Game:Wandering Hamster/bugs
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Camdog says:[edit]
; instead of : in the intro text thanking the composers(fixed)- sound effects only for the first set of plips in training
- can die in training if you don't use the big rock (don't know if that's intentional or not)
- I don't think there's any other way to force the player to use the rock. But, then again, there should be an after-battle script that says something like "Hey stupid, I told you to use the rock!" Mike C.
- Not a bug per se, but I noticed there is a corner you can back the blue plip into, and I thought it would be neat if you could successfully fight him that way.
typo in carrot description '_cruncy_ snack cures hp'(fixed)Text box in Hasim's castle basement: 'Lord Hasim is locked up in the tower, but be careful! Many of the guards remain loyal to him.' Shouldn't it say many guards remain loyal to Broaste?(fixed)I died on lord broaste's ghost (post teddy bear) and got a 'Script Error! script id 11 does not exist.(fixed)There is a floating Broaste-helm in the upper right hand corner of the screen after you defeat his ghost- Jormungandling can be defeated, but Bob still gets swallowed (though you do get a tooth, so... Just thought it would be nice if the defeat of the creature were mentioned somehow in the post battle scene).
- I do believe this is planned to be done. Mike C.
Das Snake says:[edit]
- Where is the esperanto card?
- I don't think it exists yet. Mike C.
- Wallets shouldn't be useless
Anonymous says:[edit]
- when talking to hide and seek kid in first town, activating the minigame, entering a building (thus stopping the minigame) makes you unable of talking to the hamster kid again, is it normal?
Bob the Hamster (talk): That does not sound normal, must be a bug. Thank you for reporting it!