Rialgo to the status of Fartmaster in the process.
Miscellaneous[edit]
- Liquid Plumbers and Splooshers will freeze when hit by ice-elemental attacks, transforming them into Solid Plumbers and Clunkers. Hitting them with fire will thaw them out again, if they survive the damage.
- Mr. Pointless reacts to almost every elemental attack--being lit on fire by flames, frozen by ice, shocked into a frizzy-haired state by electricity, nauseated by farts, and reduced to a drooling bug-eyed wreck by Schnee's jiggly boobs. His attack pattern will change slightly in each of these forms, but he's still not much of a threat.
- Though each is decently useful on its own, the various pieces of equipment sold at Captain Scud's shop in the XIII Strip Club are most useful when paired with the Scud Squeegee that Schnee can equip. Each piece of "XIII/Scud" equipment that she has equipped in addition to the Squeegee itself increases the weapon's effectiveness, adding the possibility of an extra hit. If she equips the Scud Squeegee when wearing a XIII Cloak, XIII Gloves, and Scudder Goggles, the Squeegee can score up to four hits in one attack and may produce a powerful blast of energy in place of an ordinary critical hit.
Burger Kingdom[edit]
Hidden within Chapter 4, this huge secret area is more like "Chapter 4.5" than just another brief diversion from the main quest; just like every full chapter, it comes complete with its own storyline, bosses, and rewards.
Rare dropped/stolen items[edit]
- Blunt: Stealing from Meghan will sometimes earn you one of these useful items, though you're more likely to pick up a slightly-less-useful Joint (or sometimes a Cerveza, if she has switched into her secondary attack pattern) instead. Defeating Bad Weeds will also get you one of these two marijuana-based items.
- Tequila: Stealing from Lauren will sometimes result in a bottle of this highly-alcoholic beverage, though a Cerveza is more common and sometimes (if she's switched attack patterns) you'll end up with a Ginger Ale instead.
- Chalupa: You'll sometimes snatch one of these tasty food items from Nancos, though you're more likely to get an ordinary Taco. If Nancos has switched attack patterns, the Chalupa will be replaced by a useless hunk of Pyrite.
- Whopper: Dropped by the enormous living hamburgers known as Boagers, and (more rarely) their smaller cousins the Boagies as well.
- Bottle O' Dumb: When stealing from Smoop, you'll sometimes get one of these. If not, you'll end up with a Rubber Bug instead. When she changes attack patterns, the Rubber Bug will be replaced with a Jalapeño.
- Magic Sauce: These useful items, which boost all of your stats in battle, can occasionally be found when a Sauceror is defeated. You can also steal them from the sauce-cup wizards, though you're more likely to end up with a Magic Wand that way.
- Diamond: There's a chance you'll grab one of these when stealing from Bridget; you may also end up with a XIII Token instead. Though both are nice to have, the Diamond is definitely rarer and more valuable.
- Funk Orb: Dropped by Funky Fungi of all three colors, this item can be used to teach Schnee the "Funky Beam" spell that the mushrooms occasionally use against you.
- Sauceror's Hat: Saucerors have a 15% chance of dropping this useful piece of headgear, which is like an improved version of the Wizard Hats you likely found back in Chapter 3.
- Wizard Hat: An endless supply of these can be stolen from the Giant Stickman, which comes in the night to steal people's hats.
- Kevlar Hat: As mentioned above, the Giant Stickman has an endless supply of stealable hats. In addition to the Wizard Hats, this bullet-blocking headgear can also be snatched from it.
- Football Helmet: These can sometimes be stolen from Jock Cocks, though there's a chance you'll end up with ordinary Leather Gloves instead.
- Class Ring: Upon defeating a member of the Swarm, they will occasionally drop their high school class rings. They're not especially useful at this point in the game, of course.
- Magic Cheese: When stealing from Cheesemen, you're most likely to only grab a hunk of Pyrite; on rare occasions, however, you'll end up with Magic Cheese instead.
- Yogurt Shell: Those who manage to defeat a Yogurt Snail will end up with this accessory, which provides a significant boost to your Defense and Wisdom.
Hidden items[edit]
- Like other large city areas in the game, quite a few items can be found hidden away in dressers, cabinets, and oddly-placed chests in the Burger Kingdom. Some of the more notable items include two bottles of Magic Sauce, a XIII Token, and a Chicken Suit.
- Suicide Orb: If you weren't able to grab one of these from Emo Kids in New Hamster, you can find one hidden in the Creepy Pine Forest. The chest it's held within is hidden behind Swarm Tower, which might make it a bit difficult to locate.
- Skeleton Gloves: A pair of gloves specially made to fit skeletal hands, these are the best gloves that Señor Death can equip. They're found in the Cheese Mines, in a room that's inaccessible from the front but has a secret passage leading into it from the side.
- Cheesenormous: This powerful weapon, the strongest in terms of raw power that El Garbanzo will ever find, is your reward for defeating the Swarm. Visit the Burger King after your battle with Bridget to receive it.
Rare enemies[edit]
- Yogurt Snail: This goofy-looking little critter, with battle music to match, is deceptively powerful. Yogurt Snails can only be found in two areas--the basement level of Swarm Tower (near the statues) and the small circles of grass on the hill outside. Confronting a Yogurt Snail with a "goofy-looking things shouldn't be taken seriously" mindset is a good way to find yourself on the wrong end of a complete ass-whupping. Unless you know what you're doing, you may find it extremely difficult to cause any damage to this creature at all!
Branching paths[edit]
- How many members of the Swarm you defeat determines not only whether or not the King will reward you with the mighty Cheesenormous, but how the future of the Burger Kingdom plays out. There are several possibilities, but however things go, you'll see the results of the conflict with the Swarm in the game's ending.
Secret areas and bosses[edit]
- Giant Stickman: Not only optional in the same sense that every other Burger Kingdom boss is optional, the Giant Stickman is optional for completion of the Burger Kingdom sidequest as well. If you'd like to fight this strange and mysterious creature, check out the chests in the western tower of the King's castle.
- Meghan: Hiding out in the depths of the Cheese Mines, Meghan is the weakest of the Swarm and probably the first that you should track down. Don't underestimate her "Zzzter" attack, however, especially if any of your party members are wearing a Tinfoil Hat.
- Lauren: The second member of the swarm can be found hanging out in the woods to the east of the Burger Kingdom, guzzling down booze and yogurt. She isn't as quick as the other Swarm members, but her "Expiration Date" technique will have you desperately reaching for the Ginger Ale (or, if you're not quick enough, maybe a Joint or Blunt instead!)
- Smoop: Guarding the entrance to Swarm Tower in the center of the Creepy Pine Forest, Smoop must be defeated before you can enter the Swarm's stronghold. Her "Creepy Pine Trees" technique is quite powerful, but equipping a Guardian Donut will make it much more survivable. Make sure to clear out any Turdlings that she summons, as they can restore a good bit of her HP with "Cuddle" if left alone for too long.
- Nancos: The last member of the Swarm standing in your way before Bridget, Nancos is found on the upper levels of Swarm Tower. Her "Awkward Edge" causes significant physical damage and "Scum" is both damaging and poisonous, but "Guillotine" is the real threat, capable of instantly knocking one member of the party down to 0 HP.
- Bridget: The final opponent in Swarm Tower and one of the strongest bosses in the entire game. Bridget is the definition of a high-end optional boss: high HP, high speed, and powerful attacks without any easily exploitable weaknesses. Though her defenses aren't the greatest, you may have difficulty surviving her attacks long enough to make use of that fact. The Guardian Donut is the only way to survive a hit from her "Death Claw" attack, though resistance to fire and/or electricity will make her elemental magic easier to handle.
Miscellaneous[edit]
- Though references can be found in other chapters (especially in the Mayor of Beaverfoot's quiz near the beginning of Chapter 6), the Burger Kingdom segment is the part of Okédoké that makes it clear that the game takes place in the same universe as Fnrrf Ygm Schnish: Alleghany Hell School. Bridget and the other members of the Swarm all appear in that game as well.
Chapter 5[edit]
Rare dropped/stolen items[edit]
- Shank Orb: This item, which teaches El Garbanzo the defense-penetrating Stealth Shank technique, is sometimes dropped by regular Inmates as well as Mr. Shanks. Rolex has a slightly higher chance of dropping one, though not by much.
- Bubba Honey: This gooey substance, technically edible though perhaps not the tastiest in the world, can be stolen from Bubba Hornets. You'll always get one if you steal from the Queen Bubba. Sometimes they'll be dropped by Bubba Grubs and Bubba Pupae if you defeat them before they can develop all the way, though you can't steal it from them like with the adult Bubbas.
- Tequila: Occasionally dropped by Bubba Hornets. You may also get a Whopper instead. You can sometimes grab these from Outlaws as well.
- Taco: Tasty Mexican food which can be stolen from Inmates.
- Joint: If you didn't grab a Taco from an Inmate, you'll have an equal chance of grabbing one of these instead.
- Blunt: These useful items can be stolen from The Smoker, and he'll sometimes drop one when you defeat him as well.
- Stink Bomb: These explosively smelly throwable items are sometimes dropped by Prison Toilets. The Smoker will also drop them, and you can steal one from him as well.
- Bottle O' Dumb: Stealing from Mr. Molester has a 50% chance in giving you one of these items. If you don't grab one, there's another 50-50 chance that you'll snatch an Ugly Stick instead.
- Dynamite: Frequently stolen from Osama bin Laden, you'll also have a chance of getting another one when you defeat him.
- Anthrax: This packet of dangerous white powder can be stolen from Osama bin Laden, and he'll also sometimes drop a second one.
- Gold Nugget: You'll sometimes get this valuable item when stealing from Captain Racist during your first battle with him, though you're more likely to end up with Pyrite. You'll sometimes get one when stealing from Rolex as well, though you're more likely to get a Bottle O' Dumb.
- Gold Bar: When stealing from Dick Cheney, you'll sometimes get one of these, though a Cerveza is more likely. You'll have to steal from him before he runs out of ammo to pick up one of these, however.
- Diamond: In the second battle with Captain Racist, there's a chance you'll steal one of these from him--though, like in the first fight, you're more likely to get a relatively worthless lump of Pyrite instead.
- Cell Key: Necessary to unlock cell doors (including the one holding El Garbanzo's father Alejandro), these items can be stolen from Prison Guards, though you'll often get a Cuff Key instead. They'll sometimes drop additional keys after being defeated as well.
- Kevlar Vest: Dick Cheney will sometimes drop one of these if you defeat him before he runs out of ammo. You can also grab one by stealing from him after he's out of ammo, though you're more likely to get a Cerveza.
- XIII Cloak: Sometimes dropped by Captain Racist during both of your battles with him, though in the second battle you're more likely to get a set of Wizard Robes instead.
- Jackson Mask: Dropped upon defeating the notorious serial killer Jackson Hoorvees, this is his signature hockey mask.
- Queen's Stinger: Used as a magic wand by Schnee, the Queen Bubba will drop her stinger when defeated.
Hidden items[edit]
- As always, an abundance of food, junk, and small amounts of money can be found hidden away in dressers and other random places throughout the chapter. Some of the more notable items include a Kevlar Hat and two Vests, some Pizza, and a stick of Dynamite.
- Sand Orb: If you missed this item back in Chapter 1 and didn't manage to get one in Chapter 2's Place of Wizdum either, you'll be able to find one tucked away in some furniture in Alejandro's prison cell.
- Anthrax: This rare item, which can be used in battle to poison enemies, can be found hidden away in a dresser in Osama bin Laden's prison cell.
- Hamster Scroll: The only place in the game where you're guaranteed to find one of these useful items is a chest south of Pukadonna Federal Penitentiary, tucked away among pine-forested cliffsides in a spot that would be easy to miss if you're too focused on heading into the prison right away.
- Garbanzo: Not exactly hidden, this useful accessory (which provides extra hits to many of El Garbanzo's attacks) can be found in a chest in plain sight in one of the smaller buildings located in Pukadonna's prison yard. However, you should be ready for a fight when you go to grab this item--approaching the chest is very likely to result in an attack from multiple Bubba Hornets.
- Spiked Gloves: An upgraded version of the Boxing Gloves, this piece of equipment isn't exactly hidden but the chest containing it could be easily missed if you don't explore every tunnel of the Bubba Nest.
- Pimpin' Cane: If you didn't get this item in Chapter 4, there's still another chance--one of the smaller cells in the basement of the prison's central tower has one stashed away in the dresser, though you won't be able to just unlock the cell door and slip in that way.
Branching paths[edit]
- Exactly when you open certain cells determines the reaction of the inmates inside. Some will attack you after the guards have been alerted to the prison break, while beforehand they'll just talk or even provide you with some useful items as thanks for freeing them.
- When you encounter Dick Cheney again in Chapter 6, his speech will change depending on how your battle with him at the end of this chapter went. He'll rage at Mr. T if that wandering, bling-covered warrior was the one who pummeled him, focusing his attention toward your team instead if you were the ones who sent him flying north.
Secret areas and bosses[edit]
- The Central Tower at Pukadonna Federal Penitentiary contains a lot of optional areas, most of which require Cell Keys to access. The basement and second floor both house notorious criminals who serve as optional boss battles if you have enough spare keys to open the way to their cells.
- Jackson: This hockey-mask-wearing, possibly-undead murderer can be found in the Central Tower's basement. If you approach him in his cell, he'll attack right away; though he'll put up a fight, he's not much of a threat compared to the optional bosses you may have faced in Chapter 4 and crumples quickly under an assault of high-powered ice-elemental magic.
- The Smoker: Surrounded by a cloud of noxious stench, this criminal mastermind from Gothspam City, New Jersey can also be found in the Central Tower's basement. He attacks with blasts of disgusting smoke as well as with explosives, but much like Jackson he's nothing special compared to opponents like the Swarm and Fartmaster Dilan.
- Rolex: Though this inmate found in the Central Tower's basement thinks very highly of himself and his minimal powers, he won't be much more of a challenge than ordinary random encounters when he decides to pick a fight with El Garbanzo's team.
- Osama bin Laden: The infamous terrorist leader of al-Qaeda, it turns out he's been locked away in Pukadonna for years filming his "death to America" videos on a fake desert cave set inside his cell. He attacks with various terrorist weapons, such as machine guns, anthrax, and explosives, and he also has the power to summon up sandstorms. He'll probably put up more of a fight than the other notorious inmates mentioned above.
- Spooncarved Tunnel: This tunnel beneath the prison was carved out using a spoon by one unusually dedicated inmate. If you manage to find the entrance, it will lead you to a hidden village in the nearby mountains populated by escaped prisoners.
- Bubba Nest: A wandering hobo in the hidden prison village will send you on a quest to obtain "Bubba Spray," a chemical that will keep the dreaded Bubba Hornets away from their settlement. Once you bring the spray to him, he'll rush around the village leaving clouds of blue fumes behind him, eventually coming back and giving you the remaining portion of the spray. He will then send you on a quest into the Bubba Nest, the source of all Bubba Hornets in the Pukadonna area, to solve the problem once and for all.
Chapter 6[edit]
Rare dropped/stolen items[edit]
- Gold Bar: Upon defeating a Salmon-Bot, you will occasionally end up with one of these valuable chunks of metal. They're more likely to drop Aluminum instead, however, which isn't really useful at this point in the game. You can also steal one from Darth Cheney, though chances are you'll end up with a Power Glove instead.
- Antenna: Sometimes dropped by Security Droids, this weapon for Schnee is a bit outdated by this point in the game but could be somewhat useful against the robotic enemies of the Alaskan base.
- Stink Bomb: Sometimes dropped by Muncher Launchers, though the more-useful Dynamite is a more common drop. You can also steal Stink Bombs (as well as Dynamite) from the Uncle Sam robot's gun hand.
- Suicide Orb: Teaches Schnee the "Sacrifice" spell. Though the chance is a mere 1%, the purple Munchers spawned by a Muncher Launcher can drop this item.
- Magnet Orb: This orb teaches Señor Death the "Magnet" spell, lowering the Evade of all enemies. There's a small chance of finding one whenever you defeat Janitor Droids.
- Lightsaber: Rarely dropped by Darth Cheney. If you missed putting together the Ghetto Lightsaber in previous chapters, however, this is your last chance at finding one.
- Kevlar Vest: This bullet-resistant armor is sometimes dropped by Secret Service members. Might come in handy against certain gun-toting enemies you'll face in the secret Alaskan laboratory.
- Scimitar: Though probably not that useful at this point in the game, if you've somehow managed to miss all of the stronger weapons available to El Garbanzo in Chapter 4 you can snag one of these swords from Snow Midgets.
- Fries: Usually stealing from Werefurries will net you a Whopper, while other times you'll end up with some tasty fried potato strips instead.
- Gold Nugget: Sometimes stealable from Eskimo Blobs, though you're more likely to end up with a useless Fishing Pole instead.
- Bottle O' Dumb: If you steal from Rucka Mow Mows, you will sometimes end up with one of these. If not, you might grab some Ginger Ale instead. Repugnicans and Dubya also carry these, though you're more likely to snag a Cerveza from them.
- Vampire Blade: If you missed this weapon for Señor Death earlier in the game, you will sometimes be able to steal one from Satan Frank. You're more likely to get some Leather Armor, though.
- Dog Tag: A nearly useless piece of equipment at this point of the game, it can nonetheless be stolen from Secret Service members if you really want one as a souvenir. You're more likely to end up with a Cuff Key, however.
- Cerveza: If you're running low on SP during the final battle, stealing from Uncle Sam has a chance of providing you with one of these.
- Duct Tape: You can steal this from the Uncle Sam robot's punching hand, though you're more likely to get a Diamond instead. You can also steal rolls of Duct Tape from the mayor of Beaverfoot's maids, though in that case there's also a chance of getting a Shuriken (in the case of the lesser maids) or Bottled Water (in the case of Ielerai.)
Hidden items[edit]
- As always, items can be found scattered about in dressers, cabinets, and refrigerators rather than only being locked away in storage boxes and trash cans. Some of the more notable items in the Alaskan base include a Chalupa, some Tequila, a Spicy Chicken Sandwich, and a packet of Anthrax.
- Brain Freeze: An ice-elemental sword hidden away in the snowy mountains of Canada, near the Mayor of Beaverfoot's cabin. Though weaker in terms of physical damage than several other end-game weapons, it boosts SP, Accuracy, and Power and comes with the unusual side-effect of making some of El Garbanzo's "Combo" attacks cause ice-elemental damage.
- Mountain Dew White-Out: An experimental new Mountain Dew flavor that the Mayor of Beaverfoot has received a shipment of more than a year in advance of its official release. If you end up blowing through the mayor's supply of Mountain Dew before you can use it to fuel the van, he'll send you on a quest to retrieve the last of his stash of this special Dew as a last resort.
- Power Glove: You need to go a bit out of your way to pick up this rare item, but its significant boosts to both offensive and defensive stats (especially compared to other glove-type items) make it worth the trip. To get to it, you'll need to trigger the trapdoor in front of a water fountain on the north side of the Alaskan base's first floor.
Rare enemies[edit]
- Salmon-Bot: An ordinary salmon piloting a powerful robotic battlesuit, this unusual enemy will occasionally show up in both Alaska and Canada. They mostly attack by launching other salmon at you, including the nausea-inducing "Rancid Salmon" and an "Endless Salmon" attack which hits your entire party.
- Giga Beaver: A rarely-encountered enemy found only in Canada, the Giga Beaver is much like an ordinary beaver... except many times larger, filling up the entire screen with its furry, bucktoothed hugeness. Defeating one is a much more difficult task than with its smaller relatives, though you'll get quite a bit of experience points if you do.
Branching paths[edit]
- As Chapter 6 is the final segment of the game, things you do here don't affect later chapters of the game--because there are no later chapters of the game at this point. This is the end. However, your actions in previous chapters will affect the scenes shown in the ending credits sequence and the post-credits "what everyone did afterward" scenes.
- Befriending the goat-girl in Beaverfoot and returning her to the goat herd waiting on the road leading out of town will change the scene that happens at the entrance of the secret Alaskan base later in Chapter 6. If you skipped her mini-sidequest, you'll have to fight a couple of guards; if you reunited her with her herd, she and the goats will charge in and scare the guards off before they notice you.
Secret areas and bosses[edit]
- The Mayor's Cabin: If you manage to deplete the Mayor of Beaverfoot's stash of Mountain Dew before you refill the Hippie Battle Van and leave town, he will send you on a trip into the mountainous area north of town, first traveling through a secret tunnel in his basement and then riding an elevator up into the snowy mountains. At the top of the mountain is a cabin owned by the mayor, where you will find his secret stash of an experimental new Mountain Dew flavor that has not yet been released to the public. This Mountain Dew won't go without a fight, however--as you approach the fridge that contains it, the Mayor's maids will confront you, leading to a surprisingly difficult optional boss battle.
- Ghost of Racist: One last optional boss can be found in the Alaskan base, specifically in the Soul Converter room. Explore the room a bit, and you may find a familiar-looking spirit sealed inside one of the tubes in the lower-right corner...
Miscellaneous[edit]
- Wakey-Wakey: A spell for Schnee which can only be learned via a visit to the inn in Beaverfoot. Upon catching Señor Rialgo sleeping in long after everyone else is up and ready to go, she will spontaneously come up with a spell to awaken him; after that, you can use it in battle to snap stunned allies out of their immobile state.
- The Girl Who Speaks Goat: Wandering in the pine trees south of Beaverfoot is a mysterious girl who speaks only the language of goats, not a single word of human languages like English, Spanish, or French. If you talk to her while Schnee is waiting at the van, she will join you, temporarily filling up your fourth party slot and preventing you from heading north to Alaska until she leaves. To move on from this point, you need to find the goats which she has been traveling with and reunite her with her herd.
- Like the Border Rangers in Chapter 1, there are two different versions of the Uncle Sam robot. If you come to the final battle with levels below a certain point, the boss's stats will be lower than normal so as to make "low-level game" playthroughs a bit easier to manage--the full-strength version of the boss (like Bridget in the Burger Kingdom) may be near-impossible to defeat at very low levels.