The .HSP/.HS lump contains compiled scripts, and optionally also the original script source code. HSpeak saves its output as an .HS file, and the extension is changed to .HSP when imported into an .RPG, but no changes are made.
It is actually a lumped file itself, and is unlumped upon loading a game. See RPG format#Lump Format for details.
The lump of filename "HS" contains the header. It is always the first lump in the file so that its filename followed by the length can also be used to identify an HSP/HS file. That is, the first four bytes of the .hsp/.hs file will be "HS\0\0", then two variable bytes, then the 12 bytes "HamsterSpeak". The length of the HS lump could change in future, but won't become long enough to change the first four bytes.
There are two different header file formats:
Used since HSpeak 3P (2012-08-18, Beelzebufo). This new format is a text file with Unix newlines, with one string or integer on each line, numbers expressed in decimal.
|Line number||Type||HSHeader member name||Meaning|
|1||String (12)||Header text, must be equal to "HamsterSpeak" (no trailing space allowed)|
|2||String (3)||.hspeak_version||HSpeak version as a three-character code such as "3P " or "3Qa". The third character is a space if the version code would otherwise be two characters long.|
|3||Integer||.hsp_format||HSP format version (CURRENT_HSP_VERSION in the source). The version is 1 for all .hsp files with the new header (and those without this header have no version number)|
|4||String (3)||.plotscr_version||plotscr.hsd version. This is the first string in the "plotscr version" block of plotscr.hsd.|
|5||Integer||.script_format||The HSX format version number; will be the same as in each .hsz header. Currently 3 (CURRENT_HSZ_VERSION in the source).|
|6||Integer||.max_function_id||The maximum ID number of any builtin function (from the definefunction block) which is actually used in a script. Used to catch version mismatches early.|
The older format is binary, either 14 or 16 bytes long, and was used before HSpeak 3P.
|STR (12)||Header text "HamsterSpeak"|
|INT||Compiler major version (1, 2 or 3)|
|STR (2)||Compiler minor version, eg "Gd" or "H ". The second character is a space if the version code is 1 character long.
This field is not added by versions earlier than 3H (2009-06-18)
This lump is a plain text file and contains the name, id, and number of args of all scripts in the .HSP file. It is processed when a .HS file is imported via custom.exe to produce PLOTSCR.LST
For each script (in any order) this file contains, each on a new line
- The name of the script
- The decimal id number of the script
- The number of arguments of the script
- For each argument, a number is printed to a line
The list of numbers is nothing but garbage in old versions of HSpeak. Since HSpeak 2I, the numbers are the default arguments of the script, but you need to confirm HSpeak 2I or greater was used before considering using them (they are not used anywhere within the the current engine). 2I was the version that added the script argument number to HSZ lump headers, so you could check the length of the header of any HSZ lump.
walkherotox 32767 2 1 2
The text file ends on a newline.
Scripts.bin is a replacement for scripts.txt that contains similiar data in a 16-bit binary format, also holds trigger type info. It contains a header and a record for each script, which are in arbitrary order.
|0||INT||Header size in bytes (currently 4)|
|1||INT||Record size in bytes (currently 42)|
The header size is read to determine whether the file format is supported; it'll be changed next time the file format changes (which will happen).
|0||INT||Script ID number|
|1||INT||Script trigger type:|
-1 = 'subscript'
0 = 'script'
1 = 'plotscript'
|2-20||FVSTR(1i+36b=19i)||Script name (lowercase, whitespace trimmed)|
This lump commands the names of functions defined in define function blocks. It has three parts: header, offset table to find function records, and the function records.
|0||INT||Header size in bytes (currently 6), ie position of the offset table|
|1||INT||File format version (currently 0)|
|2||INT||Number of records in Offset Table|
This is a simple array of 16-bit INTs, indexed by function id number, containing the absolute file position for the record for a function, or 0 if that function id wasn't declared. Always starts at id 0.
|0||INT||Number of arguments, or -1 if variable|
#.HSX or #.HSZ
Each script is separately compiled into a binary lump composed of a binary header followed by raw script data. The name of the file is the id number of the script with extension .hsx or .hsz, which are equivalent.
The format of this lump is documented at HSZ
This optional lump added by HSpeak 3I to 3Ja inclusive (unless run with the -n option) is just the script source preprocessed to inline included files, except for plotscr.hsd. It is not used by Game or Custom, but purely for backup.
This is an optional lump added by 3K onwards (unless run with the -n option). It is a lumped file of all the script source files (including plotsrc.hsd), with files renamed to avoid collisions, and newlines changed to LF (Unix).
This optional lump (currently only created by HSpeak if outputting debug info) contains information on the original script files, and in particular is used to map the source markers used in debugging info source markers to files and file positions in source.lumped. It is a text file and all the lines in the file are of the form "tag=data". Unrecognised tags will be ignored. A file tag starts the entry for a new file. Global data may appear before the first file entry (none defined yet). Aside from file the appearance of each tag in a particular file entry is optional.
|file||The original (absolute) path and name of the file.|
|lump||The name of this file as lumped in source.lumped.|
|offset||A value used when decoding a srcpos source marker.|
|length||The length of the file. Required if offset is present.|