Appendix A - Keyboard Conventions
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See Also: Keyboard controls in OHRRPGCE Games
The best place to check keyboard shortcuts is to press F1 anywhere in Custom. This page may not be up to date!
General[edit]
↑ and ↓ arrow keys | move up and down through the menus |
← and → arrow keys | change the current value |
< and > (period and comma) | change the current value |
SPACE or ENTER | Enter a sub-menu |
ESC | Exit back to the previous menu |
A-Z 0-9 | Type in numbers and text, use backspace to clear numbers and text |
F1 | calls up help on any menu |
- (minus) | switches between positive and negative numbers |
CTRL+C | Copy the currently selected value |
CTRL+V | Paste the currently selected value |
CTRL+SPACE | When editing text, bring up a menu of special characters |
Map Editor[edit]
all modes[edit]
↑ → ↓ ← | move the cursor |
ALT ↑ → ↓ ← | pan the whole screen |
SHIFT ↑ → ↓ ← | move the cursor much faster |
F2 | switch to Tilemap mode |
F3 | switch to Wallmap mode (passability) |
F4 | switch to Door mode |
F5 | switch to NPC mode |
F6 | switch to Foemap mode |
F7 | switch to Zonemap mode |
TAB | turn on and off a box that will show you what portion of the map you are looking at. |
tilemap mode[edit]
SPACE | place a tile/use the current tool |
< and > (period and comma) | change which tile you will place |
ENTER | bring up a menu of available tiles, arrow keys to pick, ENTER again to confirm |
G | pick the selected tile to be the same as the tile under the cursor (this was CAPSLOCK in older builds) |
CTRL+Z | Undo (shared history across all map edit modes) |
CTRL+Y | Redo |
CTRL+S | fill the screen with the current tile. |
~ | display mini-map |
CTRL+H | move the hero's starting location |
1 or 2 | to mark a tile as animating |
CTRL+1 or CTRL+2 | make all instances of the selected tile animate |
D | turn on or off default tile passability |
CTRL+L | enter the layers menu |
PgUp and PgDown | change which layer you are working on |
CTRL+J | jiggle the current layer |
tools[edit]
CTRL+D | Draw tool |
CTRL+B | Box tool |
CTRL+F | "Paint bucket"-type fill tool |
CTRL+R | Replace tool: press space to replace all tiles like the one under the cursor |
wallmap mode[edit]
SPACE | While Drawing: makes a tile impassable. SPACE again makes it passable. Other effects for other tools. |
CTRL ↑ | makes the tile impassable on the top. |
CTRL ↓ | makes the tile impassable on the bottom. |
CTRL ← | makes the tile impassable on the left side. |
CTRL → | makes the tile impassable on the right side. |
H | mark a tile as a harm-tile. Harm-tiles can be made to inflict damage on your hero when you step on them |
A | make this tile special for vehicles (Default Airship cannot land here) |
B | make this tile special for vehicles (Default boat can dock here) |
O | make a tile overhead. Overhead tiles will be draw over sprites instead of under them. This is obsolete. you should use layers in Tilemap mode instead |
CTRL+Z | Undo (shared history across all map edit modes) |
CTRL+Y | Redo |
CTRL+S | fill the screen completely with walls |
+ and - | changes whether the Box and Paint tools add walls or remove all walls |
tools[edit]
CTRL+D | Draw tool |
CTRL+B | Box tool |
CTRL+P | "Paint" a continuous regions of tiles on the current tilemap layer with solid walls |
door mode[edit]
SPACE | Place a door (or remove an existing door) |
ENTER | Create or edit a link for this door |
NPC mode[edit]
< and > (period and comma) | Choose which NPC to place |
SPACE | Place an NPC If you press space over an NPC you have already placed, it will be removed |
CTRL ↑ | Place an NPC facing north. other NPCs on the spot will not be removed |
CTRL ↓ | Place an NPC facing south. other NPCs on the spot will not be removed |
CTRL ← | Place an NPC facing west. other NPCs on the spot will not be removed |
CTRL → | Place an NPC facing east. other NPCs on the spot will not be removed |
foemap mode[edit]
< and > (period and comma) | Choose which enemy formation set to place. (0 to erase) |
SPACE | Place formation set |
Number keys | Type formation set number |
CTRL+Z | Undo (shared history across all map edit modes) |
CTRL+Y | Redo |
CTRL+S | Put the current formation set on all tiles on the screen |
tools[edit]
CTRL+D | Draw tool |
CTRL+B | Box tool |
CTRL+F | "Paint bucket"-type fill tool |
CTRL+R | Replace tool: press space to replace the formation under the cursor across the whole map |
CTRL+P | "Paint" a continuous regions of tiles on the current tilemap layer with the current formation |
zonemap mode[edit]
Common to both sub-modes:
M | Change submode |
E | Edit info/triggers for current zone |
CTRL+Z | Undo (shared history across all map edit modes) |
CTRL+Y | Redo |
Edit sub-mode[edit]
< and > | Change current zone |
Number keys | Type current zone number |
SPACE | Use current tool |
CTRL+S | Put the current zone on all tiles on the screen |
DELETE | Remove this tile from the zone |
tools[edit]
CTRL+D | Draw tool |
CTRL+B | Box tool |
CTRL+F | "Paint bucket"-type fill tool |
CTRL+P | "Paint" a continuous regions of tiles on the current tilemap layer with the current zone |
View sub-mode[edit]
< and > | Select zone in the side menu |
SPACE | (Only if the selected zone in the side menu is locked) Draw on the selected zone |
L | Lock selected zone |
H | Hide selected zone |
T | Switch between lines, dots and segments for visualisation |
A | Autoshow zones: make them visible when you move the cursor over them |
S | Show other: hint at where invisible zones are |
Sprite Editor[edit]
- < = go left one color on palette
- > = go right one color on palette
- [ = switch one palette left
- ] = switch one palette right
- D = draw tool
- F = fill tool
- O = oval tool
- A = airbrush tool
- M = mark tool
- C = copy tool
- L = line tool
- B = box (rectangle) tool
- R = replace tool
- S = scroll tool
- P = Open Palette browser
- I = import sprites
- E = Export sprites
- Arrows = move cursor
- Space Bar = use tool
- ALT+Arrows = choose color on master palette
- + - = rotate sprite
- Backspace = horizontal flip
- Enter+Arrows = change center of cloned sprite brush
- CTRL+Z = undo
- CTRL+C = copies the sprite
- CTRL+V = pastes the sprite
- CTRL+T = Copies sprites, treating color 0 as transparent
- ALT+C = Copies 16-color palette
- ALT+V = Pastes 16-color palette
Tile Editor[edit]
- Arrows = move cursor
- Space Bar = use tool
- ALT+Arrows = choose color on master palette
- D = Draw tool
- B = Box (rectangle) tool
- L = Line tool
- F = fill tool
- O = Oval or Circle tool
- A = Airbrush tool
- R = Replace tool
- M = Mark tool
- C = Clone tool
- [ = Rotates tile 90 degrees counterclockwise
- ] = rotates tile 90 degrees clockwise
- Backspace = flips tile horizontally
- CTRL+Backspace = flips tile vertically
- Enter+Arrows = change center of cloned sprite brush
Introduction | Getting Started | Artwork | Map Construction | NPCs | Tags | Making a Hero | Attacks | Items | Battles | Vehicle Use | Sound and Music | Text Boxes | Custom Menus | Slices | Plotscripting | Distributing a Game
Appendices: Keyboard Conventions | Sample Scripts