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.P## holds the wallmap (passability) for a map. It's exactly the same format as .T##, except that it has only a single layer. Instead of having w*h bytes of tile indexes, you have w*h bytes of wallmap bytes. The individual bits in any byte mean the following:

About Formal Specs

Bit # Meaning
0 Block north
1 Block east
2 Block south
3 Block west
4 Vehicle A
5 Vehicle B
6 Harm tile
7 Overhead tile