Outline Of Proposed New Howto

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The new HowTo is a work in progress and most chapters are still blank. In the meantime see the existing HOWTO

Core Tutorials: Making a Game From Start to Finish[edit]

  1. Chapter 1 - Introduction
  2. Chapter 2 - Getting Started
  3. Chapter 3 - Artwork
    1. Part 1 - Maptiles
    2. Part 2 - Walkabouts
    3. Part 3 - Hero Sprites
    4. Part 4 - Enemy Sprites
    5. Part 5 - Attacks and Weapons
    6. Part 6 - Importing BMP graphics
  4. Chapter 4 - Map Construction
    1. Part 1 - Using Map Layers
    2. Part 2 - Animating Maptiles
    3. Part 3 - Doors
    4. Part 4 - Map Design
    5. Part 5 - Constructing your Map
  5. Chapter 5 - NPCs
    1. Part 1 - Using NPCs to Trigger Events
    2. Part 2 - Making interesting NPCs
  6. Chapter 6 - Tags
    1. Part 1 - Tags and NPCs
    2. Part 2 - Tags and Maps
    3. Part 3 - Tags and Enemies
  7. Chapter 7 - Making a Hero
    1. Part 1 - Hero Stats
    2. Part 2 - Adding, Removing, Swapping, Heroes
    3. Part 3 - Balancing
  8. Chapter 8 - Attacks
    1. Part 1 - Special Attacks
    2. Part 2 - Making Your Attacks Interesting
  9. Chapter 9 - Items
    1. Part 1 - General Items
    2. Part 2 - Arms and Armor
    3. Part 3 - Healing Items
  10. Chapter 10 - Battles
    1. Part 1 - Enemies
    2. Part 2 - Formations
    3. Part 3 - Stun, Regen, Poison, and Mute
    4. Part 4 - Making Interesting Battles
    5. Part 5 - Balancing Battles
    6. Part 6 - Mechanics of Battle
  11. Chapter 11 - Vehicle Use
  12. Chapter 12 - Sound and Music
    1. Part 1 - Copyright Issues
    2. Part 2 - Composing Music
  13. Chapter 13 - Text Boxes
    1. Part 1 - Portrait Boxes
    2. Part 2 - Linking Text Boxes
    3. Part 3 - Using an External Editor
  14. Chapter 14 - Custom Menus
  15. Chapter 15 - Slices
    1. Part 1 - Introduction to Slices
    2. Part 2 - Collections
    3. Part 3 - Slice Families
    4. Part 4 - Slice Types
  16. Chapter 16 - Plotscripting
    1. Part 1 - Introduction
    2. Part 2 - Variables and Strings
    3. Part 3 - Conditionals
    4. Part 4 - Flow control
    5. Part 5 - Working with Slices
    6. Part 6 - Tweaking Maps
    7. Part 7 - Advanced
  17. Chapter 17 - Distributing a Game
    1. Appendix A - Keyboard Conventions
    2. Appendix B - Sample Scripts