Game:Sword of Jade

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Sword of Jade: Parallel Dreams
Developer(s) FyreWulff Software
Website https://swordofjade.com
Release date July 30, 2005
Genre RPG
Download Paid Version

Unsupported Versions
Legacy version
DOS version
Credits | Soundtrack | Secrets | Walkthrough

Sword of Jade: Parallel Dreams is made by Michael 'FyreWulff' Kidder and Kevin 'Charbile' Loan. Mikael 'Royal' Hogstrom did the original, removed Dogero graphics before Kevin joined the team in 1999. Both Kevin and Mike worked under the name of RPGCreations, their game development group along with their other friends. Later on under friendly terms, FyreWulff stopped using the RPGCreations name and Rinku asked to keep using it, so FyreWulff gave him the name. This is why the company name for Sword of Jade has changed and may be different depending on what version you are playing or what review you are reading / when it was written.

Music tracks are composed by Colin 'JazzMan' Sandall, Robert Henson, and various other musicians who are credited in the game's documentation.

Hype Line[edit]

Who are you? Who are they? Have you discovered yourself, or left the treasure to others? Answer these questions in the Most Anticipated game for the OHRRPGCE (OHR Monthly, OHR Lounge).

Plot Synopsis[edit]

After his fall from grace from the group that calls themselves "Protectors", Dogero questions his role in society. Ready to accept defeat, he is confronted by a long lost friend, who inspires him to keep his dreams alive.

Source Code and Updates[edit]

On March 28, 2006, the game's HamsterSpeak source was released to the public. The license for the Hamsterspeak source was later updated to be entirely public domain, so any portion of the game's Hamsterspeak source can be adapted for use in your own OHRRPGCE game with no need for attribution.

The game was available on Google Play and Amazon App store for a while, but is no longer available due to those stores dropping support for the API version that version the Android OHRRPGCE used.

In January 2025 the game was finally released as a paid game on Steam. The original version is still available for download but will not receive any more updates, although the legacy version does contain critical bugfixes and some feature updates that are still nice to have over playing the original DOS release in recent versions of the engine.


Notable Features and History[edit]

Realistic Time Synthesis (RTS)[edit]

While playing SoJPD, the time of day progesses - up to 4 different phases. The time does affect the story and gameplay.

Jadestone[edit]

Thanks to an afternoon The Mad Cacti spent playing around with the limits of the RPG Format, the original releases of Sword of Jade are not editable in CUSTOM.EXE, and they exhibit many strange bugs with recent OHR versions (including xocolatl). FyreWulff has dubbed this "Jadestone". These problems are still unfixed, however re-releases such as the SVN nightlies and Community Edition do not include Jadestone. FyreWulff regrets having this done to the original release of the game, as he was very thick-headed about things back then and thinks DRM is quite silly these days.

Time spent in Development[edit]

Sword of Jade started development in late 1998 and early 1999. It was finally completed 6 years later in 2005.


Reviews[edit]


See Also[edit]