Talk:How do I prevent the screen from fading in too early?
Bob the Hamster: I am puzzled. I do not understand the problem that this article is meant to fix.
Bis Senchi: Well the problem that the article is meant to fix is the following: let's say that you're making your own battle system. In the script in which the battle starts, you use a fade screen out. After this command you have to do many things such as placing the ennemies the heroes, the nb of hp and mp points... The problem that the article deals with is the following: before you have finished to place everything, the effects of the fade screen out ends and the player can see ennemies or heroes appears on screen whereas they shouldn't. Feel free to ask further question if you still don't understand something.
Bob the Hamster: Hmmm... I just do:
fade screen out wait(1) # do # as # much # setup # stuff # as # I # want fade screen in
And it has always worked perfectly for me. The "show backdrop" trick you describe in this article should never be necessary unless the setup commands for your battle system involve master palette manipulation.
... or unless maybe yo are seeing a bug related to bug 550 or the "wantimediate" issue in bug 430
Tell me, do you have this early fade-in problem in ubersetzung or in WIP builds or in both?
Bis Senchi: Well I'm using a teleport to map in my script so that be the reason why the screen tends to fade in earlier that I expect it to do.
Bob the Hamster: Ah, yes. Now that I check, I see that bug 550 also uses "teleport to map"
Bis Senchi May be it would be a good thing to rename the article...
Bis Senchi I've included bug detection. Could somoene check if no errors have been left?