User contributions for NeoTA
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23 September 2012
- 18:1018:10, 23 September 2012 diff hist +1 m PT0 fix a preexisting missing parenthese
- 18:0918:09, 23 September 2012 diff hist +228 PT0 Add a brief verbal description of layout; hopefully easier to remember the entirety of.
19 September 2012
- 04:5804:58, 19 September 2012 diff hist 0 m ITM fix - I keep forgetting which way round named links are.
- 04:4704:47, 19 September 2012 diff hist +48 ITM →Formal Specs: Add reference links
- 04:4204:42, 19 September 2012 diff hist +25 MAP Add reference links
- 04:3904:39, 19 September 2012 diff hist +8 SHO Add reference current
- 04:3704:37, 19 September 2012 diff hist +184 FOR →Formal Specs: add references table
- 04:3204:32, 19 September 2012 diff hist +346 DT1 add references table
- 04:2504:25, 19 September 2012 diff hist −1 m DT0 →References to other lumps: fix non-escapeable '|'
- 04:1104:11, 19 September 2012 diff hist +309 DT0 add references table
- 04:1004:10, 19 September 2012 diff hist +14 m PT0 amend pt8
- 03:5603:56, 19 September 2012 diff hist +237 N add references table
- 03:3803:38, 19 September 2012 diff hist +127 L add references table
- 03:0703:07, 19 September 2012 diff hist −4 m DT6 →References to other lumps: fix table formatting
- 00:0900:09, 19 September 2012 diff hist +338 DT6 List external lump references (partially complete)
18 September 2012
- 23:2223:22, 18 September 2012 diff hist −2 m PT0 fix
- 23:2223:22, 18 September 2012 diff hist +184 PT0 List users of each PTx lump
15 September 2012
- 14:4214:42, 15 September 2012 diff hist +4 L →Current format: Sync X coord description with Y coord description
- 14:4114:41, 15 September 2012 diff hist +295 Talk:L Description of x and y coords mismatch
- 05:1705:17, 15 September 2012 diff hist +119 T Smite untruths about BSAVE header usage ;)
- 05:1005:10, 15 September 2012 diff hist +218 Talk:BSAVE Header Actually, the tilemap lump description page just lies.
- 05:0205:02, 15 September 2012 diff hist +227 Talk:BSAVE Header ... strange happens, apparently.
- 04:5004:50, 15 September 2012 diff hist +356 N Talk:BSAVE Header What happens when BSAVEd data is bigger (>64k) than the header can describe?
- 04:0904:09, 15 September 2012 diff hist +166 BSAVE Header Added a link to get a convenient list of lumps which use BSAVE headers.
10 September 2012
- 07:1807:18, 10 September 2012 diff hist 0 m GEN 360 bytes? more like 360 elements/720 bytes!
19 March 2012
- 00:3300:33, 19 March 2012 diff hist +98 GrafX2 Dev version recently got animation support :)
27 February 2012
- 21:4721:47, 27 February 2012 diff hist +329 GrafX2 Recent versions have an awesome tile-map mode.
13 February 2012
- 19:3319:33, 13 February 2012 diff hist +145 VEH Speed is a weird kind of enumeration.
10 February 2012
- 02:1102:11, 10 February 2012 diff hist +351 Talk:RPG format Note on example code -- signedness
- 02:0602:06, 10 February 2012 diff hist +481 RPG format →Lump Format: Minimal example code - IMO viewing the size as a pair of little-endian unsigned integers is simpler.
29 May 2011
- 01:5701:57, 29 May 2011 diff hist +517 Graphics Utilities Add GPick (currently in a new category, as it's not an *OHR* graphic tool, nor a graphic *editor*)
4 January 2011
- 03:5203:52, 4 January 2011 diff hist +39 RPG format →Lump Format
- 03:4903:49, 4 January 2011 diff hist +109 Talk:RPG format ichiro -- do you mean character encoding?
4 December 2010
- 16:4916:49, 4 December 2010 diff hist +14 Graphics Utilities →NeoTA says:: rank mypaint
20 November 2010
- 02:0502:05, 20 November 2010 diff hist +72 m GMIC No edit summary current
- 02:0302:03, 20 November 2010 diff hist +1,006 m GMIC revise AA filter
15 November 2010
- 18:1118:11, 15 November 2010 diff hist +1,638 N GMIC GMIC is a filtering framework
- 17:3017:30, 15 November 2010 diff hist +1,214 Graphics Wizardry +re-indexization
14 November 2010
- 04:3704:37, 14 November 2010 diff hist +510 Graphics Wizardry →Bilateral Filtering: +demo image
- 04:2304:23, 14 November 2010 diff hist −30 m File:Bilateral-guessing.png No edit summary current
- 04:2104:21, 14 November 2010 diff hist +161 N File:Bilateral-guessing.png Example of how to use bilateral filtering to [strike]save the day[/strike] Get an approximation of what colors approximate an object and how they are distributed
- 04:0504:05, 14 November 2010 diff hist +161 m Graphics Wizardry →Bilateral Filtering
11 November 2010
- 00:4100:41, 11 November 2010 diff hist +392 Graphics Utilities →External Graphics Editors: +KToon
9 November 2010
- 17:5917:59, 9 November 2010 diff hist +330 Graphics Wizardry →Skeletonization: Add a visual example
- 17:5017:50, 9 November 2010 diff hist +137 N File:Skeletonization.gif Demonstrate the result of skeletonization upon a messy pixel-ish lineart, using GMIC 'Contours/Skeleton' filter (with default parameters) current
- 17:4317:43, 9 November 2010 diff hist +193 Graphics Wizardry →Greyscale colorization: Detail the particular merits of beginning from a greyscale.
- 13:2313:23, 9 November 2010 diff hist +366 Graphics Wizardry →Pre-indexization: clarify re:sprites
- 05:3105:31, 9 November 2010 diff hist +229 Graphics Wizardry →Pre-indexization
- 05:2105:21, 9 November 2010 diff hist +885 Graphics Wizardry +pre-indexization
- 03:2103:21, 9 November 2010 diff hist +331 m Graphics Wizardry some details