Outline Of Proposed New Howto
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The new HowTo is a work in progress and most chapters are still blank. In the meantime see the existing HOWTO
Core Tutorials: Making a Game From Start to Finish[edit]
- Chapter 1 - Introduction
- Chapter 2 - Getting Started
- Chapter 3 - Artwork
- Part 1 - Maptiles
- Part 2 - Walkabouts
- Part 3 - Hero Sprites
- Part 4 - Enemy Sprites
- Part 5 - Attacks and Weapons
- Part 6 - Importing BMP graphics
- Chapter 4 - Map Construction
- Part 1 - Using Map Layers
- Part 2 - Animating Maptiles
- Part 3 - Doors
- Part 4 - Map Design
- Part 5 - Constructing your Map
- Chapter 5 - NPCs
- Part 1 - Using NPCs to Trigger Events
- Part 2 - Making interesting NPCs
- Chapter 6 - Tags
- Part 1 - Tags and NPCs
- Part 2 - Tags and Maps
- Part 3 - Tags and Enemies
- Chapter 7 - Making a Hero
- Part 1 - Hero Stats
- Part 2 - Adding, Removing, Swapping, Heroes
- Part 3 - Balancing
- Chapter 8 - Attacks
- Part 1 - Special Attacks
- Part 2 - Making Your Attacks Interesting
- Chapter 9 - Items
- Part 1 - General Items
- Part 2 - Arms and Armor
- Part 3 - Healing Items
- Chapter 10 - Battles
- Part 1 - Enemies
- Part 2 - Formations
- Part 3 - Stun, Regen, Poison, and Mute
- Part 4 - Making Interesting Battles
- Part 5 - Balancing Battles
- Part 6 - Mechanics of Battle
- Chapter 11 - Vehicle Use
- Chapter 12 - Sound and Music
- Part 1 - Copyright Issues
- Part 2 - Composing Music
- Chapter 13 - Text Boxes
- Part 1 - Portrait Boxes
- Part 2 - Linking Text Boxes
- Part 3 - Using an External Editor
- Chapter 14 - Custom Menus
- Chapter 15 - Slices
- Part 1 - Introduction to Slices
- Part 2 - Collections
- Part 3 - Slice Families
- Part 4 - Slice Types
- Chapter 16 - Plotscripting
- Part 1 - Introduction
- Part 2 - Variables and Strings
- Part 3 - Conditionals
- Part 4 - Flow control
- Part 5 - Working with Slice
- Part 6 - Tweaking Maps
- Part 7 - Advanced
- Chapter 17 - Distributing a Game