Plan for variables in battles

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The Plan for implementing battlescripting will eventually bring full access to variables in battle, but there are a few quick easy ways that we can get access to variables inside of battle without waiting for that full feature.

  • Each hero/enemy could have a few slots where global variables could be attached. These could then be used as base stats for attacks.
  • Each enemy could have a counter variable for tallying hits and kills and possibly other statistics.
  • Each hero could have a counter variable for tallying hits (does it make more sense to do this by hero or by battle slot?)

Any more ideas?